********* Kulak Kills DondE! *********** A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. Snow lies upon the ground. The pierced corpse of a lazy forest troll is lying here. The slightly chilled corpse of a lazy forest troll is lying here. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. MV:Weary>You look for somewhere safe to hide. / - \ You carefully hide yourself. MV:Weary>a uruk Ambush who? MV:Weary> *an Orc* begins quietly muttering some strange, powerful words. MV:Weary>a orc / - \ | / - \ | / - \ | / - *an Uruk* is entering from the north, riding on a black warg. A black warg enters from the north. A black warg enters from the north. \ | *an Orc* utters a strange command, 'protection' *an Orc* searches the area carefully. / - \ You leap from your cover towards *an Orc*, and hit him hard! HP:Healthy, *an Orc*:Awful> You lightly pierce *an Orc*'s left leg. HP:Healthy, *an Orc*:Awful> *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. HP:Healthy, *an Orc*:Awful> *an Orc* searches the area carefully. HP:Healthy, *an Orc*:Awful> You lightly pierce *an Orc*'s body. HP:Healthy, *an Orc*:Awful> *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. HP:Healthy, *an Orc*:Awful> You deflect *an Orc*'s attack. HP:Healthy, *an Orc*:Awful> *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. HP:Healthy, *an Orc*:Awful> You lightly pierce *an Orc*'s right hand. *an Orc* is dead! R.I.P. You receive your share of experience -- 66 points. *an Orc* stops riding a black warg. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. >w Sloping Ground Exits are: N E S W The slope is difficult to navigate, as giant boulders and thick trunks of trees block the way. Loose stones underfoot make travel even more difficult up the steep slope. Some noise and the smell of a fire seem to originate on the top of the hill to the east. *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. e h > *an Uruk* attacks YOU! *an Uruk* slashes your right arm hard. HP:Scratched, *an Uruk*:Bruised> *an Uruk* deflects your attack. HP:Scratched, *an Uruk*:Bruised>No way! You're fighting for your life! HP:Scratched, *an Uruk*:Bruised>You can not hide from your opponent! HP:Scratched, *an Uruk*:Bruised>f *an Uruk* deflects your attack. h HP:Scratched, *an Uruk*:Bruised>You flee head over heels. A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. Snow lies upon the ground. The pierced corpse of a war orc is lying here. The pierced corpse of a lazy forest troll is lying here. The slightly chilled corpse of a lazy forest troll is lying here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>You look for somewhere safe to hide. / - \ You carefully hide yourself. HP:Scratched>a orc / - \ *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. | / - *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. \ | / - \ | / *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. - \ | / - \ You can not do it this way. HP:Scratched>a uruk Wet snow falls through the trees, but cannot cover the ground. The pierced corpse of a lazy forest troll decays into dust. The slightly chilled corpse of a lazy forest troll decays into dust. *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. / - *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. \ | / - \ | *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. A black warg leaves north. A black warg leaves north. / - \ | / - \ | / - \ You can not do it this way. HP:Scratched>n *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. h HP:Scratched>Atop a Forest Peak Exits are: E S W The ground levels to a narrow plateau here, and the ground looks unusually worn. The undergrowth is very thick on the southern end of the plateau, and the grass is very thin and worn. There seems to have been some traffic here recently, but there is no sign of life anywhere. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. A forest troll is grunting here. HP:Scratched>You look for somewhere safe to hide. / - s \ You carefully hide yourself. HP:Scratched>h A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. Snow lies upon the ground. The pierced corpse of a war orc is lying here. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>You look for somewhere safe to hide. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. a orc / - \ You carefully hide yourself. HP:Scratched> / - \ | / - \ | / - \ | / - \ | / - \ You leap from your cover towards *an Orc*, and hit him hard! HP:Scratched, *an Orc*:Awful> You pierce *an Orc*'s body. *an Orc* is dead! R.I.P. You receive your share of experience -- 65 points. *an Orc* stops riding a black warg. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. HP:Scratched>h You look for somewhere safe to hide. a orc / - \ You carefully hide yourself. / - \ | / - \ | / - \ | / - \ | / - \ You leap from your cover towards *an Orc*, and hit him hard! Somebody yells 'nope' HP:Scratched, *an Orc*:Bloodied> You lightly pierce *an Orc*'s body. HP:Scratched, *an Orc*:Bloodied>cr You start to concentrate. \ | You dodge *an Orc*'s attack. / - \ | / - \ cr You deflect *an Orc*'s attack. Ok. *an Orc* shudders as your chill ray strikes him. HP:Scratched S:Surging, *an Orc*:Awful>*an Orc* deflects your attack. You start to concentrate. *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. A black warg leaves north. A black warg leaves north. \ | / - \ | / n - You need to fight somebody for this. HP:Scratched S:Surging>Atop a Forest Peak Exits are: E S W The ground levels to a narrow plateau here, and the ground looks unusually worn. The undergrowth is very thick on the southern end of the plateau, and the grass is very thin and worn. There seems to have been some traffic here recently, but there is no sign of life anywhere. A black deer can barely be made out in the darkness here. A black deer can barely be made out in the darkness here. A forest troll is grunting here. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. HP:Scratched S:Surging>ko They aren't here. HP:Scratched S:Surging>e Forested Plateau Exits are: E S W The darkness seems to thin here, probably because the canopy of trees is thinner, and a bit staggered due to the slopes on either side. Thin, wiry grass grows underfoot, a rare sight in this forest. The slope downward to the east is a gradual one, though there are many thick shrubs that grow in that direction. Travel along the plateau is fairly easy, and a faint breeze blows the scent of a campfire in from the southwest. HP:Scratched S:Surging>hunt l Ok, you'll try to notice fresh tracks. ***************************SPAMMING***************************** >n Dark Forest by the Road Exits are: N E S You stand by the great road which lies to the south. The forest here is quite barren, yet you can hear incredibly loud screetching and shuffling noises coming from this area. Dense foliage and forest surrounds you in all directions. Carefully observing the ground you notice a large number of footprints and a set of huge footprints, seemingly mixed in some sort of a struggle. A severed head of Greseme is lying here. *an Uruk* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is resting here, riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is very clear >h *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. *an Uruk* says 'hmm whats necxt for you guys?' >a orc You look for somewhere safe to hide. / *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. - \ You carefully hide yourself. / - \ | / - \ - | / - \ | / - Omega narrates, 'Hey all' *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. *an Orc* stops resting, and clambers on his feet. \ *an Uruk* says 'hmm whats necxt for you guys?' | / - \ *an Orc* slumps over dead from your fatal ambush! *an Orc* is dead! R.I.P. You receive your share of experience -- 67 points. Saving Kulak. *an Orc* stops riding a black warg. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. >h You look for somewhere safe to hide. / - \ You carefully hide yourself. >a orc *an Orc* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. Leviathan narrates, 'hey' >Ambush who? >e ***************************MORE SPAMMING******************************* HP:Bruised>s Path Beneath an Overhanging Bough Exits are: N E The path bends here, to the east and north beneath the bough of a huge oak tree. One day, the blazers of this rough path might be inclined to chop it down. For now though, it is a nuisance - it is impossible to ride beneath it, and horses would find it difficult, though not impossible, to pass under this rough barrier. Snow lies upon the ground. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Orc* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear HP:Bruised>h You look for somewhere safe to hide. a orc / - \ You carefully hide yourself. / - \ | / - \ | / - \ _ | / - \ | / - \ A black warg stops following *an Orc*. *an Orc* mounts a black warg and starts riding him. You leap from your cover towards *an Orc*, and hit him hard! HP:Bruised, *an Orc*:Awful> You lightly pierce *an Orc*'s right hand. HP:Bruised, *an Orc*:Awful> You dodge *an Orc*'s attack. cr HP:Bruised, *an Orc*:Awful> *an Orc* deflects your attack. HP:Bruised, *an Orc*:Awful>You start to concentrate. \ *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! *an Orc* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. | / - \ You need to fight somebody for this. HP:Bruised>e kk Bend in the Path Exits are: E S W This roughly-made path bends here to the west and south. Movement to the west looks to be hampered by the bough of a huge tree, which grows above the path. To the south, the path seems to end at a large rock. The trees and vegetation press in close - this path at least makes it easier to navigate in the forest, even if movement itself is nearly as difficult. Snow lies upon the ground. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Orc* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of *an Orc* lead south. Their condition is fresh HP:Bruised>They aren't here. ko HP:Bruised>You attack *an Orc*! *an Orc* deflects your attack. Leviathan narrates, 'kulak....you got him??' HP:Bruised, *an Orc*:Awful> You deflect *an Orc*'s attack. HP:Bruised, *an Orc*:Awful> *an Orc* stops riding a black warg. A black warg now follows *an Orc*. HP:Bruised, *an Orc*:Awful> *an Orc* deflects your attack. *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! *an Orc* leaves south. A black warg leaves south. A black warg leaves south. A black warg leaves south. HP:Bruised>s Small Clearing Before a Rocky Outcrop Exits are: N W To the south and east, an outcrop of rock makes it impossible to move any further in those directions. The rock is black, but is mostly covered in thick moss, dripping with moisture. Ferns grow obstinately in the few cracks, and ivy grows, covering both moss and ferns in its deathly embrace. Snow lies upon the ground. Some poisonous ivy grows here, its greenish-red fronds snaking towards movement. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh ko HP:Bruised> *an Orc* leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. HP:Bruised>They aren't here. HP:Bruised>w kp Close to a Steep, Rocky Cliff Face Exits are: E S W The dense forest of this part gives way in the east to a large rocky outcrop. The trees here grow as high as anywhere near here, but to the east find it impossible to grow on the steep rock. Water pools in the dints made in the ground by footprints, showing that the forest floor here is saturated. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>alias k kill orc Unrecognized command. k HP:Bruised> A black warg stops following *an Orc*. *an Orc* mounts a black warg and starts riding him. HP:Bruised>You added the alias 'k'. *an Orc* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. HP:Bruised>They aren't here. HP:Bruised>w k A black squirrel enters from the west. Through the Depths of Mirkwood Exits are: E W This dark forest is rarely troubled by the presence of humanoid life, and is it little wonder when one considers how closely together the trees grow, and how densely the vegetation between them fills every available space. The ground around here is moist and soft, providing plentiful moisture for thirsty trees. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black squirrel lead east. Their condition is fresh HP:Bruised>You attack *an Orc*! *an Orc* deflects your attack. HP:Bruised, *an Orc*:Awful> You deflect *an Orc*'s attack. HP:Bruised, *an Orc*:Awful> You pierce *an Orc*'s right leg. sta HP:Bruised, *an Orc*:Awful> You deflect *an Orc*'s attack. Your riposte catches *an Orc* off guard. You pierce *an Orc*'s head hard. HP:Bruised, *an Orc*:Awful>You are now employing aggressive tactics. HP:Bruised, *an Orc*:Awful> *an Orc* deflects your attack. HP:Bruised, *an Orc*:Awful> You deflect *an Orc*'s attack. cr HP:Bruised, *an Orc*:Awful> You pierce *an Orc*'s body. *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! HP:Bruised>Your victim is not here! HP:Bruised> *an Orc* panics, and attempts to flee! *an Orc* panics, and attempts to flee! HP:Bruised>k *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! *an Orc* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. HP:Bruised>They aren't here. HP:Bruised>e k Close to a Steep, Rocky Cliff Face Exits are: E S W The dense forest of this part gives way in the east to a large rocky outcrop. The trees here grow as high as anywhere near here, but to the east find it impossible to grow on the steep rock. Water pools in the dints made in the ground by footprints, showing that the forest floor here is saturated. A black squirrel can barely be seen on a tree here. *an Orc* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh HP:Bruised>You attack *an Orc*! You lightly pierce *an Orc*'s left arm. HP:Bruised, *an Orc*:Awful> You deflect *an Orc*'s attack. HP:Bruised, *an Orc*:Awful>cr You start to concentrate. *an Orc* panics, and attempts to flee! *an Orc* panics, and attempts to flee! \ | / - *an Orc* panics, and attempts to flee! *an Orc* panics, and attempts to flee! *an Orc* lightly slashes your body. You could not concentrate anymore! HP:Bruised, *an Orc*:Awful> You pierce *an Orc*'s body. *an Orc* is dead! R.I.P. You receive your share of experience -- 4668 points. *an Orc* stops riding a black warg. Your blood freezes as you hear DondE's death cry. A black warg stops following *an Orc*. A black warg stops following *an Orc*. HP:Bruised>chat rip dondE You chat, 'rip dondE'