---------------------------------------------------------------------- {Ferlith here... I came across an *orc* while i was making my way} {back from the spirit caves. After we engage in combat i confuse} {him and he runs. I follow the tracks to a hidden trail where i } {find his followers standing south of a hiddendoor. The followers} {meet their demise and Donde gets confuse, poison, insight, ect. } {, but i am out of mana so i can't back up my bite. My good buddy} {Sil comes to assist me and now you can watch what happens.... BTW} {nice fight Donde... You are a brave soul.} ---------------------------------------------------------------------- S:Charged>sc l You have 213/213 hit, 42/114 stamina, 130/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. You are thirsty. S:Charged>End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged>l End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged>sc l You have 213/213 hit, 42/114 stamina, 130/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. You are thirsty. S:Charged>End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged>sm sc l AutoMental mode is now off. S:Charged>You have 213/213 hit, 44/114 stamina, 130/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. You are thirsty. S:Charged>End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged>m +--------------------------------------------------+ |M - | | - D | | M ~ * " - - | | - ~ * * - - + L | | - ~ " - | | * " - ~ ^ - | | - ~ " " * ^ ^ ^ * - | | - ~ " * ^ ^ * - | | h h * * - ~ " * * * ^ ^ ^ - | | ^ R - - - - V ~ - - - - - - - - - - - X | | ^ h " " ~ * * * * * * * | | h " " * ~ * * * ~ ~ * | | ~ * * * * * | | ~ * * | | * * | | | | | | | | | | | +--------------------------------------------------+ S:Charged>tell sil any luck finding it? You tell Sil 'any luck finding it?' S:Charged>l End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged> Sil tells you 'not yet'. S:Charged> Sil tells you 'what room name?'. tell sil you are looking for a hidden trail S:Charged>You tell Sil 'you are looking for a hidden trail' S:Charged> Wet snow falls through the trees, but cannot cover the ground. You are thirsty. S:Charged>tel end of the trail.. is the room i am in Nobody by that name. sc l S:Charged>You have 213/213 hit, 51/114 stamina, 130/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. You are thirsty. S:Charged>End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged>tell "end of the trail".. is the room i am in Nobody by that name. S:Charged> Sil tells you 'on hidden trail.'. S:Charged>tell sil "end of the trail".. is the room i am in You tell Sil '"end of the trail".. is the room i am in' S:Charged>tell sil grin You tell Sil 'grin' S:Charged>sc l You have 213/213 hit, 52/114 stamina, 130/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. You are thirsty. S:Charged>End of the Trail Exits are: E W The trail seems to come to an abrupt end just here for no readily apparent reason. It still looks possible to pass through the forest to the east, but that way is possible due to the thinning of the trees, rather than any outside interference. Snow lies upon the ground. A horse is here, gazing at you. S:Charged> Nuke narrates, 'damn stealth hurts my hp :(' S:Charged> Sil is entering from the west, riding on a horse. A horse enters from the west. S:Charged>bow You bow deeply. say give me water skin S:Charged> Sil smiles at you. S:Charged>You say 'give me water skin' S:Charged> Sil starts following you. S:Charged>say he is south south of here You say 'he is south south of here' S:Charged> Sil gives you a water skin. S:Charged> Sil begins some strange preparations. S:Charged>drin skin drin skin You drink the water. S:Charged>You drink the water. You don't feel thirsty any more. S:Charged>drin skin Your stomach can't contain anymore! S:Charged> Curaga narrates, 'If you expected it wouldn't than you were mistaken.' give skin sil S:Charged>z You give a water skin to Sil. S:Charged>Ok. S:Charged>s Hidden Hide-out Exits are: N S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. An uruk scout is trying to hide in the shadows. (hiding) ACK! Sil could not follow, you lost him! S:Charged> Sil enters from the north. A horse enters from the north. An uruk scout (hiding) leaves south. An uruk scout enters from the south. An uruk scout leaves south. An uruk scout enters from the south. An uruk scout leaves north. A horse enters from the north. S:Charged>cl hiddendoor l Ok. l S:Powered>Hidden Hide-out Exits are: S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A horse is here, gazing at you. Sil Serilis, The Cold-Hearted Mage. is standing here. A horse is here, gazing at you. A horse is here, gazing at you. S:Powered>Hidden Hide-out Exits are: S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A horse is here, gazing at you. Sil Serilis, The Cold-Hearted Mage. is standing here. A horse is here, gazing at you. A horse is here, gazing at you. S:Powered> Saving Ferlith. S:Powered>grin You grin evilly. S:Powered> Sil smiles happily. say he is south S:Powered>sc l You say 'he is south' S:Powered>You have 213/213 hit, 66/114 stamina, 121/130 moves, 202 spirit. OB: 48, DB: 32, PB: 101, Speed: 20, Gold: 24, XP Needed: 96K. S:Powered>Hidden Hide-out Exits are: S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A horse is here, gazing at you. Sil Serilis, The Cold-Hearted Mage. is standing here. A horse is here, gazing at you. A horse is here, gazing at you. S:Powered> Sil nods solemnly. S:Powered> Sil says 'go' S:Powered> Sil smiles happily. S:Powered>alias v cl hiddendoor You added the alias 'v'. S:Powered> You feel less protected. S:Powered>s cc Concealed Kitchen Exits are: N The roof of the hide-out is slightly more open here. A fireplace, built of stone is connected to a metal chimney which rises up into the tree above. The top of this chimney seems to be made in such a way as to diffuse the smoke as it leaves. Comfortable chairs are scattered around this surprisingly large room. A strong, dark man stands here glaring at you. A dark, swarthy soldier guards this place. A dark, swarthy soldier guards this place. *an Orc* (hiding) is standing here. *an Orc* (hiding) is standing here. *an Orc* (hiding) is standing here. *an Orc* is resting here. A dark warg stands here, its eyes glowing like a flame. Sil enters from the north. A horse enters from the north. A horse enters from the north. S:Powered> *an Orc* attempts to ambush you, but you manage to avoid it! j HP:Healthy S:Powered, *an Orc*:Healthy> You deflect *an Orc*'s attack. HP:Healthy S:Powered, *an Orc*:Healthy>You start to concentrate. - \ Sil utters a strange command, 'cone of cold' Sil nails *an Orc* with a cone of cold! | / - \ Ok. *an Orc* appears to be confused! HP:Healthy S:Powered, *an Orc*:Hurt> Sil slashes *an Orc*'s left arm. You slash *an Orc*'s right hand. *an Orc* stops resting, and clambers on his feet. HP:Healthy S:Powered, *an Orc*:Hurt> You deflect *an Orc*'s attack. HP:Healthy S:Powered, *an Orc*:Hurt> Sil begins quietly muttering some strange, powerful words. HP:Healthy S:Powered, *an Orc*:Hurt>You do the best you can! HP:Healthy S:Powered, *an Orc*:Hurt> You slash *an Orc*'s body hard. cc HP:Healthy S:Powered, *an Orc*:Wounded>*an Orc* attacks YOU! You deflect *an Orc*'s attack. You start to concentrate. - \ You deflect *an Orc*'s attack. Sil utters a strange command, 'cone of cold' Sil freezes *an Orc* to death with a cone of cold! *an Orc* is dead! R.I.P. You receive your share of experience -- 37 points. An orcish bully gets over-aggressive and slips falling to his death. An orcish bully stops following *an Orc*. You turn to face your next enemy. | *an Orc* issues an order. / *an Orc* issues an order. - *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You deflect *an Orc*'s attack. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* cleaves your right arm very hard. You need to fight somebody for this. *an Orc* issues an order. HP:Scratched S:Powered, *an Orc*:Bloodied> Sil begins quietly muttering some strange, powerful words. cc HP:Scratched S:Powered, *an Orc*:Bloodied> You lightly slash *an Orc*'s right arm. HP:Scratched S:Powered, *an Orc*:Bloodied>You start to concentrate. - \ | You deflect *an Orc*'s attack. | *an Orc* slashes your left hand hard. *an Orc* sends you sprawling with a powerful bash. / - Sil utters a strange command, 'cone of cold' Sil nails *an Orc* with a cone of cold! \ *an Orc* deflects Sil's attack. | *an Orc* lightly slashes your head. / - A Harad soldier attacks YOU! A Harad soldier slashes your body very hard. \ | / - \ *an Orc* cleaves your body very hard. | / - You deflect *an Orc*'s attack. \ Sil begins quietly muttering some strange, powerful words. | You deflect *an Orc*'s attack. / - A Harad soldier slashes your right hand extremely hard. \ You have regained your balance! HP:Hurt S:Powered, *an Orc*:Bloodied> *an Orc* cleaves your right arm very hard. You wimp out, and attempt to flee! You flee head over heels. Hidden Hide-out Exits are: S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, cc its eyes glowing like a flame. HP:Wounded S:Powered> You hear definite groans of pain from nearby. HP:Wounded S:Powered>Your victim is not here! HP:Wounded S:Powered>cs You start to concentrate. / - \ | / - \ | / - \ Sil enters from the south. A horse enters from the south. A horse enters from the south. | / - \ | / - \ An uruk scout enters from the west. An uruk scout leaves south. Ok. You feel better. HP:Hurt S:Powered>cs You start to concentrate. / - \ | / - \ | Sil begins quietly muttering some strange, powerful words. / - \ | / - \ | / - \ Ok. You feel better. HP:Hurt S:Charged> Sil utters a strange command, 'cure self' cs HP:Hurt S:Charged>You start to concentrate. / - \ | crr / Somebody yells 'tkc drlegkpa' - \ Sil begins quietly muttering some strange, powerful words. | / - \ | / - \ | / - \ Ok. You feel better. You start to concentrate. - \ | / - \ Sil utters a strange command, 'cure self' Ok. You feel another surge of energy. You renew Ferlith's regeneration. Sil begins some strange preparations. HP:Bruised S:Charged> Sil says 'regen me' cs HP:Bruised S:Charged>You start to concentrate. / - crr sil \ | / - \ | / - \ | Somebody yells 'aji yq ypl aod nn poovmsox vcx czfxqgcu mhv sf cukz wys mepd gp' / - \ | / - \ Ok. You feel better. You start to concentrate. - \ | / - \ Ok. HP:Scratched S:Charged>say ready? You say 'ready?' S:Charged> Sil says 'go when ready' S:Charged>s cc Concealed Kitchen Exits are: N The roof of the hide-out is slightly more open here. A fireplace, built of stone is connected to a metal chimney which rises up into the tree above. The top of this chimney seems to be made in such a way as to diffuse the smoke as it leaves. Comfortable chairs are scattered around this surprisingly large room. The frozen corpse of an orcish warrior is lying here. The frozen corpse of an orcish bully is lying here. A strong, dark man stands here glaring at you. A dark, swarthy soldier guards this place. A dark, swarthy soldier guards this place. *an Orc* is standing here. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. An uruk scout is trying to hide in the shadows. (hiding) Sil enters from the north. A horse enters from the north. A horse enters from the north. S:Charged>j cc Your victim is not here! S:Charged>You attack *an Orc*! You lightly slash *an Orc*'s left hand. HP:Healthy S:Charged, *an Orc*:Scratched> *an Orc* cleaves your right foot hard. HP:Scratched S:Charged, *an Orc*:Scratched>Sil utters a strange command, 'cone of cold' Sil nails *an Orc* with a cone of cold! You start to concentrate. - Sil deflects *an Orc*'s attack. \ | / - \ *an Orc* deflects Sil's attack. Ok. *an Orc* appears to be confused! HP:Scratched S:Charged, *an Orc*:Scratched> Sil begins quietly muttering some strange, powerful words. HP:Scratched S:Charged, *an Orc*:Scratched>cm You deflect *an Orc*'s attack. HP:Scratched S:Charged, *an Orc*:Scratched>Sil deflects *an Orc*'s attack. *an Orc* panics, and attempts to flee! You start to concentrate. - \ | / - \ Sil utters a strange command, 'cone of cold' Sil freezes *an Orc* to death with a cone of cold! *an Orc* is dead! R.I.P. Your blood freezes as you hear DondE's death cry. A black warg stops following *an Orc*. *an Orc* realizes that *an Orc* is a jerk! | grin / - \ You deflect a war orc's attack. Ok. Your cone of cold strikes a war orc causing his body to go numb. HP:Scratched S:Charged, a war orc:Hurt>cm A muscular Haradman attacks YOU! A muscular Haradman pierces your head very hard. HP:Bruised S:Charged, a war orc:Hurt>You grin evilly. HP:Bruised S:Charged, a war orc:Hurt> You slash a war orc's body. HP:Bruised S:Charged, a war orc:Hurt>You start to concentrate. A war orc cleaves your left arm very hard. You could not concentrate anymore! HP:Bruised S:Charged, a war orc:Hurt> A muscular Haradman pierces your body very hard. HP:Bruised S:Charged, a war orc:Hurt> You slash a war orc's body. HP:Bruised S:Charged, a war orc:Hurt>cm A muscular Haradman pierces your left arm extremely hard. You deflect a war orc's attack. HP:Hurt S:Charged, a war orc:Hurt>You start to concentrate. - \ | / - \ A muscular Haradman pierces your body hard. You could not concentrate anymore! HP:Hurt S:Charged, a war orc:Hurt> You slash a war orc's right leg. HP:Hurt S:Charged, a war orc:Hurt> You deflect a war orc's attack. HP:Hurt S:Charged, a war orc:Hurt>f HP:Hurt S:Charged, a war orc:Hurt>You flee head over heels. Hidden Hide-out Exits are: S W Cunningly constructed out of twisted branches and bushes, this hide-out is quite literally alive. Though easily missed outside, it is quite roomy in here, if one takes care to avoid the occasional twig extending through the walls and ceiling. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Sil enters from the south. A horse enters from the south. A horse enters from the south. HP:Hurt S:Charged>grin An uruk scout leaves south. An uruk scout leaves south. An uruk scout enters from the south. An uruk scout enters from the south. An uruk scout leaves south. An uruk scout enters from the south. An uruk scout enters from the south. An uruk scout leaves south. An uruk scout attacks YOU! An uruk scout pierces your head. An uruk scout deflects your attack. HP:Hurt S:Charged, an uruk scout:Healthy>You grin evilly. HP:Hurt S:Charged, an uruk scout:Healthy>cc You start to concentrate. - \ | You deflect an uruk scout's attack. / - \ Ok. An uruk scout appears to be confused! HP:Hurt S:Charged, an uruk scout:Healthy> You slash an uruk scout's left leg. HP:Hurt S:Charged, an uruk scout:Scratched>ci You deflect an uruk scout's attack. You start to concentrate. \ | / - \ Ok. HP:Hurt S:Charged, an uruk scout:Scratched> You slash an uruk scout's left hand. cp HP:Hurt S:Charged, an uruk scout:Scratched> You deflect an uruk scout's attack. HP:Hurt S:Charged, an uruk scout:Scratched>You start to concentrate. \ | / - \ | / - \ Ok. Your poison now flows through an uruk scout's veins! HP:Hurt S:Charged, an uruk scout:Bruised> You deflect an uruk scout's attack. HP:Hurt S:Charged, an uruk scout:Bruised> Sil assists you! Sil attacks an uruk scout! Sil slashes an uruk scout's right hand. HP:Hurt S:Charged, an uruk scout:Bruised> Sil begins quietly muttering some strange, powerful words. HP:Hurt S:Charged, an uruk scout:Bruised> You lightly slash an uruk scout's left arm. HP:Hurt S:Charged, an uruk scout:Bruised> You deflect an uruk scout's attack. HP:Hurt S:Charged, an uruk scout:Bruised> Sil utters a strange command, 'cone of cold' Sil nails an uruk scout with a cone of cold! HP:Hurt S:Charged, an uruk scout:Wounded> You slash an uruk scout's left arm. HP:Hurt S:Charged, an uruk scout:Wounded>say i had him ran out of moves You deflect an uruk scout's attack. Sil chats, 'donde rip' HP:Hurt S:Charged, an uruk scout:Wounded>You say 'i had him ran out of moves' HP:Hurt S:Charged, an uruk scout:Wounded> Sil lightly slashes an uruk scout's head. HP:Hurt S:Charged, an uruk scout:Wounded> You slash an uruk scout's left arm. HP:Hurt S:Charged, an uruk scout:Wounded> You dodge an uruk scout's attack. chat RIP donde HP:Hurt S:Charged, an uruk scout:Wounded>Sil lightly slashes an uruk scout's left arm. You lightly slash an uruk scout's body. You chat, 'RIP donde' HP:Bruised S:Charged, an uruk scout:Bloodied> {.... THE END .... Farewell all..:) }