GAR |
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Long-Tailed Gar | Short-Tailed Gar | |
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Large Beast | Large Beast | |
Hit Dice: | 8d10+40 (84 hp) | 12d10+40 (106 hp) |
Initiative: | +5 (+1 Dex, +4 Improved Initiative) | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 20 ft., fly 80 ft. (average) | 20 ft., fly 100 ft. (average) |
AC: | 20 (-1 size, +1 Dex, +10 Natural) | 22 (-1 size, +2 Dex, +11 Natural) |
Attacks: | Bite +9 melee, 2 claws +11 melee | Bite +11 melee, 2 claws +13 melee |
Damage: | Bite 2d6+2, claw 2d4+5 | Bite 2d6+3, claw 2d4+7 |
Face/Reach: | 5 ft. by 5 ft./10 ft. | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Blood flies, ferocity, pounce, rake, rush | Blood flies, ferocity, pounce, rake, rush |
Special Qualtities: | Low-light vision, natural cunning | Low-light vision, natural cunning, scent, see invisibility |
Saves: | Fort +9, Ref +7, Will +5 | Fort +11, Ref +9, Will +7 |
Abilities: | Str 20, Dex 13, Con 20, | Str 24, Dex 15, Con 22, |
Int 4, Wis 12, Cha 1 | Int 6, Wis 14, Cha 2 | |
Skills: | Listen +8, Spot +10* | Listen +10, Spot +12 |
Feats: | Cleave, combat reflexes, flyby attack, improved initiative, multiattack, power attack | Cleave, combat reflexes, flyby attack, great cleave, improved initiative, multi attack, power attack |
Climate/Terrain: | Temperate and warm desert, forest, hill, mountains, and plains |
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Organization: | Solitary, pair, or pack (3-12 plus 33% noncombatant children) |
Challenge Rating: | Long-tailed gar 6; Short-tailed gar 7 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | Long-tailed gar 9-15 HD |
Short-tailed gar 13-20 |
"From across the clearing, fading evening light reflected in two glowing green eyes. It stood on two feet, like a man, but was about a head taller than most. It probably weighed about three times as much. Fur covered the great body everywhere except its checst and stomach, which were covered with a smooth, glossy, pinkish skin that rippled with corded muscles underneath. Large wings spread from its back."-- from the novel, Wizard's First Rule, by Terry Goodkind
A gar will spread the blood and gore from its victims across its belly to attract its blood flies.
A gar can understand (not speak) Common but most of the time they aren't interested in negotiating anyway.
Gars have what are called blood flies that follow them everywhere. When the gar is hunting, the blood flies locate all warm-blooded creatures in the area and force them out by biting them repeatedly. The gar then attacks them until the gar or their prey dies.
Ferocity (Ex): A gar is such a tenacious combatant that it continues to fight without penlty even while disabled or dying (see page 129 in the Player's Handbook).
Pounce (Ex): If a gar leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Rake (Ex): A gar that pounces onto a creature can make two rake attacks with its hind legs. The individual description lists the attack bonus and damage.
Rush (Ex): Once per minute, the normally slow-moving gar can move at a speed of 100 feet.
Natural Cunning (Ex): Although gars are not especially intelligent, they possess innatee cunning and logical ability. This makes them immune to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Long-tailed gars have long tails and are considerably smaller than short-tailed gars.
Rake (Ex): Attack bonus +11 melee, damage 2d4+2.
Skills: Long-tailed gars gain a +10 bonus to Spot checks against moving creatures only. If a creature isn't moving, they cannot be spotted by a long-tailed gar.
Short-tailed gars have much shorter tails and are noticeably larger than long-tailed gars. Short-tailed gars are less dependent on their blood flies since they can usually find prey on their own pretty easily. The blood flies usually serve as more of a distraction while the gar surprises their unsuspecting prey.
Rake (Ex): Attack bonus +13 melee, damage 2d4+3.
See Invisibility (Su): A short-tailed gar's See Invisibility is constantly in affect and functions as the spell See Invisibility.