{Ferlith here.. watch as Donde dies in the hole.} Drej enters from the south. A mule enters from the south. A nice pony enters from the south. > Jax leaves east. A nice pony leaves east. You follow Jax. Dark Entrance Exits are: E S W (U) You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Jax the Warrior of the White Magnolia (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. The tracks of a nice pony lead west. Their condition is fresh The tracks of *a Dwarf* lead west. Their condition is fresh The tracks of *a Human* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of *a Dwarf* lead east. Their condition is fresh Drej enters from the west. A mule enters from the west. A nice pony enters from the west. > Jax leaves south. A nice pony leaves south. You follow Jax. Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. Jax the Warrior of the White Magnolia (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Drej enters from the north. A mule enters from the north. A nice pony enters from the north. > Jax leaves south. A nice pony leaves south. You follow Jax. Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. A small, green snake slithers harmlessly here. Jax the Warrior of the White Magnolia (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Drej enters from the north. A mule enters from the north. A nice pony enters from the north. > Jax leaves down. A nice pony leaves down. You follow Jax. Ascending Stairs Exits are: N S U A flight of stairs lead upward into the ceiling, its steps constructed of the same black stone as the walls. Dark tunnels lead north and south, only darkness visible from here. A fine layer of dust coats the floor, various tracks visible but their creators indeterminable. Jax the Warrior of the White Magnolia (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. Drej enters from above. A mule enters from above. A nice pony enters from above. > Jax leaves up. A nice pony leaves up. You follow Jax. Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. A small, green snake slithers harmlessly here. Jax the Warrior of the White Magnolia (busy) is standing here. A friendly little pony is here, looking well-groomed and happy. The tracks of a white albino lion lead down. Their condition is fresh The tracks of a nice pony lead down. Their condition is fresh The tracks of a nice pony lead down. Their condition is fresh The tracks of a nice pony lead down. Their condition is fresh Drej enters from below. A mule enters from below. A nice pony enters from below. > Jax says 'damnit' > Drej says 'what?' > Jax says 'i dont know this area' > Drej says 'hehe' >hunt You stop looking for fresh tracks. >l Descending Stairs Exits are: N D A flight of stairs lead downward into the stone floor here, the steps created from the same dark rock as the walls. Rats hide within a small piles of rags in one corner of the room, watching visitors with small, beady eyes. Grunts and scufflings can be heard emanating from within the stairwell. A small, green snake slithers harmlessly here. Jax the Warrior of the White Magnolia is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A white albino lion stands here. Drej Grunner, striving pker is standing here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > Jax says 'and i cant track his ass' > Jax leaves north. A nice pony leaves north. You follow Jax. Intersection Exits are: N E S Several dark passages intersect here, leading deeper into this foul underground place. The walls are constructed of blocks of black basalt, brought in from outside these tunnels and mortered in place. Thick knots of webbing cling to the sharp corners created between the walls and the ceiling. A thin layer of dust carpets the floor. Jax the Warrior of the White Magnolia is standing here. A friendly little pony is here, looking well-groomed and happy. Drej enters from the south. A mule enters from the south. A nice pony enters from the south. > Jax leaves north. A nice pony leaves north. You follow Jax. Dark Entrance Exits are: E S W (U) You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Jax the Warrior of the White Magnolia is standing here. A friendly little pony is here, looking well-groomed and happy. Drej enters from the south. A mule enters from the south. A nice pony enters from the south. > Drej says 'what about you ferlith?' >say i don't know it to well Drej says 'you know this area?' >You say 'i don't know it to well' >sc l Jax says 'ferlith are you getting tracks of him' You have 213/213 hit, 114/114 stamina, 130/130 moves, 374 spirit. OB: 48, DB: 30, PB: 101, Speed: 20, Gold: 3, XP Needed: 1K. >Dark Entrance Exits are: E S W (U) You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. Jax the Warrior of the White Magnolia is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A white albino lion stands here. Drej Grunner, striving pker is standing here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. > *an Orc* enters from the south. A black warg enters from the south. *an Orc* enters from the south. A black warg enters from the south. *an Orc* enters from the south. *an Orc* enters from the south. A black warg enters from the south. > The hole is opened from the other side. > Kalak enters from above. A nice pony enters from above. Lexen enters from above. A nice pony enters from above. > Kalak attacks *an Orc*! Kalak discovers a weakness in *an Orc*'s defense! Kalak deeply wounds *an Orc*'s head with his slash. > *an Orc* slashes Kalak's head hard. >a Jax kicks *an Orc* in the shin, making him spout obscenities! > Jax slashes *an Orc*'s body. >They aren't here. > Lexen assists Jax. Lexen attacks *an Orc*! Lexen discovers a weakness in *an Orc*'s defense! Lexen severely wounds *an Orc*'s right leg with his cleave! >z You join the fight! You attack *an Orc*! *an Orc* deflects your attack. ci HP:Healthy, Kalak:Bruised, *an Orc*:Awful>cc A white albino lion attacks *an Orc*! *an Orc* deflects a white albino lion's attack. HP:Healthy, Kalak:Scratched, *an Orc*:Awful>You start to concentrate. \ *an Orc* slashes Kalak's right arm hard. | Jax slashes *an Orc*'s body. *an Orc* issues an order. / Kalak discovers a weakness in *an Orc*'s defense! Kalak deeply wounds *an Orc*'s head with his slash. *an Orc* is dead! R.I.P. You receive your share of experience -- 42 points. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. A black warg stops following a war orc. *an Orc* issues an order. Kalak closes the hole. - *an Orc* issues an order. \ *an Orc* issues an order. *an Uruk* opens the hole. You need to fight somebody for this. Your victim is not here! > *an Orc* attacks Jax! Jax deflects *an Orc*'s attack. z >j Kalak attacks *an Orc*! > *an Orc* slashes Kalak's body hard. *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks Jax! Jax deflects *an Orc*'s attack. >*an Orc* deflects Jax's attack. You join the fight! You attack *an Orc*! HP:Healthy, Jax:Healthy, *an Orc*:Hurt>You already have a fight to worry about. Kalak closes the hole. ci HP:Healthy, Jax:Healthy, *an Orc*:Hurt>cc You start to concentrate. \ | Kalak discovers a weakness in *an Orc*'s defense! Kalak severely wounds *an Orc*'s right arm with his slash! / - \ A white albino lion attacks *an Orc*! *an Orc* deflects a white albino lion's attack. Jax scratches *an Orc*'s head with his slash. Ok. *an Uruk* opens the hole. You start to concentrate. Kalak closes the hole. - Kalak deflects *an Orc*'s attack. \ *an Uruk* opens the hole. Kalak closes the hole. | Jax deflects *an Orc*'s attack. *an Uruk* opens the hole. Kalak closes the hole. / *an Uruk* opens the hole. Kalak closes the hole. - *an Uruk* opens the hole. Kalak closes the hole. \ Drej discovers a weakness in *an Orc*'s defense! Drej cleaves *an Orc*'s left hand extremely hard. *an Uruk* opens the hole. Kalak closes the hole. Ok. *an Orc* appears to be confused! *an Uruk* opens the hole. HP:Healthy, Jax:Healthy, *an Orc*:Hurt> Jax closes the hole. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Hurt> You scratch *an Orc*'s left arm as you slash him. Jax avoids being bashed by *an Orc* who loses his balance and falls! *an Orc* misses a kick to Jax's ribs, who appears to be relieved. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Hurt> Kalak deeply wounds *an Orc*'s right foot with his slash. *an Orc* is dead! R.I.P. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. A black warg stops following a war orc. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Hurt> Jax barely slashes *an Orc*'s right arm. Lexen assists Jax. Lexen attacks *an Orc*! Lexen discovers a weakness in *an Orc*'s defense! Lexen rushes forward wildly. Lexen severely wounds *an Orc*'s head with his cleave! HP:Healthy, Jax:Healthy, *an Orc*:Wounded> Jax dodges *an Orc*'s attack. HP:Healthy, Jax:Healthy, *an Orc*:Wounded>cl hole A white albino lion hits *an Orc*'s right hand hard. HP:Healthy, Jax:Healthy, *an Orc*:Wounded>It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Wounded> Jax deflects *an Orc*'s attack. HP:Healthy, Jax:Healthy, *an Orc*:Wounded> Kalak attacks *an Orc*! HP:Healthy, Jax:Healthy, *an Orc*:Wounded>cl hole There is too much activity in the way for you to hurt Ferlith. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Wounded>cl hole Jax lightly slashes *an Orc*'s body. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole Jax dodges *an Orc*'s attack. Drej attacks *an Orc*! Drej cleaves *an Orc*'s left leg very hard. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>Kalak tried to wound *an Orc* but could not get close enough. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole Lexen discovers a weakness in *an Orc*'s defense! Lexen tried to wound *an Orc* but could not get close enough. A white albino lion tried to wound *an Orc* but could not get close enough. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>Jax deflects *an Orc*'s attack. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole There is too much activity in the way for you to hurt Ferlith. *an Uruk* opens the hole. Ok. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Bloodied> Jax tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>*an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>*an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied> *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole Drej tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole A white albino lion tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole Jax deflects *an Orc*'s attack. Kalak tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>Lexen tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>Jax avoids being bashed by *an Orc* who loses his balance and falls! *an Uruk* opens the hole. Ok. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole There is too much activity in the way for you to hurt Ferlith. Jax tried to wound *an Orc* but could not get close enough. *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Uruk* opens the hole. Kalak closes the hole. HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Orc* panics, and attempts to flee! *an Orc* flees head over heals! *an Orc* leaves west. *an Uruk* opens the hole. Ok. >cl hole *an Uruk* opens the hole. Ok. >*an Uruk* opens the hole. Ok. > *an Uruk* opens the hole. Drej closes the hole. >*an Uruk* opens the hole. Ok. > *an Uruk* opens the hole. >z Jax closes the hole. *an Uruk* opens the hole. Kalak attacks *an Orc*! > Jax closes the hole. *an Uruk* opens the hole. > Jax deflects *an Orc*'s attack. Jax closes the hole. *an Uruk* opens the hole. >*an Orc* deflects Jax's attack. Jax closes the hole. *an Uruk* opens the hole. You join the fight! You attack *an Orc*! HP:Healthy, Jax:Healthy, *an Orc*:Scratched>cl hole Jax closes the hole. *an Uruk* opens the hole. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Scratched>Kalak deeply wounds *an Orc*'s right arm with his slash. Jax closes the hole. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bruised> *an Orc* deflects your attack. HP:Healthy, Jax:Healthy, *an Orc*:Bruised>A white albino lion attacks *an Orc*! *an Orc* deflects a white albino lion's attack. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bruised>cl hole cl hole *an Orc* enters from the west. Drej assists you! Drej attacks *an Orc*! Drej cleaves *an Orc*'s body very hard. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Hurt>cl hole It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Hurt> Jax deflects *an Orc*'s attack. Jax lightly slashes *an Orc*'s right arm. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Hurt>It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Hurt>cl hole *an Orc* deflects your attack. It's already closed! Lexen assists Kalak. Lexen attacks *an Orc*! Lexen rushes forward wildly. Lexen deeply wounds *an Orc*'s body with his cleave. cl hole HP:Healthy, Jax:Healthy, *an Orc*:Wounded>Kalak slashes *an Orc*'s left foot extremely hard. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole *an Orc* deflects a white albino lion's attack. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>cl hole Jax discovers a weakness in *an Orc*'s defense! Jax slashes *an Orc*'s body hard. It's already closed! HP:Healthy, Jax:Healthy, *an Orc*:Bloodied>Drej severely wounds *an Orc*'s body with his cleave! *an Orc* is dead! R.I.P. You receive your share of experience -- 36 points. A war orc bellows loudly and welcomes death. A war orc stops following *an Orc*. A black warg stops following a war orc. It's already closed! cl hole >It's already closed! >cl hole It's already closed! > Kalak attacks *an Orc*! Kalak discovers a weakness in *an Orc*'s defense! Kalak deeply wounds *an Orc*'s left hand with his slash. >j Kalak deflects *an Orc*'s attack. *an Orc* opens the hole. >cl hole You attack *an Orc*! You lightly slash *an Orc*'s head. Kalak closes the hole. HP:Healthy, Kalak:Bruised, *an Orc*:Awful>cl hole cl hole It's already closed! cl hole HP:Healthy, Kalak:Bruised, *an Orc*:Awful>It's already closed! HP:Healthy, Kalak:Bruised, *an Orc*:Awful>*an Orc* glares around him. It's already closed! HP:Healthy, Kalak:Bruised, *an Orc*:Awful>cl hole cl hole cl hole A white albino lion attacks *an Orc*! A white albino lion hits *an Orc*'s head. Drej assists you! Drej attacks *an Orc*! Drej rushes forward wildly. Drej deeply wounds *an Orc*'s body with his cleave. *an Orc* is dead! R.I.P. Your spirit increases by 2. You receive your share of experience -- 3148 points. You feel more powerful! Your blood freezes as you hear DondE's death cry. It's already closed! >It's already closed! >It's already closed! >cl hole It's already closed! >cl hole Jax gets a pile of coins from the hacked corpse of *an Orc*. It's already closed! >It's already closed! >cl hole cl hole It's already closed! >It's already closed! >grin You grin evilly. >ex cor Obvious exits: East - Too dark to tell South - Too dark to tell West - Too dark to tell Up - Closed hole Kalak chats, 'rip donde' > Jax grins evilly. > Drej chats, 'donde dies' > Jax chats, 'donde ri[' Greseme chats, 'gratz' exa cor >You see nothing special.. When you look inside, you see: corpse (here) : a shadowy blade..It glows blue! a red embroidered wrist cuff a black wool cloak a wooden tower shield a pair of metal arm braces a pair of stout leather boots a pair of metal leg plates a metal helmet a metal breastplate a pair of white cotton pants a cotton headwrap a white cotton shirt A severed head of Donde a pair of cotton riding pants a white, long-sleeved blouse an orc scimitar a white cotton shirt a pair of white cotton pants a pair of soft leather boots a light kite shield a fine shortsword a two-handed sword a leather flask a leather bag >say nice guys sc l You say 'nice guys' >You have 213/213 hit, 114/114 stamina, 130/130 moves, 372 spirit. OB: 48, DB: 30, PB: 101, Speed: 20, Gold: 3, XP Needed: 104K. >Dark Entrance Exits are: E S W (U) You enter a large submerged stone room, lit dimly by a few torches. Shouts and screams can be heard, and somewhere to the west you hear voices arguing. The room is dark and quite humid. All around you small roaches and other unidentifiable creatures skuttle around on the cold stone floor, searching for food. A small passage to the east looks darker and less inviting than the one to the west. The hacked corpse of *an Orc* is lying here. The hacked corpse of a war orc is lying here. The slashed corpse of a war orc is lying here. The slashed corpse of a war orc is lying here. Jax the Warrior of the White Magnolia is standing here. A friendly little pony is here, looking well-groomed and happy. A horse is here, gazing at you. A white albino lion stands here. Drej Grunner, striving pker is standing here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Kalak the slain. is standing here. A friendly little pony is here, looking well-groomed and happy. Lexen the stout-shouldered warrior. is standing here. A friendly little pony is here, looking well-groomed and happy. > Jax says 'damnit i didnt get fame' > Jax stomps around angrily. >aff Drej says 'me either' >You are affected by: anger (medium) regeneration (fast-acting) vitality (fast-acting) evasion (medium) detect magic (long) insight (medium) detect hidden (long) >fame On the 24th Day of Narie, Ferlith killed Infernal. On the 14th Day of Viresse, Ferlith killed Donde. On the 7th Day of Cermie, Ferlith was slain by Ymir. On the 3rd Day of Lotesse, Ferlith was slain by Ymir. On the 29th Day of Nenime, Ferlith was slain by Moby. There were found 5 records about Ferlith, total fame 4. > *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east.