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britons
Unique unit= Longbowman
-town centers cost -50% less
-foot archers + 1 range castle age
-shepherds work 25% faster

byzantines
Unique unit= Cataphract
- buildings +10% hps dark age +20% feudal age +30% castle age +40% imperial age
-Camels,skirmishers,pikeman cost -25%
-Fire ships +20% attack

Celts
unique unit= woad raider
-infantry move 15% faster
-lumberjacks work 15$ faster
-siege weapons fire 20% faster
-sheep not converted if in 1 celt units los

Chinese
unique unit=cho ku nu
start +3 villagers but -150 food
technologies cost -10% feudal age -15% castle age -20% imperial age
-town centers support 10 population -demolitions +50% hps

Franks
unique unit= Throwing axemen
-castles cost -25%
-knights +20 hps
-farm upgrades free (require mill)

Goths
unique unit=huskarl
-infantry cost -10% feudal age -15% castle age -25% imperial age
-infantry +1 attack vs buildings
-villagers +5 attack vs buildings
+10 population imperial age

Japanese
unique unit=samarai
-fishing ships 2X hps +2p armor; work rate +5% dark age +10% feudal age +15% castle age +20% imperial age
-Mill lumber camp mining camp cost -50% less
-Infantry attack +10% faster feudal age +15% castle age +20% imperial age

Mongols
unique unit=mangudai
-scout cavalry light cavalry +2 LOD
-cavalry archers +20% faster
-light cavalry +30% hps
-hunters work 50% faster

Persians
unique unit= war elephant
-start +50 wood and food
-town center dock 2X hps work rate +10% feudal age +15% castle age +20% imperial age

saracens
-market trade only 5%
-transport ships 2X hps 2X capacity
-galleys attack 20% faster
cavalry archers +3 attack vs buildings