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download the mod now!

screenshots

savegame for testing

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Uvirith Vault V 1.0
By: ThaEgbird
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1. Installation
2. Description/Use
3. Known Bugs/Issues
4. Future releases
5. Other Information
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1. INSTALLATION
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To install the plugin, unzip the files into the Morrowind\Data Files
Directory, (default at “C:\Program Files\Bethesda Softworks\Morrowind
\Data Files”) Run the Morrowind Launcher program. Select Data Files.
Double click the uvirithvaultv10.esp to select it. Run Morrowind.

The folders called Icons, Meshes and Textures are for the armor
mannequin. When windows asks if you want to overwrite anything just
say yes. If you don't have the normal armor mannequin mod there
shouldn't be any overwriting and if you do it should do no harm.
Also this mod should be fully compatible with the standard armor
mannequin mod.

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2. DESCRIPTION/USE
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Some of you may know my first plug-in, Green Uvirith. This
one, Uvirith Vault, has been designed to be used with Green
Uvirith but it can be used without.
The reason I made this is because I was somewhat disappointed
with the stronghold as you get it when you become the new
Telvanni Archmagister. Sure, it looks nice enough but it just
isn’t the symbol of power you would expect the head of the
great house Telvanni to have.

This plug-in adds a considerably large vault under the player
stronghold of Tel Uvirith. The entrance is where the weird dead
body is in the dungeon.

= = = = = = =>>IMPORTANT<<= = = = = = = =
about the armor mannequin included in the mod for showing your
armor: do NOT choose to pick them up when they are wearing
armor. This will cause them to loose anything they where carrying.
There is no way to work around this so watch what you are doing!
= = = = = = = = = = = = = = = = = = = = = = = = =

[from here on you don’t need to read more of this section, you can
find out all the rest from just walking around and talking to people]

Next to the dead body you now find a tunnel going down.
At the end of the tunnel you find yourself in a large cavity with a
door that leads to the vault itself. The vault consists of three
separate sections; an alchemy lab, storage area and a prison.
Here follows a more detailed description of the separate rooms:

The Alchemy lab:
This room contains everything an alchemist could possibly wish
for, including bookcases with labelled jars for all possible ingredients
(credit for this goes to Sisca and his house D’Orthay mod),
tables to put your potions and a bunch of other useful things.

The Storage Room:
This is a rather large room perfect for keeping your stuff. There are tables
For your weapons, bookcases for your books, armor mannequin for your
armor and chests for everything else. (credits for the mannequin go to
mr. phantastik and his armor mannequin mod).

The Prison
This section is a secure place to put captured outlaws. It also has a high
security section where some powerful creatures can be held.

I also added a little quest you can do to find a escaped outlaw who
was being held in the prison. Finding him will get you a nice little
reward. I made him pretty tough for all you people who say there is
little challenge in the game :-)



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3. KNOWN BUGS/ISSUES (nothing mayor though)
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- As mentioned above do NOT move the mannequin while they are wearing
armor. This will cause the armor to disappear!
- If you do not yet have the Telvanni level 3 stronghold there is
no reason why you should install this mod.
- the cages in the high security section of the prison tend to get stuck when
you try to open them. This is because the creature inside wants to get out,
thus blocking the door from opening. The way around this problem is exiting
the section and re-entering it. The cages should open up then
- There are some minor clipping issues. Nothing big though. If you do get stuck
somehow just use recall or intervention.
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4. FUTURE RELEASES
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I am quite happy with the way this is mod is now. Maybe if I find a bug or
a rather cool thing is requested I will put that in but in general no future release
is planned for this mod since I’ll be going back to work on Green Uvirith.

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5. OTHER INFORMATION
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Please send any feedback to egbertman@hotmail.com

You may distribute this mod freely so long as this readme file is
included and unaltered.

Credits for the armor mannequin go to mr. phantastik and his excellent armor
Mannequin mod (can be found at http://www.rpgplanet.com/morrowind in the
Plugin database)

Credits for the labelled jars in the alchemy room go to Sisca and his house
D’Orthay mod. (this can be found at http://www.morrowindfiles.com but I bet it
is also at the rpg planet morrowind site)

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