No.
6 Shining Charizard
Evolution:
Basic
Level: 61
Rarity: Triple Star Rare
HP: 100
Retreat: 3
Weakness: Water
Resistance: Fighting
Attacks:
(R)(R)(E)(E)
Red
Hot Flames (100
damage) Effect:
Discard one (E)
energy
and one (R) energy
attached to Shining
Charizard in order to use
this attack. Flip a coin.
If tails, Shining
Charizard does 30 damage
to itself.
|
No.
37 Vulpix
Evolution:
Basic
Level: 15
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R)(C)
Ember (30
damage) Discard one (R)
energy card attached to
Vulpix in order to use
this attack. |
No.
38 Nice Ninetails
Evolution:
Stage One (from
Vulpix)
Level: 39
Rarity: Uncommon
HP: 90
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(R) Pick-Up (no
base damage) Effect: Take
a baby or a Basic Pokemon
from your Discard pile
and put it on your bench.
(You can't use this
attack if your bench is
full)
(R)(R)(R) Fire
Blast (50
damage) Effect: Discard 1
(R) energy attached to
Nice Ninetails in order
to use this attack. |
No.
58 Growlithe
Evolution:
Basic
Level: 14
Rarity: Common
HP: 50
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(C)(C)
Bite (20
damage) |
No.
59 Nice Arcanine
Evolution:
Stage 1 (from Growlithe)
Level: 42
Rarity: Rare
HP: 100
Retreat: 2
Weakness: Water
Resistance: None
Attacks:
Pokemon Power:
Chase Away: Once
per turn, before
you attack, you may swich
the defending pokemon
with a pokemon from the
bench (opponents choice).
If your opponent doesn't
have any benched pokemon,
or if Nice Arcanine is
asleep, confused, or
paralyzed, this power
can't be used.
(C)(R)(R)
Nice Fire (50
damage) Effect: If the
defending pokemon is a
baby pokemon, this attack
does 10 damage; if the
defending pokemon is a
basic pokemon, this
attack does 30 damage;
otherwise this attack
does 50 damage. |
No.
136 Nice Flareon
Evolution:
Stage one (from Eevee)
Level: 37
Rarity: Uncommon
HP: 80
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(R) Warm Up (no
base damage) Effect:
Choose one of your
benched pokemon. Search
your deck for an (R)
Energy Card and attach it
to that pokemon. Shuffle
your deck afterwards. (This
attack can't be used if
you don't have any
benched pokemon)
(C)(R)(R)
Heat Flame (30+
damage) Effect:
Flip 2 coins. Discard a
number of energy cards
equal to the number of
heads flipped. This
attack does 30 damage
plus 20 more damage for
each head. (This
attack does nothing if
you can't discard) |
No.
155 Cyndaquil
Evolution:
Basic
Level: 15
Rarity: Common
HP: 40
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(R) Smokescreen
(10 damage) Effect: If
the defending Pokemon
tries to attack during
your opponent's next
turn, your opponent flips
a coin. If tails, that
attack does nothing. |
No.
156 Dark Quilava
Evolution:
Stage One (from
Cyndaquil)
Level: 27
Rarity: Uncommon
HP: 60
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(R) Burn
(no base damage) Effect:
Look at the top of
your opponent's deck. If
that card is a trainer
card, discard it.
Otherwise, return it to
the top of your
opponent's deck.
(R)(R) Magma Rush
(20x damage) Effect:
Discard the top 5 cards
of your deck. This attack
does 20 damage times the
number of (R) Energy
Cards discarded. |
No.
157 Dark Typhlosion
Evolution:
Stage 2 (from Quilava)
Level: 45
Rarity: Rare
HP: 80
Retreat:1
Weakness: Water
Resistance: None
Attacks:
(C)
Claw Slash (20
damage)
(R) Fire
Rush (40x
damage) Effect:
Discard as many (R)
energy cards as you like
on your pokemon. Flip a
coin for each card
discarded. This attack
does 40 damage times the
number of heads flipped. |
No.
218 Slugma
Evolution:
Basic
Level: 28
Rarity: Common
HP: 50
Retreat: 2
Weakness: Water
Resistance: None
Attacks:
(R)(R) Fire (30
damage) |
No.
219 Dark Magcargo
Evolution:
Stage One (from Slugma)
Level: 36
Rarity: Rare
HP: 60
Retreat: 3
Weakness: Water
Resistance: None
Attacks:
Pokemon Power:
Heat Burette: Whenever
a player plays a Baby
Pokemon or a Basic
pokemon card, Dark
Magcargo does 10 damage
to it (don't apply
weakness or resistance.)
This Power stops working
while Dark Magcargo is
asleep, Confused, or
Paralyzed.
(R)(R) Flame Ball
(20 damage)
Effect: You may discard a
(R) energy card attached
to Dark Magcargo. If you
do, deal an additional 20
damage to each pokemon on
your opponent's benched
pokemon.(don't apply
weakness or resistance to
the benched pokemon) |
No.
229 Dark Houndoom
Evolution:
Stage One (from Houndour)
Level: 32
Rarity: Rare
HP: 60
Retreat: 1
Weakness: Water
Resistance: None
Attacks:
(C)
Strange Howl
(no base damage) Effect:
Look at your opponent's
hand and choose a Basic
or Baby Pokemon there.
Put it on your opponent's
bench, then switch it
with your opponent's
active pokemon. (this
attack does nothing if
your opponent's bench is
full)
(C)(R)
Hellfire (30+
damage) Effect:
Discard one of your (D)
energy
cards and this attack
does 30 damage plus 20
more damage. If you
cannot, this attack does
30 damage. |