Umbreon's Dark Cave: Invasion of the White Umbreon

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°Ľ§TCG§Ľ°
[Japanese Translations: Neo 4]

Types: Grass(G) Fire(R) Electric(E) Colorless(C) Steel(S) Dark(D) Psychic(P) Fighting(F) Water(W) Trainers/Energies

WaterTypes

No. 54 Psyduck
Evolution: Basic
Level: 14
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Electric
Resistance: None
Attacks:
(W) Water spray (10 damage)
(C)(P) Migraine (20 damage) Effect: Flip a coin. If heads, the defending pokemon is now confused. If tails, Psyduck is now confused.

No. 55 Tame Golduck
Evolution: Stage One (from Psyduck)
Level: 36
Rarity: Uncommon
HP: 80
Retreat: 1
Weakness:
Electric
Resistance: None
Attacks:
(W) Sweat (no base damage) Effect: Both players may look at the top 3 cards of their deck and choose any basic energy cards that are there, then show them to their opponent and put it in their hand. Shuffle the decks afterwards.
(C)(C)(P) Core Blast (30+ damage) Effect: This attack does 30 damage plus 20 more damage for each Special Energy card attached to the defending pokemon.

No. 86 Seel
Evolution: Basic
Level: 11
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Electric
Resistance: None
Attacks:
(C)(W) Take Down (30 damage) Effect: Seel does 10 damage to itself

No. Tame Dewgong
Evolution: Stage One (from Seel)
Level: 40
Rarity: Uncommon
HP: 80
Retreat: 2
Weakness:
Electric
Resistance: None
Attacks:
(W)(W) Icy Breath (10 damage) Effect: Flip a coin. If heads, the defending pokemon is now paralyzed. If tails, it is now asleep.
(W)(W)(W) Ice Pillar (40 damage) Effect: Until the end of your opponent's next turn, damage from attacks to your bench are prevented (does not prevent other effects.) If this card is Benched or leaves Play, this effect ends.

No. 134 Tame Vaporeon
Evolution: Stage One (from Eevee)
Level: 41
Rarity: Uncommon
HP: 80
Retreat: One Colorless
Weakness: Electric
Resistance: None
Attacks:
(W) Wash Away (no base damage) Effect: Flip a coin. If heads, remove all damage counters and energy cardsfrom one of your benched pokemon.
(W)(W)(C) Hypno Shower (30 damage) Effect: The defending pokemon is now asleep. Each player removes one damage counter from each or her own benched pokemon.

No. 138 Dark Omanyte
Evolution: Stage One (form Mysterious Fossil)
Level: 18
Rarity: Uncommon
HP: 40
Retreat: One Colorless
Weakness: Grass
Resistance: None
Attacks:
(W) Cannon Water (no base damage) Effect: Choose one of your opponent's pokemon and deal 10X the number of (W) Energy cards attached to Dark Omanyte (don't apply weakness or resistance)

No. Dark Omastar
Evolution: Stage 2 (from Omanyte)
Level: 33
Rarity: Rare
HP: 70
Retreat: 2 colorless
Weakness: Grass
Resistance: None
Attacks:
(W) Ancient Waterdrop (no base damage) Effect: Flip a coin. If heads, choose one of your opponent's Sage One or Stage Two Pokemon. Detatch the top evolution card on that pokemon and reshuffle it into your opponent's deck.(treat that Pokemon as if it had just devolved)

(W)(C) Tenticles in the Dark(30 base damage) The opponent's pokémon that recieves this attack now cannot evolve unless it uses a special attack or pokémon power. This stays in effect while that card is in play.

No. 158 Totodile
Evolution: Basic
Level: 18
Rarity: Common
HP: 50
Retreat: One Colorless
Weakness: Grass
Resistance: None
Attacks:
(W) Water Gun (10+ damage) Effect: Does 10 damage plus 10 more damage for eatch (W) energy attached to Totodile but not usedto pay for this attacks energy cost. You can't add more than 20 damage in this way.

No. 159 Dark Croconaw
Evolution: Stage One (from Totodile)
Level: 28
Rarity: Uncommon
HP: 60
Retreat: 2
Weakness:
Grass
Resistance: None
Attacks:
(W)(W) Shower Tackle (20 damage) Effect: During your opponent's next turn, the defending pokemon can't retreat, and if it tries to attack, your opponent flips a coin. If tails, that attack does nothing. (Effect is cancelled if the defending pokemon leaves play)

No. 160 Dark Feraligatr
Evolution: Stage 2 (from Croconaw)
Level: 44
Rarity: Rare
HP: 80
Retreat: 3
Weakness:
Grass
Resistance: None
Attacks:
Pokemon Power: Coercion: Whenever Dark Feraligatr is the active pokemon, ignore your entire opponent's baby pokemon powers. This Power stops working when Dark Feraligatr is asleep, confused, or paralyzed.
(W)(W)(W) Destructive Blow (50 damage) Effect: Flip a coin. If heads, choose and discard an energy card attached to the defending pokemon.

No. 184 Nice Azumarill
Evolution: Stage 1 (from Marill)
Level: 37
Rarity: Rare
HP: 80
Retreat: 1
Weakness:
Electric
Resistance: None
Attacks:
(W) Bubble (10 damage) Effect: Flip a coin. If heads, the defending pokemon is now paralyzed.
(C)(C)(W) Bubble Jump (30 damage) Effect: Flip a coin. If heads,choose one of your benched pokemon, and detach 2 of your energy cards attached to Nice Azumarill and reattach them to that pokemon. Then, return Tame Azumarill and everything attached to it to your hand. (If you dont have any benched pokemon, ignore this effect)

No. 220 Swinub
Evolution: Basic
Level: 13
Rarity: Common
HP: 50
Retreat: 1
Weakness:
Grass
Resistance:
Electric
Attacks:

(C)
(W) Freeze (20 damage) Effect: Flip a coin. If heads, the defending pokemon is now paralyzed.
No. 221 Nice Piloswine
Evolution: Stage One (from Swinub)
Level: 43
Rarity: Rare
HP: 90
Retreat: 3
Weakness:
Grass
Resistance:
Electric
Attacks:
Pokemon Power: Furry Body: If during the opponent's turn an attack damages this card, flip a coin. If heads, the Attacking pokemon is now asleep. When damaged, if Nice Piloswine is asleep, confused, or paralyzed,this power doesn't work.
(C)(C)(C) Battering Ram (30 damage) Effect: Discard the current stadium card.
No. Remoraid
Evolution: Basic
Level: 16
Rarity: Common
HP: 40
Retreat: None
Weakness:
Electric
Resistance: None
Attacks:
(W) Fury Attack (10x damage) Effect: Flip 2 coins. This attack does 10 damage times the number of heads.
No. 224 Dark Octillery
Evolution: Stage One (from Remoraid)
Level: 30
Rarity: Uncommon
HP: 60
Retreat: 2
Weakness:
Electric
Resistance: None
Attacks:
(W) Ink Cannon (20+ damage) Effect: Does 20 damage plus 10 more damage for each (W) energy attached to Dark Octillery but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.
(C)(W) Continued Pressure (20 damage) Effect: Flip a coin. If heads, the defending pokemon is now paralyzed. If tails, during your opponent's next turn,that pokemon pays one extra energy to retreat.
No. 226 Mantine
Evolution: Basic
Level: 33
Rarity: Common
HP: 60
Retreat: 2
Weakness:
Electric
Resistance:
Fighting
Attacks:
(W)(W) Big Wave (40 damage) Effect: Mantine can't use this attack again during your next turn.

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