Open on: 26 Apr 06
Updated: 30 Apr 06
TWERPS has very simple rules for body armor. Where's the fun in that?
Class I, IIa, II, and IIIa are civilian and law enforcement armors.
Class III and IV are only available to special police units and the military forces.
The U.S. Military’s body armor is Class IV (torso) for combat units, with a Class III helmet.
Police SWAT and FBI HRT teams have Class III or IV body armor, helmets and limb protection.
Archaic suits of armor come with a helmet, rated the same as the armor.
Modern armors do not come with a helmet.
Armor |
Plus to Defensive Strength |
Notes |
Cost |
Padded/Quilted Cloth Armor |
+1 |
* |
1c |
Leather Jacket |
+1 |
Stops knives and clubs only. Not bullets |
2c+ more for style |
Leather Armor |
+1 |
* |
2c |
Chain Mail |
+2 |
* |
8c |
Plate Mail |
+3 |
* Very heavy. -1 to hit |
12c |
Plate Armor |
+3 |
* |
16c |
Leather Helmet |
+1 |
* |
2c |
Metal Helmet |
+3 |
* |
4c |
Class I Armor |
+2 |
.22 LR, .380 ACP Pistols |
4c |
Class IIa Armor |
+3 |
9 mm, .40 S & W Pistols |
6c |
Class II Armor |
+3 |
9 mm, .357 Magnum Pistols |
8c |
Class IIIa Armor |
+4 |
Bulky. -1 to hit. H.V. 9 mm, .44 Magnum Pistols |
10c |
Class III Armor |
+4 |
Bulky. -1 to hit. Rifles |
12c |
Class IV Armor |
+5 |
Bulky. -2 to hit. Armor Piercing Rifles |
16c |
Riot Shield |
+2 |
See shield rules |
4c |
Helmet |
Use Type I - IV Armor |
n/a |
6c |
NOTES
*Archaic Armors
SHIELD RULES
+2 Defensive Strength. Can only be used against one attacker per turn. Can be used with other
armor, but not with 2-handed weapons.
HELMET RULES
Normally, whether your character has a helmet or not, does not matter. A helmet's Defense
Strength is only used if someone trys to shoot you in the head.
Do not add it to the character's
normal Defense Roll. Do not add both body armor defense and helmet defense. Use one or the
other, but not both.
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