No.
54 Psyduck
Evolution:
Basic
Level: 14
Rarity: Common
HP: 50
Retreat: 1
Weakness: Electric
Resistance: None
Attacks:
(W) Water spray
(10 damage)
(C)(P)
Migraine (20
damage) Effect: Flip a
coin. If heads, the
defending pokemon is now
confused. If tails,
Psyduck is now confused.
|
No.
55 Tame Golduck
Evolution:
Stage One (from Psyduck)
Level: 36
Rarity: Uncommon
HP: 80
Retreat: 1
Weakness:
Electric
Resistance: None
Attacks:
(W) Sweat
(no base damage) Effect:
Both players may look at
the top 3 cards of their
deck and choose any basic
energy cards that are
there, then show them to
their opponent and put it
in their hand. Shuffle
the decks afterwards.
(C)(C)(P)
Core Blast (30+
damage) Effect: This
attack does 30 damage
plus 20 more damage for
each Special Energy card
attached to the defending
pokemon. |
No.
86 Seel
Evolution:
Basic
Level: 11
Rarity: Common
HP: 50
Retreat: 1
Weakness: Electric
Resistance: None
Attacks:
(C)(W)
Take Down
(30 damage) Effect:
Seel does 10 damage to
itself
|
No.
Tame Dewgong
Evolution:
Stage One (from Seel)
Level: 40
Rarity: Uncommon
HP: 80
Retreat: 2
Weakness: Electric
Resistance: None
Attacks:
(W)(W) Icy Breath
(10 damage) Effect: Flip
a coin. If heads, the
defending pokemon is now
paralyzed. If tails, it
is now asleep.
(W)(W)(W) Ice
Pillar (40
damage) Effect: Until the
end of your opponent's
next turn, damage from
attacks to your bench are
prevented (does not
prevent other effects.)
If this card is Benched
or leaves Play, this
effect ends. |
No.
134 Tame Vaporeon
Evolution: Stage
One (from Eevee)
Level: 41
Rarity: Uncommon
HP: 80
Retreat: One Colorless
Weakness: Electric
Resistance: None
Attacks:
(W) Wash Away
(no base damage) Effect:
Flip a coin. If heads,
remove all damage
counters and energy
cardsfrom one of your
benched pokemon.
(W)(W)(C) Hypno
Shower (30
damage) Effect: The
defending pokemon is now
asleep. Each player
removes one damage
counter from each or her
own benched pokemon.
|
No.
138 Dark Omanyte
Evolution: Stage
One (form Mysterious
Fossil)
Level: 18
Rarity: Uncommon
HP: 40
Retreat: One Colorless
Weakness: Grass
Resistance: None
Attacks:
(W) Cannon Water
(no base damage)
Effect: Choose one of
your opponent's pokemon
and deal 10X the number
of (W) Energy cards
attached to Dark Omanyte (don't
apply weakness or
resistance) |
No.
Dark Omastar
Evolution: Stage
2 (from Omanyte)
Level: 33
Rarity: Rare
HP: 70
Retreat: 2 colorless
Weakness: Grass
Resistance: None
Attacks:
(W) Ancient
Waterdrop (no
base damage) Effect:
Flip a coin. If heads,
choose one of your
opponent's Sage One or
Stage Two Pokemon.
Detatch the top evolution
card on that pokemon and
reshuffle it into your
opponent's deck.(treat
that Pokemon as if it had
just devolved)
(W)(C)
Tenticles in the Dark(30
base damage) The
opponent's pokémon that
recieves this attack now
cannot evolve unless it
uses a special attack or
pokémon power. This
stays in effect while
that card is in play.
|
No.
158 Totodile
Evolution: Basic
Level: 18
Rarity: Common
HP: 50
Retreat: One Colorless
Weakness: Grass
Resistance: None
Attacks:
(W)
Water Gun (10+
damage) Effect: Does
10 damage plus 10 more
damage for eatch (W)
energy attached to
Totodile but not usedto
pay for this attacks
energy cost. You can't
add more than 20 damage
in this way. |
No.
159 Dark Croconaw
Evolution:
Stage One (from Totodile)
Level: 28
Rarity: Uncommon
HP: 60
Retreat: 2
Weakness: Grass
Resistance: None
Attacks:
(W)(W) Shower
Tackle (20
damage) Effect: During
your opponent's next
turn, the defending
pokemon can't retreat,
and if it tries to
attack, your opponent
flips a coin. If tails,
that attack does nothing.
(Effect is cancelled
if the defending pokemon
leaves play)
|
No.
160 Dark Feraligatr
Evolution:
Stage 2 (from Croconaw)
Level: 44
Rarity: Rare
HP: 80
Retreat: 3
Weakness: Grass
Resistance: None
Attacks:
Pokemon Power:
Coercion: Whenever
Dark Feraligatr is the
active pokemon, ignore
your entire opponent's
baby pokemon powers. This
Power stops working when
Dark Feraligatr is
asleep, confused, or
paralyzed.
(W)(W)(W) Destructive
Blow (50 damage)
Effect: Flip a coin. If
heads, choose and discard
an energy card attached
to the defending pokemon. |
No.
184 Nice Azumarill
Evolution:
Stage 1 (from Marill)
Level: 37
Rarity: Rare
HP: 80
Retreat: 1
Weakness: Electric
Resistance: None
Attacks:
(W) Bubble
(10 damage) Effect: Flip
a coin. If heads, the
defending pokemon is now
paralyzed.
(C)(C)(W)
Bubble Jump (30
damage) Effect:
Flip a coin. If
heads,choose one of your
benched pokemon, and
detach 2 of your energy
cards attached to Nice
Azumarill and reattach
them to that pokemon.
Then, return Tame
Azumarill and everything
attached to it to your
hand. (If you dont
have any benched pokemon,
ignore this effect)
|
No.
220 Swinub
Evolution:
Basic
Level: 13
Rarity: Common
HP: 50
Retreat: 1
Weakness: Grass
Resistance: Electric
Attacks:
(C)(W)
Freeze
(20 damage) Effect: Flip
a coin. If heads, the
defending pokemon is now
paralyzed. |
No.
221 Nice Piloswine
Evolution:
Stage One (from Swinub)
Level: 43
Rarity: Rare
HP: 90
Retreat: 3
Weakness: Grass
Resistance: Electric
Attacks:
Pokemon Power:
Furry Body: If
during the opponent's
turn an attack damages
this card, flip a coin.
If heads, the Attacking
pokemon is now asleep.
When damaged, if Nice
Piloswine is asleep,
confused, or
paralyzed,this power
doesn't work.
(C)(C)(C)
Battering Ram (30
damage) Effect: Discard
the current stadium card. |
No.
Remoraid
Evolution:
Basic
Level: 16
Rarity: Common
HP: 40
Retreat: None
Weakness: Electric
Resistance: None
Attacks:
(W) Fury Attack (10x
damage) Effect: Flip 2
coins. This attack does
10 damage times the
number of heads. |
No.
224 Dark Octillery
Evolution:
Stage One (from Remoraid)
Level: 30
Rarity: Uncommon
HP: 60
Retreat: 2
Weakness: Electric
Resistance: None
Attacks:
(W) Ink Cannon
(20+ damage) Effect: Does
20 damage plus 10 more
damage for each (W)
energy attached to Dark
Octillery but not used to
pay for this attack's
energy cost. You can't
add more than 20 damage
in this way.
(C)(W)
Continued Pressure (20
damage) Effect:
Flip a coin. If heads,
the defending pokemon is
now paralyzed. If tails,
during your opponent's
next turn,that pokemon
pays one extra energy to
retreat. |
No.
226 Mantine
Evolution:
Basic
Level: 33
Rarity: Common
HP: 60
Retreat: 2
Weakness: Electric
Resistance: Fighting
Attacks:
(W)(W) Big Wave (40
damage) Effect: Mantine
can't use this attack
again during your next
turn. |