//Drej .v. Draknite //I was just out xping around Maze, and I ran into him on the first level. //Then I come back out 30minutes later and ran into him again, He wasn't //So lucky this time. Narrow Trail Exits are: N S R HP:Bruised>track You start searching the ground for tracks. Large drops of water fall from the trees, as heavy rain falls overhead. You find some tracks of what went past here. The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead north. Their condition is quite clear The tracks of a spotted warg lead north. Their condition is quite clear R HP:Bruised>s Narrow Trail Exits are: N S W R HP:Bruised>track You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a spotted warg lead west. Their condition is very poor The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead west. Their condition is very poor R HP:Bruised>s Dawson chats, 'Hi all' Bend in the Narrow Trail Exits are: N S W R HP:Bruised>track You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a spotted warg lead south. Their condition is weathered The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead north. Their condition is very poor The tracks of a spotted warg lead south. Their condition is clear The tracks of a spotted warg lead north. Their condition is very poor R HP:Bruised>s Fecund Clearing Exits are: N W A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. A fetid black fungus grows here, covering the ground. track R HP:Bruised>You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a spotted warg lead west. Their condition is very poor The tracks of a spotted warg lead west. Their condition is very poor The tracks of a spotted warg lead west. Their condition is clear The tracks of a spotted warg lead west. Their condition is clear R HP:Scratched>w A fetid black fungus attacks YOU! A fetid black fungus hits your right leg. You cleave a fetid black fungus extremely hard. No way! You're fighting for your life! R HP:Bruised, a fetid black fungus:Bruised>f You are too enraged to flee! R HP:Bruised, a fetid black fungus:Bruised> You deeply wound a fetid black fungus with your cleave. ag R HP:Bruised, a fetid black fungus:Wounded> A fetid black fungus lightly hits your right arm. R HP:Bruised, a fetid black fungus:Wounded>f You're already fighting! How can you assist someone else? R HP:Bruised, a fetid black fungus:Wounded>You are too enraged to flee! R HP:Bruised, a fetid black fungus:Wounded>agg f You discover a weakness in a fetid black fungus's defense! You deeply wound a fetid black fungus with your cleave. A fetid black fungus is dead! R.I.P. You receive your share of experience -- 118 points. Your blood freezes as you hear a fetid black fungus's death cry. R HP:Bruised> *an Uruk* is entering from the north, riding on a spotted warg. A spotted warg enters from the north. A spotted warg enters from the north. You are now employing aggressive tactics. R HP:Bruised>You flee head over heels. Narrow Trail Exits are: N E S W R HP:Bruised> *an Uruk* is entering from the east, riding on a spotted warg. A spotted warg enters from the east. A spotted warg enters from the east. R HP:Bruised> *an Uruk* is leaving west, riding on a spotted warg. A spotted warg leaves west. A spotted warg leaves west. R HP:Bruised>ku //As you can tell, I was lagging. *an Uruk* is entering from the west, riding on a spotted warg. A spotted warg enters from the west. A spotted warg enters from the west. R HP:Bruised>*an Uruk* attacks YOU! *an Uruk* lightly slashes your body. You do the best you can! R HP:Bruised, *an Uruk*:Scratched> You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You deeply wound *an Uruk*'s left arm with your cleave. R HP:Bruised, *an Uruk*:Hurt>wku Unrecognized command. R HP:Bruised, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a spotted warg. A spotted warg leaves east. A spotted warg leaves east. R HP:Bruised>e Fecund Clearing Exits are: N W The hacked corpse of a fetid black fungus is lying here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Bruised>bs uruk n Nobody here by that name. R HP:Bruised>Bend in the Narrow Trail Exits are: N S W R HP:Bruised>yell comon You yell, 'comon' R HP:Bruised> R HP:Bruised>#alias j bs uruk # {j} now aliases {bs uruk}. n Narrow Trail Exits are: N S W R HP:Bruised> Large drops of water fall from the trees, as heavy rain falls overhead. R HP:Bruised> *an Uruk* is entering from the north, riding on a spotted warg. A spotted warg enters from the north. A spotted warg enters from the north. R HP:Bruised> *an Uruk* is leaving south, riding on a spotted warg. A spotted warg leaves south. A spotted warg leaves south. R HP:Bruised> s ku R HP:Bruised> *an Uruk* is entering from the south, riding on a spotted warg. A spotted warg enters from the south. A spotted warg enters from the south. Bend in the Narrow Trail Exits are: N S W R HP:Bruised>They aren't here. R HP:Bruised>j Nobody here by that name. n R HP:Bruised>ku Narrow Trail Exits are: N S W *an Uruk* is riding on a spotted warg. A white-spotted warg is standing here. A white-spotted warg is standing here. j R HP:Bruised> *an Uruk* utters a strange command, 'spear of darkness' *an Uruk* cackles insanely as his spear of darkness pierces your body! R HP:Bruised, *an Uruk*:Bruised>You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body extremely hard. You do the best you can! R HP:Bruised, *an Uruk*:Hurt> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a spotted warg. A spotted warg leaves north. A spotted warg leaves north. You can not do it this way. R HP:Bruised> *an Uruk* is entering from the north, riding on a spotted warg. R HP:Bruised> *an Uruk* is entering from the north, riding on a spotted warg. A spotted warg enters from the north. A spotted warg enters from the north. R HP:Bruised>j *an Uruk* is leaving south, riding on a spotted warg. A spotted warg leaves south. A spotted warg leaves south. Nobody here by that name. R HP:Bruised>s j Bend in the Narrow Trail Exits are: N S W R HP:Bruised>Nobody here by that name. R HP:Bruised>w j R HP:Bruised>Bend in the Narrow Trail Exits are: E S W R HP:Bruised>Nobody here by that name. R HP:Bruised>ber You are now employing berserk tactics. R HP:Bruised> e R HP:Bruised>Bend in the Narrow Trail Exits are: N S W R HP:Bruised>s Fecund Clearing Exits are: N W The hacked corpse of a fetid black fungus is lying here. A fetid black fungus grows here, covering the ground. A slimy round fungus grows on a tree here. R HP:Bruised>w *an Uruk* is entering from the west, riding on a spotted warg. A spotted warg enters from the west. A spotted warg enters from the west. Narrow Trail Exits are: N E S W R HP:Bruised>reply ku j *an Uruk* is entering from the east, riding on a spotted warg. A spotted warg enters from the east. A spotted warg enters from the east. R HP:Bruised>*an Uruk* begins quietly muttering some strange, powerful words. You tell Thesius 'ku' R HP:Bruised>j *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits your body! *an Uruk* begins quietly muttering some strange, powerful words. Your bash at *an Uruk* sends him sprawling. //Good thing I reply'd ku to Thesius, and bashed him. Your victim is already bashed! R HP:Hurt, *an Uruk*:Hurt> You discover a weakness in *an Uruk*'s defense! You deeply wound *an Uruk*'s right arm with your cleave. R HP:Hurt, *an Uruk*:Bloodied>swing You cleave *an Uruk*'s right leg extremely hard. *an Uruk* is dead! R.I.P. Your spirit increases by 19. You receive your share of experience -- 2649 points. *an Uruk* stops riding a spotted warg. Your blood freezes as you hear Draknite's death cry. A spotted warg stops following *an Uruk*. A spotted warg stops following *an Uruk*. R HP:Hurt>Your victim is not here! R HP:Hurt>chat rip draknite :) You chat, 'rip draknite :)' R HP:Hurt>ec You see nothing special.. When you look inside, you see: corpse (here) : a bulbous spider's eye..It glows blue! a shadowy blade..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! a fine blue robe a black pair of cotton sleeves a black pair of cotton gloves a pair of soft leather boots a pair of white cotton pants a cotton headwrap a white cotton shirt a silk scarf a silk scarf a stone ring..It glows blue! a stone ring..It glows blue! a large heap of coins an ancient mithril sword..It glows blue! a fine, silver shield a water skin a spinning top a backpack a water skin //Moral of the Story: Never fight a dwarven barbarian 1:1, with less than 300 HPs ;)