CATACLYSM AND REBIRTH: THE CONSEQUENCES OF THE RELEASE (Note: This essay focuses on climactic changes and demography, not social or magical consequences of the Release). Pre-Release Arcadia Arcadia before the Release was a fairly normal continent, with the nature-magic balance in favor of nature, as it had been since the early days of the Age of Dawn. It had enjoyed a ten-thousand year period of relative peace (the Age of Arcadia), and was becoming increasingly centralized. Power fell more and more into the hands of the Council of Arcadia, which turned a largely blind eye toward good and evil divisions and encouraged loyalty toward Arcadia as a whole, or at least one's province. Elwens were in the ascendant, again a condition that had endured since the early days of the Age of Dawn. Humans, who had never recovered their vast numbers since the slaughter of the Sublimation, numbered but a few million, and the largest population of elves was no more than three million. The Zaras numbered over a billion once more, but were largely confined to the Evilunds. It was a stable world for Elwens and their allies, a world of benefit and advantage, a world that they had every reason to want to continue. Yet in a few months of stupidity by Grukkar Goatleap of Rowan, and an equally profound few moments of villainy or heroism- depending on one's viewpoint- by Selkendal Shadowgift of Deepdark, the world was altered forever- and if there were good consequences, they were obscured for centuries by the evil of such an explosion of pent-up magic. We shall now consider the twelve provinces one by one, both in their condition on the eve of the Release and immediately following it. BARREN DESERT Pre-Release General. The Barren Desert was the home of several unique races, including glass dragons, planet dragons, and the Swemi, and, despite its climate, more populous, at a little over ninety-eight-and-a-half-million, than it had ever been. It shared with most provinces the trait of having no established nations, but its cities thrived, both in trade and their own internal affairs. Climate And Terrain. The southeastern Desert, watered by the Acrad River and its numerous small tributaries, was green and fertile, though its forestlands were generally smaller than was common elsewhere and its fields more given to scratchweed than grass. This was due to the prevention of rain by the Coroni Athalustera. This southeastern part- extending to the ends of the Corta River and the Corocan Stream, the southern Loromarlo Alalolorin, and the outer edge of desera lands- had been settled by Corocoros, sapphire Elwens, and venturesome young planet dragons. The southwestern Desert, a land of dunes and "seasand"- great flat expanses of the material most common to the Desert- was the ancient province of the desert Elwens, who, with their four cities of Amad, Vurc, Bumil, and Ji'carn, were the dominant force here. Still, there was a major city of good-aligned Jerens as well, the sapphire Elwen cities of Somakbarak and Echeya, and Aruda Shina, which housed the warrens of the glass dragons. The central Barren, grim even by Desert standards, felt the influence of the Sweptori Ashjaruma, the Loromarlo Alalolorin, Jerens, the Audgalna Mei, the rogue desert Elwen city of Do'loh, and the sapphire Elwens of Viasappho. This tended to be the home of people- including the land Elwens of Siau- who had turned inward to pursue their own way of life, and had little truck with the outside world save for the trade in glass. The northern Desert, hosting the towering Rechoka Mei and the Rami Altaashis of the Swemi, was the last center of time Elwen power in Arcadia. It contained as well the clay fields where sandcats had lived from time immemorial. Because the dominant alignment here was neutrality, it had known peace even during the Third Good And Evil War, the last of Arcadia's major struggles. It thus paid little attention to the events of the Rowanpride Wars- a mistake that was to cost it dearly. Economy. As noted before, the major resource of the Desert was sand, and thus the major trade was in glass and its various methods of safe shipment. Virtually the only other products were dracmels, the mounts of the desert Elwens, valued in north and south alike as a curiosity, and those things so common in the Desert that merchants were able to make a huge profit: sapphires, light clothing, steel and glass weapons, and Jeren arrows. Because many of the Desert's people had been isolated for millions of years, they had learned to survive and had little need to import food. The sole exceptions to this were the deserae of Ji'carn and the Corocoros of Corocan and Corta, who had developed a taste for the tropical fruits of Ramasa and far southern Lillomar. Major imports were thus fruit, jewelry other than sapphires, and new inventions and magical procedures. Post-Release General. Of all Arcadia's provinces, the Barren Desert was the most devastated (in terms of population loss and Change) by the Release. Though estimating the appearance of new races is beyond the scope of this essay, we do have fairly exact figures for drops in population and percentage of Change following the Release. The Barren Desert's population dropped almost instantly from ninety-eight-and-a-half-million to (roughly) seventeen million, a loss of eighty-two percent. Of these, about sixteen-and-a-half-million, or nearly ninety-seven percent, were Changed. It is no wonder that even today, nearly nineteen millennia after the Release, the Desert is still recovering. Climate And Terrain. The southwestern Desert, the part closest to the blast, was baked at once into a sheet of superheated glass, the sand fused by enormous heat. Though some survived- as, indeed, some did in all areas except the immediate blast site- they perished soon after from broiling heat and thirst. The sun had blared down on the Desert before the Release; now it acted as an oven that allowed no water to exist and set up a crippling sheen off the glass that could blind every unprotected creature who trod there. The only survivors were glass dragons, perverted by the Release into tawny dragons, gigantic golden beasts of unspeakable evil. Even today, this part of the Desert is a place inundated with heat and wild magic. The southeastern Desert fared slightly better, but only just. The Acrad River was diverted, where it was not boiled away outright, and the forests that had so long sheltered the Corocoros and sapphire Elwens burst into flame. Not even scratchweed could have survived the immense heat and magical plagues which followed, and the southeastern Desert achieved the destiny it had already been moving toward: a harsher version of the old southwest, where no plants grew, no dunes offered shelter from the sun, and water lay several miles belowground. The central Desert still figures in hellish horror tales told by descendants of refugees from it. The Sweptori Ashjaruma, always barren and rocky, were bent and twisted, melting into grotesque heaps of lava. The Audgalna Mei, though mostly evaporated, remained in part- but only as a source of new evil, for the water became the carrier of fiendish, and fiendishly intelligent, magical diseases. The Loromarlo Alalolorin suffered an unusual fate: it was flooded by the diverted Acrad River, drowning many surviving hatchling dragons. The planet dragon survivors fled, their race numbering perhaps a hundred adults and as such just clinging to existence. The Rechoka Mei released its collected water, creating a huge, pure lake- an ironic heaven in the midst of hell. The Rami Altaashis was overcome in flames; even wood so old remembered how to burn. The clay fields were baked into a treacherous ground with the firmness of pottery that could shatter with a step, dropping a walker into any one of a million canyons or gorges. More than any other section, the northern Desert suffered from refugees drawn north by the promise of water, so that many of those who had fled from flame and water alike died at the hands of their desperate fellow survivors. Final Estimate. When wars, disease, famine, thirst, and heat had taken their toll, seven million survivors lived on. The Barren Desert had been savaged by the Release unforgivably, and would never be the same. CALADARIZ Pre-Release General. Caladariz was unique in two respects: in being the only province to have several lakes of any size and a complex river system that fed them; and in being the only province to house two nations: the viaquia land of Vina and the human kingdom of Carmai. Because many citizens of Carmai, including the king, had intermarried with Elwens and tended not to bother even unfriendly races, the Elwens were content to leave them alone in turn. At two-hundred-thirty-three-million-and-a-half people, Caladariz was the third most populous province, after Fhevu and the Evilunds. It flourished in large part because even mortal enemies were content to dwell long miles apart and not disturb the peace of the lake country with their wars. Climate And Terrain. Southern Caladariz made an odd picture on a map, mainly because of the convoluted, magical flow of the Sonorria River. It formed a bend shaped like a horse's hoof, which sheltered the dragonfly Elwen cities of Darkai, Drainae, and Darasaar. It had a tributary, the River Nemlonnumerseyuak, which in turn fed Aerilaol Lake, home of the reclusive lake Elwens. The influence of the Sonorria, as well as its other, less major streams, kept southern Caladariz, a country named for its abundance of water, extraordinarily green and fertile, one reason the peach Elwens of Y‚gol and Rami Zolonoisil had chosen it for their home. The Coroni Deserwalinco, the southern border of the province, housed mountain and star Elwens. Central Caladariz had one of the longest peaceful histories in Arcadia, in spite of sheltering many diverse peoples. Here was the human land of Carmai, cradled by branches of the Tulsin River, with its three mighty towns: Marsa, Neoljir, and Sonorqui. Here also was the loosely organized Wil'a'fanae Denefa, home to the cinnamon Elwens of Corcadi, Denef, Raucall, and Verechoichi. A peach Elwen forest, Rami Zolonoirinth, the dracofaer wood of Ramas Lun, the lake Elwen dwelling of Darizbarak in Rinad Lake, and the lightning Elwen cities of Norsoc, Kalupaliaon, Culfara, and Brinnam completed the native dwellings of Caladariz. The uninhabited Dariz Juldiay, the rogue cities of Turnal (shadowed Elwen) and Wihtar (moon Elwen), and the "kerencheeri" of the speckled Elwens- Sonorala and Lastaho Sil- painted an even more intriguing picture. Physically, the land was dominated by the Tulsin and Selby Rivers, the northern Sonorria, and the southern edge of Keler, the Salt Fields. Northern Caladariz can best be looked at divided into two parts. The northwestern was notable as the home of the salt Elwens- their great cities being Hchmor, Kelsinaehetel, and Kela- and their traditional enemies, the salt dragons, their warren being Vila. These two races were the exception to Caladariz's normal rule of peace. In addition, the underwater dolphin Elwen city of Normora, the offshore Buina warrens of the black-white dragons, and the dawn Elwen city of Velwenlor deserve mention. Velwenlor was unusual; its nearly three million inhabitants had rejected the usual ideals of their race, and dedicated their lives to helping good-aligned Elwens reach the fabled island of Velwen'Li. Northeastern Caladariz was dominated politically by the viaquia nation of Vina and the two land Elwen cities self-appointed to watch the sunset Elwens, Veela and Aklflam. The leaf Elwens stayed in self-imposed exile within Mirhgorm and Yllalla Forests, and the dolphin Elwens of undersea Anillomista and Doemlacall, located under Dariz Elfin, had no interest in contact with land- dwellers. The uniels of Omiel were content to keep a low profile, knowing many Elwens regarded them with unease. Economy. With such a diverse array of peoples, it is no wonder that Caladariz should have an equally diverse economy. Still, trade was more limited than it might appear at first glance. The leaf Elwens, dolphin and lake Elwens, and dawn Elwens of Velwenlor had no interest in exchange, the first because they saw themselves as apart from the world outside or above and the alalori because they seemed to be provided for by Sarastaa. No one wanted to be caught trading- openly, at least- with the viaquia of Vina, who were notorious even among their blood- drinking kind for violence and torture. Trading slaves or victims to them could also be an excuse for tough land Elwens from Veela or Aklflam to show up for a bout of extended questioning. However, in other ways Caladariz was as unique as ever. The shadowed Elwens of Turnal, while not quite dedicated to ideals of nobility, felt codes of any kind to be vastly inferior to business, and extended wary welcome even to land Elwens. The humans of Carmai had formed the only human-Elwen trading partnership in Arcadia that was marked by something more than mutual distrust. They in general exchanged crops, fabric, and other simple items to the salt Elwens for jewelry, forged weapons, armor, and other products of craft and war that the salt Elwens delighted in making. The speckled Elwens herded specklar, zebra-like creatures valued for their colorful pelts and sweet meat, and led a nomadic lifestyle, but returned to regular trade fairs every spring to sell growing foals and in autumn to sell the animals too old to breed. The peach Elwens, of course, served as a source of fruit even in the dead of winter, and consequently traded with everyone who offered something in return. The remaining races in Caladariz dealt mainly in racial products- that is, products they had a natural affinity for, could produce and ship easily, and knew there was a steady demand for. Thus, the cinnamon Elwens ruled the spice market, the lightning Elwens an entirely self-created market for lightning rods and stormturners (devices that kept the harmful excesses of storms at bay), the mountain and star Elwens the sale of quarried stone, mountain lichen and mountain goat meat, and other products of the high peaks, and the uniels the province of healing and good luck charms. With so wide a market in Caladariz, exports and imports both were few, and generally limited to exotic fruits from neighboring Ramasa and specklar-pelt robes, which had jumped in popularity after protecting their speckled Elwen masters during the Sublimation. Post-Release General. As with all provinces, there were millions of almost-instant casualties after the Release. The population dropped to about ninety-three-and-a-half- million, a loss of sixty percent. Ninety-three percent of the survivors were Changed (about eighty-six-and-a-half- million). More people died in Caladariz then in any other place except the more populous provinces and the Tableland, the center of the blast site. The only mercy- if it was- was that the roughly one hundred forty million corpses were burned away with efficient speed. Climate And Terrain. Southern Caladariz, as the part closest to the Tableland, suffered the most. The Coroni Deserwalinco were reforged into an impassable wall of melted stone- a wall that would remain impassable long after Caladariz had re-established contact with its western neighbors. The green country of the Sonorria River remained green, but only after costly magical forest fires that both destroyed trees and twisted the survivors into things of nightmare. Aerilaol Lake remained, thanks to the desperate efforts of the lake Elwen mages who survived, but was cast down as if by giant hands into a sunken pit and shut away from the light of the sun. The River Nemlonnumerseyuak became a cataract roaring down into what was later referred to as the Pit. The dragonfly Elwen cities were leveled, and the drainairi turned into helpless nomads seeking a river that was still peaceful- for the Sonorria rose in foaming rapids that attacked all who crossed them. The peach Elwen forests gained a sentient will of their own- not evil, simply quietly determined that none should leave. The zolonorae who lived may have wished they had died as so many of their fellows did; they could not have been sure whether anyone else in the world was still alive. Central Caladariz saw less devastation to both land and people, but what happened was bad enough. The cinnamon Elwens were flooded by the diverted Sonorria River and, like the dragonfly Elwens, turned into wanderers. The human nation of Carmai was destroyed; the magic that struck it took the form of an insidious mental plague whose victims wanted only to destroy every living creature or work of beauty they came across. In the cities they left no stone piled atop another, and the vultures and crows feasted on the bodies for days. The peach Elwens of Zolonoirinth were not imprisoned, but lost suddenly and completely their ability to grow peaches, causing a famine. It was a long time before those who lived discovered their new magical powers. The dracofaers of the Ramas Lun were driven gently insane; they were harmless, but never lucid again. Rinad Lake was saved through methods similar to those of the mages at Aerilaol, but its fate was quite different. It hovered in the air, raining water down into the Sonorria, which ran only because of it; the waters of this northern part of the river had boiled away within moments after the explosion. The lightning Elwen cities were converted into the Darizio Kalupa, mysterious bodies of water humming with electrical power, and their inhabitants with them. Only those living outside the cities escaped the gruesome liquefaction. Strangely, as if the Release were determined to create at least one thing of beauty in the midst of destruction, the uniel city of Omiel was spared; indeed, the country about it was converted into a fantastic jeweled garden, the magic pulling precious metals and rocks to the surface. Dariz Juldiay expanded into the biggest lake in Arcadia, overwhelming the Selby and Tulsin Rivers and the cities of Turnal and Wihtar. The shadowed Elwens of Turnal, warned by their brethren who had arrived magically from the Tableland of the impending disaster, hid themselves, but nevertheless felt the power of the Darizio Kalupa; they were able to cast lightning bolts from that day forward. The moon Elwens of Wihtar were not so lucky. Most of them drowned beneath the relentless Juldiay waters, and few of those who escaped were moon Elwens anymore. The speckled Elwens and their specklar- but who can say? Sages knowledgeable about that time have written many essays arguing one point or another, but these are at best guesses. They vanished, and no puessos has been seen in Arcadia from that time to this. Northwestern Caladariz melted. This is actually an exaggeration, but accurate for the most part. Keler, the Salt Fields, remain a restlessly shifting sea of liquid salt, the only thing that finally halted the expansion of Dariz Juldiay. The salt Elwens transformed with it, into the lombaii, creatures who can relate to what the salt fields have become. Vila, where the salt dragons laired, melted like an Elwen's skin, trapping many of the beasts inside. It is unknown whether any survive. The port of Velwenlor's purpose was destroyed, for the Release raised land that filled the Carlan Gulf. Sheltered under Sarastaa's hand, however, the dawn Elwens weathered the explosion far better than most, most even retaining their original form. The dolphin Elwens were unlucky, save those few changed into creatures that could survive on land; the rest died out of their beloved sea. The black- white dragons were transformed into two distinct races, black-white and northern, and have become the major predators of northern Caladariz. Northeastern Caladariz might as well have been baked in a blasting furnace. For this we can thank the viaquia of Vina. Their last-ditch defense, a magical shield, went up during the Release, for this was surely the greatest danger that had ever threatened them. The explosion of magic meeting magic, however, brought the heat of the sun to Arcadia for a few brief moments. As a result. Dariz Elfin and the Sonorasinon River boiled away, Yllalla and Mirhgorm Forests were consumed in searing flames that left none alive where they passed, and the green, gentle country became the Czari Desert, a place where even the pre-Release desert Elwens might have feared to tread. The Czari, like the southern peach Elwen forests, is alive, and intent on killing anything that tries to cross it, except the descendants of the creatures who lived there during the Release. Them, it regards as one of the ancient sheepdogs regarded sheep, and it acts to protect them from outsiders and from themselves by stopping any wars that spring up. The land Elwens, or what had been land Elwens, thankfully, forgot their hatred for the sunset Elwens- those left alive weren't sunset Elwens anymore anyway- and joined with them to form a new people. The leaf Elwen race came to an end that day, safe for a few isolated pockets that survived in the south. Final Estimate. Caladariz, by all reports, is doing well, despite all the bizarre mutations that flourish in it, and despite the fact that the famines, diseases, and other consequences mentioned earlier killed half who had survived the Release itself. What was once a green country is so no longer, but by all beliefs, still a happy place. CYTHERIA Pre-Release General. Cytheria was notable for its population of good and neutral creatures, although three evil races did dwell there (darkness Elwens, aqua dragons, and orange dragons). The good races generally got along with this by pretending the intruders didn't exist. Cytheria was also notable for its network of rivers, the most extensive of any province's, though these same rivers made travel difficult and had somewhat discouraged settlement. With a population of about a hundred- twenty-four-and-a-half-million, Cytheria was actually smaller than the less hospitable Frigid Waste. Still, the land known as the Springtime Province, for there the Time of Greening came first and lingered latest, was gentle enough for those educated in its secrets, and had been revered for centuries as a center of justice and freedom. Climate And Terrain. Southern Cytheria had a more temperate climate than the north, being mainly composed of the sheltered Rivadan Valley, between the Coroni Ny and the Lukalias, and watered by the River Laliollin. Here lived five separate Elwen races- the land Elwens of Dunya, the lore Elwens of Yulima, the light Elwens of Seli and Olscall, the valley Elwens of Lomeiferai and Lomedhanui, and the darkness Elwens of Rallarkikesvle. Here, too, the dark influence of aqua and orange dragons was counteracted by the presence of a large Clan of star dragons. Thus, the land generally had peace, except for the unstoppable hatred between the light and darkness Elwens. The northern border of southern Cytheria was generally considered to be the Tirdala River (which ran from the Pooka swamp of Pook to the unicorn forest of Immuu). On the other side of Pook was the Menua Tributary, life's blood to the grape Elwen city of Concorda and the uniel colony of Mistauna. South of Immuu were two more grape Elwen dwellings, Met and Kemieb. Southern Cytheria also included the southern curve of the Gulf of Horallis, with its underwater coral Elwen city of Hetel and Buin Jyssija, home of Mirarmach, a somewhat unusual community of lore Elwens who had decided nothing more interesting was to be found on Arcadia and who thus concentrated on the Mirar Faitha to the west. Central Cytheria, despite numerous habitations by intelligent races, was generally considered to be the wilder portion of the country, both because of its communication-difficult rivers and because of the sometimes ferocious storms that blew in off the Gulf of Horallis. It contained Carnbarak Forest, a home of the reclusive cougar Elwens, as well as Vany Forest, another such. Jerelsa and Lushetel, the only remaining substantial settlements of good-aligned Jerens outside the Desert, sat astride Kerencilla Stream and Meluklon River respectively, while the Swan Maiden lake of Lononiana was only slightly north of them, on the Raiirrin River. Canaroc, of the Corocoros, completed the last major settlement on a tributary (the Stream Kemieba). All other inhabited places in the region- like the falcon Elwen mountain of Eriaa-ollo-Sweptor, the lore Elwen center of Macha, and the uniel colony of Luilune- either did not depend on water, or nestled on the banks of the mighty Sawefr River. The Sawefr was truly remarkable. Born from the confluence of the Menua Tributary and the north-running Laliollin, it followed neither of its parents' routes, instead sweeping north in a great curve and then west to the Gulf. Magic ran in its waters even before the Release, and it thus could do as it pleased. Another thing that pleased it was to nurture settlements, and it did- the uniel colony of Unielgazar, the grape Elwen settlement of Isarrii, the Corocoro village of Orocoroc, the land Elwen city of Liaonadewa, the falcon Elwen haven of Eriaa-ollo-Garameyt, and the unicorn woodland of Horallis, from which the Gulf took its name. Near where it splashed into the gulf were two coral Elwen reefs, Orlephgekkar and Orlephara. In addition to all this, it also fed the northern chain of rivers. Northern Cytheria was swept by the strongest storms in the province, both from Horallis and from Fhevu. Thus, the people who lived here tended to be both hardy and independent, though they depended on the tributaries of the Sawefr to live. From the Sawefr, the River Pooka led north, eventually muddying into the swamp of Koppa, but not before leading off into three branches, all the homes of land Elwen cities: the Limyay River of Zaraell, the Kaada River of Shannonakaada, and the Stream Queco of Lononi. After Koppa, as well, the water led on as the Derliollin Stream, which split at the unicorn wood of Minaeo Der. The River Baypiuklon, its continuation, watered both the unicorn wood of Swekli and the cougar Elwen wood of Rali. There was civilization in the Gulf, as well: the coral Elwen city of Narelin and the lore Elwen city of Machjyss on Buino Tresfori. Though the people of Machjyss welcomed strangers, the rumors about the city were most unwelcoming, and so they received few visitors. In the east, life was less tied to the rivers- though the Swan Maiden lake of Aracus, on the Marua Tributary, was an exception- and more to the mountains. At the foot of the Lastae Mountains nestled the strangest cougar Elwen stronghold, Ramio Aurei, destined to become even stranger after the Release. Melpaita and Vlingra, two grape Elwen cities, looked more to Fhevu, through the Lincosemba Pass, as a market for their fine wines, while the moon dragons of Aruda Sarna and the pink ones of Aruda Nedena were content to keep to the private lives dragons lead when not bothered. The Asis and Lastae Mountains on the northern border, broken only by the Lincosemba Pass, insured relative isolation from Fhevu, which was the way the inhabitants of the mountains wanted it. Economy. Basically and understandably, two nearly separate economies developed in Cytheria: one by water, the other by land. The main instrument of the latter was the Laluil Trade Route, which ran from Lushetel to Aracus, and had unofficial continuations to Lincosemba Pass and the land Elwen cities. Along this route were traded everything from Swan Maiden eggs to fine Jeren fabrics, from the few wines the grape Elwens sold in Cytheria to jewels the dragons might exchange for a particularly fine and rare meat. Needless to say, the water economy was more plentiful and profitable. Traders plied every major river and many smaller, unnamed ones, offering imports from outside as well as native products of widely differing sections of the province. Thus, coral Elwen ornaments might be found in the Corocoro village of Canaroc, and Swan Maiden eggs in Lolorinaderlwa. The unicorns often paid well for clever hand-crafted things and sold magical devices in return. Jeren fabric and weapons turned up everywhere, as did the wines of the southern grape Elwens, the healing talents of the uniels, and the books of the lore Elwens. Rarer products- such as feather ornaments from the largely isolated and reclusive falcon Elwens- were apt to command a higher price, but could still be found in the oddest places. The exchange was mostly in items of this sort, for the land was temperate and fertile enough that all races could grow enough food to live. The largely self-enclosed economy of the Rivadan Valley deserves special mention. As the only way to leave the Valley was to hike through one set of mountains or the other, or else to trek all the way to the end- and past the city of Rallarkikesvle- the Rivadaners were resigned to trading with each other. As the dragons minded their own affairs and the darkness Elwens seemed self-sufficient (though a few merchants traded victims to them in return for the marvelous and durable products of solidified darkness), the trade tended to flow four ways. Yulima sent bound books, paper, and knowledge to Olscall or Seli, which added their own solidified light goods and the rare joybringer who would consent to serve an outside master, and sent it hence to Lomedhanui or Lomeiferai. Valley Elwen statuary, paintings, instruments, poetry, and music journeyed with what remained to the land Elwen city of Dunya, which sent lumber and fish to Yulima. The exchange was not as simple as that, of course, but relatively so. Post-Release General. Though the casualties of Cytheria, like those of all the western provinces, were not as bad or as horrific as those of the more easterly provinces, they were bad enough. Sixty-five-million-and-a-half people survived, ninety percent of them Changed, a loss of nearly fifty percent. The nearly sixty million who died were swept away quickly, but those who lived may have wished to join them. Indeed, one of the highest causes of death in Cytheria immediately following the Release was suicide. This has some support; for an unknown reason, the native magic of Cytheria reacted with the magic of the Release in such a way as to produce results seen nowhere else. Climate And Terrain. Though the devastation swept in from the west, it is possible to look at what happened form the south upward. In the Rivadan Valley, which hummed with the magic of the River Laliollin, two ranges of mountains, thousands of dragons, and the opposing light and darkness Elwens, the result was immediate and immense. The Coronio Lukalia were flattened, while the Coroni Ny were pushed to an awesome height. Most of the dragons not slain were transformed into wyverns, winged serpents, drakes, or some other form akin to but not exactly like their previous forms. The city of Rallarkikesvle, cursed long ago by the darkness Elwens to foil the silver unicorns, exploded under the pressure of the magic, scattering the surviving darkness Elwens- literally- to the four winds. Some were blown into the neighboring Frigid Waste, others into the new land formed by the death of the Gulf of Horallis, and others into northern Cytheria. Tough beyond all knowing, they survived, and in many cases formed a nucleus about which new people could gather. The light Elwens became geysers of pure light along with their cities, exploding in one last glorious rush, or else were cast into the deep trenches where the mountains bearing their name had so recently stood. The valley Elwens of Lomeiferai, as well as the lore Elwens of Yulima, were either destroyed instantly with the mountains that had sheltered them, or else swept north by Gales, gigantic winds that took their passengers on a harmless but one-way ride. Lomedhanui and Dunya were flooded by the River Laliollin, which became a lake of molten mercury for some reason known only to the magic. The surviving land Elwens and valley Elwens fled. The streams of central Cytheria collided with one another, if such a thing can be imagined in these relatively peaceful times, rising in waterspouts that expanded until touching another waterspout, at which point they became violent tsunamis feeding on anything in their paths. Every settlement between the Tirdala and the northern Sawefr was swept aside in the creation of this vast inland sea that left only islands- and Macha. The lore Elwens, having learned long before of the Release from their books of knowledge, acted to protect themselves, but imperfectly. No one could have estimated the magnitude of the Release's magic, and the steps they took saved Macha- at the cost of their own lives. Today, Macha remains a floating, haunted ruin. As if in apology for the destruction of so much land, the Release raised land that filled the Gulf of Horallis. The stranded coral Elwens gasped out their last breaths on new, still barren plains, mountains, and forests. Buino Tresfori was made anew, enclosed in a mountain; it is doubtful any of the inhabitants of Machjyss survived. Mirarmach, on the other hand, was miraculously spared; its lore Elwens were considerably annoyed to find the sea much further away. Northern Cytheria was shaken, the eastern part more so than the western. The Swan Maidens of Aracus were turned into statues so lifelike that those who found them swore they still lived, eyes imploring help in escaping. The land Elwens and grape Elwens were somehow merged with each other, though they lived hundreds of miles apart, physically and mentally; those who did not go mad instantly accepted their future as a mingled people and created a huge walled compound enclosing all five cities. Ramio Aurei was lifted into the air and deposited without harm in Fhevu. In hideous contrast, the mountains that had once been a symbol of hope were raised to enormous heights, barring all contact with the province to the north. New peaks, almost as high as the others, filled Lincosemba Pass. Even today, travelers wishing to come to Fhevu from Cytheria must pass into the Frigid Waste and circle around, or sail on the Mirar Faitha to one of the ports on the carved Fhevu coast. Northwestern Cytheria was touched by the last consequences of the dying Release, but even those were formidable. The unicorns were transformed into various strange creatures, such as the wolflike renoi and slim, white ollori, and the cougar Elwens of Rali Wood disintegrated slowly over a period of hours, becoming piles of gleaming ash. All the waters of the area became diverted into one great Mei Stream, flowing into the Sea of Cytheria, turning the fertile country not in the immediate vicinity into the almost waterless Mezek Plains. This included the falcon Elwen settlement of Eriaa-ollo- Garameyt, whose people were finally forced to venture outside and join with others. Final Estimate. When losses from suicides, wars by the less fortunate on the more so, famines, and diseases are taken into account, the population of post-Release Cytheria dropped to about forty million. It was a long time before these people, some of whom knew nothing of the other survivors, sought contact with the outside world again. EVILUNDS (Nymari) Pre-Release General. The Nymari was the bleakest but also the most populous province in Arcadia, thanks to the presence of over a billion Zaras, obnoxious-smelling creatures who outpaced rabbits in their breeding. It was also the only province to be turned over entirely to evil. Some said tolerantly that this was because darkness must have some place to live, but wits whispered: was a land really worth fighting for when it was a black desert, and would fight you at the command of Nymari Elwens besides? With a billion and sixty-one million people (roughly), the Evilunds could have invaded the rest of Arcadia at any time. But they didn't- and when the rest of Arcadia tried to invade them in the Third Good And Evil War, the united darkened races, under the capable Evilunds Elwen general Jinorn Airtouch, rose up and drove them off. Only the land Elwens were not content to leave them alone, and had established an oasis outpost in the extreme south. Otherwise, this bleakest (before the Release) of Arcadia's lands was left to go its own way. Climate And Terrain. The southern Nymari were less bleak than the northern, but only because its inhabitants were less wasteful in custom and practice than the Zaras who swarmed over the rest of the black desert. In the extreme south was the Oasis, containing the land Elwen city of Nyaesain, the only settlement of strictly good creatures in the Nymari. Close beside it were the nightmare Elwen cities of Varnain and Xala, those most warlike of evil creatures keeping a wary eye in turn on the Elwens who watched them. This hellishly hot country, the southern Ny Wasteland, bereft of even the scant trees that grew elsewhere, had just one distinguishing physical feature: the southern Efgoanlaol, which rolled indignantly and slowly north to join the River Sod. North of this, but still on the western side of the river, were the nightcat Cat-home of Orkankikisvle and the Nymari Elwen border city of Oranelo. East of them were the other Nymari Elwen cities- Lolac, Faosen, and Efgoanrenl- a nightmare Elwen stronghold, Nyuthaduin, and the darkness Elwen dwelling of Costan. Hardly more hospitable than the extreme south, it was a region where no good creatures trod if they could help it. Southern Nymari was bordered by the River Sod, a black tide rolling from Sweptoria to the sea that fit its name. Close beside its emptying into the sea was the victory Elwen town of Senatint. Though not evil, the victory Elwens had been hounded because of their influence over chance, and could find true peace only in the Nymari. North of the river and south of Ra, the Rakshasa hills, were the victory Elwen towns of Xenxesa and Vickrin, the darkness Elwen cities of Rallashanti, Calorviaq, and Rana, and Xadanolyal, a forest of the evil purple falcons known as lasae. This valley looked gentler from a distance, in the daylight, than the Wasteland, but more plants and not so much heat only meant more life- and hence more evil. Ra, a range of hills swarming with Rakshasas and Zaras, fell into yet another nameless valley, bordered at the north by the Lolea River. Victory Elwens dwelt here, in Chealeemu and Abletsin, while nightmare Elwens kept to their city of Jesna. Here, also, were two forests, mostly of midnight elms and eveningsong trees: Meluthaduin and Lasaolyal. All these were located well away from the center of the valley, which bore the results of the Zaras' tinkering with nature: a vast illusion of green trees and friendly country, disguising the real swampy foulness and ruins that even before the Release carried strange diseases. The Lolea River, true to its name also, was the southern border of northern Nymari, or Zarabarak. Other creatures lived here as well, however: nightmare Elwens in Marax and Jesartnepi, nightcats in Viareno, Ruparse, and Viarall, and darkness Elwens in Fleminya and Flemimakorvle. Songbinding dragons laired in the Kerenwa Heights, just south of the Ny Mountains, the northern border of Nymari. But the most dreaded wonder of this land was the sunset Elwen city of Alaell. The largest viaquia city left on Arcadia, it contained ten million dusk Elwens, and was living proof that, whatever the dawn Elwens might claim, the purple-skinned Elwens had not been driven from their foothold on Arcadia's soil yet. Economy. The southern land Elwens traded with no one and nothing in the Nymari, preferring the food and products they could grow or make in the cramped but safe confines of their oasis. There was much traffic across the Ny Wasteland, however, markets not suffering the land Elwens' lack of attention or their feeble attempts to stop the darker trades. Varnain and Xala sent back and forth rugs of cloth as delicately white-blue as nightmare Elwen skin, expertly forged swords and other weapons of war, ideas for new destructive devices, and iron ores and other metals. Orkankikesvle's main trade was in fresh meat, which the nightcats killed in abundance, and for water purification devices, which the Nymari Elwens of Oranelo made in abundance. Oranelo, however, was centered on the selection and schooling of calola avengers- assassins trained to the highest level of ability in tracking, hiding, and killing, deadly not least because of their ability to remain utterly undetectable to all senses. The only calolae who regularly ventured beyond the Nymari, the avengers supported Oranelo and were in turn supported by it. On the eastern side of the Efgoanlaol, the Nymari Elwens traded from their last and greatest strongholds on the face of Arcadia. Lolac was known as a producer of food unusually pure in this desolate region, and Faosen as a regular supplier of magic for any purpose- to lessen the heat, grow plants well, or slay one's enemies casually from a distance. Efgoanrenl, their greatest city, with seven million people by the end of the Age of Arcadia, served three purposes. It was the market hub of the Nymari, and the base for frequent raids, either by avengers or more ordinary raiding bands, into Sweptoria because of its closeness to the border. But its main purpose was in preparing the efgoans killed by its hunter- citizens for sale. The meat could be eaten, the hide tanned and made into a wonderfully soft coat, the sinews used for sturdy ropes, and the skull boiled down to leave a pound of silver. If the fire were applied with great skill by a careful mage, the head could also be made into an eagle mask fashionable among the wealthy. Nyuthaduin and Costan kept mostly to themselves, though Costan paid well for efgoan-hide coats and food in the form of captured outlanders or calolae fallen on hard times. Nyuthaduin held apart by choice, because, despite its name, it served as a point through which land Elwens heading to or away from Nyaesain could pass in relative safety. Beyond the River Sod was the black, jungle-grown valley of the victory Elwens. Not evil save when swept so by the Tides, these hekali creatures had constructed a neat, triangular trade among themselves. Xenxesa grew the food for Vickrin and Senatint; Vickrin, on top of a rich natural deposit of silver, iron, and copper, mined and forged the metals into valuable products; Senatint served as both a home of craftsmen who could make things for the other cities and a base for the exclusively xenxe militia who defended the cities. With a wary eye for strangers and danger- the two often went in company- and their influence over chance, they were a force to be feared. In this valley, as nowhere else, the darkness Elwens had retained some of their ancient lifestyle, before they became totally involved in their own affairs. Rallashanti, Calorviaq, and Rana reached out to the world in myriad ways- through the breeding of messenger birds and horses whose distant ancestors had been crossed with darkhorses, through the selling of the rare materials of coal and oil in the hills near their cities, and through their genuine willingness to provide a haven for fleeing criminals of other races. Rallashanti, at least, more resembled a curalli city than a zorkro one, save that the struggle for survival was there more protracted. The lasae of Xadanolyal and the Rakshasas tended to keep more to themselves, though sometimes purple feather ornaments or shapeshifting assassins found their way into the outside world. It was suspected that clandestine traders using the darkness Elwen cities as bases rode to one or the other on occasion, and that passage could be purchased on these dark caravans for the right price. Beyond Ra lived the victory Elwens of Abletsin, who had taken to extremes the xenophobic nature of their folk to the south. A high wall completely enclosed their city, and they were convincing themselves little by little that the outside world didn't exist, as well as slowly inbreeding themselves out of existence. By contrast, the stated purpose of Chealeemu was to serve as a neutral ground for all races. A powerful peace spell lay on the town, permitting no attack of any kind. The victory Elwens of Chealeemu took full advantage of this, selling their wares, both crude and fine, to any passerby. Jesna had been populated by a colony of rejects, nightmare Elwens who had valued order and beauty above the horrors their people so often encountered. They had died out long ago, yielding the city to an attack of their own kind- or so the outside world thought. In reality, the attack had been carefully orchestrated to appear real, and good and neutral nightmare Elwens still lived on, serving as a quiet trading operation for their southern cousins and a safety valve for any young xanmarae who themselves felt called to ideals beyond the obvious. The Meluthaduin and Lasaolyal Forests were populated by intelligent races who preferred the lives of animals, and so did not trade with the outside world. The Lolea Trade Route, however, ran through the center of this valley, and thus commerce at least crossed it, even if it did not ever pause. Zarabarak saw much trade in fodder for the mikali, stone for swords, and various other things the Zaras could not make for themselves- all in return for promises not to attack. The darkness Elwen cities of Fleminya and Flemimakorvle had taken an odd exception to this idea, and attacked any trading caravans entering Zarabarak. They thus paid well for the arrows, bows, and slings of Marax and Jesartnepi, even though these had to be transported secretly across long distances, and their gratitude supplied a flourishing illegal drug market in the two nightmare Elwen cities. The Cat-homes of Viareno, Ruparse, and Viarall were more dependent on their neighbors than other Cat communities elsewhere; they had acquired a taste for hand-crafted items and the gems of the songbinding dragons, and would even teach their treasured hunting skills in return. Alaell was almost entirely self- sufficient, only sending those of their youngsters who wished to learn hunting skills to the nightcats. The young viaquia often formed lifelong bonds with nightcat kittens in the process. The songbinding dragons would trade gems for fresh meat or medicines to treat the rare draconic diseases, but the payment they loved best were singers. After listening to the entire repertoire of their captive bards, and committing every song to memory, the dragons would annihilate them with a puff of nothing gas and go about their business- like all the other inhabitants of Nymari. Post-Release. General. To look at the casualty list of the Nymari in the Release almost makes one sick, despite the fact that most of those who died were evil. Though fifty-three percent of the population survived, over five hundred four million people died. As with all other provinces, and all peoples save the churni, curalli, alfari, and machrae, they had no warning. They crisped to ash or suffered other strange fates in seconds, and the five hundred fifty-seven million survivors curse the name of Selkendal Shadowgift as heartily as any other province's. Eighty-nine percent of the survivors Changed (almost five hundred million). Climate And Terrain. The southern Ny Wasteland was hit later than the eastern part, but what happened there is horrific enough to merit special attention. The land Elwens of Nyaesain either transformed into disgusting piles of melted flesh, or sickened with a withering disease that advanced like a slow poison over months at a time, or Changed into such strange races as the galli, omasi, and rioloni. Because the cactus-ring that sheltered the Oasis grew to a spectacular height and closed off the only exit, the land Elwens who remained normal could not drive those diseased or Changed ones (whom they called Cursed) from their midst. What strange peace accommodations were reached, we may never know, and we know even less of the intricacies of inbreeding that went on. But the survivors may, after all, have been glad they were sheltered from the chaos in the outside world, if they had only known of it. Varnain and Xala were bombarded by mysterious, silent storms of lightning alone that enclosed their cities, allowing none to flee. They managed to flee eventually, and have never looked back. It is said that the ruins to this day carry a smell of burning, and lightning will strike any nightmare Elwen who comes there. Orkankikesvle, being underground, was not so severely affected by the Release, but its inhabitants still felt the touch of magic. The nightcats who remained sane were forced to flee the fangs of those who now considered it their sworn purpose to remove every nightcat from the face of Arcadia. Oranelo was baked as pottery was in one of the ancient ovens, and the secrets of the avengers utterly destroyed. The connection of the Nymari Elwens who survived to their land was gone, but they set themselves grimly to work digging a way through the miles of baked clay that enclosed them to the outside world. The more easterly part of the Wasteland was swept by fire, fire that burned everything and swept across black sand as it had once swept across dry tinder. Yet it affected every city differently. Nyuthaduin was ripped apart down the middle, a rent appearing in the very fabric of its existence. The xanmarae were swept to their swift deaths in the chasm, or to a place that no one knows of. Lolac's inhabitants were set to a mad, spinning dance until they fell dead from exhaustion. Faosen burns even today, for the fires there have never died, as if in mockery of the city's former name. Costan was spun apart piece by piece, each bit devoured by a separate, small, slow vortex before the next was eaten. But it is Efgoanrenl that those who today pass for calolae remember in horrified whispers nineteen millennia later. The Nymari Elwens' connection with their home turned on them. The animals invaded the city; even trees ripped up their roots and marched against them. Earthquakes and poisons alike tried to destroy them. Those who survived all this were killed by the fires that renewed their flesh as fast as it burned, until in uttermost agony they took their own lives. Not a single dweller there survived. The Efgoanlaol and the River Sod were both diverted, collecting together into a sticky black swamp on the old border of the Ny Wasteland and what in the future was called Audvelyn. Nothing that goes into that swamp lives, even today. Either some fearsome predator eats them... or the land itself is alive, and breathing. Waiting. The Rallenlharrn expands a little every year. Ra alone escaped from the disaster of the Release with some measure of benefit. The foul country, previously black desert in places where it was not jungle, became transformed into a soft, rich country of green grass, gently rolling hills, and temperate forests. Its real treasure, however, was its pure water. Because of this, it was renamed Audvelyn. Unfortunately, the same advantageous effects were not bestowed on its inhabitants. The victory Elwens who survived the madness and fires that swept through their cities knew famine, in large part because the crops of Xenxesa had been destroyed by the fires but also because they found themselves unable to venture out of a tight triangle of magical borders that enclosed the cities. The darkness Elwens of Audvelyn became the meyflemi, the never Elwens- in the words of the excellent alalori historian Waaiamiraian, they "went from creatures that ate souls to creatures that had none." Xadanolyal Forest, in contrast, became too healthy for the lasae; all the purple falcons except those few who managed to flee had died within a few minutes. Rakshasa children died by the thousands, afflicted by some mysterious disease that attacked only them; the population plummeted as the adults fled Ra for a new sanctuary. The valley between Ra and the Lolea River might as well have been hit by a meteor. A gigantic crater thousands of miles across swept the Lolea Trade Route and the xenophobic city of Abletsin from existence. The nightmare Elwen city of Jesna was turned inside out, the buildings becoming ruins, the people bloody lumps of flesh. A series of swords flew through the city of Chealeemu, cutting apart any living thing they came across. Meluthaduin Forest and Lasaolyal Forest, in contrast, were haunted by the slendiki, panther-like creatures who gnawed a tiny bit of the sleeping creatures' stomachs each night. The animals endured for a few months, then succumbed to ravenous hunger and ate their fellows. Today, these forests are inhabited only by the slendiki; they alone can withstand the strange diseases that gradually spread eastward from the Mei Crater. Zarabarak suffered the strangest fate of all, and the ghastliest. As if the Release's fires reacted with the heat in that most northernmost of black deserts, what imprisoned that land was not heat, but cold. Tons of snow fell every day for a few days, crushing buildings, people, even mountains. Those not Changed by the Release into some form that could withstand the cold were eaten by their fellows or succumbed to ultimately deadly frostbite and hypothermia. The Lolea River became the Helakef River, an icebound monster that breaks apart when people try to cross it. Final Estimate. The population of the Nymari dropped sharply after the Release, and even more sharply within a few months. At last only a quarter of the original survivors, or about one hundred thirty-nine million people, were left alive. While this was more than the pre-Release populations of some Arcadian provinces, it is hard to do anything but agree that the Nymari finally received the punishment many believed they deserved- and far more. FHEVU Pre-Release General. Fhevu was the most populous of the pre- Release provinces, after the Nymari. At just shy of six hundred forty-one million people, it represented a success story: that of several Elwen races who had determined to make their last stands here, and succeeded beyond their wildest expectations. Fhevu was unique among the provinces of Arcadia in having several regions that were nations in all but name- among them Valara, Varmiable, and Inviolate Forest. It was also unique for its unusual geography, which shall be discussed in more detail in the following section. Climate And Terrain. Southern Fhevu, stretching from the Asis Mountains and the Lastae to the northern end of Inviolate Forest, was a country so rich that by the end of the Age of Arcadia "as prosperous as a southern merchant" had become a common saying in the province. This good fortune came mainly from its geography. The Asis and the Lastae were split through their middle by Lincosemba Pass, a thousand-mile-wide connection to the southern world. Through it and from it ran the Elacron Trade Route, which transported criminals to the northern city of Velwenacron, as well as the products of those who lived in the mountains. These included the mountain Elwens of Coronivain, Lincoberon, Coron, and Sulasu, and the amethyst Elwens of Callafy, Lualtali, Gnilkra, and Trelin. The fymitei, in particular, often took up the position of caravanmaster themselves, running on the long, dangerous journeys north. At the foot of the Asis, close to the sea, was the life Elwen town of Diavana. It styled itself a southern watchpost over the churni, but was in truth little more than an extravagant, sprawling pleasure town. The eluvori of Inviolate Forest, their last stand on Arcadia, effectively prevented any southern incursion by the death Elwens. The southern Donh Valley was made fertile by the two rivers that bordered it: the cool green Eluvorpera on the west, and the purple Raitvoup to the east. It was a gently rolling country of hills and many small valleys, all of them thickly forested. This was the kind of country the quermae, or moose Elwens, loved, and so it is not surprising that one of their cities, Quermaeremma, was located here. Nearby were the shadowed Elwen towns of Mestarall and Jestri, the darkness Elwen town of Sinoh, and the human town of Yukeho Uklon (somewhat more lawless than any other human town in Arcadia because of its proximity to dark neighbors). To the north of them, centers of law and order, were the valley Elwen cities of Donh, from which the Valley took its name, and Velynhetel. Velynhetel sat closest of any Elwen town to the vital Nonh Bridge, though the velyni shared custody of it with the shadowed Elwens of Raustabrin. Extreme southeastern Fhevu, beyond the Raitvoup River, held the moose Elwen city of Quermayae and the dream Elwens of Eriaonwyna. This was a peaceful country that had not known war in over eleven thousand years, by the end of the Age of Arcadia, and seemingly did not miss it. Central Fhevu consisted of five distinct segments- the Shannona Mountains; Velwencilla, south of the Shannonae and west of the Raitvoup, through which the Elacron ran; the northern Donh Valley; the Falchian Plains beyond the Eluvorpera; and Varmiable. The Shannona Mountains, magical granite peaks not susceptible to erosion, like most of Arcadia's mountains, held the last warrens of the autumn dragons, the Dercoroni Derlshaina that were the last home of the obsia or volcano Elwens, and little else of interest. Velwencilla had remained in a primal state, little tamed except for the Elacron and the two cities in it: the lawless "land Elwen" town of Acasaemoin, and the life Elwen town of Railaol. The two settlements could not have been more different. In Acasaemoin, everything from slaves to forbidden drugs to wild magic to exotic gemstones could be had, for any price. The papiliferae of Railaol had assigned themselves a hopeless task: keeping law along the Elacron. Peace there was, but only so long as the traders chose to obey the unwritten laws of the Trade Route. The northern Donh was a diverse country, almost as rich as its southern counterpart, and home of four different races. The parsepi dwelt in the guarded borders of their flowery country of Geluvia, while the valley Elwens and life Elwens had a single town each (Eaply and Doliniduin, respectively). The dawn Elwens dwelt there in four towns: Alvilaol, Cytheraquia, Alvirlkuy, and Alaasia. The popular joke was that they had been on their way north to oppose the viaquia of the Viaquia Tantel but had been too lazy to complete the journey. The Falchian Plains were unique in Arcadia: a desert of cracked gray clay, where snow fell never, and rain rarely. This was the home of the deathtrotters, and of their masters, the death Elwens. Following are the ka'cheeri, or communal cities, associated with each ruling Klaina (clan): Mirarmilemba (Daydark), Aprim (Deathwield), Amwkla (Deathbring), Lorin (Deepen), and Holin (Darkhand). Each Klaina had a caste system based on eye color- ancient ways they still kept to, despite all the pressure to change. Varmiable was the last stronghold of the holly Elwens, the suenaluvitae. Thickly forested, it was the only place on Fhevu's western coast where the land fell to the sea, not in harsh cliffs, but gently and gradually. Thus, Varmiable ships ventured onto the sea far more often then those of any other race dwelling in the same area. Northwestern Fhevu was sometimes called Velweniacaba, the Last Stand of the Elwens, for here several otherwise vanished races defended their last strongholds. By the end of the Age of Arcadia, however, they had recovered their strength, though they stayed inside their borders. The mist Elwens of the Pemlenni Menua and the gull Elwens of the cities of Luggaepel, Luggaevera, and Fhevu-olyal were rarely seen or heard from, but the lukalia or light Elwens of the country of Valara were subtly extending their political power. The cities of Ramis, Lua, and Sulina, cradled by the River Velwenibalaca, the Fhevulaol, and a host of smaller streams, meddled in Arcadia when they chose and retreated likewise. No moose Elwens had ventured beyond their city of Canyil in decades, and the canyon Elwen cities of the Jaggerfalt- Cinilaveri, Franit, and Dfan- were thought to be only legend. Northeastern Fhevu was a vast territory encompassing a range of different types of land. In the southernmost part, between the Raitvoup and Eluvorpera, lay a country of hills, forests, and waterfalls. Appropriately enough, it held two moose Elwen cities, Sheenlor and Querlemba, and Rarenta, the nation of the waterfall Elwens, whose main city was at Linalarentae. Beyond the point where the Raitvoup and Eluvorpera joined into the River Velwenibalaca were most of the northeastern settlements, though the diplomatically important city of Rateriaoni lay near the confluence. Beyond the winding Elacron Trade Route lay the dream Elwen cities of Eriaoniriel and Eriaonishoon, and beyond them the gull Elwen city of Velwenijan. Here lived luggae whose duty it was to warn the land Elwens of Elpyon and Velwenacron if one of the criminals of Velwenacron passed through the Acronho Linco. This ancient door judged all who tried to walk through it, rejecting those whose behavior had not been honorable. Thus Velwenacron, a holding house for criminals too popular to execute and too dangerous to exile, had an excellent way of learning when its inmates had been reformed. The other land Elwen city in the area was Viaquiaberon, whose members spent their days stopping sunset Elwen invasions from the Viaquia Tantel. Whether from Vicoralak, Jesartshoon, or Vian, such invasions were always repelled- not that they came very often. The viaquia were often content to stay in their beautiful realm of everdusk meadows and eveningsong trees. On either side of the Viaquia Tantel lay one human town- Mirarlay to the west, Kyaekvadina to the east- where ships set sail upon the Gulf of Torman. Those were the northernmost cities in Fhevu itself, but to the north and under the waves of the Gulf lay the maelstrom Elwen whirlpools of Ander, Anderaita, and Yyrim. To the extreme west was Buino Lualta'Fatena, whose only city was Mirarlan, composed of female gull Elwens who had fled from the persecution of Arcadia. Economy. Southern Fhevuan commerce, like most of the province, was centered around the Elacron Trade Route. The amethyst Elwens and the mountain Elwens worked together to herd the tough but unruly mountain ponies, the great sheep valued for their wool, and the winged goats called oskemiebi to the lower regions. In addition, fymite caravanmasters often traded gemstones along the Elacron, and accepted commissions to carry criminals to Velwenacron. The life Elwens of Diavana bought gemstones, but little else, and produced nothing of value; their needs were mostly met by southern caravans. The eluvori of Inviolate did not trade with outsiders, and were likely to shoot anyone who tried to press goods on them or make their Forest part of a trade route; at least that was the theory, and often the practice as well. But a group of assassins known as the Peria Ver, the Green Brothers, whose job it was to eliminate known and possible enemies of the Forest, secretly traded fine wood in the markets of Mestarall, Jestri, Raustabrin, Sinoh, and Yukeho Uklon for steel weapons, poisons, and fire weapons. The cities themselves also had markets for drugs, experimental and highly dangerous magic, cruel weapons, instruments of torture, and delicacies obtained in various illegal ways. Only Quermaeremma stood above this otherwise general black market, though its torturers did buy the latest inventions relating to their profession. Quermayae and Eriaonwyna, being relatively isolated, were serviced by a few select caravanmasters who would take sweet-tasting grasses, fine cloaks, prophecies, and dreamguarders for staple foodstuffs, the mild liquor called honeyberry, and clothes suited to Fhevu's heavy winters. Central Fhevu was a large mass of sprawling simultaneous trades, though the actual variety of goods traded was actually rather small. These included the books, musical scores, statues, and poetry of the velyni; the unusual animals, flowers, and foods of the parsepi, as well as their most demanded product, frozen magic; the quarried stone and fresh fish of Bloodquest; the finely made steel weapons that came out of Railaol and Doliniduin; the magic of the alalori; the cloaks and tame deer provided by the quermae of Duoloin; the holly fruit, holly leaves, and colorful silks and spices from across the sea that the holly Elwens of Varmiable turned out in such abundance; and the warriors and weapons training the death Elwens were cautiously willing to give. Acasaemoin, with its close links to the Elacron Trade Route and its wildly varied market, was truly in a class by itself. Smugglers and offerers of contraband did not even pretend to disguise themselves; indeed, it was the law-abiding stranger who was in the most danger here. As mentioned before, the peoples of northwestern Fhevu were relatively insular. This included the autumn dragons and volcano Elwens of the Shannonae, though the autumn dragons did sometimes raid caravans for especially fine food or gemstones. Though the menudi of the Pemlenni Menua invented many machines and took great delight in exporting them, and received new inventions, in both science and magic, themselves, they rarely ventured beyond the boundaries of their country; and the other races almost never traded at all. The sole exception to this was the (understandably) rare traffic in artifacts sacred to Chilune, Lady of Chaos and Mischief, which the gull Elwens would give anything to secure. In northeastern Fhevu, most traffic marched along the Elacron or its smaller, unnamed western branch that ran to Rateriaoni and Viaquiaberon. The dream Elwens, unlike their Eriaonwyna-dwelling kin, did have ground that would grow them good food and cotton for making cloth, but the tough grass would not support sheep. They often traded dreamguarders, therefore, for woolen clothes. The land Elwen cities received the various products of the Elacron and in return contributed weapons of unusual materials like nevershatter glass and obsidian, everdusk grass and eveningsong tree saplings gathered at great risk from across the border of the Viaquia Tantel, and harmless hallucinogens like alfareriaon mushrooms. There was also a (hotly denied and highly secret) commerce in victims for the viaquia, and Velwenacron, of course, received its criminals. Both the sunset Elwens and the maelstrom Elwens tended to take what they wanted, instead of trading for it, and the human cities of Kyaekvadina and Mirarlay, in order to protect themselves from raiders, were ever eager to barter fish meat and oil, as well as pearls and coral, to southern merchants in return for reliable weapons. Post-Release General. The immediate Fhevuan casualties caused by the Release were light compared to other provinces; though over three hundred million people died, that still left more than fifty percent alive. But the particularly bizarre consequences and violent climactic changes caused by the explosion of so much magic left only fifteen million out of a surviving three hundred thirty-seven million by the end of a month after the Release. Of these, ninety percent were Changed. Ironically, those peoples who survived were those who melded Changed and normal into one whole unit bent on life. Climate And Terrain. There are few historians of Fhevu in this grotesque time, perhaps because one can only read so many descriptions of what occurred before sickening. But this essay's purpose is to describe, not make judgments. As mentioned earlier (see CYTHERIA), the Lastae and Asis ranges of mountains were pushed up to impossible heights, filling Lincosemba Pass. The mountain Elwens suffered a rather odd fate: they were eaten by possessed mountain sheep. The fate of the fymitei was more understandable, but no less tragic. Their very survival depended on understanding the mountains they existed in, and when the new height of the peaks brought winds as cold as the void between the stars and dozens of feet of snow in an hour, the amethyst Elwens began to die. Diavana was crushed, buildings and inhabitants made into an inch-thick puddle of stone and flesh by some unnameable force. Inviolate Forest was drowned by the Mirar Faitha; the Release carved Fhevu's straight coast into a series of inlets, and the inlet beside Inviolate was especially large. The few surviving forest Elwens became migrants (see PEOPLES OF THE CHANGED WORLD, under THE ELWENS OF FHEVU). The River Eluvorpera rose, filled with a living and malevolent will of its own, and stalked the shadowed Elwens of Mestarall and Jestri. They fought bravely, but were eventually forced to flee. The humans of Yukeho Uklon were simply obliterated; all that remained were sooty prints on white stone walls. The darkness Elwens of Sinoh proved to have an unusually high number of Changed in their ranks, and these Changed surrounded and protected their surviving normal cousins from the extremes of wind and water that overcame the Donh Valley. (As above, see PEOPLES OF THE CHANGED WORLD for more information). The Raitvoup River, always dangerous, expanded itself by changing all dream Elwens and moose Elwens anywhere near it into water. The valley Elwens of the Donh should have fled their drowning home, but they hesitated, loving it too well, and that proved their doom: they succumbed to wind-borne magical plagues. The parsepi of Geluvia found themselves on one of the few islands left in the Mirar Kesamela, as it was later named, but this was not the mercy it seemed to be. Starving sea creatures invaded their land, and every day became a struggle for survival. The life Elwens and dawn Elwens shared a strangely similar fate; they both sought to escape the Release by opening portals to other worlds. But magic no longer worked as they were accustomed to it working, and the rifts either swallowed them or spewed forth disgusting creatures to deal with them. The moose Elwens of Duoloin quite simply lost their minds; they all Shifted into ordinary moose and wandered into the Shannona Mountains. The suenaluvitae were gathered close by Nystze, their goddess, but not even the power of the Lady of Emotion could protect them from some Change. In the end, many abandoned Arcadia, sailing over sea in the desperate hope that they could find a land untouched by the Release. The death Elwens of the Falchian Plains and their deathtrotters were the only ones who in some measure survived unscathed. They had a collection of prophecies, half wrong. Though they didn't know what half were wrong, they chose to believe the Prophecy of Divirsa, which foretold the Release, and fled Arcadia some months before the end of the Rowanpride Wars, returning only afterwards. Acasaemoin was swept up in the same disaster that overtook the Shannona Mountains, the same disaster that would have eclipsed the dawn and life Elwens had not their twisted portal-magic in some way protected them. The Mountains were compressed into small stony hills by gigantic phantom children that appeared, picked up the peaks one by one to crush them into balls, returned them to their places, and vanished. The autumn dragons and obsia withdrew together to a range of mountains, the Drakon-Velweni, that sprang up slightly to the north, across the old line of the Rivers and the Pemlenni Menua. They had to build civilizations from scratch, for the magic had stolen all they once knew. The menudi were turned into nagas, Elwen-headed snakes, for reasons unknown, and were forced to abandon their beloved Pemlenni Menua, for fire swept across them. Fire likewise burned the forests of the country between the old Rivers and boiled the cascades of Rarenta (as well as most of the waterfall Elwens). The light Elwens of Valara tried to make it north to the Gulf of Torman, only to find a fire on their trail that stalked them patiently, stopping when they stopped, moving when they did. It never let them reach the sea alive. The Rivers Velwenibalaca and Fhevulaol were given added force, and carved out a great series of canyons, to the delight of those canyon Elwens who were still canyon Elwens. The moose Elwens were all gifted with the ability to see the future; most went mad from this before they reached their two thousandth birthday. The gull Elwens found themselves on an icy plain that closely followed the boundaries of their dwellings; those who could not adapt to the cold quickly died. The humans and land Elwens alike were flooded, for the waters of the Gulf of Torman were chased aside by the rising of the land now called Almar, and had to go somewhere. They, too, became migrants. The viaquia dwindled away one by one, eventually becoming thin voices that still haunt the air of the undamaged Viaquia Tantel. Strangely, the Elacron Trade Route remained, rising out of the water and fire that claimed eastern Fhevu. Perhaps the magic meant it as a warning and reminder of its power, or wanted to provide an escape route to southern lands. Sadly, it was a useless endeavor, and perhaps even a harmful one; refugees from the south marched up it, and their desperation led to war between them and the settled peoples of Almar. Final Estimate. Though Fhevu today has still not recovered the strength of Fhevu some nineteen millennia ago, and remains a dangerous place to live, it is slowly climbing from the pit into which the Release flung it. Perhaps one day it will become as great as it once was- not the same, of course, but the beacon of wonder it was named for still. FRIGID WASTE Pre-Release General. The Frigid Waste, an inhospitable province in matters of climate, terrain, and people, had one of the smaller populations even before the Release. About one hundred twenty-nine million people lived there. Of these, most were Elwens of one race or another; only the most stubborn humans and the purple dragons cared to tolerate the low temperatures, unmelting ice, constant snow and wind, occasional hail, dangerous wild beasts, and lawless parts of the Waste. Climate And Terrain. The Waste was one unmelting ice sheet, miles thick, stretching from the Coroni Ata to the Coroni Lorohelaberon (this last somewhat misnamed). Rippled and faceted, so much so that merchants sold Waste ice as diamond to the gullible, it nonetheless had a variety of terrain. The southern climes, closer to the green part of the Barren Desert and the milder southern lands of Cytheria, had days in summer that could almost be called temperate. Nonetheless, snowfalls came daily, often ten or fifteen feet at a time. Because of this, the main road of the region, the Cheasonor Trade Route, was cut through the ice instead of on top of it. It was a great work of craft, completed in the Age of Dawn, and few could remember how it had been done. The Cheasonor branched off in the Glelmirartis Route, leading northwest to the human city of Raulain on the small Dariz Helay and its island-city of Caonbuin, but otherwise continued straight to the port of Sonorhela, on the Lon. Sonorhela was a nervous place, but open, as full of other races (especially snow Elwens, shadowed Elwens, and humans) as land Elwens. It served as the link to the outside world for the insular city of Cheasonor, on an island in the Lon. Between the two lakes was Cerrna, a descent into an underground cerrum-realm. The central Elwens surfaced now and again to trade. North of Cerrna, the River Helauklon ran north and joined the River Velwena, flowing out of the Lon. The Velwena continued onward to the great mountain that housed the purple dragon warrens. It was a mighty river and old, its bed firmly carved, which may explain why it did not follow some of its water northward across the Line. To the west of the Dariz Helay were two scintillating Elwen cities, Juinunal and Cascada. They bore a reputation as welcoming even to death Elwens, though not usually to non-sakenoida officers of the law. The boundary between northern and southern Waste was very sharply defined, both by the Line, a great groove cut into the ice, and by the magical darkness that encased the north, the result of a curalli spell cast during the Chaos Collision. Of all the northern inhabitants, sakenoidae lived closest to the Line, in the cities of D£gbirl and Eltamvirak. Unlike their southern cousins, they were dedicated to preserving their old ways and were fiercely unwelcoming to outsiders- and at that, among the mildest of the Waste northerners. The geographical center of the Waste was Icaliaa Loch, fed by five rivers- the Glelay River, a tributary of the Velwena; the Glelalay, Glelmirartis, and Gleviay Rivers, each named for their respective directions; and the Sarnwa River, which flowed from the base of the Lastae Mountains where they met the Lorohelaberoni. Four curalli cities sat outside Icaliaa on the banks of rivers- Faithajesart on the Glelay, Ataer on the Glealay, Curallihetel on the Glelmirartis, and Aninu on the Gleviay- four of the cities of the mighty Wil'a'fanaeo Curalli. The fifth, Barak-ugh, sat on an island in the middle of Icaliaa, on the site where shadowed Elwens first opened their eyes to the black stars. To all sides of Icaliaa were scattered the cities of other races, lesser political powers. Closest on the west was the relatively friendly ice Elwen city of Glacin‚, with the wary land Elwen dwelling of Curalliesain and the snow Elwens of Elrhenn living just beyond. In the farthest west were the most reclusive scintillating Elwens, of Lennana, and the diamond Elwens of Diabarak and Ellomon, who sought solitude of necessity to avoid being robbed of their precious gems. Between the Gleviay River and the Amal River, a tributary of the Sarnwa, was Norwnos, a snow Elwen city making constant war on Aninu. North of even that were the diamond Elwens of Julima and Cad-barak, guarding, perhaps, the place where juldiae first awoke. It was best not to ask too many questions in that ancient, death- and intrigue-ridden place. To the north lay only Cythercuc, a city of sakenoidae who worked in close alliance with the shadowed Elwens, and Esain-caon-Glelmirart, a land Elwen city established against "the incursion of evil" that ironically contained many half-curalli. The east was more sparsely settled, mostly by snow Elwens whose hatred for curalli was undying, and whose great places were the cities of Kalurai and Lorolgarn. Granted, ice Elwens lived in Sp£ril, close at hand, but even so, the curalli were constantly forced into border wars in the east. Economy. The southern Frigid Waste economy centered on two products: silverswords and fish. The near-sentient plants were either shipped to the south live and whole, usually to be used as garden guards, or, more commonly, made into the magical blades also called silverswords. Because silverswords would not grow near non-Elwen communities, the humans of Raulain and Caonbuin relied almost exclusively on their fish. Of course, other, less legitimate trading went on, notably in assassination work and treasures that the purple dragons coveted and the sakenoidae were happy to give them- for a price. A variety of products flowed in and out of Juinunal and Cascada, so many that an exhaustive list would be beyond the scope of this essay. North, the main economic center was the Wil'a'fanaeo Curalli. Even the snow Elwens and land Elwens traded with them, for shadowed Elwens were best equipped to survive in this harsh land and could give the other races what they needed. Generally, the snow Elwens bought steel weapons, which they were incapable of forging for themselves because they could not use fire, and some food that the curalli grew in tended gardens. In return, they acted as contacts, both for curalli products exported outside the Frigid Waste and for imports- notably exotic pets and smoltoth wine. The land Elwens of Esain-caon-Glelmirart were much more willing to trade with the curalli than their southern cousins in Curalliesain, as evidenced by the large number of half shadowed Elwens among them. They, too, bought curalli steel, which was among the finest in the world at that time; food; wine; treasures like sivleth chaos- sculptures and magical toys; and graybeasts, the breeding of which only parsepi excelled the curalli at. In return, they gave the curalli rowan wood to make the furniture many School Masters had a weakness for, and berries that simply would not grow in the gardens. The isolationist scintillating Elwens did almost no trading, preferring to survive as icerunners in the seasons when they could not support themselves. The ice Elwens, on the other hand, participated in an exchange of mercenaries with the curalli and fosterage of children as well as more material luxuries like books, kertha knives, poisons, and stargazers. The diamond Elwens traded impartially with everyone, their only goods the gems that would cut ice into pleasing shapes or edge weapons with a sharpness even curalli steel couldn't give. On the other hand, they didn't really need anything else. They accepted most anything, but especially books and dark clothes to block the always deadly effect of light shining through their skin. They carried these goods back to their secretive homelands and vanished with them; their creators never saw them again. Post-Release General. Being so close to the Tableland, the Frigid Waste was hit especially hard. Over seventy percent of its population died in the Release, a little more than ninety- four million people. Of the thirty-five million and some survivors, nearly ninety-five percent were Changed. And this is not taking account of those who later died of the consequences that shall be described below. The Frigid Waste was long in reestablishing contact with the outside world. Climate And Terrain. The Release struck a devastating blow to the southeastern Frigid Waste, that part of it closest to the Tableland and the center of the destruction. There, the Coroni Ata puffed into vapor, either extraordinarily hot flames or some magical, poisonous gas converting them into little more than smoke. One might have thought this would have encouraged escape, and later travel, to the southern lands, but the survivors had enough problems, too many to flee from. A lake of molten stone, perhaps all that remained of the bedrock in that place, separated them from the Tableland and Desert. It was long before the Changed and the few normal Elwens learned the art of making ships to cross the Dermaproni' Mirar, the Sea of Sparks. The rest of the Coroni Ata, as often happened with mountains elsewhere, were pushed up to enormous heights. Strangely, so high and cold were they already that the added chill of the height proved more than the stone could stand. They cracked and crazed from top to bottom, the cracks spilling forth lava that further damaged the rent and torn land. The few inhabitants of the Coroni Ata, those that could adapt to the immense cold excepted, perished. The southern ice fields, suddenly subjected to a heat greater than any they had ever known, melted. The Lon, the River Velwena, the River Helauklon, and the Dariz Helay ceased to exist as separate entities, drawn into the immense flooding of what was later named the Velweninya, or Elwendeath, Sea. The land Elwens of Sonorhela, for the most part, died under monstrous tidal waves before they could flee to untouched Cheasonor. Perhaps their fate was more to be envied than pitied, however, for though Cheasonor survived, it was totally isolated, surrounded by thousand-foot deep waters too cold to brave even in magical boats. The fate of its few inhabitants was a bitter struggle for continued survival, and wonder at whether anyone else in the Waste had survived. The humans of Raulain and Caonbuin died at once, of course, with Caonbuin swamped almost as soon as the Velweninya began to rise. The cerrumi of Cerrna survived by sealing shut the passage that led to their realm- and were then condemned to have no more contact with the surface world in that area. The scintillating Elwens of Juinunal and Cascada had perhaps a day's warning, no more, and fled through underice tunnels they had prepared in case of the cities' besieging. It is unknown how many were able to find surcease among their hostile and suspicious brethren of the northlands. The mountain that housed the Purple Dragon Warrens was tall enough to rise above the sea, but the sudden presence of so much chill water was too much for even those cold- tolerant reptiles. They fled toward the doubtful sanctuary of the Coroni Lorohelaberon, leaving the island of Lasta to the mercy of wind and waves. The hungry waters rushed to the Line, but here they were balked by two things: the diminishing power of the flames and the strength of the darkness enchantment the curalli cast during the Chaos Collision over thirty billion years ago. Though the mages of our Changed World are powerful beyond the dreams of the peoples of the Age of Arcadia, the mages of the Age of Dawn must have been stronger still. The Velweninya was brought to an abrupt halt, and over a period of days retreated, leaving a small strip of barren land along the Line in sullen reminder of its power. This is not to say those lands sheltering under the magical darkness escaped the Release, though their casualties were less heavy and the results less spectacular. Instead of flame or water, the cold that had always been a part of the Frigid Waste came to call. It deepened to the point where simply stepping outside of doors was certain and instant death. As well, the cities suffered their own individual fates from the bizarre magic. The city of Lennana became a solid block of ice, entombing the sakenoidae inside until they starved. The inhabitants of Eltamvirak, in faith that their icerunner- shifting abilities would protect them, tried to migrate to a warmer place- and found themselves standing on the ice in exactly the same position for days or even years on end, as time slowed for them. D£gbirl, by contrast, suddenly found itself sitting on a lovely, grassy, flowery hill of eternal springtime, where the cold did not reach. The sakenoidae and Changed there were wise enough not to venture beyond the bounds of Audque, however. The land Elwens of Curalliesain succumbed to a strange disease involving hallucinations that curalli were attacking the city. They all rushed outside- and fell, so frozen that their bodies were found, perfectly preserved, years later. The ice Elwens of Glacin‚ were attacked by a storm of snow and ice the likes of which have never been seen before or since, and which continued for a solid year, dropping feet of ice and well over a ton of snow. Luckily, by the time the roofs began to collapse, the killing cold had somewhat abated Over Elrhenn, the magic, in one of its more bizarre manifestations, seems to have taken the form of one of their worst nightmares. The darkness tightened around their city like a giant fist, randomly crushing snow Elwens and killing others through fear. Perhaps the same thing happened in Norwnos, but we cannot be certain. All the discoverers of the tragedy nearly a thousand years later would say was that the snow Elwens were found, frozen, staring into the sky with looks of terror on their faces- terror so extreme that some who looked upon the corpses went mad. The diamond Elwens of Ellomon, Diabarak, Cad-barak, and Julima, in some way that we will probably never know the truth of, gained foreknowledge of the disaster. Like many other peoples, they wove desperate magic to protect themselves. Unlike many other magicks, this one worked, creating a wall of diamonds and ice around the city that could not be pierced by the Release. But it came at two enormous prices: a great sacrifice of lives and life- force, and the decree that no one should ever leave the Mar Esaora. However, one must salute the courage of those ancient mages. Their actions may well have saved the juldiae from extinction. The curalli of the Wil'a'fanae were completely taken by surprise- an odd circumstance if one thinks about it, as the destroyer of the world, Selkendal Shadowgift, was also shadowed Elwen. However, he was presumably too concerned with the survival of his own people to warn his northern cousins. Therefore, their fates were also devastating. A mighty, invisible scythe cut a circle around Icaliaa, creating a chasm which cut the curalli off from the outside world, even their close neighbors in Cythercuc and Norwnos. That completed, the cold came. Bits of intelligent, vicious snow wriggled through the tiniest cracks in windows or doors, existing long enough to give the hiding shadowed Elwens fatal frostbite. Bits of ice turned the smooth, rippling icefields the curalli had always known into treacherous terrain, where one could not venture without a guide. The animals of the Frigid Waste hid, or died, or were changed into strange amalgamations of themselves that struck back at their former hunters. Only the snowbeasts stood by their masters, bonded by a magic too strange and wild for the Release to touch. Faithajesart was surrounded in a single day by steelsheens, the intelligent, magical tigers Yubro Deerfriend had created for his kin long ago. When the curalli, past caring if the tigers had any malevolent will, opened the gates, the cats marched through with great solemnity and dignity. No one knows what happened next. All we know is that no frozen corpses were found, and the last messages speak wistfully of "a happier place" to which the steelsheens had promised to lead them. Ataer seemed to gather its will as a city and move toward what had been named, most simply, the Choarosad, the Chasm. Its inhabitants tried to flee, but it was no use. They were carried over the edge on a waterfall formed by the waters of the Glealay River, still screaming. Curallihetel experienced selective vanishing, with certain of its people simply ceasing to exist except as small sad piles of dust. No one knows why some died and some did not. There were good and bad people, the young and the old. The curalli of the city became extremely suspicious of outsiders, thinking any one of them might have been the mage that caused this disaster, and to this day remain hostile.