THE ITALIAN
JOB PC GAME REVIEW FROM PC ZONE MAGAZINE
ISSUE 116 JUNE 2002
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Four million in
gold bullion through a traffic jam? Paul Presley combs his Barnet Fair and
gets into gear
17 May 02 Method reviewing. That's the way forward my friends. Just as actors
will sometimes spend months getting into character by emulating someone in
real life beforehand, so I figured the best way to really get in the right
frame of mind to review a particular game is to immerse oneself in the
surrounding paraphernalia as much as possible first.
Which,
as far as reviewing SCi's take on The Italian Job goes, basically involved
watching the video several times, listening to the soundtrack a lot and
talking in shouted exaggerated cockney until friends and family threatened to
whip me with chains UNTIL I BLOODY WELL STOPPED (you'll have to imagine the
voice).
TAKING
THE MICHAEL
Now, steeped as I
was in all things Caine you can imagine how the most important thing on my
mind was how well the man himself made the transition to the interactive
arena. Unfortunately SCi couldn't persuade the genuine article to show up,
but personally I think we've got the next best thing. Hidden away in the
credits is the name Phil Cornwall - professional impressionist, star of
Stella Street and Dead Ringers and one of the best Caine voices around.
For
legal reasons I expect that SCi would have it that Cornwall isn't 'doing'
Michael Caine himself, but an impression of the film's lead character Charlie
Croker. No matter, it's still bloody good and just about lifts this
incarnation of The Italian Job above the level of average arcade racer. ONLY
JUST, MIND (sorry, I'll stop that now).
PLATES
OF MEAT
The game is
essentially a reworking of Midtown Madness (even down to the dated graphics),
but with a more controlled gameplay structure and story-based missions
running through the main campaign. The film's spirit is fairly well captured
in the missions directly related to scenes from the film, with most of the main
characters putting in an appearance and plenty of variety in things to do
(albeit all of a driving nature).
Unfortunately,
what most comes across is how those levels not directly based on moments from
the film do feel like mere padding. Slogging my way through interminable
'tests' such as Lorna racing with one of the chinless wonders, or Bill trying
to ram Charlie off the road were soon dull and repetitive when forced to
replay a dozen or so times.
Of
course, as soon as the gold is in the Minis and the getaway ensues, the
thrill is right back up front. Same when you're driving the bus around the
Alps or trying to get the three Minis into the back Spy Hunter-style. As
grand finales to games go, I have to admit that these latter few levels are
indeed very playable (especially the Minis' getaway) and standard as they
are, the FMV clips played as rewards do leave you with a grin on your face.
NUTS
TO YER WATCHES
Sensibly, the
developers seem to have realised that a single campaign would hardly provide
a lasting experience and have included a number of alternative game modes to
try and liven things up. As well as a Free Ride option in either of the two
main locales, you can play timed checkpoint races, cone-bashing challenges
and a sort of mission 'training' section that parallels the middle section of
the film. And, in true console style, many of these options or a greater
choice of cars to play them in can only be opened when levels from the main
game are completed.
Unfortunately
there's a problem with this sort of reward structure as well. It's too basic
to really be worthwhile. Since this is an arcade racer and not nearly as
detailed as Gran Turismo 3 or Project Gotham Racing where new cars have a
major impact on the main gameplay, the 'rewards' here just aren't really
worth the effort, rendering the alternative game modes as little more than
novelties that soon wear thin.
BIG...
BIG
It's not SCi's or
Pixelogic's fault that The Italian Job underperforms in the long run. Both
companies have done the best with what they had, and all the non-campaign
game modes show that there's no shortage of effort on display. The real
problem is that the limitations of programming for a dated console such as
the PlayStation are just all too apparent when you do a straight port across
to the PC.
I
hate sounding snobbish about console games (some of my best friends are
console games) and the developers have clearly achieved what they set out to
do - make a simple arcade racing game based on the film. But while that kind
of thing might be acceptable over in PlayStation land, let's not forget that
that particular audience will accept anything as long as it has lots of
primary colours and flashing lights to distract them from the hell of their
real-world existence. We demand a little bit more class here in the world of
the PC.
MAKING DO
Still, it's hard
to totally slag the game off. Amazingly, just the fact that it is The Italian
Job will be enough for most fans to forgive some of the simplicities. It
won't exactly last a lifetime, hardly even a whole weekend, but if you think
20 quid is decent value for a couple of days' play, then you're probably not
going to mind too much. The final few levels are worth it alone - it's just a
shame that the rest of the game isn't up the job. Your best bet is to stick
with the video and play The Italian Job drinking game instead. You'll feel
better in the long run. Paul Presley
BACK
ON THE JOB
Warning: do not read the following if you haven't
seen the film as it will spoil the whole ending for you
Several sequels were mooted by Paramount Pictures when the film first
appeared, although obviously the film's slow box office takings put the
kibosh on things. One potential script had the gold falling off the cliff and
our boys trying to get it back from the Mafia. Another had the gold being
rescued from the cliff-hanging bus, getting back to England and finding Mr
Bridger had struck a deal with the Italians to return the gold. Thus ensues a
sort of reversal of the first film as Croker and co try to smuggle the stuff
back out again. Even more intriguingly the original film had a different
ending, involving Swiss banks, lost account numbers and Lorna trying to guess
the right one with a pin. Luckily for everyone this was scrapped, eh?
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