Name:
Miracle Energy
Rarity: Rare
Text:
Attach only to a Nice or
Shining Pokémon. At the
end of the turn on which
you attached it, discard
Miracle Energy. This card
provides 2 energy of any
type to that pokemon. If
this card is not attached
to a tame or shining
pokémon, Discard it. Note:
You may only
have one Miracle Energy
per deck.
|
Name:
Bill's Mail
Rarity: Common
Text:
Draw cards
until you have 4 cards in
your hand. (If you
have 5 or more cards in
your hand, you can't use
this card)
|
Name:
Lucky (Chansey) Stadium
Rarity: Uncommon
Text:
This card stays
in play when you play it.
Discard this card when
another stadium card
comes into play.
Once during each player's
turn, (before attacking)
that player may flip a
coin. If heads, that
player may draw a card. |
Name:
Energy Stadium
Rarity: Uncommon
Text:
This card stays
in play when you play it.
Discard this card when
another stadium card
comes into play.
Once during each player's
turn, (before attacking)
that player may flip a
coin. If heads, that
player may search his/her
deck for a basic energy
card, show it to his/her
opponent, then put it in
his/her hand. |
Name:
Radio Tower
Rarity: Rare
Text:
This card stays
in play when you play it.
Discard this card when
another stadium card
comes into play.
Once during each player's
turn (before
attacking)that player may
look at the top two cards
on his or her deck, then
replace them in the same
order.
|
Name:
Bumpy Gym
Rarity: Rare
Text:
This
card stays in play when
you play it. Discard this
card when another stadium
card comes into play.
Both Players' baby
pokémon and Basic
Pokémon cost one more
energy card to retreat. |
Name:
Exp. Share
Rarity: Rare
Text:
Attach
Exp. Share to a pokémon
who doesn't already have
a pokémon tool attached
to it.
If your active pokémon
is about to be KO'd, you
may detach one of that
pokémon's basic energy
cards and reattach it to
the pokémon Exp. Share
is attached to. Then,
discard Exp. Share. |
Name:
Counter Claw
Rarity: Uncommon
Text:
Attach
Counter Claw to a
pokémon who doesn't
already have a pokémon
tool attached to it.
If your pokémon is
damaged by your
opponent's attack (even
if it's about to be
knocked out,) you may
flip a coin. If heads,
put 2 damage counters on
your opponent's active
pokémon. Then, discard
Counter Claw. |
Name:
Scope Lens
Rarity: Uncommon
Text:
Attach
Scope lens to a pokémon
who doesn't already have
a pokémon tool attached
to it.
If the Pokémon Scope
Lense is attached to
attacks, that pokémon's
attacks aren't affected
by the defeding
pokémon's resistance.
Then, discard Scope Lens
at the end of that turn. |
Name:
Rocket's Secret Wave
Machine
Rarity: Rare
Text:
Flip
a coin until you get
tails. Detach a number of
energy cards on your
opponent's pokémon equal
to the number of heads
flipped, and return them
to your opponent's hand.
This ends your turn. |
Name:
Energy Amplifier
Rarity: Uncommon
Text:
Show
one of your energy cards
to your opponent, return
it to your deck, then
flip a coin. If heads,
search your deck for 3
basic energy cards, show
them to your opponent,
and place them in your
hand. Shuffle your deck
afterwards. |
Name:
Determine Pokémon
Personality
Rarity: Uncommon
Text:
Place
one of your Evolution
Cards face down. Your
opponent must guess if
this Evolution is a Nice
Evolution, Dark
Evolution, or other. If
he or she guesses
correctly, he or she
draws 3 cards. If not,
you draw 3 cards. (If
you dont have an
evolution in your hand
you can't play this) |
Name:
All-Purpose Powder
Rarity: Common
Text:
Flip
a coin. If heads, remove
2 damage counters from
your active pokémon, and
it is no longer asleep,
confused, paralyzed, or
poisoned. |
Name:
Team Rocket's Secret
Maneuvers
Rarity: Uncommon
Text:
Look
at your opponent's hand
and choose a card there.
Shuffle it into your
opponent's deck. Then,
your opponent may draw 2
cards. |
Name:
Imposter Oak's Invention
Rarity: Rare
Text:
Look at
your opponent's prizes.
If you want, you may
shuffle all of them into
your opponent's deck and
take that many cards off
the top of their deck as
prizes.
|