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Jousters are to link each other in the middle of the screen,
Facing each other under the main Judge for the match.

Jousters then proceed to Salute the Judges, their Opponent and the Court.

The Judge will ask: "READY?",
Competitors are to reply with "READY" or "NAY".
When both Competitors are READY,
the Judge will then state "JOUST" to begin the match.

At the command JOUST each Competitor must type their opening tactic. 
"ADVANCE" for an offensive stance,
"RETREAT" for a defensive stance.
All commands will be typed in UPPPER CASE.

After this the moves are only allowed to be one of the following:

  Offensive Moves:                  Defensive Moves:
        SWEEP                                   DODGE
        LUNGE                                   PARRY
        THRUST                                 BLOCK

The same move must not be used three successive times by a jouster.
Note: This is irregardless of what the opponent may type in between your moves.

Jouster A- SWEEP
Jouster A- SWEEP   Not allowed, point for Jouster B (3 SWEEPS)
Jouster B- BLOCK
Jouster A- SWEEP

Jouster A-SWEEP
Jouster B-BLOCK
Jouster A-LUNGE    Not allowed, point for Jouster A (Jouster B used Block
Jouster B-BLOCK    3 successive times)
Jouster A-THRUST
Jouster B-BLOCK

The ways points are awarded include:

Point is awarded for three sucessive offensive moves which are unanswered by their opponent.

Jouster A- DODGE
Jouster B- LUNGE
Jouster B- THRUST  Point Jouster B
Jouster B- SWEEP
Jouster A- BLOCK

Point is awarded to your opponent if you advance into their THRUST, SWEEP, or LUNGE.

Judge JOUST
Jouster A- ADVANCE
Jouster A- LUNGE            Point Jouster A
Jouster B- ADVANCE

Point is awarded if your opponent makes a typo/misspells a move.

Point is awarded if your opponent meets your offensive move with an offensive move of their own
(offensive moves must be met with defensive move).

Jouster A- SWEEP      Point Jouster A
Jouster B- LUNGE



OFFENSIVE MOVES:                                DEFENSIVE MOVES:

 LUNGES Upper Body                  BLOCKS Upper Body

Feints Left, LUNGES Right                DODGES Left

  Feints Right, LUNGES Left               DODGES Right

 THRUSTS Midsection                 BLOCKS Midsection

Feints Left, THRUSTS Right               DODGES Left

  Feints Right, THRUSTS Left              DODGES Right

   THROWS Dagger                   Uses Shield, Blocks Dagger

SWINGS Mace                        Uses Shield, Blocks Mace

SWEEPS High                              DUCKS under Sword

SWEEPS Low                                JUMPS Over Sword

Uses Shield KNOCKS Knight Down           ROLLS Out, Stands

The following moves are used only at the beginning of each
round in the sequence shown mounted on horseback.


    Charges Opponent                                         (Repeated by Opponent)

    Raises Lance, Unseats Opponent                (Repeated by Opponent)

    Dismounts, Draws Sword                             (Repeated by Opponent)

There are two other moves that can be used when your
opponent uses any moves that includes a LUNGE.
The use of either of these two moves will put you in
the attacking or offensive position.


       ANY LUNGE MOVE                                 Parries Lunge, Sweeps High

or


        ANY LUNGE MOVE                                  Parries Lunge, Sweeps Low

Likewise, any moves which includes a THRUST can be
countered to gain the attacking advantage.


       ANY THRUST MOVE                                 Parries Thrust, Lunges Upper Body


NKZ/NCZ

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