Jousters are to link each other in the middle of the screen,
Facing each other under the main Judge for the match.
Jousters then proceed to Salute the Judges, their Opponent and the Court.
The Judge will ask: "READY?",
Competitors are to reply with "READY" or "NAY".
When both Competitors are READY,
the Judge will then state "JOUST" to begin the match.
At the command JOUST each Competitor must type their opening tactic.
"ADVANCE" for an offensive stance,
"RETREAT" for a defensive stance.
All commands will be typed in UPPPER CASE.
After this the moves are only allowed to be one of the following:
Offensive Moves: Defensive Moves:
SWEEP DODGE
LUNGE PARRY
THRUST BLOCK
The same move must not be used three successive times by a jouster.
Note: This is irregardless of what the opponent may type in between your moves.
Jouster A- SWEEP
Jouster A- SWEEP Not allowed, point for Jouster B (3 SWEEPS)
Jouster B- BLOCK
Jouster A- SWEEP
Jouster A-SWEEP
Jouster B-BLOCK
Jouster A-LUNGE Not allowed, point for Jouster A (Jouster B used Block
Jouster B-BLOCK 3 successive times)
Jouster A-THRUST
Jouster B-BLOCK
The ways points are awarded include:
Point is awarded for three sucessive offensive moves which are unanswered by their opponent.
Jouster A- DODGE
Jouster B- LUNGE
Jouster B- THRUST Point Jouster B
Jouster B- SWEEP
Jouster A- BLOCK
Point is awarded to your opponent if you advance into their THRUST, SWEEP, or LUNGE.
Judge JOUST
Jouster A- ADVANCE
Jouster A- LUNGE Point Jouster A
Jouster B- ADVANCE
Point is awarded if your opponent makes a typo/misspells a move.
Point is awarded if your opponent meets your offensive move with an offensive move of their own
(offensive moves must be met with defensive move).
Jouster A- SWEEP Point Jouster A
Jouster B- LUNGE
OFFENSIVE MOVES: DEFENSIVE MOVES:
LUNGES Upper Body
BLOCKS Upper Body
Feints Left, LUNGES Right
DODGES Left
Feints Right, LUNGES Left
DODGES Right
THRUSTS Midsection
BLOCKS Midsection
Feints Left, THRUSTS Right
DODGES Left
Feints Right, THRUSTS Left
DODGES Right
THROWS Dagger
Uses Shield, Blocks Dagger
SWINGS Mace
Uses Shield, Blocks Mace
SWEEPS High
DUCKS under Sword
SWEEPS Low
JUMPS Over Sword
Uses Shield KNOCKS Knight Down
ROLLS Out, Stands
The following moves are used only at the beginning of each
round in the sequence shown mounted on horseback.
Charges Opponent (Repeated by Opponent)
Raises Lance, Unseats Opponent (Repeated by Opponent)
Dismounts, Draws Sword (Repeated by Opponent)
There are two other moves that can be used when your
opponent uses any moves that includes a LUNGE.
The use of either of these two moves will put you in
the attacking or offensive position.
ANY LUNGE MOVE Parries Lunge, Sweeps High
or
ANY LUNGE MOVE Parries Lunge, Sweeps Low
Likewise, any moves which includes a THRUST can be
countered to gain the attacking advantage.
ANY THRUST MOVE Parries Thrust, Lunges Upper Body
NKZ/NCZ