{Good day to all I heard some yelling from some fellow whitties that was comming from Vinny.} {They were saying that uruks were in vinny...so i went to see what was happening...} This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. > *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. >w *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. >Before the Destroyed Gate of Vinyanost Exits are: N E S W This wide stone road leads directly from the eastern gate of Vinyanost to The once beautifully stoned road that led into Vinyanost from the quay is crumbled and lies utterly in ruin, trampled by the heavy stone boots of the Uruk-Hai warriors. The ruin of Vinyanost is total, as no building was left unmarred by the evil hand of the Shadow. A horse is here, gazing at you. >e A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. >e >*an Uruk* yells 'disia!!' The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >w *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your head very hard. No way! You're fighting for your life! HP:Scratched, *an Uruk*:Healthy> You cleave *an Uruk*'s head. HP:Scratched, *an Uruk*:Scratched>bash / - \ | - You avoid a bash from *an Uruk*, who loses his balance and falls! \ *an Uruk* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. | / - \ Your bash at *an Uruk* sends him sprawling. HP:Scratched, *an Uruk*:Scratched> *an Uruk* deflects your attack. HP:Scratched, *an Uruk*:Scratched>sw Dawn narrates, 'hi caspian!' HP:Scratched, *an Uruk*:Scratched>You swing at *an Uruk*, reaching his bones! HP:Scratched, *an Uruk*:Scratched>sw You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body. HP:Scratched, *an Uruk*:Scratched> *an Uruk* has recovered from a bash! *an Uruk*'s swing gets you in the ribs! HP:Scratched, *an Uruk*:Scratched>sw You cleave *an Uruk*'s body. HP:Scratched, *an Uruk*:Scratched> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body hard. HP:Bruised, *an Uruk*:Scratched>*an Uruk* deflects your attack. *an Uruk* ducks as you attempt to swing at him. As Resevil tries to swing at you, you quickly make him fall. HP:Bruised, *an Uruk*:Scratched>f You cleave *an Uruk*'s body. HP:Bruised, *an Uruk*:Bruised> *an Uruk* slashes your head hard. HP:Bruised, *an Uruk*:Bruised>f You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body hard. HP:Bruised, *an Uruk*:Bruised>You swing at *an Uruk*, reaching his bones! HP:Bruised, *an Uruk*:Bruised> You rush forward wildly. You cleave *an Uruk*'s body. *an Uruk* sends you sprawling with a powerful bash. HP:Bruised, *an Uruk*:Bruised> *an Uruk*'s swing gets you in the ribs! HP:Bruised, *an Uruk*:Bruised>narr help *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your left hand with his slash. HP:Hurt, *an Uruk*:Bruised>f You have regained your balance! You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Hurt>You flee head over heels. Western Shallows of the Old Ford Exits are: E S Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Hurt>You narrate, 'help' HP:Hurt>You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Hurt>ri A nice pony stops following you. You mount a nice pony and start riding him. R HP:Hurt>s Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. R HP:Hurt>n Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. R HP:Hurt>n Western Shallows of the Old Ford Exits are: E S Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. R HP:Hurt> Dawn narrates, 'whats wrong?' R HP:Hurt> The day has begun. You catch a waft of evil stench in the air. You feel the time passing by... R HP:Hurt>info You are Resevil Con Obsidian Knight of Gondor!, a good (304) male Dwarf. You have reached level 35. You are level 33 Warrior, 15 Ranger, 6 Mystic, and 0 Mage. You are specialized in wild fighting. You are 69 years old, and have played 17 days and 18 hours. You are 4'0" high, weight 214.0lb and carrying 71.4lb. You have 300/460 hit points, 60/60 mana, 131/153 moves and 191 spirit. You have 18 gold, 9 silver and 13 copper coins. Your OB is 108, dodge is 30, parry 100, and your attack speed is 24. Your armour absorbs about 35% damage. Your spiritual perception is 12%, willpower: 21, Your skill encumbrance is 13, and your movement is encumbered by 7. (2)You move easily indeed. You have scored 1878447 exp, and need 65553 more to advance. Strength: 19/19, Intelligence: 13/13, Will: 15/15, Dexterity: 13/13 Constitution: 19/19, Learning Ability: 13/13. You are standing. You are affected by: anger (medium) R HP:Hurt>exit Obvious exits: East - The Old Ford South - Western Shallows of the Old Ford R HP:Hurt>l Western Shallows of the Old Ford Exits are: E S Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. You are riding on a nice pony. R HP:Hurt> Heckler narrates, 'where are they at?' R HP:Hurt>narr ford You narrate, 'ford' R HP:Hurt>sc Cerca narrates, 'oh look, someone with rage!' R HP:Hurt>You have 303/460 hit, 60/60 mana, 138/153 moves, 191 spirit. OB: 108, DB: 30, PB: 100, Speed: 24, Gold: 18, XP Needed: 65K. R HP:Hurt> Heckler narrates, 'coming' R HP:Hurt> Heckler narrates, 'haha' R HP:Hurt>sc You have 306/460 hit, 60/60 mana, 141/153 moves, 191 spirit. OB: 108, DB: 30, PB: 100, Speed: 24, Gold: 18, XP Needed: 65K. R HP:Hurt> Cerca narrates, 'he dropped link?' R HP:Hurt> Cerca narrates, 'what a fuck-off' R HP:Hurt>sc You have 309/460 hit, 60/60 mana, 146/153 moves, 191 spirit. OB: 108, DB: 30, PB: 100, Speed: 24, Gold: 18, XP Needed: 65K. R HP:Hurt>e Can not go there mounted. R HP:Hurt> Heckler narrates, 'see if it is zynmael' R HP:Hurt>dm You stop riding a nice pony. A nice pony starts following you. HP:Hurt>e The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Hurt>w Western Shallows of the Old Ford Exits are: E S Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. Heckler narrates, 'see if he has falco's head' HP:Hurt> *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Hurt> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. ku HP:Hurt, *an Uruk*:Bruised> You cleave *an Uruk*'s body. HP:Hurt, *an Uruk*:Bruised>A skilled guard attacks *an Uruk*! A skilled guard stabs *an Uruk*'s body extremely hard. You do the best you can! HP:Hurt, *an Uruk*:Bruised>bash / - \ | an Uruk* sends you sprawling with a powerful bash. HP:Hurt, *an Uruk*:Bruised> You catch a waft of evil stench in the air. You feel the time passing by... *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. HP:Hurt>sw *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Hurt> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Hurt, *an Uruk*:Bruised>You have regained your balance! You swing at *an Uruk*, reaching his bones! HP:Hurt, *an Uruk*:Bruised> You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body very hard. HP:Hurt, *an Uruk*:Hurt> You swiftly duck *an Uruk*'s attempt to swing at you. HP:Hurt, *an Uruk*:Hurt>sw A skilled guard attacks *an Uruk*! A skilled guard stabs *an Uruk*'s left leg very hard. HP:Hurt, *an Uruk*:Hurt> You cleave *an Uruk*'s body hard. HP:Hurt, *an Uruk*:Hurt> *an Uruk* slashes your head hard. HP:Hurt, *an Uruk*:Hurt>sw You swing at *an Uruk*, reaching his bones! HP:Hurt, *an Uruk*:Hurt> A skilled guard stabs *an Uruk*'s body extremely hard. HP:Hurt, *an Uruk*:Hurt> You cleave *an Uruk*'s left arm very hard. HP:Hurt, *an Uruk*:Hurt>sw Sunshine narrates, 'am i hidden?' HP:Hurt, *an Uruk*:Hurt> You deflect *an Uruk*'s attack. HP:Hurt, *an Uruk*:Hurt> You cleave *an Uruk*'s left leg hard. HP:Hurt, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! HP:Hurt, *an Uruk*:Hurt> A skilled guard stabs *an Uruk*'s body very hard. HP:Hurt, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. HP:Hurt> Heckler narrates, 'no' HP:Hurt>Your victim is not here! HP:Hurt>Your victim is not here! HP:Hurt> Dawn narrates, 'no' HP:Hurt> Gort narrates, 'LEVEL!' HP:Hurt> Sunshine narrates, 'well dran' HP:Hurt> Sunshine narrates, 'gratz' HP:Hurt>narr he wounded You narrate, 'he wounded' HP:Hurt> Heckler narrates, 'wher are they at' HP:Hurt> *an Uruk* enters from the south. A black warg enters from the south. HP:Hurt> *an Uruk* leaves south. A black warg leaves south. HP:Hurt> *an Uruk* enters from the south. A black warg enters from the south. HP:Hurt> A skilled guard attacks *an Uruk*! *an Uruk* deflects a skilled guard's attack. Heckler narrates, 'where' HP:Hurt> A skilled guard deflects *an Uruk*'s attack. HP:Hurt>ku *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. They aren't here. HP:Hurt> A skilled guard leaves east. HP:Hurt>e The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. An experienced member of the guard stands with care, watching the land. HP:Hurt> A skilled guard leaves east. HP:Hurt> *an Uruk* enters from the east. A black warg enters from the east. HP:Hurt> *an Uruk* leaves west. A black warg leaves west. HP:Hurt> *an Uruk* enters from the west. A black warg enters from the west. HP:Hurt>ku *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Hurt, *an Uruk*:Healthy> You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s left arm hard. A skilled guard enters from the east. Cerca narrates, 'res meet me at bed' HP:Hurt, *an Uruk*:Scratched>*an Uruk* begins quietly muttering some strange, powerful words. You do the best you can! HP:Hurt, *an Uruk*:Scratched> You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s right hand. HP:Hurt, *an Uruk*:Scratched>flee A skilled guard attacks *an Uruk*! A skilled guard stabs *an Uruk*'s head very hard. HP:Hurt, *an Uruk*:Bruised>You flee head over heels. The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Hurt>n The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Hurt> Heckler narrates, 'we at ford' HP:Hurt>n The Old Ford Exits are: E S The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. An experienced member of the guard stands with care, watching the land. HP:Hurt> A skilled guard leaves east. HP:Hurt> Sunshine narrates, 'i am comming!' HP:Hurt>e Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. An experienced member of the guard stands with care, watching the land. HP:Hurt> Cerca narrates, 'ok, i meet at ford' HP:Hurt>sc You have 310/460 hit, 60/60 mana, 119/153 moves, 191 spirit. OB: 108, DB: 30, PB: 100, Speed: 24, Gold: 18, XP Needed: 65K. HP:Hurt>inof You feel the time passing by... Your torch flickers weakly. Unrecognized command. HP:Hurt>info Heckler narrates, 'wher are they at' HP:Hurt>You are Resevil Con Obsidian Knight of Gondor!, a good (304) male Dwarf. You have reached level 35. You are level 33 Warrior, 15 Ranger, 6 Mystic, and 0 Mage. You are specialized in wild fighting. You are 69 years old, and have played 17 days and 18 hours. You are 4'0" high, weight 214.0lb and carrying 71.4lb. You have 312/460 hit points, 60/60 mana, 121/153 moves and 191 spirit. You have 18 gold, 9 silver and 13 copper coins. Your OB is 108, dodge is 30, parry 100, and your attack speed is 24. Your armour absorbs about 35% damage. Your spiritual perception is 12%, willpower: 21, Your skill encumbrance is 13, and your movement is encumbered by 7. (5)You move with some difficulty. You have scored 1878561 exp, and need 65439 more to advance. Strength: 19/19, Intelligence: 13/13, Will: 15/15, Dexterity: 13/13 Constitution: 19/19, Learning Ability: 13/13. You are standing. You are affected by: anger (medium) HP:Hurt>cast curing You start to concentrate. \ | / - \ | - \ You lost your concentration! HP:Hurt>cast curing You start to concentrate. \ | / - \ | - \ Ok. You feel yourself becoming healthier. HP:Hurt>sc You have 314/460 hit, 60/60 mana, 126/153 moves, 190 spirit. OB: 108, DB: 30, PB: 100, Speed: 24, Gold: 18, XP Needed: 65K. HP:Hurt>look Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. An experienced member of the guard stands with care, watching the land. A friendly little pony is here, looking well-groomed and happy. HP:Hurt> Heckler narrates, 'where are they rese?' HP:Hurt>narr ford still You narrate, 'ford still' HP:Hurt> Heckler narrates, 'dont see em' HP:Bruised>e The Old Ford Exits are: S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Bruised>e You cannot go that way. HP:Bruised>s The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Bruised>w Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. Heckler _ is standing here. A horse is here, gazing at you. HP:Bruised>w The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Bruised>n The Old Ford Exits are: E S The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Bruised>n You cannot go that way. HP:Bruised>e Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. An experienced member of the guard stands with care, watching the land. HP:Bruised>e The Old Ford Exits are: S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Bruised>s The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Bruised>e Eastern Shallows of the Anduin Exits are: S W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. HP:Bruised>e You cannot go that way. HP:Bruised>s Eastern Shallows of the Anduin Exits are: N E S W The great river Anduin blocks passages to the west, but however it seems that here it is {I was wrong the uruks ran to the lazies.... Heckler and Cerca went after them but I stayed} {back and let them take care of it}