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War Machine

War Machine

F) +2cs
A) +3cs
S) +4cs
E) +5cs

Equipment:
Variable Threat Response Battlesuit: Modified from Stark's Mark II armor, the Variable Threat Response Battlesuit enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Body Armor: In protection vs. Physical and Corrosives, Am protection vs. Energy
-Life Support: The Armor is designed for use in the vacuum of space. The armor has a supply of air, which is unknown for how long.
-Flight: Using Repulsor Technology, War Machine's boot jets allow him to fly at Am airspeed and still perform most actions.
--Supersonic Flight: By using his Gauntlet Repulsors to thrust, this can be raised to Un, but no offensive actions can be taken.
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies.
Onboard Computer: War Machine's Armor is controlled an onboard computer system which allows him to perform the following:
-Flight Computer: Grants War Machine Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
-Targeting Computer: Grants War Machine +2cs to Agility to fire the suit's weapons systems.
-Computer Link: War Machine is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
-Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
Weapons Systems: The Variable Threat Response Battlesuit has been outfitted with the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user.
-9mm Claridge Ti-Tec Semi-Automatic Pistols: (x2) Each wrist supports twin 9mm Claridge Hi-Tec semi-automatic pistols that deals Ex Shooting
-5.56x45mm FN F2000: (x2) Rm Shooting, mounted inside of the gauntlets due to the unique way it discharges spent casings out the front.
-Missile Launcher: On the left shoulder, there is a shoulde-mounted missile launcher. Armed with the following missile types:
--High Explosive: Mn Shooting to target and In damage to everyone in the same area as target
--Concentrated Explosive: Mn Shooting to target only
--Armor Piercing: Ignores up to In armor and causes Am Shooting to target
-M134 7.62mm Mini-Gun: The mini-gun can fire up to 1,800 single shots, 100 bursts against a single target, or cover an entire area with a burst 10 times. A single shot causes Gd Shooting; a burst causes In Shooting. The min-gun ignores up to Rm Body Armor.