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Black Magic

Level 1:

Magic Blast: A blast of magical energy is shot out from the casters hand. The strength of the spell depends on the strength of the casters mind. (How much he/she knows about magic)

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Doombolt: A dark bolt of energy shoots out of the casters hand.

Level 8:

Level 9:

Level 10:

Acid Jet: A jet of acid shoots from the caster's hands, burning all within a 3 foot line. The spell has a range of 10 feet (Increases per level). Whoever is struck by the spell may have any armour they are wearing melt away.

Level 11:

Level 12:

Level 13:

Level 14:

Level 15:

Mental Duel: Two spell casters go into a tug of war between each other. The person that loses (The person who is weaker, the one with less points into magic) gets a severe headache and falls to the ground in pain.

Level 16:

Level 17:

Level 18:

Darkness Overwhelming-The powers of darkness shoots out as spirits of all things that were associated with the powers of Darkness shall come and destroy your foe.

Level 19:

Level 20:

Dark Hand: The casters hand forms black miasma which when touched by a person it send a shockwave making the person fly 10 feet back.

Level 21:

Warp Lightning: The caster forms black miasma in his hands that shoot large sparks of black lightning out. When the caster shoots the spell it blasts out in a long blast of black lightning able to hit anything it touches.

Level 22:

Hold Fast: Can be casted on an entire group of people as long as the caster is strong enough. The person or group that was affected by this spell can’t do anything. It is like they are frozen in time.

Level 23:

Level 24:

Vice Grip: The caster holds the person in a strong grip. The caster counts as having 30 strength.

Level 25:

Eternal Darkness-A pitch black beam shoot out with phenomenal damage.

Level 26:

Level 27:

Level 28:

Gaze of Darkaldar: The casters eyes shoot out a red beam that can cut through brick and armour.

Level 29:

Level 30:

Time Hold-Stops time for a duration of 10 minutes. Caster can do whatever he/she wants but cannot attack the opponent. That doesn't mean you can't make something attack their opponent after the spell is finished. This also gives the caster a chance to heal up.

Level 31:

Level 32:

Level 33:

Level 34:

Transformation: The caster can transform into 1 of these 3 monsters. A Manticore, Wyvern, or a Hydra. While in this form the caster cannot cast spells.

Level 35:

Level 36:

Level 37:

Level 38:

Level 39:

Level 40: