********** How To Make Stinkie Gumbo= Little bit of Lourne, a Pinch of Resevil ************** ********** and a smidge of Lancelot and Zech then Beat Thouroughly. Tada! ************** Small Clearing Before a Rocky Outcrop Exits are: N W To the south and east, an outcrop of rock makes it impossible to move any further in those directions. The rock is black, but is mostly covered in thick moss, dripping with moisture. Ferns grow obstinately in the few cracksits eyes glowing like a flame. The tracks of a war orc lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of *an Orc* lead south. Their condition is fresh R Mount:Weary>j Lancelot narrates, 'rah!' R Mount:Weary>k They aren't here. R Mount:Weary>You attack *an Uruk*! Resevil attacks *an Uruk*! Resevil cleaves *an Uruk*'s head hard. Lancelot assists Resevil. Lancelot attacks *an Uruk*! Lancelot cleaves *an Uruk*'s left arm hard. R HP:Healthy Mount:Weary, *an Uruk*:Scratched> You slash *an Uruk*'s body hard. b R HP:Healthy Mount:Weary, *an Uruk*:Scratched> *an Uruk* sends you sprawling with a powerful bash. R HP:Scratched Mount:Weary, *an Uruk*:Scratched> *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your left arm with his slash. R HP:Bruised Mount:Weary, *an Uruk*:Scratched> Leviathan narrates, 'gratz' R HP:Bruised Mount:Weary, *an Uruk*:Scratched> Resevil sends *an Uruk* sprawling with a powerful bash. R HP:Bruised, *an Uruk*:Scratched> Lancelot discovers a weakness in *an Uruk*'s defense! Lancelot deeply wounds *an Uruk*'s right arm with his cleave. R HP:Bruised, *an Uruk*:Bruised>b Resevil cleaves *an Uruk*'s right arm very hard. *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. R HP:Bruised, *an Uruk*:Bruised>You have regained your balance! Your victim is already bashed! R HP:Bruised, *an Uruk*:Bruised>Your victim is already bashed! R HP:Bruised, *an Uruk*:Bruised>rem all.cotton rem circ wear all.metal rem boots wear metal Lancelot cleaves *an Uruk*'s right hand hard. You stop using a black cotton shirt. You stop using a black pair of cotton pants. You stop using a black pair of cotton gloves. You stop using a black pair of cotton sleeves. R HP:Bruised, *an Uruk*:Bruised>You deflect *an Uruk*'s attack. You stop using a silver circlet. R HP:Bruised, *an Uruk*:Bruised>You wear a heavy pair of metal arm braces on your arms. You put a pair of thick metal gauntlets on your hands. You're already wearing something on your feet. You put a heavy pair of metal leg plates on your legs. You wear an iron mask on your head. You wear a blue and gold emblazoned breastplate on your body. R HP:Bruised, *an Uruk*:Bruised>*an Uruk* has recovered from a bash! You stop using a pair of soft leather boots. Soulintent narrates, 'gratz' R HP:Bruised, *an Uruk*:Bruised>You wear a pair of heavy, metal boots on your feet. R HP:Bruised, *an Uruk*:Bruised> *an Uruk* panics, and attempts to flee! R HP:Bruised, *an Uruk*:Bruised>cf *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. R HP:Bruised, *an Uruk*:Healthy> You rush forward wildly. You slash *an Uruk*'s right hand extremely hard. R HP:Bruised, *an Uruk*:Bruised> *an Uruk* scratches your body as he pierces you. R HP:Bruised, *an Uruk*:Bruised>You start to concentrate. / - \ | *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. / - \ Your regeneration slows again. You need to fight somebody for this. R HP:Bruised>j j They aren't here. k R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. k R HP:Bruised>*an Uruk* is entering from the north, riding on a black warg. A black warg enters from the north. You attack *an Uruk*! Resevil attacks *an Uruk*! Resevil cleaves *an Uruk*'s body very hard. R HP:Bruised, *an Uruk*:Hurt>k k *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your left arm very hard. Through the trees a cloudless sky can be seen. b R HP:Bruised, *an Uruk*:Bruised>You do the best you can! R HP:Bruised, *an Uruk*:Bruised>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. You attack *an Uruk*! R HP:Bruised, *an Uruk*:Bruised>You do the best you can! R HP:Bruised, *an Uruk*:Bruised> / *an Uruk* barely pierces your body. - \ | Resevil attacks *an Uruk*! / Lancelot assists Resevil. Lancelot attacks *an Uruk*! Lancelot cleaves *an Uruk*'s right hand very hard. - *an Uruk* panics, and attempts to flee! cf \ | *an Uruk* barely pierces your left leg. / - \ Resevil cleaves *an Uruk*'s right leg very hard. You lose your balance and fall as *an Uruk* dodges your bash! You start to concentrate. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. / - \ | k / k - \ k You need to fight somebody for this. They aren't here. R HP:Bruised>k k They aren't here. k R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You deeply wound *an Uruk*'s left leg with your slash. Resevil attacks *an Uruk*! Resevil discovers a weakness in *an Uruk*'s defense! Resevil deeply wounds *an Uruk*'s body with his cleave. k R HP:Bruised, *an Uruk*:Wounded> *an Uruk* barely pierces your body. R HP:Bruised, *an Uruk*:Wounded>k You do the best you can! R HP:Bruised, *an Uruk*:Wounded>You do the best you can! R HP:Bruised, *an Uruk*:Wounded>k You do the best you can! R HP:Bruised, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. R HP:Bruised>k They aren't here. k R HP:Bruised>k They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. k R HP:Bruised>k They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. k R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. k R HP:Bruised>k They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>w They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>k Close to a Steep, Rocky Cliff Face Exits are: E S W The dense forest of this part gives way in the east to a large rocky outcrop. The trees here grow as high as anywhere near here, but to the east find it impossible to grow on the steep rock. Water pools in the dints made in the ground by footprints, showing that the forest floor here is saturated. *an Uruk* (busy) is standing here. The tracks of *an Uruk* lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of *an Uruk* lead south. Their condition is very clear The tracks of a black warg lead east. Their condition is clear Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. k R HP:Bruised>k Resevil attacks *an Uruk*! Resevil discovers a weakness in *an Uruk*'s defense! Resevil cleaves *an Uruk*'s left hand extremely hard. R HP:Bruised>k *an Uruk* pierces Resevil's body. R HP:Bruised>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s body extremely hard. R HP:Bruised, Resevil:Scratched, *an Uruk*:Bloodied>k You do the best you can! R HP:Bruised, Resevil:Scratched, *an Uruk*:Bloodied>k You do the best you can! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. R HP:Bruised>k They aren't here. R HP:Bruised>k They aren't here. R HP:Bruised>They aren't here. R HP:Bruised>e They aren't here. R HP:Bruised>k They aren't here. k R HP:Bruised>k Small Clearing Before a Rocky Outcrop Exits are: N W To the south and east, an outcrop of rock makes it impossible to move any further in those directions. The rock is black, but is mostly covered in thick moss, dripping with moisture. Ferns grow obstinately in the few cracks, and ivy grows, covering both moss and ferns in its deathly embrace. A rusty metal lever is here, poking through the thick ivy on the rock. The tracks of a war orc lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of *an Uruk* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of *an Orc* lead south. Their condition is very clear Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Bruised>k k k They aren't here. k R HP:Bruised>k They aren't here. R HP:Bruised>You attack *an Uruk*! Resevil attacks *an Uruk*! Resevil cleaves *an Uruk*'s head hard. R HP:Bruised, *an Uruk*:Bloodied>k *an Uruk* scratches your body as he pierces you. R HP:Bruised, *an Uruk*:Bloodied>k You do the best you can! R HP:Bruised, *an Uruk*:Bloodied>You do the best you can! R HP:Bruised, *an Uruk*:Bloodied>k You do the best you can! R HP:Bruised, *an Uruk*:Bloodied>k k You do the best you can! Lancelot assists Resevil. Lancelot attacks *an Uruk*! Lancelot rushes forward wildly. Lancelot deeply wounds *an Uruk*'s right arm with his cleave. *an Uruk* is dead! R.I.P. Your spirit increases by 21. You receive your share of experience -- 2080 points. Your blood freezes as you hear Holo's death cry. *******************************SPAMMING******************************** *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. R>Leviathan grins evilly. You have 446/446 hit, 61/61 stamina, 152/152 moves, 468 spirit. OB: 149, DB: 29, PB: 53, Speed: 15, Gold: 199, XP Needed: 51K. *an Uruk* searches the ground for tracks. R> Resevil attacks *an Uruk*! Resevil deeply wounds *an Uruk*'s left hand with his cleave. R>k *an Uruk* deeply wounds Resevil's right leg with his slash. Zech says '2 goldens and girdle' R>k Leviathan forces his Will against *an Uruk*'s constitution! You attack *an Uruk*! You deeply wound *an Uruk*'s right arm with your slash. R HP:Healthy, Resevil:Scratched, *an Uruk*:Bruised>You do the best you can! R HP:Healthy, Resevil:Scratched, *an Uruk*:Bruised>b Leviathan forces his Will against *an Uruk*'s learning! R HP:Healthy, Resevil:Scratched, *an Uruk*:Bruised>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. / - \ k k | / e - \ | / Lancelot smiles happily. - Leviathan is leaving east, riding on a horse. \ You can not do it this way. They aren't here. R>They aren't here. R>Old Forest Road Exits are: E S W Through the treetops overhead the sky can almost be seen. Birds and other forest creatures flit about in the gloom. To the east the road begins to wind a little while to the west it enters the darkness beneath the thicker forest canopy that shrouds the forest floor. Leviathan is riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R> The dark cloudy sky makes it difficult to see far down the road. Leviathan is leaving east, riding on a horse. hunt R>e Ok, you'll try to notice fresh tracks. R>k Old Forest Road Exits are: N E S W Towards the east the road turns and vanishes into the darkness of Mirkwood once again. Towards the west it travels beneath overhanging limbs as far as the eye can see. Thick vines climb some of the trees at the edge of the forest giving the impression of strangling and crushing ropes. Leviathan is riding on a horse. The tracks of a black warg lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R> Zech is entering from the west, riding on a horse. e R>Leviathan is leaving west, riding on a horse. They aren't here. R>k Old Forest Road Exits are: E W The road runs beneath the dark trees in a relatively straight path, as if unwilling to stray in this gloomy forest. To the east the road widens while a little further east the trees crowd the road almost expectantly like wolves crowding in around a crippled deer. The thick smell of decay and rotting leaves fills the air at ground level where the trees restrict air movement. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is riding on a black warg. The tracks of a mule lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is clear Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R> Resevil attacks *an Uruk*! Resevil rushes forward wildly. Resevil deeply wounds *an Uruk*'s body with his cleave. R> *an Uruk* deeply wounds Resevil's body with his slash. R>b You attack *an Uruk*! You deeply wound *an Uruk*'s left arm with your slash. R HP:Healthy, Resevil:Bruised, *an Uruk*:Hurt>Lancelot attacks *an Uruk*! Lancelot deeply wounds *an Uruk*'s left arm with his cleave. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. / Zech is entering from the west, riding on a horse. - \ | / - k \ Zech is leaving east, riding on a horse. e | / k - \ You can not do it this way. They aren't here. R>Old Forest Road Exits are: N E S W The road widens here, fighting for space amongst the knotted black trunks and hoary roots of the elder trees of Mirkwood. A ring of fire-blackened stones mark a common campsite where the occasional traveler has built a fire to ward off the darkness. A moss-covered wooden sign lays on the ground here, uprooted no doubt with malicious intent. Zech is riding on a horse. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>They aren't here. s R>k Surrounded by Trees Exits are: N E S W Menacing and dark, the trees here are covered in hanging moss and thick vines. In the decaying leaves of the forest floor brightly colored mushrooms are growing. Old cobwebs are strung between trees, looking large enough to snare deer or possibly even lost travellers. The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R>w k They aren't here. R>In the Forest Exits are: E S W The forest closes in all around but the road can be glimpsed to the north. Huge gnarled trees loom overhead with grasping branches hanging down to catch at clothing and threaten eyes. The forest animals noise has risen to a crescendo here, almost deafening in its urgency. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w k They aren't here. R>Trees by the Road Exits are: N E S W The road lies just to the north while the forest gets even darker and more gloomy in all other directions. Large trees with colossal girth stand their vigil over Mirkwood as they have done for centuries. Some of the great oaks and elms have grown dark and twisted over the years and loom over the forest floor with a menacing air. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w They aren't here. R>Amidst the Trees Exits are: N E S W The road leading through the forest can barely be discerned to the north. Surrounded by giant trees, all other directions appear identical. The crunch of leaves and fallen twigs underfoot seems exceptionally loud here, echoed back by the walls of wood surrounding you. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w Surrounded by Trees Exits are: N E S W The trees almost seem to have closed in behind you. Tall and menacing, the oaks, elms, and cottonwoods of this part of the forest seem blacker and more sinister than elsewhere. A pair of low limbs meet to form a wooden archway to the west, though that direction is as dark and gloomy as the rest. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w k Dark and Sinister Bower Exits are: N E S Several large trees have grown together to form a cradle-like hollow. What manner of creature could have been born in this wicked wood remains to be seen. The glowing eyes which have shadowed your travels through this forest seem more menacing here. The tracks of a black warg lead north. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>n k They aren't here. R>Old Forest Road Exits are: N E S W The road continues east and west through the gloom of Mirkwood. The trees cast titanic shadows over the road, shrouding the forest floor in darkness. Birds whistle and chirp in an almost manic fashion below the tree canopy while black squirrels flit from branch to branch before vanishing into the gloom. A black squirrel can barely be seen on a tree here. The tracks of a black warg lead north. Their condition is fresh The tracks of a horse lead east. Their condition is clear The tracks of a horse lead east. Their condition is very clear The tracks of a horse lead east. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>n They aren't here. R>North of the Road Exits are: N S W The east-west road through Mirkwood can be seen clearly to the south. Marks at the base of a large tree bordering the road indicate someone or something has sat here for some time recently, most likely watching the road. To the west can be seen a small pond filling a small glade. A gray wolf is growling at you. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>w Edge of a Small Pond Exits are: N E S W An industrious beaver has made a home in the stream, creating a dam which has formed a small pond here beneath the trees. The water is still but cloudy as it has picked up the rich topsoil of the forest floor. Leaves float idly across the surface, occasionally darting about as they drift in the rare breeze that makes its way down through the thick canopy above. A medium-sized elk grazes here. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w Dense Mirkwood Exits are: N E S W The mighty trees of Mirkwood Forest own the land here, controlling the floor below with the dense canopy that blocks out the life giving sun that blankets the sky above. The forest continues in all directions, though a swathe is cut in it to the south, where the Old Forest Road lies. The forest is never silent, but is alive with the babbling of a stream to the north, chirps of birds, and the occasional howling of wolves. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w Dense Mirkwood Exits are: N E S W Constantly twisting and turning through the mazelike forest, branches whip at exposed flesh and creepers on the forest floor grab at feet, thick briars scratch and catch clothing, as travellers pass through Mirkwood itself, away from the shelter and safety of the Old Forest Road to the south. A gray wolf is growling at you. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w Dense Mirkwood Exits are: N E W The ground underfoot is blanketed in dense undergrowth, mirrored above as light is blanketed out by the dense canopy. The forest floor becomes more treacherous as it climbs and falls, building into hills to the north. The sense of distance is distorted in the forest, and only a knowledge of maps would allow one to deduce the presence of mountains to the north, as it is difficult to see more than 20 yards through the trees. The tracks of a black warg lead west. Their condition is fresh The tracks of a gray wolf lead east. Their condition is very clear Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>w Thick Forest Exits are: N E S It is difficult to understand how any life can exist the the near absolute darkness of Mirkwood. Life, however, does persist here, even flourishes. The mossy trees which are responsible for the darkness, the innumerable insects that crawl along the forest floor and plague the air in choking hordes, and the animals that dart out of sight at the first signs of danger and noise. A white albino lion stands here. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>n Dense Forest Exits are: N E S W The forest, ever shrouded in darkness, seems to sink into a blackness of utter despair to the west and the north. To the east, the forest slopes upwards into a series of hills. Here, the forest is as dark and intimidating as ever, movement hampered by thick trunks and dense undergrowth that seems to grow even as one looks at it. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>n Dense Forest Exits are: S W The forest is dense and black here, with the white mist that occasionally settles over other parts of Mirkwood here metamorphosed into a black, choking fog. Swarms of insects buzz and dart around the forest, tiny gnats which invade mouths, noses and eyes. The sensation here is truly claustrophobic. A dark warg stands here, its eyes glowing like a flame. A large wild dog watches you carefully. The tracks of a black warg lead south. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R> A large wild dog attacks YOU! A large wild dog hits your head. R HP:Scratched, a large wild dog:Healthy> You discover a weakness in a large wild dog's defense! You rush forward wildly. You deeply wound a large wild dog's right hindleg with your slash. R HP:Scratched, a large wild dog:Hurt> Resevil assists you! Resevil attacks a large wild dog! Resevil deeply wounds a large wild dog's body with his cleave. growl dog R HP:Scratched, a large wild dog:Bloodied>R HP:Scratched, a large wild dog:Bloodied> A large wild dog lightly hits your left arm. R HP:Scratched, a large wild dog:Bloodied> You deeply wound a large wild dog's body with your slash. A large wild dog is dead! R.I.P. You receive your share of experience -- 48 points. R HP:Scratched>s s Dense Forest Exits are: N E S W The forest, ever shrouded in darkness, seems to sink into a blackness of utter despair to the west and the north. To the east, the forest slopes upwards into a series of hills. Here, the forest is as dark and intimidating as ever, movement hampered by thick trunks and dense undergrowth that seems to grow even as one looks at it. The tracks of a mule lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>Thick Forest Exits are: N E S It is difficult to understand how any life can exist the the near absolute darkness of Mirkwood. Life, however, does persist here, even flourishes. The mossy trees which are responsible for the darkness, the innumerable insects that crawl along the forest floor and plague the air in choking hordes, and the animals that dart out of sight at the first signs of danger and noise. A white albino lion stands here. Zech is riding on a horse. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>s Old Forest Road Exits are: N E W Cutting its way through the dense forest of Mirkwood, the Old Forest Road continues here to the east and west. The ground falls away to the south, though the thick undergrowth and dense trees in that direction preclude any movement down the slope. Light is blocked out by a dense canopy above, which stills the air. Muffled sounds of the forest cross the roads, occasional birdsongs, and the howling, a persistent howling. Probably of wolves. Surely, it must be wolves. The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>e Zech is (busy) entering from the north, riding on a horse. R HP:Scratched>Old Forest Road Exits are: E W The Forest is impenetrable to the north and south of here, dense undergrowth and thick trees stopping any chance to leave the narrow path. The ground slopes away to the south, as the land starts to become hillier as one travels towards the east. The tracks of a black warg lead east. Their condition is fresh The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>e k Old Forest Road Exits are: N E S W The road is dimpled and potted with the feet of many travellers, and shows the lack of maintenance allowed for this ancient road in these times. The forest bears in on the rough surface, seeking to reclaim the land once again to be its own. Bushes and grasses marvel at the open space and seek to grow through the many cracks in the surface. The forest which closes in above, shutting out the light, acts in this way to save the road, choking young plants from the light they need to thrive here. The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>e k They aren't here. R HP:Scratched>Old Forest Road Exits are: N E S W The road continues its path through Mirkwood, making the dense forest that looms on either side and blots out the sky above somewhat traversable. The builders of this road must have been mighty creatures indeed, forging such a path through this hostile widerness. No doubt it evolved from a rough track through the ages to this marvellous feat. The tracks of a horse lead east. Their condition is very clear The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>e They aren't here. k R HP:Scratched>Zech is (busy) entering from the west, riding on a horse. Old Forest Road Exits are: N E S W The forest closes in on all sides, growing gloomier to the east. Rustling branches in overhanging limbs gives the impression something is about to drop down from the trees. The ancient trees watch the road silently as they maintain the vigil they have kept for centuries. A black squirrel can barely be seen on a tree here. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>e They aren't here. R HP:Scratched>Old Forest Road Exits are: N E S W The road continues east and west through the gloom of Mirkwood. The trees cast titanic shadows over the road, shrouding the forest floor in darkness. Birds whistle and chirp in an almost manic fashion below the tree canopy while black squirrels flit from branch to branch before vanishing into the gloom. A black squirrel can barely be seen on a tree here. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a horse lead east. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. Lancelot attacks *an Uruk*! Lancelot deeply wounds *an k Uruk*'s body with his cleave. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. R HP:Scratched>k They aren't here. k R HP:Scratched>n They aren't here. R HP:Scratched>k They aren't here. R HP:Scratched>North of the Road Exits are: N S W The east-west road through Mirkwood can be seen clearly to the south. Marks at the base of a large tree bordering the road indicate someone or something has sat here for some time recently, most likely watching the road. To the west can be seen a small pond filling a small glade. A gray wolf is growling at you. The tracks of a black warg lead north. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R HP:Scratched>They aren't here. n R HP:Scratched>k Trees at the Edge of Mirkwood Exits are: N E S The colossal trees of Mirkwood give way here to smaller trees and bushes. While young, this part of the forest would be called dense in any place other than Mirkwood where giant oak and elm hold sway. To the north a stream can be seen flowing through the hills. In the distance the mountains loom behind rocky hills. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. A gray wolf is growling at you. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R HP:Scratched>n They aren't here. k R HP:Scratched>Swiftly Flowing Stream Exits are: S W The foothills of Mirkwood are quickly swallowed by the black forest to the south, while the hills spread out in every other direction. A narrow but swift moving stream flows down from the hills in a southwesterly direction. The water, produced by melting snow in the mountains, is cold but clean. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. Resevil attacks *an Uruk*! Resevil deeply wounds *an Uruk*'s left arm with his cleave. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. R HP:Scratched> *an Uruk* is entering from the west, riding on a black warg. R HP:Scratched> Resevil attacks *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. R HP:Scratched>They aren't here. R HP:Scratched>w k Bleak Hillside Exits are: E Part of this hillside has been washed away in a flash flood, perhaps as recently as last season. The exposed granite now is prey to the weathering of the sun, wind, rain, and lichen. To the north the hills continue whilst to the south the forest swallows up the horizon. A dark warg stands here, its eyes glowing like a flame. R HP:Scratched>They aren't here. R HP:Scratched>k They aren't here. R HP:Scratched>l Bleak Hillside Exits are: E Part of this hillside has been washed away in a flash flood, perhaps as recently as last season. The exposed granite now is prey to the weathering of the sun, wind, rain, and lichen. To the north the hills continue whilst to the south the forest swallows up the horizon. A dark warg stands here, its eyes glowing like a flame. You are riding on a nice pony. Resevil is riding on a mule. Lancelot is riding on a nice pony. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh R HP:Scratched>e k Your regeneration slows again. R HP:Scratched>Swiftly Flowing Stream Exits are: S W The foothills of Mirkwood are quickly swallowed by the black forest to the south, while the hills spread out in every other direction. A narrow but swift moving stream flows down from the hills in a southwesterly direction. The water, produced by melting snow in the mountains, is cold but clean. *an Uruk* is riding on a black warg. The tracks of a black warg lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. Resevil attacks *an Uruk*! Resevil cleaves *an Uruk*'s head extremely hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. R HP:Scratched>w k They aren't here. R HP:Scratched>Bleak Hillside Exits are: E Part of this hillside has been washed away in a flash flood, perhaps as recently as last season. The exposed granite now is prey to the weathering of the sun, wind, rain, and lichen. To the north the hills continue whilst to the south the forest swallows up the horizon. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is riding on a black warg. The tracks of a mule lead east. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. Resevil attacks *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. R HP:Scratched>e They aren't here. k R HP:Scratched>Swiftly Flowing Stream Exits are: S W The foothills of Mirkwood are quickly swallowed by the black forest to the south, while the hills spread out in every other direction. A narrow but swift moving stream flows down from the hills in a southwesterly direction. The water, produced by melting snow in the mountains, is cold but clean. The tracks of a black warg lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>They aren't here. R HP:Scratched> Lancelot is leaving west, riding on a nice pony. s R HP:Scratched> Lancelot is entering from the west, riding on a nice pony. R HP:Scratched>k Trees at the Edge of Mirkwood Exits are: N E S The colossal trees of Mirkwood give way here to smaller trees and bushes. While young, this part of the forest would be called dense in any place other than Mirkwood where giant oak and elm hold sway. To the north a stream can be seen flowing through the hills. In the distance the mountains loom behind rocky hills. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. A gray wolf is growling at you. Zech is riding on a horse. The tracks of a black warg lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched> Zech is leaving east, riding on a horse. R HP:Scratched> The sun rises behind the trees. Clouds can be seen above in the sky. R HP:Scratched>They aren't here. R HP:Scratched>k They aren't here. s R HP:Scratched>k North of the Road Exits are: N S W The east-west road through Mirkwood can be seen clearly to the south. Marks at the base of a large tree bordering the road indicate someone or something has sat here for some time recently, most likely watching the road. To the west can be seen a small pond filling a small glade. A gray wolf is growling at you. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead south. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear The tracks of a horse lead north. Their condition is very clear The tracks of a mule lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead west. Their condition is very clear Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>s They aren't here. k R HP:Scratched>Old Forest Road Exits are: N E S W The road continues east and west through the gloom of Mirkwood. The trees cast titanic shadows over the road, shrouding the forest floor in darkness. Birds whistle and chirp in an almost manic fashion below the tree canopy while black squirrels flit from branch to branch before vanishing into the gloom. A black squirrel can barely be seen on a tree here. The tracks of a nice pony lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear The tracks of a mule lead north. Their condition is very clear Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>They aren't here. R HP:Scratched> Lancelot says 'hes linkless' R HP:Scratched>s k Dark and Sinister Bower Exits are: N E S Several large trees have grown together to form a cradle-like hollow. What manner of creature could have been born in this wicked wood remains to be seen. The glowing eyes which have shadowed your travels through this forest seem more menacing here. The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a mule lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>They aren't here. R HP:Scratched>s k Dank Forest Exits are: N S W The trees here are covered in fungus and moss grows on the bark as well as down from overhanging branches like an old woman's hair. The canopy above is thicker and trapped moisture in the leaves continually drips down to the forest floor below. The smell of rot and decay is stronger here. A shadowy spider sneaks through the darkness. The tracks of a black warg lead west. Their condition is very clear Resevil is entering from the north, riding on a mule. Lancelot is entering from the norshake th, riding on a nice pony. R HP:Scratched>They aren't here. R HP:Scratched>You shake your head. R HP:Scratched>say he's moving w You say 'he's moving' R HP:Scratched>Dark Corner of the Woods Exits are: E S The forest here is silent and oppressive. The air hangs heavy with moisture and the gloom and darkness is almost a tangible thing. Far off in the distance a wolf is howling. Its mournful note is picked up by others elsewhere in the forest, some of which are disturbingly near. The tracks of a black warg lead south. Their condition is very clear Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R HP:Scratched>s k Rotting Vegetation Exits are: N S The dank and darkness have taken their toll on the fallen leaves and branches of this corner of the forest. The smell of decay is very strong here and a faint mist rises from the forest floor. Strange red fungi grow on the sides of many of the nearby trees. Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>l They aren't here. s R HP:Scratched>Rotting Vegetation Exits are: N S The dank and darkness have taken their toll on the fallen leaves and branches of this corner of the forest. The smell of decay is very strong here and a faint mist rises from the forest floor. Strange red fungi grow on the sides of many of the nearby trees. You are riding on a nice pony. Resevil is riding on a mule. Lancelot is riding on a nice pony. The tracks of a black warg lead south. Their condition is very clear k R HP:Scratched>Dark Swamp Exits are: N E S The trees begin to thin out as the ground begins to become soft and wet. Other dense vegetation makes travelling slower than in the forest. Insects and the sounds of frogs fill the air. Tracks of many animals litter the soft muddy ground leading in multiple directions. The tracks of a black warg lead south. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>s They aren't here. k R HP:Scratched>Dark Swamp Exits are: N E S W The ground here is very wet and looks as if it could devour a passing traveller. Even the sounds of animals are starting to die out in the far distance. Tracks of animals that have passed by in the recent past fill the muck with intricate details upon which direction they headed. The swamp continues in all directions. A wispy form floats lazily above the cavern floor. (shadow) Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched> A wispy form tries its Will against your mind, but you resist! R HP:Scratched>They aren't here. R HP:Scratched>l a wispy form forces its Will against your concentration! R HP:Scratched Mind:in top shape, a wispy form:in top shape>Your attack passes clean through a wispy form. Dark Swamp Exits are: N E S W The ground here is very wet and looks as if it could devour a passing traveller. Even the sounds of animals are starting to die out in the far distance. Tracks of animals that have passed by in the recent past fill the muck with intricate details upon which direction they headed. The swamp continues in all directions. A wispy form (shadow) is here, fighting YOU! You are here, fighting a wispy form, riding on a nice pony. Resevil is riding on a mule. Lancelot is riding on a nice pony. The tracks of a black warg lead south. Their condition is fresh R HP:Scratched Mind:in top shape, a wispy form:in top shape> Lancelot says 'hes fleeing' R HP:Scratched Mind:in top shape, a wispy form:in top shape>f a wispy form forces its Will against your concentration! You flee head over heels. Dark Swamp Exits are: N S W This place is dark and twisted in look. There seems to be a tombstone underneath this muck . It says "The Lonely Fisherman" on the large flat side. Above the grave appears a figure colored completely in white. A wispy form floats lazily above the cavern floor. (shadow) Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>s Twisted Forest Ridge Exits are: N E S A path to the east along the higher ground is full of black trees. Many of the trees appear to twist and choke each other in combat for the sunlight. To the north the ground slopes downward. Through the years rain has washed the dirt down to the north leaving a trail of roots to walk on. Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R HP:Scratched>n w Dark Swamp Exits are: N S W This place is dark and twisted in look. There seems to be a tombstone underneath this muck . It says "The Lonely Fisherman" on the large flat side. Above the grave appears a figure colored completely in white. A wispy form floats lazily above the cavern floor. (shadow) Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>Dancing Lights Exits are: N E W The darkness is broken here as lights dance almost merrily through the trees. The air is uncomfortably cold here and the feeling of dread could only mean this place is not for the living. No signs of animal life can be found in either the trees or the forest floor. A wavering light floats here. (shadow) Resevil is entering from the east, riding on a mule. Lancelot is entering from the east, riding on a nice pony. R>s You cannot go that way. e R>e Dark Swamp Exits are: N S W This place is dark and twisted in look. There seems to be a tombstone underneath this muck . It says "The Lonely Fisherman" on the large flat side. Above the grave appears a figure colored completely in white. A wispy form floats lazily above the cavern floor. (shadow) Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>Pif chats, 'ender leveded agian (68)!' You cannot go that way. R>s Twisted Forest Ridge Exits are: N E S A path to the east along the higher ground is full of black trees. Many of the trees appear to twist and choke each other in combat for the sunlight. To the north the ground slopes downward. Through the years rain has washed the dirt down to the north leaving a trail of roots to walk on. Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R>hunt l Ok, you'll try to notice fresh tracks. R>Twisted Forest Ridge Exits are: N E S A path to the east along the higher ground is full of black trees. Many of the trees appear to twist and choke each other in combat for the sunlight. To the north the ground slopes downward. Through the years rain has washed the dirt down to the north leaving a trail of roots to walk on. You are riding on a nice pony. Resevil is riding on a mule. Lancelot is riding on a nice pony. The tracks of a mule lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh R>s Twisted Forest Exits are: N E S The dark trees block the view of the sky with their thick branches and leaves. The ground slightly rises to the north forming a ridge. The forest continues to both the east and south. The trees have several squirrel nests providing shelter from larger predators. The tracks of a black warg lead east. Their condition is fresh Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R>e Twisted Forest Exits are: E S W Squirrels climb into the dark branches of the forest and begin screaming at the intruders. The sounds made by the squirrels are loud and high pitched warning to all animals in the forest. To the north is a steep ridge not allowing any traveler to go in that direction from here. The ridge appears to become accessible to the west. The tracks of a black warg lead south. Their condition is fresh The tracks of a huge Mirkwolf lead east. Their condition is clear Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>s k Twisted Forest Exits are: N E The dark color of the trees offer excellent cover for small animals to hide and avoid predators in the forest. Due to the complex pattern of branches and trees wraping around each other limits movement for many birds. The forest also is too thick for travel in the forest to the west and south. Sounds of leaves and high pitched screams can be heard directly to the north, while the forest to the west appears quiet. *an Uruk* is riding on a black warg. Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. Resevil attacks *an Uruk*! Resevil cleaves *an Uruk*'s body extremely hard. *an Uruk* is dead! R.I.P. *an Uruk* stops riding a black warg. Your blood freezes as you hear Bakuta's death cry. *********************************SPAMMING**************************************** A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. A severed head of Methus is lying here. A dark warg stands here, its eyes glowing like a flame. A lazy forest troll is here, cooking his latest kill. A lazy forest troll is here, cooking his latest kill. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R> Resevil attacks *an Uruk*! Resevil discovers a weakness in *an Uruk*'s defense! Resevil deeply wounds *an Uruk*'s body with his cleave. Lancelot attacks *an Uruk*! Lancelot discovers a weakness in *an Uruk*'s defense! Lancelot deeply wounds *an Uruk*'s left arm with his cleave. k R> *an Uruk* pierces Resevil's left arm. R>You attack *an Uruk*! You slash *an Uruk*'s left leg very hard. R HP:Healthy, Resevil:Scratched, *an Uruk*:Hurt>b *an Uruk* pierces Resevil's right leg. / - \ A lazy forest troll attacks YOU! A lazy forest troll hits your body very hard. | / - *an Uruk* lightly pierces Resevil's head. \ cf | / - \ *an Uruk* lightly pierces Resevil's right arm. Your bash at *an Uruk* sends him sprawling. You start to concentrate. / Lancelot cleaves *an Uruk*'s body extremely hard. - A lazy forest troll hits your left foot hard. You could not concentrate anymore! R HP:Scratched, Resevil:Scratched, *an Uruk*:Wounded> Resevil discovers a weakness in *an Uruk*'s defense! Resevil deeply wounds *an Uruk*'s right arm with his cleave. R HP:Scratched, Resevil:Scratched, *an Uruk*:Bloodied> A lazy forest troll says 'W cfia miuoeir zs tmjmvj!' A lazy forest troll assists a lazy forest troll. A lazy forest troll attacks YOU! A lazy forest troll hits your left leg. A lazy forest troll hits your right arm hard. Resevil swings at *an Uruk* wildly, and connects! R HP:Bruised, Resevil:Scratched, *an Uruk*:Awful> You discover a weakness in *an Uruk*'s defense! You deeply wound *an Uruk*'s right leg with your slash. *an Uruk* is dead! R.I.P. Your spirit increases by 11. You receive your share of experience -- 2074 points. Your blood freezes as you hear Holo's death cry. A black warg stops following *an Uruk*. You turn to face your next enemy. ********************EDITED FOR USELESS SPAMMING/XPING/CONVERSATION*********************** Dark Forest Road The trees grow together here to shroud the road in darkness. Colder and more sinister here, it seems as if the birds and squirrels have moved on. A faint animal trail leads between two towering trunks to the north. The stillness of the air hangs heavy here. The pierced corpse of a gray wolf is lying here. *an Uruk* is riding on a black warg. Zech is entering from the west, riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>k Resevil attacks *an Uruk*! Resevil discovers a weakness in *an Uruk*'s defense! Resevil cleaves *an Uruk*'s left leg extremely hard. b R> Resevil deflects *an Uruk*'s attack. R>You hit yourself...OUCH!. R>I see no here. Bash who? R> Lancelot assists Resevil. Lancelot attacks *an Uruk*! Lancelot discovers a weakness in *an Uruk*'s defense! Lancelot cleaves *an Uruk*'s right foot extremely hard. R> Resevil deflects *an Uruk*'s attack. Not a cloud can be seen in the sky. kill uruk b R>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You deeply wound *an Uruk*'s body with your slash. R HP:Healthy, Resevil:Healthy, *an Uruk*:Hurt> / - Resevil deflects *an Uruk*'s attack. Zech assists Resevil. \ | cf / - \ *an Uruk* avoids being bashed by Resevil who loses his balance and falls! | *an Uruk* lightly pierces Resevil's body. / - An uruk scout enters from the west. \ There is too much activity in the way for you to hurt Lourne. You start to concentrate. / - \ | Resevil discovers a weakness in *an Uruk*'s defense! Resevil tried to wound *an Uruk* but could not get close enough. / - \ Ok. *an Uruk* appears to be confused! R HP:Healthy, Resevil:Scratched, *an Uruk*:Hurt> Lancelot tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Hurt> Resevil deeply wounds *an Uruk*'s body with his cleave. *an Uruk* has recovered from a bash! R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded>say dis Zech tried to wound *an Uruk* but could not get close enough. Resevil deflects *an Uruk*'s attack. R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded>You say 'dis' R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> There is too much activity in the way for you to hurt Lourne. b R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> Resevil dodges *an Uruk*'s attack. R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> / Lancelot discovers a weakness in *an Uruk*'s defense! Lancelot tried to wound *an Uruk* but could not get close enough. - \ Resevil swings at *an Uruk* wildly, and connects! | Zech tried to wound *an Uruk* but could not get close enough. Resevil discovers a weakness in *an Uruk*'s defense! Resevil tried to wound *an Uruk* but could not get close enough. / - Resevil dodges *an Uruk*'s attack. \ | / - \ Resevil dodges *an Uruk*'s attack. There is too much activity in the way for you to hurt Lourne. R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> Zech tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> Lancelot tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Wounded> Resevil deeply wounds *an Uruk*'s left arm with his cleave. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied>say zech There is too much activity in the way for you to hurt Lourne. You say 'zech' R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied> Zech tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied>sw *an Uruk* has recovered from a bash! R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied>There is too much activity in the way for you to hurt Lourne. Resevil tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied> Resevil tried to wound *an Uruk* but could not get close enough. R HP:Healthy, Resevil:Scratched, *an Uruk*:Bloodied> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R> *an Uruk* is entering from the south, riding on a black warg. R> *an Uruk* is leaving east, riding on a black warg. R>k e k Lancelot is leaving east, riding on a nice pony. R>You hit yourself...OUCH!. R>Old Forest Road Exits are: E S W Through the treetops overhead the sky can almost be seen. Birds and other forest creatures flit about in the gloom. To the east the road begins to wind a little while to the west it enters the darkness beneath the thicker forest canopy that shrouds the forest floor. Lancelot is riding on a nice pony. Zech is entering from the west, riding on a horse. R>You hit yourself...OUCH!. R> Lancelot is leaving west, riding on a nice pony. R>alias k ill uruk You reached the limit on alias number already. R> *an Uruk* is entering from the east, riding on a black warg. Lancelot is entering from the west, riding on a nice pony. R> *an Uruk* is leaving west, riding on a black warg. alias k kill uruk R>k k You reached the limit on alias number already. k R>You hit yourself...OUCH!. R>k You hit yourself...OUCH!. R>k You hit yourself...OUCH!. R>k You hit yourself...OUCH!. R>You hit yourself...OUCH!. R>w k You hit yourself...OUCH!. R>Dark Forest Road Exits are: N E S W The trees grow together here to shroud the road in darkness. Colder and more sinister here, it seems as if the birds and squirrels have moved on. A faint animal trail leads between two towering trunks to the north. The stillness of the air hangs heavy here. The pierced corpse of a gray wolf is lying here. Resevil is riding on a mule. Zech is entering from the east, riding on a horse. R>You hit yourself...OUCH!. Lancelot is entering from the east, riding on a nice pony. R> Resevil is leaving north, riding on a mule. Lancelot is leaving north, riding on a nice pony. R>alias j kill uruk You replaced the alias 'j'. R> Resevil is entering from the north, riding on a mule. Lancelot is entering from the north, riding on a nice pony. R>hunt Ok, you'll try to notice fresh tracks. l R>Dark Forest Road Exits are: N E S W The trees grow together here to shroud the road in darkness. Colder and more sinister here, it seems as if the birds and squirrels have moved on. A faint animal trail leads between two towering trunks to the north. The stillness of the air hangs heavy here. The pierced corpse of a gray wolf is lying here. You are riding on a nice pony. Zech is riding on a horse. Resevil is riding on a mule. Lancelot is riding on a nice pony. The tracks of a nice pony lead east. Their condition is fresh The tracks of a horse lead east. Their condition is fresh The tracks of a mule lead north. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R>n j Narrow Animal Path Exits are: N S The path leads north up a slope to the top of a hill. Through the gloom to the south can be discerned the narrow road that leads east and west through Mirkwood. As the slope of the hill increases the thick trees give way to smaller flora. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead north. Their condition is clear Zech is entering from the south, riding on a horse. Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>They aren't here. R>n j Crest of a Hill Exits are: E S W The hill reaches its pinnacle here in a wide grassy area. As it slopes downward to the west and south the forest of Mirkwood resumes its gloomy hold. Spread across the horizon to the north can be seen a range of foothills that climb to the snowy peaks of the Mountains of Mirkwood. The tracks of a black warg lead east. Their condition is fresh Zech is entering from the south, riding on a horse. Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>They aren't here. R>e j Winding Path in the Hills Exits are: N W The elevation climbs and the wind coming down off the mountains begins to chill the bones. Towards the northwest a rocky hill towers above the surrounding hills. To the south the forest of Mirkwood spreads out like a green carpet. A sudden dropoff prevents travel in that direction, however. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is clear The tracks of a black warg lead north. Their condition is clear Zech is entering from the west, riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>They aren't here. n R>j Rocky Foothills Exits are: E S W The hills climb through some rocks to the west. The soil is more eroded here and large granite rocks jut from the earth. Tough grasses and shrubs blanket the hills as well as the occasional stand of small trees in the valleys between them. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear Zech is entering from the south, riding on a horse. Resevil is entering from the south, riding on a mule. Lancelot is entering from the south, riding on a nice pony. R>They aren't here. e R>j Gently Sloping Hill Exits are: E S W The hill gently slopes into a valley before rising again to the east. To the south it slopes down into the forest where the trees wait patiently. In the distant north the mountains of Mirkwood can be seen. Above the forest birds wheel in the sky as they search for food. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is clear Zech is entering from the west, riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>e They aren't here. j R>Bleak Hills Exits are: E W A cold dry wind blows down from the mountains and across the grass-covered hills of Mirkwood. Just to the south lies the dark forest, where the trees wait to cover the world. In the distance, the snow covered mountains loom like sleeping grandfathers. The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh Zech is entering from the west, riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R>e They aren't here. j R>Across the Hills Exits are: N E S W To the north the hills begin to rise into the ancient mountains, leaving the forest behind to tear the earth and rock in frustration with woody roots. Bleak and ominously silent, the hills check the growth of Mirkwood, providing only rocky soil and sparse water to thwart the trees. The tracks of a black warg lead north. Their condition is clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is clear Zech is entering from the west, riding on a horse. Resevil is entering from the west, riding on a mule. Lancelot is entering from the west, riding on a nice pony. R> *an Uruk* is entering from the east, riding on a black warg. Lancelot attacks *an Uruk*! Lancelot discovers a weakness in *an Uruk*'s defense! Lancelot deeply wounds *an Uruk*'s head with his cleave. *an Uruk* is dead! R.I.P. *an Uruk* stops riding a black warg. Your blood freezes as you hear Ponn's death cry. ****************************************SPAMMING**************************************** A Slimy Cave Exits are: N D The air here is thick and moist, and it reeks with the stench of trolls. The walls of this dark cave are slimy with fungi, and give off their own foul stench. A huge chest can barely be made out in the corner here. A few scattered bones and tattered clothing are scattered randomly around the ground. A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. A dark warg stands here, its eyes glowing like a flame. Zech enters from the north. A horse enters from the north. Resevil enters from the north. A mule enters from the north. >A great, filthy beast attacks YOU! A great, filthy beast hits your head. You deeply wound a great, filthy beast's body with your slash. You already have a fight to worry about. HP:Scratched, a great, filthy beast:Scratched> Resevil assists you! Resevil attacks a great, filthy beast! Resevil discovers a weakness in a great, filthy beast's defense! Resevil cleaves a great, filthy beast's body extremely hard. HP:Scratched, a great, filthy beast:Bruised> Zech assists you! Zech attacks a great, filthy beast! Zech slashes a great, filthy beast's right hindleg hard. clsoe boulder HP:Scratched, a great, filthy beast:Bruised>clsoe boulder Unrecognized command. clsoe boulder clsoe boulder HP:Scratched, a great, filthy beast:Bruised> A great, filthy beast hits your body. HP:Scratched, a great, filthy beast:Bruised>clsoe boulder Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>clsoe boulder clsoe boulder clsoe boulder *an Uruk* attacks YOU! *an Uruk* slashes your right arm. Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>You discover a weakness in a great, filthy beast's defense! You slash a great, filthy beast's head extremely hard. Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>Unrecognized command. HP:Scratched, a great, filthy beast:Bruised>cl boulder Zech slashes a great, filthy beast's left foreleg. Resevil discovers a weakness in a great, filthy beast's defense! Resevil deeply wounds a great, filthy beast's body with his cleave. A black, menacing lizard attacks YOU! A black, menacing lizard barely hits your right foot. cl boulder cl boulder HP:Scratched, a great, filthy beast:Hurt>cl boulder A great, filthy beast hits your head. Ok. HP:Scratched, a great, filthy beast:Hurt>cl boulder It's already closed! HP:Scratched, a great, filthy beast:Hurt>cl boulder It's already closed! HP:Scratched, a great, filthy beast:Hurt>cl boulder It's already closed! HP:Scratched, a great, filthy beast:Hurt>cl boulder It's already closed! HP:Scratched, a great, filthy beast:Hurt>It's already closed! HP:Scratched, a great, filthy beast:Hurt> *an Uruk* sends you sprawling with a powerful bash. HP:Scratched, a great, filthy beast:Hurt> Zech slashes a great, filthy beast's body. HP:Scratched, a great, filthy beast:Hurt> A black, menacing lizard bites you! Resevil stops fighting a great, filthy beast. HP:Scratched, a great, filthy beast:Hurt>gt hit uruk A great, filthy beast hits your body. HP:Scratched, a great, filthy beast:Hurt> A black, menacing lizard lightly hits your left hand. HP:Bruised, a great, filthy beast:Hurt>gt hit uruk gt hit uruk gt hit uruk Zech apologizes to everyone for his very existence! gt hit uruk HP:Bruised, a great, filthy beast:Hurt> Zech lightly slashes a great, filthy beast's right hindleg. HP:Bruised, a great, filthy beast:Hurt> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your left hand extremely hard. A great, filthy beast hits your left leg hard. HP:Bruised, a great, filthy beast:Hurt>You have regained your balance! It's already closed! HP:Bruised, a great, filthy beast:Hurt>It's already closed! HP:Bruised, a great, filthy beast:Hurt>A black, menacing lizard barely hits your right leg. You deeply wound a great, filthy beast's right hindleg with your slash. You group-say 'hit uruk' HP:Bruised, a great, filthy beast:Hurt>You group-say 'hit uruk' HP:Bruised, a great, filthy beast:Hurt>cl boulder You group-say 'hit uruk' HP:Bruised, a great, filthy beast:Hurt>You group-say 'hit uruk' HP:Bruised, a great, filthy beast:Hurt>f Zech lightly slashes a great, filthy beast's head. You group-say 'hit uruk' HP:Bruised, a great, filthy beast:Wounded>It's already closed! HP:Bruised, a great, filthy beast:Wounded>A great, filthy beast hits your left arm. PANIC! You couldn't escape! HP:Bruised, a great, filthy beast:Wounded> Resevil attacks *an Uruk*! HP:Bruised, a great, filthy beast:Wounded> Resevil discovers a weakness in *an Uruk*'s defense! Resevil severely wounds *an Uruk*'s head with his cleave! HP:Bruised, a great, filthy beast:Wounded> *an Uruk* sends you sprawling with a powerful bash. HP:Bruised, a great, filthy beast:Wounded> A black, menacing lizard barely hits your left arm. HP:Bruised, a great, filthy beast:Wounded> Zech slashes a great, filthy beast's head. HP:Bruised, a great, filthy beast:Wounded> A great, filthy beast hits your right hand hard. HP:Bruised, a great, filthy beast:Wounded> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your head hard. HP:Bruised, a great, filthy beast:Wounded> Zech lightly slashes a great, filthy beast's left foreleg. HP:Bruised, a great, filthy beast:Wounded> A black, menacing lizard barely hits your body. HP:Bruised, a great, filthy beast:Wounded> A great, filthy beast hits your right hand hard. Resevil sends *an Uruk* sprawling with a powerful bash. HP:Hurt, a great, filthy beast:Wounded> You have regained your balance! HP:Hurt, a great, filthy beast:Wounded> Lancelot group-says 'wheres that uruk?' HP:Hurt, a great, filthy beast:Wounded> You discover a weakness in a great, filthy beast's defense! You deeply wound a great, filthy beast's body with your slash. HP:Hurt, a great, filthy beast:Wounded> A great, filthy beast deflects Zech's attack. HP:Hurt, a great, filthy beast:Wounded> Resevil deeply wounds *an Uruk*'s head with his cleave. HP:Hurt, a great, filthy beast:Wounded> A black, menacing lizard hits your right leg. A great, filthy beast hits your left leg. HP:Hurt, a great, filthy beast:Wounded>f You flee head over heels. A Slimy Crack Exits are: U Some unknown force has split the earth into two, resulting a dark crack leading down through the rock. The air here is stagnant and moist, it reeks with the stench of some beast. Slimy walls of the crack are ideal for fungus growth adding fungus spores to the already almost unbreathable air. To the above the crack seems to widen into some sort of cave. A fetid black fungus grows here, covering the ground. HP:Hurt>u A fetid black fungus attacks YOU! A fetid black fungus scratches your body as it hits you. HP:Hurt, a fetid black fungus:Healthy>j You rush forward wildly. You deeply wound a fetid black fungus with your slash. HP:Hurt, a fetid black fungus:Wounded>No way! You're fighting for your life! f HP:Hurt, a fetid black fungus:Wounded>They aren't here. HP:Hurt, a fetid black fungus:Wounded>j You flee head over heels. A Slimy Cave Exits are: (N) D The air here is thick and moist, and it reeks with the stench of trolls. The walls of this dark cave are slimy with fungi, and give off their own foul stench. A huge chest can barely be made out in the corner here. A few scattered bones and tattered clothing are scattered randomly around the ground. A heavy, iron chest is lying here. A great, filthy beast is here, fighting Zech. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* (busy) is here, fighting Resevil. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. A dark warg stands here, its eyes glowing like a flame. Zech Antilles, Prophet of the Shadows Fall is here, fighting a great, filthy beast. A horse is here, gazing at you. Resevil Con, Ashen Knight of Gondor! is here, fighting *an Uruk*. A stout little mule with droopy eyes stands here. HP:Hurt>A black, menacing lizard attacks Resevil! A black, menacing lizard hits Resevil's right arm. You attack *an Uruk*! HP:Hurt, Resevil:Scratched, *an Uruk*:Hurt> Zech lightly slashes a great, filthy beast's right hindleg. b HP:Hurt, Resevil:Scratched, *an Uruk*:Hurt> A great, filthy beast hits Zech's left leg hard. HP:Hurt, Resevil:Scratched, *an Uruk*:Hurt> / Zech panics, and attempts to flee! - *an Uruk* sends Resevil sprawling with a powerful bash. \ *an Uruk* wears a heavy pair of metal arm braces on his arms. *an Uruk* puts a pair of thick metal gauntlets on his hands. *an Uruk* puts a heavy pair of metal leg plates on his legs. *an Uruk* wears an iron mask on his head. *an Uruk* wears a blue and gold emblazoned breastplate on his body. | close boulder / - A black, menacing lizard heroically rescues *an Uruk*! \ | Zech lightly slashes a great, filthy beast's body. / Zech panics, and attempts to flee! Zech flees head over heals! Zech leaves down. A horse leaves down. - \ Your bash at *an Uruk* sends him sprawling. It's already closed! HP:Hurt, *an Uruk*:Hurt> A black, menacing lizard lightly hits Resevil's head. HP:Hurt, *an Uruk*:Hurt>close boulder You slash *an Uruk*'s body hard. HP:Hurt, *an Uruk*:Hurt>b It's already closed! HP:Hurt, *an Uruk*:Hurt> Resevil has recovered from a bash! Resevil swings at a black, menacing lizard wildly, and connects! HP:Hurt, *an Uruk*:Hurt>Your victim is already bashed! HP:Hurt, *an Uruk*:Hurt>cf You start to concentrate. / Zech enters from below. A horse enters from below. - A black, menacing lizard lightly hits Resevil's head. \ | / Resevil discovers a weakness in a black, menacing lizard's defense! Resevil deeply wounds a black, menacing lizard's left forefoot with his cleave. A black, menacing lizard heroically rescues *an Uruk*! - \ *an Uruk* has recovered from a bash! You could not find your opponent. HP:Hurt> *an Uruk* assists a black, menacing lizard. *an Uruk* attacks Resevil! HP:Hurt> Resevil turns to fight *an Uruk*. HP:Hurt>b *an Uruk* slashes Resevil's left leg hard. You discover a weakness in a black, menacing lizard's defense! You slash a black, menacing lizard's right foreleg extremely hard. HP:Hurt, Resevil:Scratched, a black, menacing lizard:Hurt>A black, menacing lizard heroically rescues *an Uruk*! Zech assists you! Zech attacks a black, menacing lizard! Zech lightly slashes a black, menacing lizard's body. / - Resevil deeply wounds a black, menacing lizard's left hindleg with his cleave. \ | j / - \ | / A black, menacing lizard hits Resevil's right arm. - \ Your bash at a black, menacing lizard sends it sprawling. You already have a fight to worry about. HP:Hurt, Resevil:Scratched, a black, menacing lizard:Wounded> Zech lightly slashes a black, menacing lizard's body. HP:Hurt, Resevil:Scratched, a black, menacing lizard:Wounded> *an Uruk* attacks Resevil! HP:Hurt, Resevil:Scratched, a black, menacing lizard:Wounded> Lancelot group-says 'hmm these orcs aint leavin' HP:Hurt, Resevil:Scratched, a black, menacing lizard:Wounded> *an Uruk* slashes Resevil's head extremely hard. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Wounded> Resevil turns to fight *an Uruk*. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Wounded> Zech lightly slashes a black, menacing lizard's left foreleg. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Wounded> You discover a weakness in a black, menacing lizard's defense! You deeply wound a black, menacing lizard's body with your slash. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Bloodied> Resevil cleaves *an Uruk*'s left leg hard. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Bloodied> *an Uruk* quickly ducks below Resevil's wild swing. Resevil swings at a black warg wildly, and connects! HP:Hurt, Resevil:Bruised, a black, menacing lizard:Bloodied> Resevil deflects a black warg's attack. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Bloodied>hit uruk A black, menacing lizard has recovered from a bash! HP:Hurt, Resevil:Bruised, a black, menacing lizard:Bloodied>b Zech slashes a black, menacing lizard's left foreleg. You already have a fight to worry about. HP:Hurt, Resevil:Bruised, a black, menacing lizard:Awful> / - \ A black, menacing lizard heroically rescues *an Uruk*! | / - Resevil discovers a weakness in a black, menacing lizard's defense! Resevil deeply wounds a black, menacing lizard's body with his cleave. A black, menacing lizard is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 20 points. A black, menacing lizard realizes that *an Uruk* is a jerk! \ A black warg lightly hits Resevil's left arm. | / - \ You can not do it this way. HP:Hurt>j A black warg hits Resevil's body. Resevil discovers a weakness in a black warg's defense! Resevil deeply wounds a black warg with his cleave. b HP:Hurt> Zech looks at *an Uruk*. HP:Hurt>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s left arm very hard. HP:Hurt, *an Uruk*:Hurt> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body hard. HP:Hurt, *an Uruk*:Hurt> / - \ | / - \ cl boulder | cl boulder / Resevil sends a black warg sprawling with a powerful bash. cl boulder - \ cl boulder Your bash at *an Uruk* sends him sprawling. It's already closed! cf HP:Hurt, *an Uruk*:Hurt>It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder You start to concentrate. cl boulder / - cl boulder \ cl boulder | cl boulder / Zech assists you! Zech attacks *an Uruk*! Zech barely slashes *an Uruk*'s body. cl boulder - cl boulder \ Resevil discovers a weakness in a black warg's defense! Resevil deeply wounds a black warg with his cleave. cl boulder Ok. *an Uruk* appears to be confused! It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder A black warg has recovered from a bash! It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder A black warg lightly hits Resevil's right arm. It's already closed! HP:Hurt, *an Uruk*:Hurt>cl boulder Zech barely slashes *an Uruk*'s body. *an Uruk* has recovered from a bash! *an Uruk* panics, and attempts to flee! It's already closed! HP:Hurt, *an Uruk*:Wounded>cl boulder *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder Resevil discovers a weakness in a black warg's defense! Resevil deeply wounds a black warg with his cleave. A black warg is dead! R.I.P. It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. It's already closed! Resevil attacks *an Uruk*! HP:Hurt>cl boulder Resevil deflects *an Uruk*'s attack. It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder cl boulder *an Uruk* opens the boulder. Ok. HP:Hurt>It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>j It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder *an Uruk* panics, and attempts to flee! It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>It's already closed! HP:Hurt>cl boulder cl boulder You attack *an Uruk*! You slash *an Uruk*'s body hard. cl boulder cl boulder HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Hurt>It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>It's already closed! HP:Hurt> It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>j j It's already closed! HP:Hurt>j It's already closed! j HP:Hurt>It's already closed! HP:Hurt>It's already closed! HP:Hurt>j j *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. It's already closed! HP:Hurt>j You attack *an Uruk*! HP:Hurt, *an Uruk*:Wounded>j *an Uruk* slashes your right arm very hard. cl boulder HP:Hurt, *an Uruk*:Wounded>You do the best you can! Resevil attacks *an Uruk*! Resevil discovers a weakness in *an Uruk*'s defense! Resevil deeply wounds *an Uruk*'s body with his cleave. HP:Hurt, *an Uruk*:Wounded>You do the best you can! HP:Hurt, *an Uruk*:Wounded>cl boulder cl boulder You do the best you can! HP:Hurt, *an Uruk*:Wounded>cl boulder You do the best you can! HP:Hurt, *an Uruk*:Wounded>cl boulder You do the best you can! HP:Hurt, *an Uruk*:Wounded>cl boulder *an Uruk* panics, and attempts to flee! You do the best you can! cl boulder HP:Hurt, *an Uruk*:Wounded>You slash *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. They aren't here. HP:Hurt>cl boulder cl boulder It's already closed! Lancelot narrates, 'they out' HP:Hurt>It's already closed! HP:Hurt>It's already closed! HP:Hurt>cl boulder *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder Resevil sends *an Uruk* sprawling with a powerful bash. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>cl boulder cl boulder You do the best you can! cl boulder HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>You do the best you can! HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Wounded>cl boulder You deeply wound *an Uruk*'s left foot with your slash. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Bloodied>cl boulder It's already closed! *an Uruk* quickly ducks below Resevil's wild swing. *an Uruk* panics, and attempts to flee! Resevil swings at a great, filthy beast wildly, and connects! Lancelot group-says 'they out' HP:Hurt, Resevil:Bruised, *an Uruk*:Bloodied>cl boulder A great, filthy beast hits Resevil's body very hard. It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Bloodied>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Bloodied>cl boulder Resevil discovers a weakness in *an Uruk*'s defense! Resevil cleaves *an Uruk*'s body extremely hard. *an Uruk* panics, and attempts to flee! It's already closed! cl boulder HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder cl boulder It's already closed! cl boulder HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder A great, filthy beast hits Resevil's right arm extremely hard. It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder cl boulder cl boulder cl boulder cl boulder Saving Lourne. It's already closed! cl boulder HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>You slash *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder *an Uruk* has recovered from a bash! *an Uruk* opens the boulder. Zech closes the boulder. It's already closed! HP:Hurt, Resevil:Bruised, *an Uruk*:Awful>cl boulder cl boulder Resevil deflects *an Uruk*'s attack. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. It's already closed! HP:Hurt>Resevil deeply wounds a great, filthy beast's right hindleg with his cleave. It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>cl boulder It's already closed! HP:Hurt>It's already closed! HP:Hurt>j j It's already closed! HP:Hurt>j A great, filthy beast hits Resevil's head extremely hard. It's already closed! HP:Hurt>j It's already closed! HP:Hurt>It's already closed! j HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j It's already closed! HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j A great, filthy beast hits Resevil's right arm very hard. They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. j HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j j j Resevil sends a great, filthy beast sprawling with a powerful bash. They aren't here. j HP:Hurt>They aren't here. HP:Hurt>They aren't here. HP:Hurt>j j Resevil cleaves a great, filthy beast's body extremely hard. They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. HP:Hurt>j They aren't here. HP:Hurt>They aren't here. HP:Hurt>They aren't here. HP:Hurt>*an Uruk* enters from below. A black warg enters from below. A black warg enters from below. You attack *an Uruk*! You slash *an Uruk*'s body very hard. *an Uruk* is dead! R.I.P. Your spirit increases by 8. You receive your share of experience -- 2359 points. Your blood freezes as you hear Drolik's death cry.