Healing and Regeneration Rules
Healing
- Designate healers before a game starts by giving them some noticable identification like a white armband.
- A healer heals someone by reciting a pre-designated phrase, poem, count to a certain number, etc. while maintaining unbroken contact with the item/person being healed for the period of recitation.
- A healer may heal:
- Dead people
- Lost limbs
- Broken armour, shields, weapons, bows, projectiles
- A healer must touch with direct contact of hand/available limb to the object being healed(i.e. can't heal through touch of a weapon, etc.)
Regeneration
- Designate a number of lives or regenerations before you start. Mass melees are usually best left to one life as they tend to not last long anyway. In some theme games, multiple lives are appropriate and keep people from having to wait a long time for the game to end so they can fight again.
- When dead fall to the ground. Count 30 seconds. Or designate a “Vahalla” site on the edge of the field where dead go, count your 30 seconds there.
- When your 30 seconds is up stand up and begin counting: 3, 2, 1, I’m Up!
- During this 3-count you are invincible and can move away from fighting directly over/around you. This is for safety and so you aren’t whaked as soon as you’re back in the game. I’ve always thought of it like Mario’s invincible blinking time period after he gets hurt.
- Don’t use dead people or regenerating people as walls. Its a safety hazard.
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