Metaphysics/ Perfection Plan 0.6
DESCRIPTION:
Describe the behavior of our
universe in a way that shows it will fulfill the Dream theory.
Eternal Solar Energy
The Dream theory
hypothesizes that our natural law must be able to support a dream
synthesizer and the associated biology,
for a uninterrupted eternity. (SEE
Physics/ How
a Star is Created)
. New stars must form as old ones die, because without an eternity of
continuous power, there is no way to support an eternity of progressive
dream synthesis.
Suppose our brains exist in
a dark lab, but artificial stimulation by a computer gives the illusion
of seeing the world. Now, excluding such a possibility, we can make
some observations about the world
. the universe we know is the one rule that must exist eternally. Given
the richness of its physical and organic properties, the design of this
universe appears to have everything we need to synthesize dreams and
thus fulfill the dream theory. This design must allow us to make
infinitely many other designs! We must be able to interface the brain
with computer information, so that every aspect of our experience can
be controlled by a program.
Our dream designs can
maintain an infinite variation in style and complexity only if they
evolve from previous ones, indefinitely. Thus, our universe could never
provide an infinite variety of designs unless one of its civilizations
were to survive continuously. The Perfection Plan must insure
continuous eternal life. (On the other hand, if the universe cannot
support a continuously evolving dream synthesizer, then the Dream
Theory is false.)
However, from just
what we've seen in the 20th century, it appears almost impossible that
physics would not allow a civilization to evolve for a continuous
eternity, and even less likely that a dream synthesizer couldn't be
built. Moreover, there appears to be strong evidence that psychological
rules will insure that these feats will take place if they can take
place. This action of psychology is the crux of the Perfection Plan.
You can see how a warring,
criminal world accelerates the development of technology -- our psyche
says, "fight and think"! -- it is highly probable that this will bring
us to generally useful technology. You can trust in the Perfection Plan
because for various "personal" reasons, no one can stop its method of
action until it has already achieved its goal --total
automation! We'll find
total life support systems, and a means for traveling to new stars
before our sun is exhausted. Star-hopping will give us the eternal
solar energy we need for the continuous evolution of synthetic scripts.
dream theory
From natural to technological to ideal evolution, our universe provides
all the worst and all the best.
Dreams are the complement of synthetic scripts:
they provide the unreal scripts we didn't engineer
. In the future,
we must combine the power of dreams with the control of machines (if
the Dream theory is true).
Wars and crime go on in simulated worlds,
where nobody gets hurt, and everybody does what they want to.
Our psyche could enforce a story that insured the indefinite
experience;
The Perfection Plan could have two effects:
(1) culture:
. by making people imperfect -- even untrustworthy -- it could promote
automation and the thorough testing of artificial life support and
personal defense systems. The threat of war always insures that some
nations will give serious consideration to a space program as a means
of riding on the crest of technological advancements which could
provide a defensive advantage
. by expanding the population it could make space colonization more
appealing.
(2)
metaphysics/ scripts:
. through the existence of a "collective conscious"
the Perfection Plan could maintain not only culture
but also monitor the entire situation through people,
using the subconscious portions of our mind to sustain
perpetuated conflict and distrust
to insure the implemention the Perfection Plan
SUMMARY:
An actor is any objects of
directorship whose behavior is determined to any extent by a script. A
script defines behavior by a sequence of instructions rather than
general rules. A script may use other-than-local information to decide
how an actor uses its rules. In this way, the script insures that a
plot is carried out. A plot is a multi-actor program for obtaining a
particular result. Are we following scripts in a plot to engage in a
technological evolution that will insure that civilization can survive
eternally.
Chaos: Infinite Precision
Even though physical events
follow exact laws, predictions would be impossible. If you know
the initial conditions of a deterministic system (one that follows
exact rules), then you can predict its future conditions by simulating
its exact laws. However, in many natural systems (such as the weather)
infinitesimal differences in the initial condition can result in great
variations in the outcome. With such chaotic behavior, future
conditions can't be predicted unless the current conditions can be
measured with infinite precision, which is physically impossible. Thus,
one can't get initial values accurately. But, even if one could, the
simulation would require infinitely precise operations, again,
physically impossible. Digital computation provides accurate operations
on numbers having only finite precision. Analog computation works with
numbers of infinite precision, but the operations are not accurate to
an infinite number digits.
Chaos: Randomness
On the other hand, assuming
we could measure with exactness, it would still be impossible to make
exact predictions about a system if it depended on random variables. A
physical system must make decisions that determine the interactions
between objects. A system that uses a random variable would base some
of those decisions on an arbitrary selection whose value could be
defined only in terms of a probability distribution. For
circumstances where the effects of random variation was accumulative,
rather than canceling the result would again be chaotic behavior.
Quantum theory states that
our physical laws express subatomic mechanics with random processes.
The laws of psychology and sociology may depend on random variables
also. Of course, psych could use exact ruls to define a
pseudorandom variation, or it could use exact rules while depending on
chaotic randomness of the brain's physiology.
Randomness is predictable only in the sense that it would be
highly unlikely for a sequence of random reactions to have a highly
repetitive sequence of outcomes; however, the occurrence of any
particular situation is never impossible.
Randomness Defined
The Dream theory holds that
the psyche of our world's script uses randomness to impart a story.
Where the natural laws use random variables, they don't enforce any
particular outcome, so the psyche is free to select combinations and
sequences, as needed. Thus, the extent to which a random system was
chaotic would determine how much control our psych had over it. Our
personal behavior and even our genetic integrety depend on randomness.
By the use of unlikely combinations and sequences, the psyche could
genetically engineer actors that fit their part.
Metaphysics/ Recreation
DESCRIPTION:
introduction to the systems
that define experience.
The anatomy of games and simulations. Developes a terminology with
which to discuss metaphysics.
SUMMARY:
subrules =
behavioral
natural,
physical
semantic, syntactic
psychical
organic
supernatural,
synthetic
metaphysical
Defining Experience
When the purpose of an
activity is to define experience then it is called a recreation. The
universe is a recreation, as are many of the activities within it.
Recreations are functions, that determine what the value of each
dimension of experience will be at any particular point in time.
Experience has several dimensions which include the five senses, the
emotions, and the thoughts.
A programmable recreation has a language which lets you can design new
describe and thereby change the look & feel of a recreation. The
universe is programmable since the language of physics allows you to
change the environment that affects the brain that determines the
experience.
Physical law describes the behavior of inanimate objects, and their
world. An inanimate object is one that doesn't make decisions. The
objects that do make decisions are called brains
There are three main subsystems in a recreational system:
(1) physics define the world's objects and their inanimate behavior.
(2) organics (built on physics) define which objects will be the
brains. An essential feature of organic matter is that it provides a
system for changing its state to reflect a variety of conditions. It
must also provide someway of perceiving environmental conditions.
They may also facilitate a programmability that allows the brain's
behavior to defined locally rather than through the psyche.
(3) psychics define the brain's mental objects and its decision-making
behavior. Mental objects can be either perceptions, ideas, or the
will to cause a certain action. The
There are several ways that a psyche may work
The brain's control
sensory perceptions and the psyche create mental objects and the
existence of certain objects will trigger the existence of other mental
objects. The brains motor nerves are activated by certain mental
objects.
The simplest type of psyche is a script: the brains are given actions
to perform in accordance with a plot.
The universe may have a complex psyche that uses direct instructions as
well as programming assignments that add on to the brain's built-in
system of rules.
In constrast to natural
behavior, a directorship system may allow its natural objects to
synthesize new systems from within the natural system. Such a
directorship system is called self-programmable. A synthetic
directorship would be implemented by a recreational machine (a dream
synthesizer) that controls every aspect of one's experience, the way
dreams do.
Nature can be divided into
the physics, or physical laws; and the psyche, or psychical laws. The
physical laws of our universe are always enforced, but they are not
always the definition of one's experience. Our natural laws define a
class of directorship subsystems for a variety of mental conditions:
reality corresponds to physical law, dreams & schemes routinely
defies it, psychoses enhance law, and dementias subtract.
What essentially
distinguishes physics from psyche is that its effect on objects is
time-independent. Physics define how objects are transformed, and moved
relative to other physical objects. Physical laws are constant, and
applied directly to objects; meaning that, when transforming the state
or structure of any group of objects, the only information used in the
transformation is the memory provided by the previous state or
structure of the same objects. Psychical law is neither constant nor
direct, and can thereby provide responsive & intelligent behavior.
Responsive organisms can sense and change their relationship with their
surroundings. Intelligent organisms have a knowledge of physics, and
thus predict the future, and engineer responsive environments.
related to psychical law:
in a game, you are the psychical law, you can use your knowledge of the
game's nature to affect a certain outcome
. computation, math models, simulations but not psychical .intelligence
is a subsystem of (physics) .organics define this subsystem
.explains how miracles can occur(blind see, talk in tongues, biblical,
..schizo phenom)
. super/natural intelligence .to keep skills, must build
neural nets, but can be radio.ed info .having a large brain gives an
organism more idea !space and more !personal skills
nature = world of psychology
supernatural = world of parapsych
-ism =belief in an invisible power that exists beyond and has control
over nature
plato: wisdom meant a knowledge of the supernature constituted by the
ideas
. psychic unity: a posited unity of mental structure in mankind that
leads to indep devel of similar tech traits and institutions
psychic income = prestige
script = natural?cosmos; game systems .organics= game subsystem
cosmos= ordering .subcosmos? .language is a form of (communication)
.the system com.s an image to the experience; language structure is an
alt to game theory or both; call it experience prog.ing
Organics define how the simple physical objects, with their
unconditional behavior, can be organized into structures that the
psyche may control. Organics provide the psyche with an interface into
the physical world. An object whose behavior is under the control of
the psyche is called an organism. A personality is psychical object
that is created for each organism.
Supernatural Law
The purpose of a
directorship system is to provide a setting apon which to tell a story
or play a game. If a directorship system's psychical law involves any
randomness then it has made room for an element of supernatural law.
The essential feature that distinguishes the supernatural from
psychical is that this randomness is overridden by an assigned
decision.
By organizing control into
the natural and supernatural, an actor can follow a part in a
particular story, and yet have predictable behavior, with a typical
variety of creativity, opinions, religions, and adaptations.
Supernatural law is
collectively referred to as god, because if a a random definition is
overridden by an assigned one, then creativity was needed to select the
assignments. The god of a movie's directorship system is the producer's
story. The god of a video game's directorship system is you. (See
Development of Reflection: Metaphysics for a discussion about the god
of our world's directorship system.)
Metaphysics & Directors
The metaphysics of a
directorship system is a description of how the system is able to
effect your experience. For instance, video games use audiovisual
equipment to stimulate your senses; and, they have some type of
interaction mechanism for the perception of control and the feeling of
power. Dream synthesizers use a computer that interfaces directly with
brain itself, for total simulation capability.
Since the purpose of a
directorship system is to let you experience its world, every
directorship system has atleast one metaphysical entity called a
director, that describes the behavior of your view, and thereby directs
your experience. For example, our world has a directorship system in
which the life of each actor directs a unique experience; so, our
directorship system has many directors -- one for each experience; and,
they are constant acts -- their only direction is "follow that actor"!
While reality can make you
feel a sense of control simply by mirroring the symantics of an actor's
situation, recreational directorship systems (such as video games) must
convince your brain that a control relationship exists; and, this is
possible only if the directorship system lets you control the director
interactively. That means you must have some way of changing your view
and your activities whenever it occurs to you. A movie directorship
system provides a trivially interactive director only if it keeps your
attention away from any desire to be in control. <<must clearly
state 2 modes and what they have in common: a natural directorship
system has a different ?interface involved than a synthetic
directorship system. see directorship system = set of rules = function
but synthetic has a handle domain, while nat has a ptr.
Metaphysics/ Directorship
DESCRIPTION:
How our universe fulfills
the Dream theory's requirement that experience exist in infinite
varieties of stucture.
SUMMARY:
<<you want to show how the entire script space could be part of
this universe. The idea is that nothing has been selected, so a place
must be found for every concept in script space. This includes a
variety of directorships as described next.>>
Null Directorship
The simplest existence would
be random pattern. In terms of a script, this experience wouldn't be
controlled by anything, so the director's value would be null, and its
god is undefined. A null directorship allows any values in any
combination for any finite length of time. As a result of this, an
undefined god has no particular look&feel, or logic. Our universe
provides a random pattern during the eternal period Before Directorship
(BD).
Functional Directorship
The complement of the
undefined structure is an infinity of definite structures. Together
they constitute the indefinite structure. Another way of looking at
the other view is that of values & structures, --(undefined
god)=(unstructured) --and structures must be
undefinied>> Our
natural laws provide an infinity of natural scripts: reality, dreams,
mental illnesses, and physical handicaps are the basic categories.
Our universe has so many types of experiences: dreams, reality,
psychosis, dementia, etc. All this experience can simply appear from
nowhere because it collectively means the same thing as nothing:
whenever it defines a particular condition, it always contradicts
that definition at some other point.
The two main qualities of hell and heaven are provided by the situation
where the subjects' behavior haven't and have adapted to the system
behavior.
The experiences defined by our natural laws must coexist with an
infinite variety of other laws. Many of these alternative laws are
provided by dreams and illness, but many more can only occur if we
Likewise, However, the natural scripts alone can't direct god
indefinitely because they don't provide an infinite progression of
complexity and control. Our natural laws provide the remaining gods by
allowing us to create new scripts that direct our experience. Not only
can we use automation to design interactive simulations and
environments, but we can eventually effect the brain directly with a
dream synthesizer.
Our universe provides natural and synthetic script directorship during
the eternal period After Directorship (AD).
Multivariate And Schismatic Directorship
A unique attribute of Our dream is that it has more than one director.
In your dream, you are the only actor that is experiencing anything. Of
course, you could simulate the same thing by a having a recurring dream
in which your experience is directed by a different actor each time.
However, whereas you dream allows such a situation, Our dream enforces
it.
Another unique attribute of Our dream is the experience of more than
one actor directing simultaneously. (schismatic) I have never had a
dream where my experience was directed by two streams of consciousness;
and, I assume it can't be done without two brain
If the brain is viewed as a video camera that sends signals to a
display; and, a display's image is viewed as the existence of an
experience. then, a multi-variate directorship occurs when there is
more than video display; and, a schismatic directorship occurs when
more than one camera signal is sent to a given display, so that their
images must be superimposed. Keep in mind that such a schism would
affect only the display image -- not the camera signals. In terms of
reality, that means one stream of experience could be defined by
multiple streams of conciousness; and yet, each participant would feel
normal, aware only of that part of their experience that they
personally directed.
Therefore, the occurrence of a schism cannot be verified by
observation; however, it could affect the story of our universal script
if our psyche sees the world as a collection of experiences, rather
than consciousnesses. ( See Development of Reflection: Metaphysics II,
for more about schismatic directorship.)
The observable conditions that our universe must have then, in
order for the Dream Theory to hold, are indefinite quality and
indefinite structure, and a constant, unified rule.
<<infinity differs from indefinite by the element of
contradiction. --an infinity of good feelings is not an indefinite
experience. >>