{Haste is a good Pker but i manage to escape with my life....} No way! You're fighting for your life! R HP:Bruised, *an Uruk*:Scratched>f You flee head over heels. A Bend in the Old Forest Road Exits are: N E S W The road turns east, curving over the land. To the far east, the dreaded Mirkwood lies, where west, just over the Anduin, the small city of Vinyanost lies, its streets a hopeful sanctuary for those fleeing from the evils that dwell in the Mirkwood. *an Uruk* is (busy) riding on a black warg. A black, menacing lizard glares at its surroundings. R HP:Bruised>s The Old Forest Road Exits are: N E S The road continues north and south here, avoiding a large tangle of thorns directly to the west. To the north, it bends east again, heading into the recesses of Mirkwood. To the south, the road bends westward, heading towards the pier, and Vinyanost. A gray wolf is growling at you. *an Uruk* is (busy) riding on a black warg. A dark warg stands here, its eyes glowing like a flame. R HP:Bruised> *an Uruk* sends you sprawling with a powerful bash. *an Uruk* begins quietly muttering some strange, powerful words. R HP:Bruised, *an Uruk*:Scratched>s w f *an Uruk* utters a strange command, 'confuse' R HP:Bruised, *an Uruk*:Scratched> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Bruised, *an Uruk*:Scratched> *an Uruk* utters a strange command, 'confuse' Strange thoughts stream through your mind, making it hard to concentrate. *an Uruk* begins quietly muttering some strange, powerful words. R HP:Bruised, *an Uruk*:Scratched>You have regained your balance! No way! You're fighting for your life! R HP:Bruised, *an Uruk*:Scratched>You cleave *an Uruk*'s right leg. No way! You're fighting for your life! R HP:Bruised, *an Uruk*:Scratched>You flee head over heels. A Bend in the Old Forest Road Exits are: N E S W The road turns east, curving over the land. To the far east, the dreaded Mirkwood lies, where west, just over the Anduin, the small city of Vinyanost lies, its streets a hopeful sanctuary for those fleeing from the evils that dwell in the Mirkwood. R HP:Bruised>f *an Uruk* is entering from the north, riding on a black warg. A black, menacing lizard enters from the north. You flee head over heels. The Old Forest Road Exits are: N E S W The road is covered with leaves and other wreckless debris from years of abuse and travel. The debris is scattered about and kicked out of the way as people pass through, leaving thier own garbage behind. The road continues to run east-west. R HP:Bruised>w A Bend in the Old Forest Road Exits are: N E S W The road turns east, curving over the land. To the far east, the dreaded Mirkwood lies, where west, just over the Anduin, the small city of Vinyanost lies, its streets a hopeful sanctuary for those fleeing from the evils that dwell in the Mirkwood. *an Uruk* is riding on a black warg. A black, menacing lizard glares at its surroundings. R HP:Bruised> *an Uruk* is entering from the south, riding on a black warg. A black warg enters from the south. R HP:Bruised> *an Uruk* attacks YOU! R HP:Bruised, *an Uruk*:Scratched> You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body hard. R HP:Bruised, *an Uruk*:Scratched>s *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your head extremely hard. No way! You're fighting for your life! R HP:Bruised, *an Uruk*:Scratched>f You flee head over heels. The Old Forest Road Exits are: N E S The road continues north and south here, avoiding a large tangle of thorns directly to the west. To the north, it bends east again, heading into the recesses of Mirkwood. To the south, the road bends westward, heading towards the pier, and Vinyanost. A gray wolf is growling at you. R HP:Bruised>s *an Uruk* is entering from the north, riding on a black warg. *an Uruk* is entering from the north, riding on a black warg. A black, menacing lizard enters from the north. A black warg enters from the north. The Old Forest Road Bends Exits are: N E W Continuing its curving way throughout the land towards Mirkwood, the road again bends north. Following the road to the west brings ones to the pier, in which they may board the ferry and be taken to Vinyanost. R HP:Bruised>s You cannot go that way. R HP:Bruised> *an Uruk* is entering from the north, riding on a black warg. *an Uruk* is entering from the north, riding on a black warg. A black, menacing lizard enters from the north. A black warg enters from the north. R HP:Bruised> *an Uruk* attacks YOU! *an Uruk* slashes your body extremely hard. R HP:Bruised, *an Uruk*:Scratched> You cleave *an Uruk*'s left arm. R HP:Bruised, *an Uruk*:Bruised>w f No way! You're fighting for your life! R HP:Bruised, *an Uruk*:Bruised>You flee head over heels. The Old Forest Road Bends Exits are: N E S W Curving east now, the road is stable but not very well planned. To the west is the river Anduin, and then the town of Vinyanost, while the road continues curving through the land to the east. R HP:Bruised>w Grasslands Exits are: N E S W Within a bend in the Old Forest Road, a wide expanse of tall grasses and wildflowers spreads out all around, cut through by the road to the north and east. The land slopes gently to the south, where one can see a low valley resting silently beside the banks of the River Anduin. A small stand of trees grows in a low spot in the distance south of here. R HP:Bruised>s Heckler narrates, 'one running' R HP:Bruised>Lowlands Exits are: N E S W A shallow valley rests quietly here, its basin filled with tall, wild grasses that bend gently in the slightest breeze. Bright yellow flowers grow here and there, visited by small insects that float from bloom to bloom. A small clump of trees grow in a low spot to the south and east, where it appears water has collected and pooled. A thin, gray wolf stalks around in search of prey. R HP:Bruised>e Heckler narrates, 'wounded' R HP:Bruised>Wetlands Exits are: N W A small hollow here has collected water in a small pool and various forms of thick vegetation grow around the area. The ground rises sharply to the north, where a road can be seen running along the top of a small ridge. Higher ground also sits to the west, covered by fields of tall grasses and wildflowers. R HP:Bruised>n The Old Forest Road Bends Exits are: N E S W Curving east now, the road is stable but not very well planned. To the west is the river Anduin, and then the town of Vinyanost, while the road continues curving through the land to the east. R HP:Bruised> Sunshine is entering from the east, riding on a horse. R HP:Bruised>w Sunshine is leaving west, riding on a horse. R HP:Bruised>Grasslands Exits are: N E S W Within a bend in the Old Forest Road, a wide expanse of tall grasses and wildflowers spreads out all around, cut through by the road to the north and east. The land slopes gently to the south, where one can see a low valley resting silently beside the banks of the River Anduin. A small stand of trees grows in a low spot in the distance south of here. Sunshine is riding on a horse. R HP:Bruised> Sunshine is leaving east, riding on a horse. R HP:Bruised>s *an Uruk* is entering from the west, riding on a black warg. *an Uruk* is entering from the west, riding on a black warg. A black, menacing lizard enters from the west. A black warg enters from the west. Lowlands Exits are: N E S W A shallow valley rests quietly here, its basin filled with tall, wild grasses that bend gently in the slightest breeze. Bright yellow flowers grow here and there, visited by small insects that float from bloom to bloom. A small clump of trees grow in a low spot to the south and east, where it appears water has collected and pooled. A thin, gray wolf stalks around in search of prey. R HP:Bruised>e Wetlands Exits are: N W A small hollow here has collected water in a small pool and various forms of thick vegetation grow around the area. The ground rises sharply to the north, where a road can be seen running along the top of a small ridge. Higher ground also sits to the west, covered by fields of tall grasses and wildflowers. Sunshine is riding on a horse. R HP:Bruised>n Sunshine is leaving north, riding on a horse. R HP:Bruised>The Old Forest Road Bends Exits are: N E S W Curving east now, the road is stable but not very well planned. To the west is the river Anduin, and then the town of Vinyanost, while the road continues curving through the land to the east. Sunshine is riding on a horse. R HP:Bruised>w Grasslands Exits are: N E S W Within a bend in the Old Forest Road, a wide expanse of tall grasses and wildflowers spreads out all around, cut through by the road to the north and east. The land slopes gently to the south, where one can see a low valley resting silently beside the banks of the River Anduin. A small stand of trees grows in a low spot in the distance south of here. Sunshine is entering from the east, riding on a horse. R HP:Bruised>e The Old Forest Road Bends Exits are: N E S W Curving east now, the road is stable but not very well planned. To the west is the river Anduin, and then the town of Vinyanost, while the road continues curving through the land to the east. Sunshine is entering from the west, riding on a horse. R HP:Bruised>n Sunshine sighs loudly. R HP:Bruised>The Old Forest Road Exits are: S W The road bends to the west and south here, continuing its stretch towards the forest of Mirkwood in the east and the Anduin in the west. The wall of thorns strike out and now blocks passage to the north and the east, so the road bends around the barrier. Sunshine is entering from the south, riding on a horse. R HP:Bruised>w The Old Forest Road Exits are: E S W The road starts out on its eastward trek here. To the north is a thick wall of thorns and brambles; passage that way would certainly be impossible. The road here is dry here, but the lowlands to the south suggest that the area will get damper as one travels south. Sunshine is entering from the east, riding on a horse. R HP:Bruised> Eidos is entering from the west, riding on a horse. A white albino lion enters from the west. R HP:Bruised>w Eidos is leaving east, riding on a horse. A white albino lion leaves east. R HP:Bruised>The Old Forest Road Exits are: E S W The road tapers down to a smaller one here, approaching its westernmost end before the great river. To the west, over the Anduin, the road is called the Eastern Road. This part of the road has seen a lot of travel in its time, and one can clearly see this by how worn and comfortable is it. The areas offside the road are generally lowlands, for this part of the road is very close to the Anduin's shores. Sunshine is entering from the east, riding on a horse. R HP:Bruised>w Eastern Shallows of the Anduin Exits are: N E S W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. Sunshine is entering from the east, riding on a horse. R HP:Bruised>dm Sunshine stops riding a horse. A horse now follows Sunshine. You stop riding a nice pony. A nice pony starts following you. HP:Bruised>sc You have 364/460 hit, 60/60 mana, 124/163 moves, 188 spirit. OB: 77, DB: 20, PB: 100, Speed: 24, Gold: 8, XP Needed: 42K. HP:Bruised>who Players ------- [ 12 Hum] Iale the Human [ 12 WdE] Farseer the Wood Elf [G.Arata] Zenith -- The New No-Kiddie-Bullshit RoTS -- Our Game, Our Rules [ 7 Dwf] Buick the Dwarf [ 25 WdE] Sunshine Solar Angel of Gondor, Squire of Resevil (rage) [ 14 WdE] Elryn the Wood Elf [ 25 Dwf] Owlen is a changed Dwarf [ 3 Hum] Briana the Human (deaf) [ 20 Dwf] Gort the Dwarf (deaf) [ 19 Hum] Hared the Human (linkless) (AFK) (sleeping) [ 33 WdE] Aeglos of Loth Lanath [ 31 Hum] Heckler the Wizard [ 35 Dwf] Resevil Con Obsidian Knight of Gondor! [ 28 Hum] Eidos Thranduil, Servant of the Most High [FCM] [ 24 Hum] Retsam Quickhands [ 7 Hum] Lancelot the Human [ 10 Hum] Erkebrand the Human [ 4 Hum] Cyman the Human [ 40 Hum] Mandragoran Wedded to the War with the Shadow, Crowned in the Cradle [ 12 Hum] Suesser the Human 20 characters displayed. HP:Bruised> A horse stops following Sunshine. Sunshine mounts a horse and starts riding her. HP:Bruised> *an Uruk* is (busy) entering from the east, riding on a black warg. *an Uruk* is entering from the east, riding on a black warg. A black, menacing lizard enters from the east. A black warg enters from the east. HP:Bruised> *an Uruk* attacks YOU! *an Uruk* slashes your body very hard. HP:Bruised, *an Uruk*:Scratched> You cleave *an Uruk*'s right arm hard. HP:Bruised, *an Uruk*:Bruised> *an Uruk* attacks YOU! *an Uruk* slashes your right arm very hard. HP:Bruised, *an Uruk*:Bruised> Sunshine says 'i am gonna stay here' HP:Bruised, *an Uruk*:Bruised> You cleave *an Uruk*'s left leg. bah HP:Bruised, *an Uruk*:Bruised> Sunshine panics, and attempts to flee! Sunshine flees head over heals! Sunshine is leaving south, riding on a horse. HP:Bruised, *an Uruk*:Bruised>Lightning starts to show in the sky. You feel the time passing by... A black, menacing lizard attacks YOU! A black, menacing lizard lightly hits your body. Unrecognized command. HP:Bruised, *an Uruk*:Bruised>bash *an Uruk* sends you sprawling with a powerful bash. *an Uruk*'s swing gets you in the ribs! HP:Hurt, *an Uruk*:Bruised>f A black, menacing lizard heroically rescues *an Uruk*! You turn to face your next enemy. HP:Hurt, a black, menacing lizard:Healthy> *an Uruk* assists a black, menacing lizard. *an Uruk* attacks YOU! HP:Hurt, a black, menacing lizard:Healthy> You deflect a black, menacing lizard's attack. *an Uruk*'s swing gets you in the ribs! HP:Hurt, a black, menacing lizard:Healthy> *an Uruk* slashes your body very hard. HP:Hurt, a black, menacing lizard:Healthy>f Heckler narrates, 'woo, lightning' HP:Hurt, a black, menacing lizard:Healthy>*an Uruk* slashes your head very hard. You have regained your balance! You flee head over heels. Eastern Shallows of the Anduin Exits are: N E W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. HP:Hurt>You flee head over heels. Grasslands Exits are: N E S W A vast grassy plain stretches all around, filled with various wildflowers, small shrubs, and flighty insects buzzing between blooms. The River Anduin rushes by to the west, its banks muddy and hard to reach from here. The land rolls gently to the south, where a small valley rests beside the the mighty river. HP:Hurt>w Eastern Shallows of the Anduin Exits are: N E W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. *an Uruk* is (busy) riding on a black warg. A dark warg stands here, its eyes glowing like a flame. HP:Hurt> *an Uruk* attacks YOU! HP:Hurt, *an Uruk*:Scratched> You cleave *an Uruk*'s left leg. HP:Hurt, *an Uruk*:Bruised>w f *an Uruk* slashes your head extremely hard. No way! You're fighting for your life! HP:Wounded, *an Uruk*:Bruised>You flee head over heels. The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Wounded>w w Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. Sunshine Solar Angel of Gondor, Squire of Resevil is standing here. A horse is here, gazing at you. HP:Wounded>The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. Sunshine enters from the east. A horse enters from the east. HP:Wounded>w Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. Sunshine enters from the east. A horse enters from the east. HP:Wounded>w A skilled guard attacks Sunshine! A skilled guard stabs Sunshine's body very hard. You cannot go that way. HP:Wounded> Sunshine deeply wounds a skilled guard's body with her cleave. HP:Wounded> *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Wounded> *an Uruk* attacks YOU! *an Uruk* slashes your left arm extremely hard. HP:Wounded, *an Uruk*:Bruised> You lightly cleave *an Uruk*'s left leg. HP:Wounded, *an Uruk*:Bruised>n No way! You're fighting for your life! HP:Wounded, *an Uruk*:Bruised>f You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Wounded>n Sunshine enters from the south. A horse enters from the south. Western Shallows of the Old Ford Exits are: E S Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. Sunshine enters from the south. A horse enters from the south. HP:Wounded>w Sunshine panics, and attempts to flee! Sunshine flees head over heals! Sunshine leaves east. A horse leaves east. HP:Wounded>You cannot go that way. HP:Wounded>se HP:Wounded>s Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Wounded> *an Uruk* enters from the west. A black warg enters from the west. *an Uruk* enters from the west. A black warg enters from the west. A black, menacing lizard enters from the west. A black warg enters from the west. HP:Wounded> A skilled guard attacks *an Uruk*! A skilled guard stabs *an Uruk*'s right leg extremely hard. HP:Wounded> *an Uruk* slashes a skilled guard's right arm very hard. HP:Wounded>w The Western Bank of the Old Ford Exits are: E (W) The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. HP:Wounded>pull lever You pull at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. HP:Wounded>w A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. HP:Wounded> Eidos narrates, 'i at bed' HP:Wounded> The woodendoors closes slowly. HP:Wounded> You feel less confused. HP:Wounded>narr 2 uruk ford You narrate, '2 uruk ford' HP:Wounded> Sunshine narrates, 'uruks ford' HP:Wounded>Cast curing You start to concentrate. \ | / - \ | / - \ You feel yourself becoming healthier! HP:Wounded>tell sunshine run You tell Sunshine 'run' HP:Wounded>tell sunshine me at wounded You tell Sunshine 'me at wounded' HP:Wounded> You feel the time passing by... {Good job Haste.... You seem to be a honorable and brave Pker...:)! }