**Aerowyn rips, remember folks, if you hear of an *an Orc* and *an Uruk* being out...go home** low Valley Exits are: N E S W There is about two inches of standing water in this valley, and tall, slender reeds grow in the darkness of the forest. At once time this was probably a small stream that cut through the forest, but the source of the water seems to have dried up long ago, leaving only this tiny marsh. The fog has disappeared here. It is possible to climb the banks of the valley on either side, or to follow its path to the north, where the ground rises out to the forest. A giant bat looms overhj ead. A giant bat looms overhead. R HP:Scratched>They aren't here. R HP:Scratched>hunt s Ok, you'll try to notice fresh tracks. R HP:Scratched>Road Over an Ancient Streambed Exits are: N E S W Through the dense mist, it is possible to make out a small valley to the north of the road. This part of the road seems to be a natural bridge over what was once a small stream through the forest. To the south of the road, there seems to be a small depression in the forest, and the brush looks to be disturbed as if it has seen some recent, but scarce traffic. A war orc is here, fighting *an Elf*, riding on a black warg. Vale is riding on a black warg. An orcish warrior is riding on a black warg. A war orc is riding on a black warg. *an Elf* is here, fighting a war orc, riding on a horse. The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is fresh R HP:Scratched>j b *an Elf* panics, and attempts to flee! *an Elf* flees head over heals! *an Elf* is leaving west, riding on a horse. R HP:Scratched>They aren't here. R HP:Scratched>I see no here. Bash who? R HP:Scratched>w j A war orc is leaving west, riding on a black warg. Vale is leaving west, riding on a black warg. An orcish warrior is leaving west, riding on a black warg. A war orc is leaving west, riding on a black warg. You follow Vale. Old Forest Road Exits are: N E S W A dense, cool mist hangs in the air here, making it difficult to see the ground. The mist becomes more of a thick fog to the east, but seems to thin to the west. The dark, sinister forest towers above the road as it extends endlessly to the north and south. A war orc is riding on a black warg. Vale is riding on a black warg. An orcish warrior is riding on a black warg. A war orc is riding on a black warg. The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh R HP:Scratched>b Twisting Forest Road Exits are: N E S W The road twists to the north and east here, and a light mist rises from the ground. The air here is humid but cool, and very still. To the east the road stretches straight through the forest, cutting the dense growth on either side. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of a horse lead west. Their condition is fresh R HP:Scratched> Vale is entering from the east, riding on a black warg. An orcish warrior is entering from the east, riding on a black warg. A war orc is entering from the east, riding on a black warg. A war orc is entering from the east, riding on a black warg. R HP:Scratched> Vale is leaving west, riding on a black warg. An orcish warrior is leaving west, riding on a black warg. A war orc is leaving west, riding on a black warg. You are busy with something else. A war orc is leaving west, riding on a black warg. R HP:Scratched>They aren't here. j R HP:Scratched>I see no here. Bash who? R HP:Scratched>j They aren't here. j R HP:Scratched>They aren't here. R HP:Scratched>j j They aren't here. j R HP:Scratched>They aren't here. R HP:Scratched>j j They aren't here. R HP:Scratched>j They aren't here. R HP:Scratched>They aren't here. R HP:Scratched>They aren't here. R HP:Scratched>They aren't here. R HP:Scratched>ali j kill elf n w w You replaced the alias 'j'. R HP:Scratched>Old Forest Road Exits are: E S W The road is smoother and wider here than to the west, as the road winds around a large oak in that direction. The air is becomes colder to the east and a light mist rises from the ground. The forest looms huge and massive on the eastern edge of the road as it takes a sharp turn to the south and west. R HP:Scratched>Windy Forest Road Exits are: N E S W The road winds to the north and east here, around a gigantic oak to the northeast. The brush the the south looks painfully sharp and dense. The ground is rough and rocky here, probably due to the large rocky cliff to the northeast. The road here is broken with stones and some small shrubs that jut up from cracks in the rock. The tracks of a horse lead south. Their condition is fresh The tracks of a horse lead south. Their condition is fresh R HP:Scratched>n Noisy Brush Exits are: N E S The bushes that grow here have many small, dry leaves at the end of their branches. When the bushes are disturbed, they make quite a clamor as the tight network of branches sets of a chain reaction of rustling motion among the bushes. Hopefully there are no large predators nearby whose attention will be drawn by all the noise these bushes make. R HP:Scratched>Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. The tracks of a horse lead east. Their condition is fresh The tracks of a horse lead east. Their condition is fresh R HP:Scratched>s Noisy Brush Exits are: N E S The bushes that grow here have many small, dry leaves at the end of their branches. When the bushes are disturbed, they make quite a clamor as the tight network of branches sets of a chain reaction of rustling motion among the bushes. Hopefully there are no large predators nearby whose attention will be drawn by all the noise these bushes make. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R HP:Scratched>n e Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Scratched>Old Forest Road Bends Exits are: N S W Here the road bends from its straight path. Winding to the west and south to avoid a giant oak to the east, the road narrows and becomes more broken here than before. Black deer frolic across the road from time to time, making a startling noise as they appear from and disappear into the brush beside the road. The tracks of a horse lead south. Their condition is fresh R HP:Scratched> *an Elf* is entering from the south, riding on a horse. R HP:Scratched>w w j *an Elf* is leaving west, riding on a horse. Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. *an Elf* is riding on a horse. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a horse lead east. Their condition is fresh The trj acks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh R HP:Scratched>j j The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. The tracks of a horse lead east. Their condition is fresh The tracks of a horse lead east. Their condition is fresh j R HP:Scratched> *an Elf* is entering from the east, riding on a horse. R HP:Scratched>j j You attack *an Elf*! *an Elf* resists a lot. You slash *an Elf*'s body extremely hard. *an Elf* is dead! R.I.P. Your spirit increases by 134. You receive your share of experience -- 3441 points. *an Elf* stops riding a horse. Your blood freezes as you hear Aerowyn's death cry.