T3 ruleset was created by Lazerus.  This ruleset was designed from the movie Terminator3 Rise of the Machines. please follow the rules and obey them. no one may edit my ruleset without my permission. RULES all human resistance players are to be 2000 points after adding equipment to them. so once you finished leveling chr and adding there invent they must be 2000 point no higher. the only human player that may exceed the 2000k rule is the heavy support marine which he can only go to level 13 no higher and just add the equipment he's aloud nothing else. only the sniper can sneak no other type of resistance chrs are aloud to sneak. marines can only take laser weapons off the dead robots they kill, you cannot put laser rifles into there inventory. for the robot side of things, when it says robots are able to go to level what ever that's the highest level your able to level them to. robot chrs are higher in points because there so week so we had to improve there hp so that humans wouldn't kill them to easily, so the points they are finished with after adding inventory are abit higher then the human side so you must adjust the point system in the game to allow the usage of the machines. the k this game is played at is 150k due to the machines but remember all marines are under 2000k. you can only have 1 robot per player during a game, so you must choose which class you want to play with cause that robot is the only robot your aloud to play with. for the human side. you are able to play with 4 chrs no more, remember the general counts as 2 chrs. HUMAN RESISTANCE TEAM: Class: General  Level able to go to: 15 Equipment: M16/w grenade launcher /4 frag grenades /10 grenade ammo for launcher/ 150 5.56 ammo. Note: General is aloud to wear Power Armor, but the armor must be carried on with a dummies char which will carry his armor but must be killed afterwards, also the general is considered 2 chars. Class: Sniper ( is aloud to sneak) Sniper must be under 2000 k points. Equipment: Sniper Rifle/Metal Armor Mark1/120 rounds of 7.62/SIG Sauer pistol with 100ap ammo. Note: you can only have one sniper per team. Class: Medic Medic must be under 2000k points. Equipment: M16/4 frag grenades/1 Doc Bag/100 5.56 ammo/ SIG Sauer Pistol with 50ap ammo/Metal Armor Mark1. Note: you can only have one medic per team. Class: Heavy Support Marine Level able to go to: 13 Equipment: Metal Armor Mark1/M2/4 frag grenades/ 450 50 CAL ammo Note: you can only have one Heavy per team. Class: Resistance Marine Marine must be under 2000k points Equipment: Metal Armor Mark1/Xl70e3 Enfield Rifle/Colt 45/80 45 Caliber Ammo/120 5.56 ammo/4 frag grenades Note: you can only have 4 marines per team. The Marine can also pick up laser rifles off robots and use them, but is the only one in the team aloud to do this. Class: Missile Defender Missile Defender must be under 2000 points Equipment: Metal Armor Mark1/Rocket Launcher/3 Rocket AP ammo/Colt45/4 frag grenades/80 45 caliber ammo Note: you can only have one missile defender per team Class: Marine (2nd Class) - NEW CLASS Marine 2nd Class must be under 2000 points Equipment: Metal Armor Mark1/Plasma Energy Weapon/78 Micro Fusion Cell ammo. Note: you can only have one marine 2nd class per team. TERMINATOR TEAM: Class: Terminator T-1000 model (ROBOT CHR) Level able to go to: 50 Equipment: Laser Rifle/80 Fusion Ammo/1 Repair Kit No other equipment is aloud to be used other then the stuff that is listed above, you cannot give him more ammo or more repair kits. Again follow the rules. Class: Terminator(Human Infiltrator Class)(BOS CHR) Level able to go to: 30 Equipment: Metal Mark2 / Fn Fal / 1 first aid box / 120 7.62 ammo/ Power Fist / 90 small cell ammo for it. Class: Terminator (Hunter Class) (Robot CHR) NEW CLASS Level able to go to: 40 Equipment: Sunbeam Mini Gun/1000 Fusion Cell Ammo/1 Repair Kit