*********** Lourne Kills Donde! ************** sh R>w k Old Forest Road Exits are: N E S W The forest closes in on all sides, growing gloomier to the east. Rustling branches in overhanging limbs gives the impression something is about to drop down from the trees. The ancient trees watch the road silently as they maintain the vigil they have kept for centuries. Snow lies upon the ground. A black squirrel can barely be seen on a tree here. A gray wolf is growling at you. k R>k w They aren't here. R>They aren't here. R>k They aren't here. R>Old Forest Road Exits are: N E S W The road continues its path through Mirkwood, making the dense forest that looms on either side and blots out the sky above somewhat traversable. The builders of this road must have been mighty creatures indeed, forging such a path through this hostile widerness. No doubt it evolved from a rough track through the ages to this marvellous feat. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh R>They aren't here. w R>Old Forest Road Exits are: N E S W The road is dimpled and potted with the feet of many travellers, and shows the lack of maintenance allowed for this ancient road in these times. The forest bears in on the rough surface, seeking to reclaim the land once again to be its own. Bushes and grasses marvel at the open space and seek to grow through the many cracks in the surface. The forest which closes in above, shutting out the light, acts in this way to save the road, choking young plants from the light they need to thrive here. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is fresh R>w The dark cloudy sky makes it difficult to see far down the road. You are hungry. Old Forest Road Exits are: E W The Forest is impenetrable to the north and south of here, dense undergrowth and thick trees stopping any chance to leave the narrow path. The ground slopes away to the south, as the land starts to become hillier as one travels towards the east. Snow lies upon the ground. The tracks of a mule lead east. Their condition is clear The tracks of a horse lead east. Their condition is fresh R>w Old Forest Road Exits are: N E W Cutting its way through the dense forest of Mirkwood, the Old Forest Road continues here to the east and west. The ground falls away to the south, though the thick undergrowth and dense trees in that direction preclude any movement down the slope. Light is blocked out by a dense canopy above, which stills the air. Muffled sounds of the forest cross the roads, occasional birdsongs, and the howling, a persistent howling. Probably of wolves. Surely, it must be wolves. Snow lies upon the ground. R>get way pack eat way You get some elven waybread from a backpack. ds ds R> Asharak chats, 'you find my corpse' R>You eat some elven waybread. You are full. R>w You drink the water. You don't feel thirsty any more. You are full. R>Your stomach can't contain anymore! R>Old Forest Road Exits are: E S Black trees stretch towards the canopy above, trunks that are straight as arrows reach the sky for survival. Below the dense canopy, the road passes to the east and south on its relentless haul through the forest of Mirkwood. A trail departs the road to the south, winding deeper into the black forest. Snow lies upon the ground. R>s Bending Old Forest Road Exits are: N E W The venerable road bends from the west to the north here, winding its way slowly through the enormity of Mirkwood Forest. The road is slightly overgrown here, the forest ever-encroaching onto the smooth cobbles. The canopy overhead shelters the road from the harsh sun, and casts a green tainted shadow over the grey rock. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear R>w Old Forest Road Exits are: E W Tall stands of black grass grow in thick clumps in the road, a testimony to its absence of travellers these days. The dark boughs overhead form a sort of canopy blocking sunlight from striking the ground during the day. The road continues to the east and west. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is fresh R>w Bend in the Old Forest Road Exits are: N E Turning to the north and west, the Old Forest Road continues its way through the mysterious Mirkwood Forest. The woods are extremely thick here and prevent travel off the road, guiding one in only one direction. The trees seem to leer at passerbys, a sense of malignant intelligence surrounding them. Snow lies upon the ground. The tracks of a horse lead north. Their condition is very clear R>n Bend in the Old Forest Road Exits are: S W The Old Forest Road bends to the south and to the west here. The thick forest prevents travel to the east while movement to the north is hampered by thick brush. Few appear to travel this road anymore, as stones and various weeds push their way through the hard-packed ground. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is clear R>w Lysander chats, 'I found your corpse' R>Old Forest Road Exits are: E W To the north and south, the trees crowd the road in a towering wall of darkness, their limbs grab at travellers as they pass by. They form a sort of tunnel through the forest in which one is forced to keep to the road. There appears to be a turn in the road to the east. Snow lies upon the ground. The tracks of a horse lead west. Their condition is very clear R>w Old Forest Road Exits are: N E S W Dark, ancient trees line the road, standing as powerful guardians of the forest. Black-haired squirrels dance in the treetops, slipping out of sight at the sign of visitors to these dark woods. The road continues to the east and west. Snow lies upon the ground. The tracks of a black warg lead west. Their condition is fresh The tracks of a horse lead west. Their condition is fresh R>w Old Forest Road Exits are: N E S W The Old Forest Road continues to weave its way through the dread Mirkwood. The thick foliage overhead appears to reach down towards travellers, threatening them with long, sharp limbs. The road is rocky and ill-kept, suggesting that few travel this path these days. Snow lies upon the ground. The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a horse lead west. Their condition is fresh The tracks of a horse lead east. Their condition is very clear R>w Old Forest Road Exits are: N E W The road is fairly rough here, and continues in its twisting fashion. All around, the trees sway and twist in the darkness that the forest has created. Howling noises grow loud and can be heard to the north, quite close to your present location. Snow lies upon the ground. The tracks of a horse lead east. Their condition is very clear R>w Old Forest Road Exits are: E W The ancient road runs fairly steadily east-west here, and is in very bad repair. Large stones and rocks, presumably deposited here during storms and floods have made the going quite tough. Merchant carts must have a rough time navigating this road. Snow lies upon the ground. R>w Asharak chats, 'stuff still there' R>Old Forest Road Exits are: N E The road continues to twist its way amongst the trees, here turning north and east. Dark forests stretch on both sides of the road, and the occasional movement in the foliage is noticable. The silence is somewhat unbearable. Snow lies upon the ground. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a horse lead north. Their condition is very clear R>n The Road Bends Exits are: N S W The Old Forest Road bends here, going west and south. A dank, smelly path leads north from here, the reek coming from it almost nauseating. There is an unwholesome feeling in the air. Snow lies upon the ground. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a horse lead west. Their condition is very clear R> Lysander chats, 'nod' R>k b You attack *an Orc*! You rush forward wildly. You deeply wound *an Orc*'s body with your cleave. R HP:Healthy, *an Orc*:Wounded> *an Orc* slashes your right leg. R HP:Scratched, *an Orc*:Wounded> / - \ | / - \ | / *an Orc* slashes your left hand. - \ Your bash at *an Orc* sends him sprawling. R HP:Scratched, *an Orc*:Wounded>sw *an Orc* resists a lot. You swing at *an Orc*, reaching his bones! R HP:Scratched, *an Orc*:Wounded> Asharak chats, 'meet post please' R HP:Scratched, *an Orc*:Wounded> Lubur is entering from the west, riding on a horse. R HP:Scratched, *an Orc*:Wounded> *an Orc* resists a lot. You cleave *an Orc*'s body hard. Lubur is leaving south, riding on a horse. R HP:Scratched, *an Orc*:Wounded> *an Orc* has recovered from a bash! R HP:Scratched, *an Orc*:Wounded> *an Orc* slashes your left arm. R HP:Scratched, *an Orc*:Wounded> You discover a weakness in *an Orc*'s defense! *an Orc* resists a lot. You cleave *an Orc*'s body very hard. R HP:Scratched, *an Orc*:Wounded> *an Orc* slashes your left leg. R HP:Scratched, *an Orc*:Wounded> *an Orc* lightly slashes your left arm. R HP:Scratched, *an Orc*:Wounded> Lubur is entering from the south, riding on a horse. b R HP:Scratched, *an Orc*:Wounded> Lubur attacks *an Orc*! *an Orc* deflects Lubur's attack. R HP:Scratched, *an Orc*:Wounded> / - \ *an Orc* discovers a weakness in your defense! *an Orc* slashes your right hand hard. | / - \ Lubur begins quietly muttering some strange, powerful words. | *an Orc* stops using an ashen cotton shirt. *an Orc* stops using a cotton headwrap. *an Orc* stops using a green pair of cotton pants. *an Orc* stops using a green pair of cotton gloves. *an Orc* stops using an ashen pair of cotton sleeves. / - \ *an Orc* fastens a slick, blue metal flask on his belt. *an Orc* wears a heavy pair of metal arm braces on his arms. *an Orc* puts a pair of thick metal gauntlets on his hands. *an Orc* puts a heavy pair of metal leg plates on his legs. *an Orc* wears an iron mask on his head. *an Orc* wears a blue and gold emblazoned breastplate on his body. Your bash at *an Orc* sends him sprawling. R HP:Scratched, *an Orc*:Wounded> You cleave *an Orc*'s head. R HP:Scratched, *an Orc*:Wounded> Lubur utters a strange command, 'confuse' *an Orc* appears to be confused! R HP:Scratched, *an Orc*:Wounded>cf You start to concentrate. / - *an Orc* resists a lot. Lubur barely slashes *an Orc*'s left leg. \ You could not concentrate anymore! R HP:Scratched, *an Orc*:Wounded> Lubur barely slashes *an Orc*'s right arm. R HP:Scratched, *an Orc*:Wounded> Pi tells you 'before you leave be sure to give primal that golden bracelet'. R HP:Scratched, *an Orc*:Wounded> You discover a weakness in *an Orc*'s defense! You rush forward wildly. You deeply wound *an Orc*'s left leg with your cleave. *an Orc* has recovered from a bash! R HP:Scratched, *an Orc*:Bloodied>b *an Orc* slashes your right arm. R HP:Bruised, *an Orc*:Bloodied> / - \ | / - \ *an Orc* lightly slashes your right hand. | / Lubur sends *an Orc* sprawling with a powerful bash. Lubur stops using a shadowy blade. - Lubur stops using a fine, silver shield. \ Lubur wields a heavy, ornate scimitar. Your victim is already bashed! R HP:Bruised, *an Orc*:Bloodied> *an Orc* resists a lot. Lubur slashes *an Orc*'s body hard. R HP:Bruised, *an Orc*:Awful> Lubur takes his weapon with both hands. R HP:Bruised, *an Orc*:Awful>sw *an Orc* resists a lot. You swing at *an Orc*, reaching his bones! R HP:Bruised, *an Orc*:Awful> You cleave *an Orc*'s body very hard. *an Orc* is dead! R.I.P. Your spirit increases by 157. You receive your share of experience -- 3517 points. *an Orc* stops riding a black warg. Your blood freezes as you hear DondE's death cry. A black warg stops following *an Orc*. A black warg leaves the group of *an Orc*. A black warg leaves the group of *an Orc*. R HP:Bruised> Lubur gets a huge mound of coins from the hacked corpse of *an Orc*. *an Uruk* is entering from the south, riding on a black warg. A black warg enters from the south. R HP:Bruised> *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. R HP:Bruised> Lubur beheads the hacked corpse of *an Orc*. R HP:Bruised> Lubur gets a slick, blue metal flask from the hacked corpse of *an Orc*. Lubur gets a silk sash from the hacked corpse of *an Orc*. Lubur gets a wooden walking stick from the hacked corpse of *an Orc*. Lubur gets a shadowy blade from the hacked corpse of *an Orc*. Lubur gets a golden bracelet from the hacked corpse of *an Orc*. Lubur gets a golden bracelet from the hacked corpse of *an Orc*. Lubur gets an etched leather girdle from the hacked corpse of *an Orc*. Lubur gets a werewolf fur from the hacked corpse of *an Orc*. Lubur gets a fine, silver shield from the hacked corpse of *an Orc*. Lubur gets a heavy pair of metal arm braces from the hacked corpse of *an Orc*. Lubur gets a pair of thick metal gauntlets from the hacked corpse of *an Orc*. Lubur gets a pair of soft leather boots from the hacked corpse of *an Orc*. Lubur gets an iron mask from the hacked corpse of *an Orc*. Lubur gets a silk scarf from the hacked corpse of *an Orc*. Lubur gets a silk scarf from the hacked corpse of *an Orc*. Lubur gets a stone ring from the hacked corpse of *an Orc*. Lubur gets an onyx ring from the hacked corpse of *an Orc*. Lubur gets an ashen pair of cotton sleeves from the hacked corpse of *an Orc*.