Cyborg
One or more of your limbs have been replaced with bionic componants.
Prerequisite: Cyborg Interface Microchip (CIM)
Cyborg Interface Microchip (CIM)
Cybernetic Arm and Hand
additions
- forearm blaster x2 (3d6) - 1,000 credits
- grappling hook (15 m) - 500 credits
- hand blades x3 (2d8) - 2,000 credits
- knuckle bracers (1d6) - 500 credits
- retractable claws (1d4) - 750 credits
- wrist spikes x3 (20 m, 1d8) - 1,000 credits
additions
- fingertip lamps (2 m) - 500 credits
- forearm blaster (3d6) - 500 credits
- knuckle bracers (1d6) - 500 credits
- lamp (10 m radius) - 100 credits
- retractable claws (1d4) - 750 credits
Cybernetic Leg and Foot
additions
- blaster pistol compartment - 2,000 credits
- hydraulics (lift 1 ton, fall 80 m) - 1,000 credits
- micro repulsorlift - 3,000 credits
- retractable foot spikes (2d4) - 750 credits
Cybernetic Eye
8,000 credits (limit one)
additions
- infrared - 1,000 credits
- laser (1d4) - 10,000 credits
- night vision - 1,000 credits
- visual recorder - 5,000 credits
- x-ray - 15,000 credits
Cybernetic Ear
8,000 credits (limit one)
additions
- audio recorder - 5,000 credits
- hypersensitivity - 5,000 credits
Remote Vehicle Slave Uplink (RVSU)
100,000 credits (limit one)
required
- CIM, slave circuitry, ship/vehicle
Prosthetics
arm
- 1 meter blade (1d12) - 1,000 credits
- arrow gun (10 m) - 5,000 credits
- arrows (1d4 per arrow) - 50 credits (10 arrows)
- acid arrows (2d4 per arrow) - 100 credits (10 arrows)
- exploding arrows (5d4 per arrow) - 500 credits (10 arrows)
- blaster cannon (4d8) - 5,000 credits
- flame thrower (4d6) - 5,000 credits
- nitrogen freeze (4d8) - 5,000 credits
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