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TWERPS House Firearms Rules

Open on: 26 Apr 06
Updated: 07 May 06



This Web Page is all about TWERPS, The Worlds Easiest Role Playing Game.

Firearms Rules

TWERPS has very simple rules for firearms. Where's the fun in that?

Generic Firearms

Pistols

Sub-Machine Guns

Rifles and Assault Rifles

Shotguns

Machine Guns

Firearms - Systems of Operation

Rates of Fire (ROF)

Rate of fire is the number of shots per turn.

Ammunition

Reloading

Range Modifiers

Examples

Grenades

All grenades cost 8c. Thrown Grenades are -1 to hit, Range = character's ST in hexes. Damage is by grenade type. Damage is Doubled in enclosed spaces (inside rooms, in hallways, inside creatures, etc.) Rifle Grenades are -1 to hit, Range = 10 hexes. Damage is by grenade type. Damage is Doubled in enclosed spaces (inside rooms, in hallways, inside creatures, etc.)

Grenade Damage Templets

Rules To Speed-Up Play

 

Copyright Notice:  TWERPS: The World's Easiest Role-Playing System and Reindeer Games (tm) and Action Maps (tm) are © 1995 by Gamescience.
Disclaimer:This is a not_for_profit fan website. No money is made from this site. This site is not a challenge to, or, infringement of, any copyrighted, trade marked, or registered trademarked materials. These materials remain the property of their owners, and are used without permission, unless it says otherwise. This site is just for my (and hopefully other peoples) personal amusement. You, not the site owner, are solely responsible for what you do with what you see here. Please use it wisely.

 

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