Site hosted by Angelfire.com: Build your free website today!

Curses and Summoning

Level 1:

Level 2:

Level 3:

Call the Dead-Three UN-dead warriors to do all that you tell them to do(Strength depends on your strength, weapon -a rusted sword. Half of your strength)

Level 4:

Level 5:

Level 6:

Madness: The caster makes a person go crazy and attack everything near him. Is a lower form of berserk but can be tactically useful. The person under the spell gains one more attack.

Level 7:

Level 8:

Cult of Imps – A large group of poisonous tailed Imps will attack your enemy from all sides (including from above.)

Level 9:

Level 10:

Raise Skeletons: Pretty much what is says. The caster rises from 1-25 skeletons depending on his/her level.

Level 11:

Level 12:

Illusion – Your enemy will see three times as many opponents then originally there.

Level 13:

Level 14:

Nightmare-This spell, when cast on the opponent, seems to do nothing but when the opponent falls asleep they will be haunted by whatever the caster chose.

Level 15:

Level 16:

Clay Golem-This golem is the weakest of all but it can pack a punch when it gets close. It is used as a decoy mostly, so the caster can start to concentrate on a different spell or run away.

Level 17:

Level 18:

Undead Horde: The caster summons anything undead mainly skeletons and zombies. He/She can summon 25-50 undead to help them.

Level 19:

Level 20:

Disfigure – One limb from your enemy will rot away and will stay gone for until the caster decides to let him have it back. Caster must remember that the spell is draining his power so the caster can only use it for 3 turns.

Level 21:

Level 22:

Blood Golem-This golem attacks the opponent of the spell caster and when it hits the adversary it gives life to the caster. This golem is very useful when your getting hurt badly since it gives you health when you have them attack.

Level 23:

Level 24:

Silence – Your enemy will lose his/her voice for three turns inabling your opponent to cast any spells. For 2 turns.

Level 25:

Ghost Dragon-is a dragon in a spiritual form. This dragon probably died about 500 years ago and if it comes near you it will try to go after your soul through the astral plane. Be afraid when these dragons come near you because you could lose your soul! Necromancers have a tough time figuring out which will have more effect, the ghost dragon or the bone dragon.

Level 26:

Hell Spawn-A satin warrior comes from hell and attacks your enemy furiously. The spawn is immune to fire spells and is one

Level 27:

Bone Dragon-This dragon cannot fly but it is good for taking you places and attacking. This monster is fragile but if used correctly it will do damage. There is one thing about the bone dragon though, it can throw sharp spears of bone and can stab you with its tail.

"Ancient monsters of the sky, rise to here my plea and help me destroy my adversaries so you can rest peacefully, rise Bone Dragon!!"

Level 28:

Fire Golem-This golem will absorb fire spells and will pack a punch in close combat. This golem isn't as good in close combat as the Iron Golem though. The best spells to use against this golem is water spells, Earth will also work because of sand but it won't work as good as water.

Level 29:

Plague: Can be casted on one person. This spell makes the affected person shiver and shake and fall to the ground. Its muscles start to weaken and it makes it even hard to speak.

Level 30:

Energy Drain - As the name says it drains the energy of a life form. It is really useful against powerful mages but can be dispelled. It also takes the strength of fighters so sorry Gourry. What it does is obsorbs the persons energy and give it you, a very useful spell indeed. "Wizards of the north, dragons of fire, fairies of the air, Golems of earth, tremble at my power as I absorb these creatures. ENERGY DRAIN!"

Level 31:

Iron Golem-This golem is ferocious. It will rip up your opponent in hand to hand but if you’re fighting a sorcerer it will have a hard time. This golem is good to use before a silence spell when you are fighting a sorcerer. because it will stop the sorcerer from casting spells so your golem can kick but.

Level 32:

Zombie Dragon-Is an upgraded version of Bone dragon. It can fly and is poisonous. Some mages just summon these things to kill a town because even if you kill the dragon the corpse will still be there and give people diseases of all kinds.

Level 33:

Level 34:

Undead Mage-This mage can use spells that are half as strong as yours. (For ex. you got 40 curse and summoning it can use level 20) The only draw back is the mage can only use black and shadow spells.

"Mages of the old world rise to here my plea. I wish for your help on destroy my adversary. Rise my Undead Mage!!"

Level 35:

Level 36:

Silent Chamber- Upgraded silence but it affects everyone for 5 turns. So no spells can be casted while this spell is on.

Level 37:

Level 38:

Mega Drain: This spell is the UPGRADED version of energy drain but Energy Dedrain can still stop it, all of it.

Level 39:

Level 40: