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Battle Xp and guide

(SPars) Rules for Sparing ~Logs on~ ~State terms~ ~State name and dice~ or set dice ~State hp~ ~int. roll a 1d6 to see who gets fb. and hs.~ ~then state the winner~ Then ~Log Off~ 10 x the number of points u win by and just 10 exps if u lose a spar {Example if I win by 34 points} this is what I do 10 x 34 = 340exps earned 10xps to loser --(~MS~)-- Rules ~Logs On~ State Terms State name/dice/guild/forum int. roll a 1d100 after the fight ~ state winner ~Log Off~ 5~x~ highest dice sides~x~number of fighters {say I'am 3d90 with the highest dice and its 3 peeps} this is how I would add it for the winner 5x90x3=1,350exps Lost = 50exps --(~SM~RM~HM~)-- Same rules as Spar but a little different ~Log On~ SM or HM ~State terms on which this match is for and why~ ~Both warriors must honor or accept conditions~ Then state terms for the match then int. roll 1d6 The winner must be honored by a HM on whatever the conditions are or Must be the master of the person they won against in the SM Then ~Log Off~ 20xps points spread if you win my 40 points you do this 40 x 20 = 800exps 20xps to the loser DM Rules ~Logs On~ ~State Time~ the DM State terms then you must have someone proc your match Must have one witness for both sides then state name/guild/dice/forum int. roll a 1d6 then after the fight the winner wins and the loser must accept it If its a non rezz match you can not be rezzed if its a rezz match, you have 24 hours to be rezzed or you cant be rezzed state time the ~Log Off~ example if I win by 20 points this is what you do 20 x 50 = 1000exps 50points spread 100 points to loser --(~MDM~)-- This is the same way as a Dm but in a Mass Form or Team 25points spread 50exps to loser or 0 FC ~Logs On~ (State sn targets victim sn) (state time and date) (State Enslaver/name/guild/forum/dice/reg in any) (then they must roll a 2d20 and hit a 2 hp to be successful if they fail) (they are your slaves) (if are successful they can choose fight or flee and get you into a auto sm) then ~Log Off~ 8xps~x~dice sides~x~Dice number (Example Iam 3d83 dice) 8 x 83 x 3 = 1,992exps if you go into a auto sm add that as well --(~AA~)-- rules ~Logs On~ (State your sn targets the victim sn) {state time and date} (State Assasin Name/Guild/dice/forum/Reg and Contract/optional for enhancer regs) (they must state Name/Guild/Dice/forum/regs if any or Bg if present) (now if they have a Bg their can jump in) (hehe this is no biggie) (Bg must state name/guild/forum/dice/and regs if any for enhancer) (State that the victim has to roll a Perception of 2d20 and hit a 2 hp to be successful) (if they dont hit a 2hp they failed the attempt) (then you roll a 2d and your dice) (example say Iam a 4d100 then I have to roll a 2d100) (you must hit a 27hp to be successful) (the hp to be successfully for AA or anything will be at the bottom of the page) (if they hit it you must state) (fight or flee) (if they choose fight) (its a Auto Dm) (if flee you failed the aa and log off) (for professionals) (if you kill the BG then go for the victim, they must roll a 2d20 and hit a 2hp within 5 mun minutes or auto death) (if someone bs you just keep track of the time and it they dont roll they die no if's or butts) example of a perfect AA ~logs on~ (State name targets victim name) (state time) (state Assasin/name/guild/forum/dice/reg/contract) (victim must state name/guild/forum/dice/reg) (victim must roll a 2d20 and hit a 2hp hit) (if they fail then AA is in process) (Assasin must roll a 2d and their dice) (example dice 2d100 and hit a 27hp) (hits a 27 hp success) (Assasin killed Victim) (state time) ~Log off~ 10xps~x~dice sides~x~Dice number (Example Iam 3d83 dice) 10 x 83 x 3 = 2490exps if you go into a autodm add that as well if Failed - get 50xps TA example on how to TA ~logs on~ (your sn targets victim sn) (State time and date) (State Theive/name/dice/guild/forum/regs/for pros' use enhancer regs to) (then state victim to do the same as well by saying) (State name/guild/forum/dice/reg if any) (then state you must roll a 20 perception to be successful) (if they fail then roll a 2d or your dice and hit a perception to be successful) (if you successful they must accept you robbed them and take it off scroll) (then you can log off) (if you fail its a auto sm if they choose to fight) 8xps~x~dice sides~x~Dice number (Example Iam 3d83 dice) 8 x 83 x 3 = 1,992exps if you go into a auto sm add that as well if Failed - gets 40xps KA example ~Logs On~ (state you sn targets victim sn) (time and date stated) (State Kidnapper/your name/dice/guild/forum/reg) (tell victim to state name/dice/guild/forum/reg) (then they must roll a perception roll of 2d20 if failed Ka goes on) (if failed you must state fight or flee) (but if they success then they can Sm you by saying fight) (if they fail you must roll a 2d and your dice and hit the hp given by your dice to be successful) (if you are successful you must state you kidnapped that victim) {then state time and date and log off) 9xps~x~dice sides~x~Dice number (Example Iam 3d83dice) Healing Rulez to Heal ~Logs On~ (State Time) (State/priest/priestess/Name/Dice/Guild/Forum/Reg) (Victim must state/name/dice/Guild/forum/reg if any) (you must roll 4 times and successfully hit over a 100hp) (State you actions and roll) (if you fail you must state failed healing and log off) (if its successfully you must state that and then state time) (and Log off) (Example for exps adding) 3xDice sides x Dice (say your dice is 3d90) 3 x 90 x 3 = 810exps Rezzes For Rezz Rules ~Logs On~ (State time) (State Priest/Priestess/Name/Dice/Guild/Forum/Reg/mortality) (the victim must state name/dice/guild/forum/mortality0 (you only have three tries to ressurect) (if the person is immortal its 40hp) (if halfbreed its 30hp) (if mortal its 20hp) (you must state your actions) (to rezz the victim intill you hit over their hp within your 3 trys) (if you fail you must state that and log off) or (if its successful you must state you successfully rezzed the victim) (state the time) (then log off) rezz exps 5 x dice sides x dice (example for referrence:; my dice is 4d80 so I would use this) 5x 80x4 = 1,600exps if failed half the xps of a success Mock Healing & Rezz 250xps for successful Rezz 150xps for successful Healing 100xps for failed Rezz 50xps failed Healings Recruting 1000xps each member excepted Recruiting rules to the Gc's of anyone recruits make sure to give them their exps for their deeds anyone who recruits 5 people or more a week report to you Gc and have the Gc report to the President of the forum that way I can reward you for your honorable deeds Stolen Rosters 30xps per member 10xps per member roster if you already have the roster, its worth only 100exps because its useless Team Spars Mass Spar - Mass spar xps (under MS) each Team SPar rules ~Logs on~ ~two to 4 peeps on the same team~ ~State all terms~ ~then team vs team is stated by sn's~ ~whoever is the last standing wins~ ~Times by the highest dice x how many people x 5~ Example highest dice is 4d100 and its 6 people to the team that wins gets this 100 x 6 x 5 = 3,000exps ~Logs Off~ FOr Trainers only!!!!! --(~Trainers~)-- Teaching for to use a Bot and Proctoring 2550xps Teaching how to do Logs 1500xps AA,Ka,Ta, FC training 2000xps Healing Training 1500xps All Mocks under jobs of AA,Ka,Ta,Fc will be credited as 1000exps for success 20exps for failed 100exps if killed or enslaved Rezz and Healing will be worth 500exps if failed 100exps Remember to show me a Log of your training that way I know it was real and wasnt any Bull $hit lol This Chart is for AA,Ta,Ka,Fc d0 to 14=0 d15 tp 20=1 d20 to 24=2 d25 to 29=3 d30 to 34=4 d35 to 39=5 d40 to 44=6 d45 to 49=7 d50 to 54=8 d55 to 59=9 d60 to 64=10 d65 to 69=11 d70 to 74=12 d75 to 79=13 d80 to 84=14 d85 to 89=15 d90=16 d91=17 d92=18 d93=19 d94=20 d95=21 d96=22 d97=23 d98=24 d99=25 d100=26