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THE FURTHER ADVENTURES OF KUROS

You`ve defeated the evil Wizard Malkil before. So you can defeat him again. Or can you?
This time he has summond the very forces of Nature against you. He`s taken the form of the four Elementals:
Wind, Water, Fire and Earth.

And though your fighting abilities are the finest in the land, it will take more - much more - to go against these all-powerful Elementals.

You must search everywhere for the food, items and spells that are your only hope for victory.

Leave no stone unturned. No door or chest unopened. No cavern unexplored. Gather or purchase the keys that open the sealed chests. Do whatever it takes to harbor magic spells and powers. And collect all the gold and precious treasures you can find - because there may be times when you have to buy your strength.

animal king Within each of the four domains - that of Wind, Water, Fire and Earth - you will be able to call on the assistance of an Animal King. But only if you can bestow upon him the golden object which he so desperately seeks.

Finally - at the end of each domain - you must battle the Elemental itself. It won`t be easy. And if you don`t first obtain the magic that each Elemental fears the most, it will be impossible.

But if you do find the right magic for the job, and you defeat the Elemental, you will be given a piece of the shattered IronSword. When all four Elementals ave been defeated, you will hold the completely restored IronSword - the only weapon powerful enough to defeat the wicked Malkil.

But, as it with any battle against the evil Wizard, almost everything you encounter will be under his spell. Which means his minions are bent on carrying out only one task: stopping you.

And as it is in any kingdom controlled by the power of magic, things aren`t always as they appear. The way up may be to go down. The path to the West may lead off to the East. And hidden passages may lead you to places where "direction" has no meaning.

So be off, Kuros. You are the ultimate warrior. And this is the ultimate war...

 

AT THE INN
 
in the inn   You`ll know where you are the minute you enter an inn. There will be armor against the walls. Plates and cups on the shelves. And a friendly innkeeper ready to help you - Unless you come in empty handed!

Walk up to the inkeeper and choose between the following:

BUY     BONUS CHANCE     QUIT

If you choose to buy something, you`ll be given a choice of items. Just ask for it and he will comfirm that it is in stock.

You will be able to buy keys, food, special armor or magic spells - if you have the right amount of money.

If you choose Bonus chance, you will be admitted to a special room

BONUS CHANCE

There`s more than one way to collect coins - some more honorable than others.

You`ll need at least 100 gold coins to play. If you win you`ll add 290 coins to your wealth. If you lose, you`ll lose 100 coins.
Just select one of the four cups and hope that the skull will roll along and down the bones into the cup which you have chosen.
When you`ve had enough, either buy losing all your coins or by thinking that your luck may run out on the next roll then quit. You will be taken out of the gambling room and dumped back in the inn.

gambling


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