Sith Dark Knight

Prerequisite: 15 Dark Side Points
Vitality Die: d12
Levl Base Fort Refl Will 1 +3 +1 +0 +0 2 +4 +1 +0 +1 3 +5 +1 +0 +1 4 +6 +2 +0 +1 5 +7/+1 +2 +1 +2 6 +8/+2 +2 +1 +2 7 +9/+3 +3 +1 +2 8 +10/+4 +3 +2 +3 9 +11/+5 +3 +2 +4 10 +12/+6/+1 +4 +2 +4 11 +13/+7/+2 +4 +3 +4 12 +14/+8/+3 +4 +3 +5 13 +15/+9/+4 +5 +3 +5 14 +16/+10/+5 +5 +4 +5 15 +17/+11/+6/+1 +5 +4 +6 16 +18/+12/+7/+2 +6 +4 +6 17 +19/+13/+8/+3 +6 +5 +6 18 +20/+14/+9/+4 +6 +5 +7 19 +21/+15/+10/+5 +7 +5 +7 20 +22/+16/+11/+6/+1 +7 +6 +7 Levl Spec Def Rep 1 Saber 3d8 +5 +0 2 Bonus Feat +6 +0 3 F. Lightning +10 +7 +0 4 Saber 4d8 +8 +0 5 Bonus Feat +9 +0 6 F. Grip +10 +10 +0 7 Saber 5d8 +11 +0 8 Bonus Feat +12 +0 9 Fear +10 +13 +0 10 Saber 6d8 +14 +0 11 Bonus Feat +15 +0 12 Drain Energy +10 +16 +0 13 Saber 7d8 +17 +0 14 Bonus Feat +18 +0 15 Heal Self +10 +19 +0 16 Saber 8d8 +20 +0 17 Bonus Feat +21 +0 18 Illusion +10 +22 +0 19 Saber 9d8 +23 +0 20 Bonus Feat +24 +0
CLASS SKILLS

Computer Use, Craft (weapons), Demolitions, Intimidate, Jump, Knowledge (Sith Lore), Pilot, Profession, Repair, Survival, Treat Injury, Tumble

STARTING FEATS

Force-Sensative, Alter, Sense, Control, Malevolent, Lightning Reflexes

Weapons: Lightsaber

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