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Rules

All right here's your rule page. You break em I take something from you. It depends on what you did could expencive or it could be just some of your money. It may even be as expencive as your life on this RPG. So read these carefully.

The Usual Rules

Use proper grammar (You've heard that one a few times). Commas, periods, capitals; all these are important. If you follow this guildline, you will get your fights, stories, etc. marked a lot faster. Nothing is more annoying

Make your posts as realistic as possible. Ex: You can’t rip another player to pieces, because they can’t realisticly piece themselves back together and continue fighting. than trying to disipher jibberish.

There will be no killing of the other players unless you have arranged it with them ahead of time and they don’t want that character anymore or it is your own character and you don’t want them anymore. Please post your stats as soon as possible and udpate them at least once a month. Thank You.

YOUR CHARACTER

Ok, there will be some restrictions to your character. Some are like which races can use what. Well, every race can use all magic but some are not as good at magic as others. Say an Orc uses a black magic spell. Well sure go Orc. But if say a dragon or demon used the same black magic spell, the dragons or demons would be stronger. So it really comes down to smart roleplaying. Races that are ment for hand to hand combat usually should go hand to hand. Races that are inbetween get it pretty lucky. Just be a smart Role-Player or give a good reason for your characters ability.

Humans, Elves, Beast-Men, Animals, Fairies, Gnomes, Dwarves, Halflings, Half-Elves, Orcs and Ogres are pretty much themselves. But Dragons and Demons aren't like the normal can't talk but kill creatures. Like Darkaldar for example he is a dragon but he is trained in all forms of magic and is extraordinary at hand to hand. Dragons and Demons believe they are of the higher race then anything so sometimes you just gotta punch them in the face sometimes. Some advice though...don't punch Darkaldar in the face ^_^.

All right, done explaining that now onto what you get at the start when you join. This is what you will start off with when you join the RPG. As most starting games you start of with some really bad stuff. Good thing you got a little money to spend for items.

Paladin= 100 gold and a butter knife.

Death Knights=100 gold and a butter knife.

Theif=80 gold and a short bow.

Rogue=80 gold and a short bow.

Barbarians=100 gold and a club.

Clerics=100 gold and a quarter staff.

Mage=100 gold and a quarter staff.

Necromancer=100 gold and a quarter staff.

Dark Knight=100 gold and a butter knife.

Sorcerer and Sorceress=100 gold and a quarter staff.

In each catagory of what your character can be (Ex. Death Knight, Paladin) there is 3 ranks. Each one has it's specialized abilities. Most mages are the same.

To become the first class(Apprentice) You have to earn 10 skill points from either Fights, stories or anything. You have to do a test before you can get this level. To become a trainee you have to get 15 skill points after the test for Apprentice. For Master you have to have 20 after the Trainee test. The test will be monitored by me. If you wish you don't need to do the tests to become in those classes. It's just for a little extra. (A mod will say if the theif takes the money safe or gets caught)

~~~ Ranks in characters ~~~
Character Class
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Apprentice
-
Trainee
-
Master
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Barbarian Will get 10% magic resistance. Will get 15% magic resistance. Will get 20% magic resistance.
Ranger Can shoot two arrows a turn. Can shoot three arrows a turn. Can summon an amazon to help them. (Amazon is 70% as strong as the character in everything)
Mage/Sorcerer/Cleric/Necromancer Spells become 10% as strong on the specifide discipline of magic. Spells become 15% as strong on the specifide discipline of magic. Spells become 20% as strong on the specifide discipline of magic.
Paladin Does 10% more damage to evil. (anything with evil intentions) Does 20% more damage to evil and can shoot a blast of white magic that kills undead. Does 25% more damage to evil and is partially protected from black magic.
Death Knight Does 10% more damage to good. Does 20% more damage to good can steal the life from SUMMONED creaures. Does 25% more damage to good and has a resistance to curses.
Dark Knight Does 10% more damage to everything. Does 10% more damage to everything can absorb one eighth of a black magic spell that is shot at them. Does 15% more damage to everything can absorb a quarter of a black magic spell that is shot at them.
Theif Can steal 10 gold from a character every 10 posts the theif does with that storyline or fight etc. The character the theif steals from has a 75% chance of seeing the theif steal. (A mod will say if the theif takes the money safe or gets caught) Can steal 20 gold from a character every 10 posts the theif does with that storyline or fight etc. The character the theif steals from has a 50% chance of seeing the theif steal. (A mod will say if the theif takes the money safe or gets caught Can steal 25 gold from a character every 10 posts the theif does with that storyline or fight etc. The character the theif steals from has a 25% chance of seeing the theif steal. (A mod will say if the theif takes the money safe or gets caught