{ Ferlith and Isel .v. Dystorshin } e forest here is an absolute unchanging misery. The road is the same, sights are the same, smells are the same, and even the taste of the air. The forest to the north has again thickened. The southern part of the forest is impassible as ever, and might even be thicker than it was. Only one thing is different. The forest is quieter to the northeast. R HP:Scratched S:Surging>cs You start to concentrate. / - \ | / - \ | / - \ | / - \ | / - \ Ok. You feel better. R S:Surging>e Old Forest Road Exits are: E W The road continues on through Mirkwood. The eerie noises are still here, but something is different here. Footprints lead to the north, off of the road, and faint lights are seen to the north. The south is still impassable, and the road still runs straight. The spirit of an old man rambles mournfully beside the road. (shadow) R S:Surging>e Old Forest Road Exits are: E W To the north the forest is thick and some rustling of bushes can be heard. The forest to the south is the same except for one spot. There are no more eyes or sounds to be seen or heard. The road curves a little to the south here, but is still going mostly to the east. There is an unpleasant smell to this place. R S:Surging>e Old Forest Road Exits are: N E W The road maintains a mostly eastern course, but now it moves around some of the larger trees as if the section here was completed in haste. The sounds of the forest have returned to the southeast and northeast, and with them the following eyes. The smell of a swamp occasionally drifts past this part of the road, but the swamp is not to be seen. The trees have tightned to both sides, creating the illusion that they were frozen while being herded to a location. There are faint signs of a trail leading north. R S:Surging>e Old Forest Road Exits are: N E S W The road continues east-west, winding its way around larger thickets and boulders. A thick canopy of trees covers the road and leaves the forest floor dim. A wanderer is not often alone here; a pair of gleaming eyes watch the road from the thickets, and strange stalking sounds can be heard from the forest near the road. *an Uruk* is here, fighting Isel. A dark warg stands here, its eyes glowing like a flame. Isel is (busy) here, fighting *an Uruk*, riding on a mule. A friendly little pony is here, looking well-groomed and happy. R S:Surging> Isel sends *an Uruk* sprawling with a powerful bash. R S:Surging>a You attack *an Uruk*! *an Uruk* dodges your attack. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised> Isel begins quietly muttering some strange, powerful words. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised>cc Isel utters a strange command, 'insight' R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised>You start to concentrate. - \ | / Isel slashes *an Uruk*'s left hand very hard. - \ Ok. *an Uruk* appears to be confused! R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised> *an Uruk* has recovered from a bash! R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised>cm You slash *an Uruk*'s left leg. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised> Isel deflects *an Uruk*'s attack. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Bruised>You start to concentrate. - \ | / *an Uruk* pierces Isel's left arm. - \ | Isel deeply wounds *an Uruk*'s body with his slash. / - *an Uruk* lightly pierces Isel's right arm. \ Ok. Your cone of cold strikes *an Uruk* causing his body to go numb. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Wounded>cm *an Uruk* lightly pierces Isel's right foot. R HP:Healthy S:Surging, Isel:Bruised, *an Uruk*:Wounded>You start to concentrate. - \ | / *an Uruk* pierces Isel's left arm. - \ | Isel slashes *an Uruk*'s right hand extremely hard. / - *an Uruk* lightly pierces Isel's left arm. \ Ok. Your cone of cold strikes *an Uruk* causing his body to go numb. R HP:Healthy S:Powered, Isel:Bruised, *an Uruk*:Bloodied>x *an Uruk* lightly pierces Isel's right hand. R HP:Healthy S:Powered, Isel:Bruised, *an Uruk*:Bloodied>You start to concentrate. | / Not a cloud can be seen in the sky. - \ *an Uruk* pierces Isel's body. | / - \ Isel deeply wounds *an Uruk*'s body with his slash. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. A black warg leaves south. | / - \ | / Isel is leaving south, riding on a mule. A nice pony leaves south. - \ You could not find your opponent. R S:Powered> *an Uruk* enters from the south. A black warg enters from the south. R S:Powered> Isel is (busy) entering from the south, riding on a mule. A nice pony enters from the south. R S:Powered> Isel attacks *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. a R S:Powered>cm They aren't here. R S:Powered>Your victim is not here! e R S:Powered>a Old Forest Road Exits are: N E S W The old road bends around some thickets in the south, but maintains its east-west-course. The great forest of Mirkwood towers in the north and south like dark wooden walls lining this road. The ground is covered with dry leaves, needles and moss, and it's obvious that this road has not been used very much for a long time. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Isel is (busy) entering from the west, riding on a mule. A nice pony enters from the west. R S:Powered>You attack *an Uruk*! You lightly slash *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. R S:Powered>n Isel is leaving north, riding on a mule. A nice pony leaves north. a R S:Powered>Mirkwood Forest Exits are: N S W Tall oak trees dominate this area, stretching far above the ceiling formed by the foliage of other trees and vines. Some bushes flourish on the ground, their thin branches bending under the weight of the broad leaves. The ground is dry and covered with fallen leaves and moss. You can see some mist coming from the northwest. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Isel is (busy) riding on a mule. A friendly little pony is here, looking well-groomed and happy. R S:Powered>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. R S:Powered>n a Your blood freezes as you hear Dystorshin's death cry. Isel is leaving north, riding on a mule. A nice pony leaves north. R S:Powered>Misty Forest Exits are: N S W Some mist shrouds this forest. The forest is not very dense, but the eerie mist surrounding you ensures that the feeling is not very spacious. The air smells fresh, however, not like dense forest at all. Towards the west, the mist seems to become thicker. The rancid corpse of *an Uruk* is lying here. A dark warg stands here, its eyes glowing like a flame. Isel is (busy) riding on a mule. A friendly little pony is here, looking well-groomed and happy. R S:Powered>They aren't here. { ah.. poison sometimes helpful and sometimes well not... :) }