You`ve defeated the evil Wizard Malkil before. So you can defeat him
again. Or can you?
This time he has summond the very forces of Nature against you. He`s
taken the form of the four Elementals:
Wind, Water, Fire and Earth.
And though your fighting abilities are the finest in the land, it
will take more - much more - to go against these all-powerful Elementals.
You must search everywhere for the food, items and spells that are
your only hope for victory.
Leave no stone unturned. No door or chest unopened. No cavern unexplored.
Gather or purchase the keys that open the sealed chests. Do whatever it
takes to harbor magic spells and powers. And collect all the gold and
precious treasures you can find - because there may be times when you have
to buy your strength.
Within each of the four domains - that of Wind, Water, Fire and Earth - you
will be able to call on the assistance of an Animal King. But only if you
can bestow upon him the golden object which he so desperately seeks.
Finally - at the end of each domain - you must battle the Elemental itself.
It won`t be easy. And if you don`t first obtain the magic that each Elemental
fears the most, it will be impossible.
But if you do find the right magic for the job, and you defeat the Elemental,
you will be given a piece of the shattered IronSword. When all four Elementals
ave been defeated, you will hold the completely restored IronSword - the only
weapon powerful enough to defeat the wicked Malkil.
But, as it with any battle against the evil Wizard, almost everything you
encounter will be under his spell. Which means his minions are bent on carrying
out only one task: stopping you.
And as it is in any kingdom controlled by the power of magic, things aren`t
always as they appear. The way up may be to go down. The path to the West may
lead off to the East. And hidden passages may lead you to places where
"direction" has no meaning.
So be off, Kuros. You are the ultimate warrior. And this is the ultimate war...
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AT THE INN
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You`ll know where you are the minute you enter an inn. There will be armor
against the walls. Plates and cups on the shelves. And a friendly innkeeper
ready to help you - Unless you come in empty handed!
Walk up to the inkeeper and choose between the following:
BUY BONUS CHANCE QUIT
If you choose to buy something, you`ll be given a choice of items. Just ask for
it and he will comfirm that it is in stock.
You will be able to buy keys, food, special armor or magic spells - if you have
the right amount of money.
If you choose Bonus chance, you will be admitted to a special room
BONUS CHANCE
There`s more than one way to collect coins - some more honorable than others.
You`ll need at least 100 gold coins to play. If you win you`ll add 290 coins
to your wealth. If you lose, you`ll lose 100 coins.
Just select one of the four cups and hope that the skull will roll along and
down the bones into the cup which you have chosen.
When you`ve had enough, either buy losing all your coins or by thinking that
your luck may run out on the next roll then quit. You will be taken out of the
gambling room and dumped back in the inn.
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Iron Sword Instructions
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