Chill- makes foe cold and slow from the bone chilling coldness
Level 2:
Ice Pike- a pike of ice appears in the casters hand which can be thrown or used in close combat. after one turn the ice melts.
Level 3:
Ice bolt- frozen energy of ice shoots at the enemy damaging him and slowing movment
Level 4:
Frozen shield- a frozen shield appears in front of the caster to protect against fire damgage. last 3 turns or is destroyed by a fire spell in one turn.
Level 5:
Water spray- sprays water to slip up and damage enemies or put out small fires
Level 6:
Cold Arrow- an arrow of coldness adding more damage to the regular arrow
Level 7:
Level 8:
Level 9:
Water Bomb-This spell, when cast, forms water balloons in the casters palm. The water can be either freezing cold or boiling hot, depending on what the caster wants.
Level 10:
Rain - Will counter-act Inferno by briefly showering on anyone or anything that is on fire.
Level 11:
Frozen Touch- caster touches opponent freezing him instantly.
Level 12:
Ice Dagger:Small spears of ice which is thrown at target.
Level 13:
Gulf of water- huge wave of water rushes toward the enemy sweeping them away from the battle.
Level 14:
Ice Arrow- an arrow of ice shoots out of the casters hands, bow or weapon.
Level 15:
Star freeze:A middle strenghth Ice or water shamanism spell. The moisted in the air freezes and hurrels itself at the attack. The Ice stars are very fast so it is impossible to dodge them, they also hurt very badly to get hit with.
Level 16:
Water Wind- opponent is surrounded by a swirling hurricane of water bashing them to the ground
Level 17:
Water Wave - A wave of water will attack your enemy from behind, knocking him/her down with tremendous force.
Level 18:
Water wolf- a wolf of spiritual water appears shooting a shard of ice at your opponent or claws at him with ice paws.
Level 19:
Level 20:
Ice Beam - A beam of ice will shoot from your hands and will freeze your enemy. "Ice from the north lend me your power to freeze my foe"
Level 21:
Level 22:
Level 23:
Ice fog:Highly effective spell which makes icy fog appear out of the ground, which then suddenly freezes anything within. Since the fog appears out from the ground, only battle-scarred veteran adventurers can dodge this spell.
Level 24:
Level 25:
Hydra Beam:Strings of ice spread out from the spellcaster's hand placed against a wall, along the ceiling, floor, and walls. The target(s) who are touched by these strings soon turn into statues of ice. This is one of the few large-area spells that can be used in passages.
Level 26:
Level 27:
Aurora Beam:This spell creates a ball of ice in the air which continues to shoot out icicles into the area. The caster has no control over the ball of ice. To end this spell, the ball of ice has to be destroyed to prevent icicles from spraying out for all eternity.
Level 28:
Level 29:
Level 30:
Water Drain:This spell calls all the water from the air and anything in a certain area to the caster. This immedietly causes living beings to shrivel up and die, because water makes up most of the body. This will injure or even kill all creatures
Level 31:
Level 32:
Level 33:
Level 34:
Level 35:
Diamond Dusk- energy of frozen ice surrounds foe freezing him then shattering around him causing huge damage
Level 36:
Level 37:
Level 38:
Level 39:
Level 40:
Blizzard - Ice chunks and hail and snow come at your opponent going into him/her and pounding him.