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Godzilla: Destroy All Monsters Melee (GCN)

· Atari

· Gamecube and XBOX

· 325 Megabits

· One to Four Players

· Save Feature (4 blocks)

· 8 "Arenas"

· 11 Playable Kaiju

· Unlockable Artwork

OVERALL

RATING

GRAPHICS: 4 PLAY CONTROL: 4 GAME DESIGN: 3

SATISFACTION: 3 SOUND: 5 REPLAY VALUE: 5

 

With the exception of only a few, Godzilla movies have been about huge monsters getting into massive battles and causing loads of destruction while their at it. This game lets you take control of the monsters, allowing you to be the one to decide what they do and what they destroy. It’s dominantly a 3-D fighting game that’s pretty much in the same vein as "Super Smash Bro." in that the fights are fast, furious, and very fun. You have plenty of wacky (but easy to execute) moves to use against your opponent and make them go careening across the battlefield. Top that off with some retro themes of Godzilla fandom and you got yourself a good game! Unfortunatly Gamecube owners (such as myself) are stuck with "version one" of the game. The sequel, Godzilla: Save the Earth, improves on the game in a number of ways (although it does adds a few more issues, overall it’s better than the first), but only people with an XBOX or PS2 can play it. Still, the original Gamecube version is good in itself, and definitely worth a review/guide for this site.

 

Graphics: **** Overall the graphics are quite good. The models for the monsters are well designed (looking very much like the ones in the movies), and the "special moves" are well executed (even better then the movies themselves at times). The city models are also good, buildings are well designed, and overall it’s a beautiful game to look at (especially with the "night" option tuned on). One complaint though is that the textures are sometimes a little too simplistic, and looks kind of cartoony for the most part. This does make the game run faster, though, so I guess it’s worth it. Another problem is the physics for the buildings. Sure they are fun to destroy, but they don’t exactly collapse like real buildings. They are pretty much a stiff rectangle that, after knocking a few pre-set chunks out of them, simply fall down and disappear. It also looks silly when a monster just picks them up, but then again that does add to the campy fun. The graphics are serviceable and do their job, but could have been better.

 

Play Control: **** The controls were designed to be easy to use, allowing a person who has never played the game to pick it up very quick. Still, a person who knows the game well will still have the advantage, but the new person can still put up a good fight as they are figuring out how to play the game. The controls are also pretty much identical for each monster, allowing a person to switch combatants without having to remember any new button combinations. The special moves are on the Z-button, which is awkward at first but once you start flying and blasting at the same time you’ll realize why it’s there. The grab and special moves require two buttons to be pressed at once, which is kind of annoying if you accidentally press one sooner then the other. The biggest complaint with the controls is how they are sometimes non-responsive. There are times when you press a button and nothing happens, or there is a delay between reactions, which is very annoying if the other player gets a move in while you are waiting for your controls to respond. Overall, though the controls are pretty good and allow you to do what you want.

 

Game Design: *** There isn’t much to do in this game. You can either play with friends in multi-player, play by yourself in multi-player, or fight a preset order of monsters in single-player. You fight other monsters either with computer or human control and that’s about it. Still, the experience is fun. You have the option in the single player mode to make the game either very easy, very challenging, or something in between. Unfortunately "challenging" means that the game is hard not only because the AI is hard, but because of cheap shortcuts like making your attacks do less damage. The AI itself tends to be fairly smart and acts like a human player for the most part, except there are times when they seem to have the ability to foretell the future and block your moves no matter which one you use. If you throw a punch, they block, if you try to grab, they hop away, and this all happens after your press the buttons. Cheap AI frustration aside, the game is still fun to play in single-player. The monsters themselves tend to be fairly well balanced, although certain monsters do seem to be a little over-powered compared to the others (particular Megalon and his extra-cheesy digging moves and the excessive damage caused by Destoroyah). For the most part the fighting style fits the ones in the movie, even if stuff moves much too fast and character animations tends to be overly silly. Moving around and strategizing attacks tend to be easy to do, with the environments providing plenty of opportunities to use the layout to your advantage. About the only complaint with the level design is that when you walk into a small building your monster just stops, as opposed to just plowing through them as in the movies. The camera angles tend to get annoying at times also. Still, despite the large amount of small complaints, overall the game is pretty well designed.

 

Satisfaction: *** There isn’t enough monsters. Mothra is not a playable monster. The levels are too small. There isn’t enough features. Too much stuff is missing before you unlock them. The single-player lacks a decent story. These are just some of the complaints of being dissatisfied about the game. It could have been a lot better if they put more in it. What I am satisfied with is that they at least got a good base to work with. The game is fun, especially in multi-player, and overall it’s a great edition to the Gamecube game collection of any fan of Godzilla movies. It’s fun to pick up and play, and it provides enough things to do to keep you interested for a while. It could have been a lot better, but at least it’s still good.

 

Sound: ***** Most of the monsters’ roars have been taken directly from the movies, as well as the Godzilla theme song for the credits. Other then that the music and sound effects are all new, but very well done. The noise your monsters make as they go about their business really adds to the atmosphere, and the background music is nearly as good as the stuff in the movies. Very few complaints about the sound.

 

Replay Value: ***** This is why you want to buy the game. If you ever feel like watching monsters beat each other up, and actually want to take control yourself, then this game is sitting there waiting for you to play it. It never seems to get old despite it’s repetitiveness, and after you are done with everything you still feel compelled to go back and beat your high scores. Plus, the more you play it the more of those gallery pictures you unlock. It’ll take a while to get them all, and provide something else to look at when you are between monster fights. The multi-player is the real highlight for this game and will provide plenty of quick spurts of enjoyment whenever you and your friends are in the mood.

 

Overall: **** It is for the most part a good game. It lacks some things, but for the most part is fun. In fact, fun is a good word to use to describe this game, because that is the one part they get completely right. Could have used more polish, could have used more features and monsters, but overall the game is still fun. The sequel may be better, but us Gamecube owners do not have a total loss. If you like Godzilla movies, then this would be a good fighting game to pick up.

 

How to Play:

Game Modes

Versus Mode: for 1 to 4 players, AI or human. Pick the monster, pick the arena, pick day or night, and start fighting! You can change things such as round numbers or time limits in the Options Menu.

Adventure Mode: the main single player mode. Space aliens have captured all (but one) monster and are trying to take over the world! Take your monsters and beat their monsters to save the planet! Pick a monster, and then fight a preset series of other monsters in 1 on 1 fights to the death (or close approximation). Defeat the monster to move onto another. If you loose, you can try again, and you can only "continue" three times in one run. The final battle is (usually) against Mechagodzilla on the Mothership arena, and defeating him "wins" the mode.

Survival Mode: similar to adventure mode by no plot and you fight at a single arena (of your choice). Also, you only have one life, and damage done to you (and the region) are carried over to the next match (you get a small boost to your health after each match). You basically keep defeating monsters until one defeats you.

Melee Mode: like versus mode but with a time limit being the main component to the match ending. After a monster is defeated they simply rise back up. You get points for everything, especially for defeating an enemy or using a creative combo, and the one with the most points wins.

Team Battle: allows you to do 2 vs. 2 or 1 vs. 2 or 1 vs. 3 matches. Make sure not to attack the monster(s) on your side.

Destruction Mode: the monster that destroys the most buildings and such wins! The bigger the building, the more the points.

 

Controls

D-Pad or Left Stick: move your monster around

C-Stick: used to aim beam weapons

A-Button: punch

B-Button: kick

X-Button: fierce attack (tail whips and such)

Y-Button: block

L-Button: used when standing to duck or for running when moving

R-Button: used to jump and with some monsters used while holding to fly or hover

Z-Button: special attack

A+B buttons: grab

A+X buttons: roar (if rage meter is full, executes rage attack)

B+X buttons: taunt

 

Pressing the control stick (or D-pad) while executing an attack allows you to use different attacks. For example, moving towards an opponent and pressing the A button does a different "punch" then moving away and pressing the A-button. This means that each monster has five different "punches" as well as five different "kicks" and five "fierce attacks", not including combos of moves executed by tapping a number of different buttons in succession. Also, pressing buttons while flying sometimes executes a different move then when on the ground, and other attacks can only be used while running or ducking. Special attacks tend to be of the "beam move" variety, done by pressing the Z-button (although certain "basic" attacks for some monster are also "special"). For almost all the monsters, pressing and holding the Z button "charges" the beam move, allowing it to go farther, last longer, and do more damage. For certain monsters tapping the Z button does a different (and usually quicker but slower moving) projectile attack. Flying monsters tend to have different special moves when pressing the Z button in the air, usually with a quick burst of beam weapon. Pressing the A and Y buttons or R and L buttons at the same time does certain moves for a few monsters (such as Megalon’s digging ability or Gigan’s teleportation). You can "grab" buildings or other objects if you are standing near them and they are "flashing" with A+B. Afterwards press A, B, or X to throw them at your opponent after picking them up. You can also grab other monsters, and after you have them in your clutches you can press A to throw them. Pressing B or X does different moves while holding an enemy.

 

The Game Screen

As you can see in the screenshot, a picture of the monster indicates which player is controlling it in each of the four corners (player one in left corner, player two in right corner, and players three and four below them in the bottom corners). Around the pictures is the "rage" meter, which fills up when you grab a certain randomly-appearing item. When full, pressing A and X at the same time executes a powerful "rage attack", which drains the rage meter back to zero. Also, normal attacks do more damage in "rage mode" for certain monsters. You are only in "rage mode" for a limited time, so make sure you use the opportunity. The green bar is the monster’s health, which lowers every time they are injured and once completely gone that monster is defeated. The bar below that is the special bar, which lowers every time a "special" attack is used. It refills as time passes. Above or below these bars is points (for high scores) and indicators for how many "rounds" you won. Also there is ammo, used by some monsters.

 

Attack Indicators

 Certain colors are shown around an attack based on how powerful an attack was against a monster. This is useful for determining which moves a monster is weak or strong against. There are three types of moves: blunt, sharp, and energy. Certain monsters have attacks more attuned to certain types, and certain monsters have resistance to certain types.

Gray: the move is blocked or did very little damage

Blue: the attack did average damage

Yellow: the attack did more then normal damage

Red: the attack was very powerful or a "critical hit"

 

Items Found in the Battlefield

Various "items" are found while you play through the matches. They appear at random places at random intervals, and last only for a limited time. They are also sometimes found in buildings. By touching one of these, certain conditions are put into place. They are all extremely helpful so make sure you get them and your opponent(s) don’t.

 

Health: looks like a green cross. Gives you a small refill to your health. Very useful to get. Not available in survival mode.

Energy: looks like a yellow lightning bolt. Refills your "special" bar completely, gives you another round of ammo (if your monster uses ammo, maximum of three), and for a short time your special bar refills at a fast rate. Allows you to lay in a large barrage of special attacks to do tremendous damage to your opponent from a distance.

Rage: looks like a glowing sphere. Fills your rage bar to allow you to do your rage attack.

Mothra: looks like a purple moth. Once picked up, the famous Mothra comes to the arena to attack your opponent(s). She’ll fly around and shoot energy beams to deal damage on the other monster(s) for a long period of time. She can be injured by projectile weaponry, and will eventually leave if something does enough damage to her.

Gallery: a shiny silver symbol of Atari. Only occasionally found in large buildings in adventure mode. Picking this up adds another picture to your gallery, so be sure to grab it when seen. No longer appears once the gallery is filled.

 

Hazards

Military: while the monsters fight, the defense forces also take part in the battles. Various tanks and other military hardware are used to attack the fighting monsters. They tend to attack whichever monster is "winning" the battle, doing a small amount of damage. If the monsters are "evenly matched", they will attack both. These can be easily destroyed, but they are always a presence.

Freezer Cannons: A self-propelled artillery piece that randomly appears. It attacks a monster by freezing them solid, allowing the other monster(s) an easy chance to attack the defenseless monster. If you are frozen, rapidly tap buttons to break free. If your opponent is frozen, it’s a good opportunity to use a grab move or a fully-charged beam weapon. These can be destroyed simply by stepping on them.

UFOs: various alien technology joins the fray and acts very much like the Earth defense forces. In adventure mode they always attack your monster, and there are a large amount of them in the Mothership.

Hedorah: the smog monster appears from time to time. Some have argued that he appears based on the amount of industrial buildings destroyed, but it seems random also. His presence makes your special bar recover slower. Like Mothra, he can be hurt with projectile weapons to chase it away, but it will eventually leave on it’s own as well.

Oil Tanks and Small Buildings: stepping or landing on these causes them to explode, harming the monster.

Lava: found on Monster Island, walking on this hot substance slowly lowers a monster’s health. It does not kill the monster, though, and instead leaves only a sliver of health.

Boundaries: the massive green energy walls that hold you in. Touching them hurts you, so try to stay in the middle of the arena, unless you want to take advantage of them by throwing your opponent at the wall.

 

Playable Monsters:

 There are a total of 13 monsters in this game, 11 of which are playable. Each has their own unique moves, abilities, strengths, and weaknesses. Some monsters are better at certain tasks or have an easier time beating certain monsters, but every monster can be used to win the day. With the exception of Orga, the "move lists" for each monster are found in the instruction manual that came with the game, so there isn’t much of a reason to recreate them here. If you loose the manual or bought a game that didn’t come with one, you can easily find the "move lists" on the internet, such as at gamefaqs.com. What follows below are thoughts on the monsters, recommended modes of strategy to use, and recommended defenses if you are fighting that monster.

Godzilla

Godzilla 90’s and Godzilla 2000 are pretty much identical except appearance and thermonuclear beam color. Also, the 90’s Godzilla has slightly more powerful ranged attacks and G2K is slightly faster. The differences are minor, though.

Playing As This Monster: Probably the most well rounded and easiest to use monster in the game, Godzilla is a great choice for button-mashing beginners. He can punch like a professional boxer, he is very skilled with the beam weapons, he grabs objects to throw them very fast, and the tail-whips with the X button are extremely cheap. Plus a number of moves (X while getting up, X while crouching, and down and B) cause your opponent to dance around in pain as their foot is squashed, meaning you get a free move in like one of Godzilla's fancy grabs. Another good move is the fireball (tap Z), which is great to lay in a quick blast of damage from preferably close up (or at a downed opponent). My personal favorite move is pressing X while jumping, which is a spinning tail-whip that has great distance and deals tremendous damage. Overall, Godzilla is a basic monster with basic abilities, but does those abilities better than anybody.

Playing Against This Monster: Considering that Godzilla is so versatile, there really isn't much of strategy to use when fighting against him. Just do what you do best. About the only thing to note is that jumping over a low tail-whip gives you a chance for an open attack, but you better be quick about it.

 

Anguirus

Playing As This Monster: Anguirus is a brawler, pure and simple. His punches and kicks are lightning fast, his spinning tail whips (using various directions of X) are tough to avoid, and his low profile means that most beam weapons go right over him. Made before "Godzilla: Final Wars", Anguirus debuts his "rolling across the ground in a curled ball" technique (forwards and X), great for moving around to close the gap and deal damage while you're at it (just be sure to avoid buildings, which stop you). The biggest useful thing is that Anguirus does not get a block, instead he turns around to point his spiky back at the opponent. When a monster is foolish enough to punch Anguirus's back, they get a sore hand in the process, and this opens them up for whatever attack you wish (such as pressing A while turned around to launch towards them back-first). The ultimate close-ranger fighter, Anguirus is unmatched in basic brutality.

Playing Against This Monster: Everything about Anguirus is close-range fighting. His special attack with Z isn't a beam, but a roar, and it has the most limited range of any "beam weapon". The rage move also has a very limited range. So the key with Anguirus is to keep your distance. If you are on the other side of the map laying in attacks from afar, then poor Anguirus is helpless. Well, OK, not completely helpless considering he’s tough to hit and any ranged attacks that do hit do very little damage if you hit his back when the guy is crawling around. He'll try his best to get in close, and you are screwed if he does, but as long as you try your own best to not let him get to you, then you stand a chance at winning.

 

Megalon

Playing As This Monster: The big beetle has a number of slow put powerful attacks that require a great deal of intelligence (or luck) in order to use properly. But who cares when you can dig underground? The cheesiest move in the game lets you burrow around in the dirt in an effort to get under your opponent to pop up and grab them (A+Y or L+R). Simply do this over and over again (unless your special meter is low) and you will win. Tapping Z to put a fire hazard on the ground is also useful, but try not to step on it yourself otherwise you will be dancing around as well. Unfortunately (or fortunately) Megalon cannot fly, but he can hover for a short period of time and fly forward with X.

Playing Against This Monster: Get in close and hit the fast moves or stay back and hit from a distance, as long as your not at Megalon's "optimum range" you should be fine. Well, until he starts to burrow. To avoid the attack, jump away at the last second. Flying enemies have the advantage because as long as they are in the air, they are immune. When Megalon decides to spit out some fireballs, just be careful to avoid it and hope the stupid bug steps on it instead.

 

King Ghidorah

Playing As This Monster: One of the larger monsters in the game, Ghidorah specializes in powerful yet slow attacks. True, there are some moves that are fast on the draw (like the basic A and B moves), but the good ones are the type you use from a medium distance to bash your opponent across town. My personnel favorite is to jump up and kick with B, which works well with Ghidorah's hovering-like flying. Laying in gravity beams is also a specialty of sorts, great either in the air or on the ground. They are powerful and have a good spread to them. Overall Ghidorah is a good character to choose for those that wish not to move around much.

Playing Against This Monster: Speed is key against Ghidorah, and the best place to be is right up against him laying in quick attacks. Items are very useful to grab and fairly easy to do thanks to Ghidorah's bulk and slow movement. Just make sure you get them, especially the yellow lightning bolt one, because you definitely don't want to face an endless onslaught of gravity beams. It's generally not smart to attack Ghidorah from the rear, because he can grab you with his tails (the Ghidorahs are the only monsters with a rear-based grapple move).

 

Gigan

Playing As This Monster: The unexpected thing about Gigan is that you can't "button-mash" with him. In order to win with him, you must be a smart fighter that knows his moves well and know how to counteract the attacks of your opponents, as well as remember what the block button (Y) is for. Gigan is extremely versatile, but only if you know what moves do what, and this is especially the case considering that most of the moves are slow. Obviously you have to play with him for a while to get the hang of him, but the forward + X and up + X moves are a good place to start (great for all-around medium-distant fighting and bashing your opponent while they are down, respectively). Surprisingly, Gigan cannot fly, unless you count his rather nifty flying buzzsaw move (press X while jumping), but to make up for this Gigan can teleport by pressing A+Y (or L+R). The teleport move is great for getting in close or going behind your opponent if they are charging a beam weapon. Unlike the movies, Gigan also has a laser, which is quite useful, especially when you tap Z while your opponent is charging you. He also has what I consider the best rage move in the game, which involves Gigan doing an impression of a food processor. If you lucky your opponent will bounce off walls or buildings and land back in your spinning fury of doom, causing insane amounts of damage.

Playing Against This Monster: Because of his versatility, there is no set strategy to fighting Gigan. You simply have to be a smarter fighter, but Gigan's one weakness is close quick attacks. The catch is getting in close enough to do those. Attack from a distance usually doesn't work well thanks to the teleporter, but from a very long distance your beam weapons still work fine (the teleporter has a limited range).

 

Rodan

Playing As This Monster: Rodan is not just a flying monster, he is the only flying monster. Sure other monster can hover for a while when jumping, but Rodan is the only one that can truly fly. This of course is a useful ability to have and it makes him the most agile monster in the game, allowing Rodan to have unparalleled ability in flying across the map to avoid danger, hide out while you recharge the special meter, or fly over to pick up an item (pressing B while flying initiates a strait-down kick which makes landing a little easier). The catch with all this agility is a sever lack of stamina; after taking only a relatively small amount of damage, Rodan is down for the count. Despite this, Rodan is my personal favorite monster to play as, mostly due to a number of cheesy moves that are annoyingly deadly in the hands of someone that knows them. The Down + A move uses Rodan's huge wings in a upper-cut like move that has great distance, tends to knock the opponent into the air, and yet is still fast to use. Back + X is a great move to use at a distance, because Rodan flies strait towards the enemy and nails them with a blast of wind which knocks them backwards, and can even be used for downed foes. The cheesiest move of them all is to use the Uranium Beam in the air, because it's fast and accurate and still does a lot of damage, especially if you do three in a row. A good follow-up move is to press X in the air to tackle from a distance. In fact most of the moves are best at a distance, so Rodan is the ultimate monster for those that wish to fight from afar. Just be careful not to stay close to your opponent, because although Rodan has some fast close moves, they aren't very powerful.

 

Playing Against This Monster: As I stated above, Rodan is all about distance attacks and maneuverability. The best thing to do is get in close and not let that pteranodon get away from you. When Rodan is in the air, he's actually quite vulnerable because strong attacks do a lot of damage as they knock him out of the air. The trick is hitting him, but if you play it smart you can counteract Rodan's slippery nature. You should be fine if you can continue to lay in damage, because it doesn't take much to knock Rodan out.

 

Mecha-King-Ghidorah

Playing As This Monster: Pretty much the same as King Ghidorah with some notable differences. KG is resistant to blunt attacks and MKG is resistant to edged attacks. Ghidorah has better attack and defense, but the Mecha one has some nifty abilities to make up for it. For one, blocking uses an energy shield of sorts, which drains special energy very fast. This is usually a weakness of sorts that should only be used to block powerful attacks (like thrown objects), but the usefulness comes from beam attacks that, when they strike the shield, refills Ghidorah's life bar. Another addition is the taser weapon (tap Z), which not only zaps the enemy to give you a chance for a free attack (I recommend grabs), but drains their special bar to nothing. Make sure you use it only when your opponent's bar is full (to get maximum effect) and when you are close enough to guarantee a hit. After all, you only get three of them, so make sure you make them count.

Playing Against This Monster: Between the taser weapon and the energy shield, you probably won't be able to (or want to) use much special attacks. The key is to get in close and use your basic attacks, which will drain Ghidorah's special energy and make the deadly gravity beams a rare sight. Any other tactics you learned from fighting the regular King Ghidorah can still be useful here, so go ahead and use them.

 

Destoroyah

Playing As This Monster: Big, slow, clunky, and ludicrously powerful, Destoroyah is one of the most brutal kaiju around if it manages to hit with the attacks. This isn't all that hard considering the extra-cheesy tap Z move that brings the opponent towards Des and slams them into a ground, setting them up for the forward + X move that just plain gores the poor thing. The other X moves are also awfully powerful, but the catch is that they suck up the special bar really fast. It's all worth it, though, especially since you won't get much use out of the short micro-oxygen beam. Despite the presence of wings Destoroyah can't fly and no you can’t split up into little Destoroyah crabs, which is good considering that this thing is overpowered already. Overall a great kaiju as long as you don't mind not moving too much and wish to brutalize your opposition into the ground.

Playing Against This Monster: Maybe I'm just bad at fighting against Destoroyah, but more often then not I get squashed to a pulp. The trick I learned is to stay the heck away from the thing, and hope Des gets stuck on a building as you try your best to hit with distance attacks. Luckily Destoroyah has a short range to the projectile attacks, but the basic attacks can hit from quite the distance so only go in close if Destoroyah's special bar is near empty. A quick brawler type can actually duke it out quite well with Des, providing they survive the occasional onslaught. One last thing to note is to never approach Destoroyah from behind, unless you want your face to impact the ground.

 

Mechagodzilla

Playing As This Monster: There have of course been a number of Mechagodzilla's throughout the years, and this one is based on the one from "Godzilla vs. Mechagodzilla II", except ironically this time it’s controlled by space aliens. Anyways, Mecha G has a number of nifty-looking basic attacks making him a good brawler. On top of that, his eye beams (useful from the ground or while hovering) make him good at a distance to. In fact, there is very little that Mechagodzilla isn't good at. Topping it off is some rather nifty (cheap and cheesy) abilities whose only weakness is that they drain special energy (but that refills pretty fast). Pressing X or up + X unleashes a short-range beam from where Mechagodzilla's navel would be. Forward + X allows Mechagodzilla to fly strait forward to ram into the opponent (and if you miss you can fly around just for fun, but watch out for buildings). A good follow-up move to that is pressing X while turned away to shoot blasts out of the jets, which have an amazingly long distance to them, and this doesn't even take up special energy (you can also use these by pressing down + X). As if Mecha G could use any more overpowered abilities, he also can shoot barrages of missiles (ammo limit: 3). These are best from a medium distance that is short enough that your opponent can’t dodge but not so close that you could miss completely (and preferably not near any buildings). Overall Mechagodzilla is a great "monster" to play as due to his range of powerful attacks.

Playing Against This Monster: Almost every monster must face up against Mechagodzilla as the final boss in adventure mode (the lone exception is Mecha G himself, who faces Mecha-King Ghidorah). There is a good reason for this, because Mechagodzilla has very few weaknesses and can beat up just about any monster. You can't go in close, you can't stay in the middle, and you can't attack from a distance, so really the best bet is to just do whatever your monster is best at. Just try to avoid "sharp" moves, because those don't even dent the thing. Now some good advice is to make sure that you are always ready to sidestep any missile barrages, because a full complement of those can do an insane amount of damage. Mecha G’s rage move also uses missiles (and lasers and everything else for that matter), so by simply moving out of the way in time you can avoid the damage.

 

Orga

Unlike the other monsters, Orga is not found in the instruction manual, so Click Here to view the Move List.

Playing As This Monster:

Orga loves to grab things, to reach out with those big hand of his and chuck poor kaiju around. Orga has the longest reach of any other monster in the game, and thus he can grab from a distance and is rather fast about it as well, and the tap Z move renders your opponent open for a grab, so if you play as him be sure to use your grappling skills whenever you can. Plus the lovely grab + B move bounces your opponent off the ground and opens them up for another attack. Now the big alien beast is actually much faster and more agile then you would initially think. He has a habit of tumbling around and slamming into his foes as well as flailing around with his long limbs. The dropkick executed with the B button while jumping and the back + X tackle are my two favorite moves. He's not bad with that beam cannon either. Overall a good monster to have once you unlock him.

Playing Against This Monster: You have two choices: stay out of Orga's reach or get in close and not give him a chance to attack. It's really up to you, but just make sure you stay alert enough to avoid those deadly grapples and body slams of his. When Orga is ready for a rage attack, you can generally just ignore it cause he has the weakest rage move in the game.

 

 

Miscellaneous Tips:

 

 

Codes and Secrets

 

Unlockables

Every time you go through adventure mode (on any difficulty), you unlock new monsters and new arenas. Basically your "goal" in the game is to beat adventure mode with every monster in order to unlock everything. While you are at it, be sure to pick up any shiny silver Atari icons you find (usually after destroying a building), which unlock more gallery pictures.

 

Godzilla 2000: complete adventure mode with Godzilla 90's

Destoroyah: complete adventure mode with Godzilla 2000

Gigan: complete adventure mode with Anguirus

Rodan: complete adventure mode with Gigan

King Ghidorah: complete adventure mode with Megalon

Mecha-King Ghidorah: complete adventure mode with King Ghidorah

Mechagodzilla: complete adventure mode with Rodan, Mecha-King Ghidrah and Destoroyah

Orga: complete adventure mode on HARD difficulty with Godzilla 2000

 

Cheat Codes

Certain cheat codes can be entered by pressing a certain button combination and then entering a number. This is done by pressing and holding (in order) L, B, then R. After that, release B, then R, then L in that order.

567980 - Black & White Mode 
661334 - Technicolor mode 
760611 - 11 Continues in Adventure Mode 
986875 - P1 is micro monster (1/3 norm. size) 
971934 - P2 is micro monster 
895636 - P3 is micro monster 
795735 - P4 is micro monster 
174204 - All Players are micro monsters 
843901 - P1 is damage-proof 
706149 - P2 is damage-proof 
188522 - P3 is damage-proof 
286552 - P4 is damage-proof 
505634 - All players are damage-proof 
511012 - P1 deals quad (4x) damage 
815480 - P2 deals quad damage 
212454 - P3 deals quad damage 
286552 - P4 deals quad damage 
817683 - All players deal quad damage 
492877 - Health regenerates 
756287 - All buildings and Objects become throwable 
112122 - All buildings become in destructible 
316022 - All monsters are invisible 
650867 - One time energy (Energy doesn't recharge over time, but energy weapons do more damage) 
649640 - P1 Always in Rage 
122224 - P2 Always in Rage 
548053 - P3 Always in Rage 
451242 - P4 Always in Rage 
256806 - Turn Military On/Off 
135984 - Player Indicators always On 
677251 - Super Energy (Constant Full energy ball) P1 
435976 - Super Energy P2 
603696 - Super Energy P3 
291680 - Super Energy P4 
562142 - No health power-ups 
134615 - No Mothra power-ups 
413403 - No energy power-ups 
119702 - No rage power-ups 
841720 - No freeze tanks 
225133 - Unlock Godzilla 2K 
616233 - Unlock Gigan 
877467 - Unlock King Ghidorah 
104332 - Unlock Rodan 
537084 - Unlock Destoroyah 
557456 - Unlock Mecha King Ghidorah 
131008 - Unlock Mecha Godzilla 
696924 - Unlock all monsters except Orga 
480148 - Unlock all cites 
443253 - No Status HUD 
097401 - Display version of game and time of completion in the Options 
176542 - View Credits 

 

Godzilla: Domination

Released soon after the Gamecube game was another Godzilla fighting game for the Gameboy Advance. It was theorized that there would be "interconnectivity" between the two games using the GCN-GBA linking cable, which when used would unlock new stuff in either one of the games. I own both games and the cable and have tried many times to make something happen, but it appears as if this feature was not actually developed. The two games do not, as far as I know, connect in any way and will not unlock anything or allow any new mode. Unfortunately, there is no "bonus" to those that own both games, but I still recommend the GBA game. It is a fun little game that you can take with you and play anytime you feel like battling it out with Godzilla movie monsters. It’s fairly simple and basic, but is still enjoyable.

 

Closing and Acknowledgements

Thus ends my little review/guide for Godzilla: Destroy All Monsters Melee. Hopefully it was helpful in some way. I would like to thank everyone who has contributed to the great array of information on IGN.com and Gamefaqs.com, two great sites with a vast store of video game knowledge. I would also like to thank Pipeworks and Atari for creating this game and providing hours of fun for Godzilla movie fans everywhere.

 


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