Parts Body The body is, obviously, the most basic part of the wanzer. It contains the wanzer's power source, and the combined total weight of all parts and weapons on a wanzer cannot exceed the body's Power rating. Any surplus power (from equipping lighter parts and weapons and/or adding power to the engine) will increase the damage done by the wanzer's melee attacks. The body also provides the wanzer's potential Class Defense upgrade. Statistics provided are the power of the engine, weight of the body, HP of the body at both no upgrade and full upgrade, the percentage class defense increase per level of class defense upgrade, and the battle skill contained (thanks to Eric Willis). I've also put a rating of each part's performance; 5 stars is best, 1 is worst. (The ratings don't have anything to do with the part's Battle Skill, just its statistics.) For convenience, I've organized this list by weight class rather than purely alphabetically. Name Power Weight HPMin HPMax Def-C B.Skill Rating Grapple M1 206 39 464 1211 5% Melee-III * Kasel M2 206 39 464 1461 10% Melee-II *** Lanze 206 39 464 1647 15% Tackle-III ***** Lenghe 1 206 39 464 1647 5% InitiativeIII *** Tiandong 3 206 39 464 1211 10% Tackle-II ** Wude 3 206 39 464 1461 15% E-Acc-2 **** Zeros 206 39 464 1211 10% E-Evade-1 ** Kyokei Mk108 220 40 340 887 10% Melee-I ** Qibing 0 231 42 452 1423 15% Revenge-II **** Zenislev 231 42 452 1604 5% Tackle-I *** Prov PAW2 253 44 364 950 15% Auto-II *** Yongsai 3 253 44 364 1292 10% BackupMelee **** Getty 254 42 340 887 10% Revenge-III ** Jinyo Mk110 254 42 340 887 5% Revenge-I * Kyojun Mk107 254 42 340 1071 10% Zoom-I *** Shunwang 1 254 42 340 1207 5% E-EvadeNul *** Vinedrai 254 42 340 1207 10% E-Evade-2 **** Grezex 269 38 276 979 10% Zoom-III **** Pare PAW1 269 38 276 720 10% E-Acc-1 ** Rekson M4F 269 38 276 720 15% Zoom-II *** Shangdi 1 269 38 276 979 5% E-AccNul *** Shunyo Mk111 269 38 276 979 5% DMGFix400 *** Tieqi 4 287 43 312 1107 15% E-DefC-2 ***** Drake M2C 344 60 292 762 15% Chaff *** Enyo Mk109 344 60 292 762 5% Auto-I * Foura M12A 344 60 292 762 10% Pilot Eject ** Genie 344 60 292 919 5% DefC+1 ** Laiying 1 344 60 292 919 5% DefC+2 ** Meledyne M1 344 60 292 762 15% E-DefC-1 *** Mingtian 1 344 60 292 1036 10% DefCMax **** Whisk 344 60 292 1036 10% E-DefCNul **** Hoshun Mk112 350 37 408 1661 15% Revenge-Body ****** Arms A wanzer's arms hold its weapons. Arms with higher accuracy ratings are a must for wanzers using range weapons, whose accuracy can quickly degrade against distant targets. Statistics provided are the weight of the arms, HP at no upgrade and at full upgrade, weapon accuracy increase percentage at no upgrade and at full upgrade, the battle skill contained (again, thanks to Eric Willis), and performance rating (since I just can't help but rank things in lists). Note: Accuracy increases from the arm are a percentage of the weapon's base accuracy, not a flat increase. Thus, the accuracy of a machine gun installed on the arm of Kyojun Mk107 with no accuracy upgrade would NOT be 90% (80+10) but rather 88% (80*1.10). Don't forget that number will be further reduced by the evade attribute of the target. It seems that FM3 always rounds down when calculating a weapon's accuracy. Name Weight HPMin HPMax AccMin AccMax B.Skill Rating Grapple M1 15 292 919 5% 37% Dbl Punch-I *** Kasel M2 15 292 762 5% 52% Stun Punch *** Lanze 15 292 762 5% 25% ShieldAtk-II * Lenghe 1 15 292 1036 5% 25% ShieldAtk-III *** Tiandong 3 15 292 1036 5% 37% Eject Punch **** Wude 3 15 292 1036 5% 52% Dbl Punch-II ***** Zeros 15 292 919 5% 25% ShieldAtk-I ** Kyokei Mk108 25 212 667 7% 73% Hit/Miss **** Qibing 0 20 284 894 5% 37% Topple Punch *** Zenislev 20 284 894 5% 25% Dbl Assault ** Prov PAW2 33 228 718 9% 94% Dbl Shot-I **** Yongsai 3 33 228 809 9% 66% ROF Up-III **** Getty 36 212 667 10% 105% Firing Squad **** Jinyo Mk110 36 212 553 10% 105% ROF Up-II *** Kyojun Mk107 36 212 667 10% 105% ROF Up-I **** Shunwang 1 36 212 752 10% 105% Aim-Body ***** Vinedrai 36 212 752 10% 74% Aim-Arm **** Grezex 51 172 448 14% 103% Aim ** Pare PAW1 51 172 448 14% 103% Topple Shot ** Rekson M4F 51 172 448 14% 147% Backup Fire *** Shangdi 1 51 172 610 14% 147% Dbl Shot-II ***** Shunyo Mk111 51 172 448 14% 147% Revenge-Same *** Tieqi 4 44 196 617 12% 88% Aim-Leg *** Drake M2C 45 184 480 12% 126% Pilot DMG-I *** Enyo Mk109 45 184 480 12% 126% Leg Smash *** Foura M12A 45 184 653 12% 60% Arm Smash *** Genie 45 184 579 12% 60% Pilot DMG-III ** Laiying 1 45 184 653 12% 60% Pilot DMG-II *** Meledyne M1 45 184 480 12% 126% Panic Shot *** Mingtian 1 45 184 653 12% 88% Random Smash **** Whisk 45 184 653 12% 88% Salvo **** Hoshun Mk112 25 300 1065 12% 126% Body Smash ***** Legs Legs dictate the movement speed of the wanzer, its dashing and jumping ability, and its ability to evade enemies' attacks. Statistics provided are the weight of the legs, HP at no upgrade and at full upgrade, type (two legs, four legs, or hover), base movement rate, booster and dash level at full upgrade (note that the BST upgrade increases booster and dash together), the evade rate at full upgrade, the Battle Skill contained (thanks to, you guessed it, Eric Willis), and rating. Name Wt. HPMn HPMx Type Move B/D Eva% B.Skill Rating Grapple M1 59 384 1002 2L 6 6/5 47% Skill+2 *** Kasel M2 59 384 1002 2L 6 7/4 47% AP-30% *** Lanze 59 384 1363 2L 6 6/5 24% Avoid 40 *** Lenghe 1 59 384 1363 2L 6 7/4 47% Gang Beating ***** Tiandong 3 59 384 1209 2L 6 6/5 24% Avoid 20 ** Wude 3 59 384 1002 Hvr 6 -/- 24% E-Skill-3 * Zeros 59 384 1209 2L 6 7/3 24% Initiative-II ** Kyokei Mk108 45 280 730 2L 4 7/3 35% DMGFix100 ** Qibing 0 55 372 1171 2L 5 6/5 24% DMGFix200 ** Zenislev 55 372 1171 2L 5 7/4 47% Initiative-I **** Prov PAW2 48 300 783 Hvr 4 -/- 47% Guard Body *** Yongsai 3 48 300 1065 2L 4 6/5 24% Avoid 80 *** Getty 43 280 882 4L 3 4/5 24% E-Skill-2 ** Jinyo Mk110 43 280 730 2L 3 7/3 47% Fast Attack *** Kyojun Mk107 43 280 730 2L 3 7/4 47% Brace-I *** Shunwang 1 43 280 730 4L 3 4/5 47% EvadeMax *** Vinedrai 43 280 994 2L 3 6/5 24% EXPx4 *** Grezex 38 228 595 2L 3 7/4 47% Hard Knocks *** Pare PAW1 38 228 718 2L 3 7/3 35% Evade+1 *** Rekson M4F 38 228 595 2L 3 7/4 35% E-Skill-1 ** Shangdi 1 38 228 595 2L 3 7/4 35% EXPx3 ** Shunyo Mk111 38 228 718 2L 3 7/4 47% AP-60% **** Tieqi 4 44 256 806 2L 5 7/4 24% Brace-II ** Drake M2C 18 240 626 2L 2 7/4 24% EXPx2 * Enyo Mk109 18 240 756 2L 2 7/5 47% Prevent Loss **** Foura M12A 18 240 852 2L 2 7/4 24% Escape *** Genie 18 240 852 2L 2 7/4 47% Auto Counter ***** Laiying 1 18 240 852 2L 2 6/5 35% Skill+3 **** Meledyne M1 18 240 626 2L 2 6/3 35% Skill+1 ** Mingtian 1 18 240 852 2L 2 6/5 24% Blackout *** Whisk 18 240 852 2L 2 6/3 24% Evade+2 *** Hoshun Mk112 35 400 1420 2L 5 7/5 59% AP-0 ****** Backpack Backpacks can be used to provide additional power (to hold heavier weapons and do more damage with melee weapons) or to hold items. Some enemies carry packs that aren't on this list, but their performance is always identical to one of these. Name Weight Capacity Add.Power BX002 10 4 ----- Mk3 Pack 10 4 ----- Mk6 Pack 30 6 ----- Rucksack L 30 6 ----- BX090 50 8 ----- BPT3A 10 ----- 30 Mk5 E-Pack 10 ----- 30 Mk7 E-Pack 20 ----- 60 Placid 20 ----- 60 BPT9MAX 30 ----- 90 Computer A wanzer's computer is accessible from "Pilot" section of the Setup menu, and holds whatever learned Battle Skills are entered into it. Be sure to re- enter your Battle Skills when changing a wanzer's computer. Name Capacity Function COM4 4 No special features COM5 5 No special features COM6 6 No special features COMB554 6 Low Activate% increase; low Combo% decrease COMB603 6 Med Activate% increase; med Combo% decrease COMB652 6 High Activate% increase; high Combo% decrease COMC554 6 Low Combo% increase; low Activate% decrease COMC654 6 Med Combo% increase; med Activate% decrease COMC754 6 High Combo% increase; high Activate% decrease COMG10 6 Acquire% increase 5. Weapons DC: The Defense Class of the weapon; Impact, Piercing, or Flame. Wt: Weight of the weapon. Acc.: The base accuracy of the weapon. Rng: The range of the weapon in squares. Attack: The base attack value of the weapon. AP: AP consumed by using the weapon. AD/Rg: Accuracy decrease over range, per square. AD/Ht: Accuracy decrease by elevation, per unit of height. Ammo: Ammo capacity of the weapon. Melee Weapons Unarmed arms have the Hardblow weapon by default. While there is no accuracy penalty for elevation, a target with a height difference of 2 or more cannot be hit with a melee weapon. Name Type DC Wt Acc. Rng Attack AP AD/Rg AD/Ht Ammo Hardblow None I 0 100% 1 25 (x1) 1 -0% -0% Unl. War Hammer Baton I 18 120% 1 56 (x1) 1 -0% -0% Unl. Cleave Axe Baton I 21 120% 1 67 (x1) 1 -0% -0% Unl. Mk9 Baton Baton I 25 120% 1 80 (x1) 1 -0% -0% Unl. Mk13 Baton Baton I 29 120% 1 96 (x1) 1 -0% -0% Unl. Venus Baton I 33 120% 1 115 (x1) 1 -0% -0% Unl. Sharp Spike Spike P 20 110% 1 63 (x1) 1 -0% -0% Unl. Heavy Spike Spike P 23 110% 1 75 (x1) 1 -0% -0% Unl. Mk18 Spike Spike P 28 110% 1 90 (x1) 1 -0% -0% Unl. Mk22 Spike Spike P 32 110% 1 108 (x1) 1 -0% -0% Unl. Last Strike Spike P 37 110% 1 129 (x1) 1 -0% -0% Unl. Bone Buster Fist I 22 100% 1 76 (x1) 1 -0% -0% Unl. Fear Fist Fist I 26 100% 1 91 (x1) 1 -0% -0% Unl. Mk10 Fist Fist I 30 100% 1 109 (x1) 1 -0% -0% Unl. Mk12 Fist Fist I 35 100% 1 130 (x1) 1 -0% -0% Unl. Big Buster Fist I 35 100% 1 130 (x1) 1 -0% -0% Unl. Fatal Buster Fist I 40 100% 1 156 (x1) 1 -0% -0% Unl. Range Weapons (Burst) More AP can be used when firing a flamer to increase the number of shots in the burst. Shotguns distribute their damage evenly over the target's hit locations; flamers and machine guns hit parts at random. Name Type DC Wt Acc. Rng Attack AP AD/Rg AD/Ht Ammo Odin M98 Shotgun I 42 75% 1-3 12 (x12) 3 -2% -5% Unl. SPPG 14 Shotgun I 50 75% 1-3 14 (x12) 3 -2% -5% Unl. Chongdu 2 Shotgun I 59 75% 1-3 16 (x12) 3 -2% -5% Unl. Chongta 3 Shotgun I 69 75% 1-3 19 (x12) 3 -2% -5% Unl. Desoto M300 Shotgun I 80 75% 1-3 22 (x12) 3 -2% -5% Unl. Kodo SN990 M.Gun P 48 80% 1-4 11 (x10) 5 -10% -5% Unl. DGS-25 M.Gun P 56 80% 1-4 13 (x10) 5 -10% -5% Unl. Mingda 2 M.Gun P 65 80% 1-4 15 (x10) 5 -10% -5% Unl. Huida 3 M.Gun P 78 80% 1-4 18 (x10) 5 -10% -5% Unl. Nissai 90MF M.Gun P 78 80% 1-4 18 (x10) 5 -10% -5% Unl. Arc Barrel 4 M.Gun P 91 80% 1-4 21 (x10) 5 -10% -5% Unl. Heat Stream Flamer F 51 60% 1-2 17 (x4) 4 -2% -5% Unl. Huoliu 1 Flamer F 60 60% 1-2 20 (x4) 4 -2% -5% Unl. Huosai 2 Flamer F 70 60% 1-2 24 (x4) 4 -2% -5% Unl. Huoyao 3 Flamer F 81 60% 1-2 28 (x4) 4 -2% -5% Unl. Hot Gazel Flamer F 93 60% 1-2 33 (x4) 4 -2% -5% Unl. Range Weapons (1 Shot) The Hvy P-Gun is obtained along with the Hoshun Mk112 wanzer. Name Type DC Wt Acc. Rng Attack AP AD/Rg AD/Ht Ammo Franbar FF Rifle P 45 75% 1-6 58 (x1) 4 -2% -5% Unl. Mk9 Sniper Rifle P 53 75% 1-6 69 (x1) 4 -2% -5% Unl. Laoxing 6 Rifle P 62 75% 1-6 82 (x1) 4 -2% -5% Unl. Laohu 3 Rifle P 73 75% 1-6 98 (x1) 4 -2% -5% Unl. Scarab F2 Rifle P 73 75% 1-6 98 (x1) 4 -2% -5% Unl. Mk11 Sniper Rifle P 84 75% 1-6 117 (x1) 4 -2% -5% Unl. Hvy P-Gun Beam N 127 90% 1-9 250 (x1) 15 -0% -5% Unl. Shields Shields are used only defensively, as a "counter". They can be used a number of times equal to their durability, and reduce the total damage of the attack they're blocking by their damage reduction factor. Name Wt AP Dur Dmg Red. Mk9 Shield 18 2 4 -50% SN-100G 24 2 6 -50% Buckler 22 2 4 -70% Hvy Shield 28 2 6 -70% Mk10 Shield 28 2 6 -70% SN-107G 36 2 4 -90% Shoulder Weapons "Grenades" in this game are really more like artillery; each square in a 5x5 area around the target has a chance of being hit. Name Type DC Wt Acc. Rng Attack AP AD/Rg AD/Ht Ammo Quill Missile F 81 80% 3-9 73 (x1) 10 -0% -0% 6 Wagtail 2 Missile F 96 80% 3-9 87 (x1) 10 -0% -0% 6 Yunsheng 34 Missile F 109 80% 3-9 104 (x1) 10 -0% -0% 6 Zhiniao 50 Missile F 123 80% 3-9 124 (x1) 10 -0% -0% 6 Nightingale Missile F 123 80% 3-9 124 (x1) 10 -0% -0% 6 Bjariger Missile F 137 80% 3-9 148 (x1) 10 -0% -0% 6 Wanzerfaust Grenade F 92 60% 3-6 62 (x1) 12 -0% -0% 4 Type 10 GR Grenade F 109 60% 3-6 74 (x1) 12 -0% -0% 4 Type 13 GR Grenade F 124 60% 3-6 88 (x1) 12 -0% -0% 4 Type 14 GR Grenade F 140 60% 3-6 105 (x1) 12 -0% -0% 4 Faust GGR Grenade F 156 60% 3-6 126 (x1) 12 -0% -0% 4