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Guidelines

Magics are uncommon but that does not mean they are weak.

Open Magic's (Any elf can have these)
Sending
Magic Feeling
Animal Bonding - (One animal)

Taken
Magic's Sight - Lalia
Weather Shaping - Blackwind
Weather Sense - Aya
Healing - Koryn
Fireshaping - Rahdel
StoneShaping - Held
WaterShaping - Resha
Astral Projection - Talia
Gliding - Deven

Available Magic's
Beast Singing - 1 Slot
Shielding - 1 Slot
Dreamreading - 1 Slot
PlantShaping - 1 Slot
Shapeshifting - None
BlackSending - Antagonists only
Flesh Shaping - Antagonists only

Characteristics - Elves range in height from 4' to 5'5" and Humans from 5' to 6'5." Most are have fair hair and skin though two of the first elves were of dark skin. Elves have strong magic but it is rare among them approximately 3 out of 5 elves have any magic, and 1 in 3 have magic other then Sending and magic feeling. No elves over 800 years in age. Each member may have 2 characters, only 1 human character per member.

Culture - Dark Ages Viking/Celtic. Most of the elves live in the capital city where the two major trade roads cross. Most of the humans live in scattered towns across the island. There are one or two pocket villages where humans and elves live secluded from the others. Most buildings in the city are made of combination Shaped and Cut stone. Buildings outside the city still tend to be made of cut wood with some shaping reinforcement. They have created a lucrative sea trade with the mainland though the peninsula is essentially islanded by a range of high frozen mountains. Trade with other areas is common but most elves/humans don't leave the peninsula unless they are in the merchant trade.

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