NOTE: Unlike conventional Character Quirks, the Vampire quirk acts more like a Class than anything else. The higher your level, the more powerful you become. Please do not confuse the two: Your Character Class and this Character Quirk will run parallel to each other and compounding on each other.
Upon becoming a vampire:
STARTING FEATS
Combat Reflexes, Dodge, Force-Sensative, Lightning Reflexes,
Quickness, Stealthy
STARTING FORCE-FEATS
Alter, Sense, Control, Force Jump, Malevolent
*FORCE FEATS applicable to Quirk
Force Flight, Force Whirlwind, Mind Trick, Burst of
Speed, Dissipate
Energy
*FORCE SKILLS applicable to Quirk
Drain Energy, Enhance Ability, Farseeing, Fear, Force Lightning,
Force Stealth, Heal Self, Illusion, Move Object, Telepathy
*NOTE: Only these can be used by those with this Quirk