Umbreon's Dark Cave: Invasion of the White Umbreon

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[Japanese Translations: Neo 4]

Types: Grass(G) Fire(R) Electric(E) Colorless(C) Steel(S) Dark(D) Psychic(P) Fighting(F) Water(W) Trainers/Energies

Fire Types

No. 6 Shining Charizard
Evolution: Basic
Level: 61
Rarity: Triple Star Rare
HP: 100
Retreat: 3
Weakness:
Water
Resistance:
Fighting
Attacks:

(R)(R)(E)(E) Red Hot Flames (100 damage) Effect: Discard one (E) energy and one (R) energy attached to Shining Charizard in order to use this attack. Flip a coin. If tails, Shining Charizard does 30 damage to itself.

 

 

 

No. 37 Vulpix
Evolution: Basic
Level: 15
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R)
(C) Ember (30 damage) Discard one (R) energy card attached to Vulpix in order to use this attack.
No. 38 Nice Ninetails
Evolution: Stage One (from Vulpix)
Level: 39
Rarity: Uncommon
HP: 90
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R) Pick-Up (no base damage) Effect: Take a baby or a Basic Pokemon from your Discard pile and put it on your bench. (You can't use this attack if your bench is full)
(R)(R)(R) Fire Blast (50 damage) Effect: Discard 1 (R) energy attached to Nice Ninetails in order to use this attack.
No. 58 Growlithe
Evolution: Basic
Level: 14
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(C)(C) Bite (20 damage)
No. 59 Nice Arcanine
Evolution: Stage 1 (from Growlithe)
Level: 42
Rarity: Rare
HP: 100
Retreat: 2
Weakness:
Water
Resistance: None
Attacks:
Pokemon Power: Chase Away: Once per turn, before you attack, you may swich the defending pokemon with a pokemon from the bench (opponents choice). If your opponent doesn't have any benched pokemon, or if Nice Arcanine is asleep, confused, or paralyzed, this power can't be used.
(C)(R)(R) Nice Fire (50 damage) Effect: If the defending pokemon is a baby pokemon, this attack does 10 damage; if the defending pokemon is a basic pokemon, this attack does 30 damage; otherwise this attack does 50 damage.
No. 136 Nice Flareon
Evolution: Stage one (from Eevee)
Level: 37
Rarity: Uncommon
HP: 80
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R) Warm Up (no base damage) Effect: Choose one of your benched pokemon. Search your deck for an (R) Energy Card and attach it to that pokemon. Shuffle your deck afterwards. (This attack can't be used if you don't have any benched pokemon)
(C)(R)(R) Heat Flame (30+ damage) Effect: Flip 2 coins. Discard a number of energy cards equal to the number of heads flipped. This attack does 30 damage plus 20 more damage for each head. (This attack does nothing if you can't discard)
No. 155 Cyndaquil
Evolution: Basic
Level: 15
Rarity: Common
HP: 40
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R) Smokescreen (10 damage) Effect: If the defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
No. 156 Dark Quilava
Evolution: Stage One (from Cyndaquil)
Level: 27
Rarity: Uncommon
HP: 60
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(R) Burn (no base damage) Effect: Look at the top of your opponent's deck. If that card is a trainer card, discard it. Otherwise, return it to the top of your opponent's deck.
(R)(R) Magma Rush (20x damage) Effect: Discard the top 5 cards of your deck. This attack does 20 damage times the number of (R) Energy Cards discarded.
No. 157 Dark Typhlosion
Evolution: Stage 2 (from Quilava)
Level: 45
Rarity: Rare
HP: 80
Retreat:1
Weakness:
Water
Resistance: None
Attacks:
(C) Claw Slash (20 damage)
(R) Fire Rush (40x damage) Effect: Discard as many (R) energy cards as you like on your pokemon. Flip a coin for each card discarded. This attack does 40 damage times the number of heads flipped.
No. 218 Slugma
Evolution: Basic
Level: 28
Rarity: Common
HP: 50
Retreat: 2
Weakness:
Water
Resistance: None
Attacks:
(R)(R) Fire (30 damage)
No. 219 Dark Magcargo
Evolution: Stage One (from Slugma)
Level: 36
Rarity: Rare
HP: 60
Retreat: 3
Weakness:
Water
Resistance: None
Attacks:
Pokemon Power: Heat Burette: Whenever a player plays a Baby Pokemon or a Basic pokemon card, Dark Magcargo does 10 damage to it (don't apply weakness or resistance.) This Power stops working while Dark Magcargo is asleep, Confused, or Paralyzed.
(R)(R) Flame Ball (20 damage) Effect: You may discard a (R) energy card attached to Dark Magcargo. If you do, deal an additional 20 damage to each pokemon on your opponent's benched pokemon.(don't apply weakness or resistance to the benched pokemon)
No. 229 Dark Houndoom
Evolution: Stage One (from Houndour)
Level: 32
Rarity: Rare
HP: 60
Retreat: 1
Weakness:
Water
Resistance: None
Attacks:
(C) Strange Howl (no base damage) Effect: Look at your opponent's hand and choose a Basic or Baby Pokemon there. Put it on your opponent's bench, then switch it with your opponent's active pokemon. (this attack does nothing if your opponent's bench is full)
(C)(R) Hellfire (30+ damage) Effect: Discard one of your (D) energy cards and this attack does 30 damage plus 20 more damage. If you cannot, this attack does 30 damage.

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