{Resevil here... i was wondering around on the road and found some clear tracks} {finally.... watch what happens.} uzzing sound seems to be originating from. The tracks of a nice pony lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R>w Mirkwood Forest Exits are: E S W To the north, a wall of limbs and vines deters movement in that direction. All around, the forest stands dark and still, watching its visitors without a sound. A fine chill mist lingers above the ground, seemingly absorbing all light and noise. A black wolf wanders about, growling and frothing at the mouth. R>s Maze of Vines Exits are: N W Thick, cord-like vines hang from branches and creep across the forest floor, causing travel through the area to become treacherous and difficult. The vines grow so closely together to the east and south, that travel is not possible. The sounds of splashing can be heard in the distance. R>n Mirkwood Forest Exits are: E S W To the north, a wall of limbs and vines deters movement in that direction. All around, the forest stands dark and still, watching its visitors without a sound. A fine chill mist lingers above the ground, seemingly absorbing all light and noise. A black wolf wanders about, growling and frothing at the mouth. The tracks of a nice pony lead south. Their condition is fresh R>n You cannot go that way. e R>n Path Through the Vines Exits are: N E S W Vines continue to impede movement through the forest, catching and tripping travellers. Small dark violet flowers sprout from many of them. There appears to be a small path through the vines leading to the south, where an odd buzzing sound seems to be originating from. The tracks of a mule lead south. Their condition is fresh R>Mirkwood Forest Exits are: N E S Tall, dark trees stand all around, like guardians in a quiet tomb. Their thick tops block all light that may shine above, causing the forest floor to remain barren of all but the hardiest growth. To the south, vines seem to hang from the branches of the trees and a wall of limbs and vines restricts movement to the west. A forest troll is grunting here. R>n Dense Forest Exits are: N E S W The forest continues to spread out in all directions. The dark canopy overhead blocks all light that might shine above. Odd noises echo through the stale, still air while a pair of glowing eyes stares out from the shadows. A lone wolf cries out in the distance. R>w Old Forest Road Exits are: N E S W Grunts, rustlings, and other odd noises accompany travellers through this area. The stale air is quiet and stuffy. The dark, ancient trees press in towards the traveller and many a treeroot pushes up through the hard soil, causing travel to be more than a little difficult even on the road. R>s Dark Campsite Exits are: N W Set back away from the road, this small area has been used as a campsite in the recent past. The remains of a small fire lay cold and scattered in the center of this site. To the east and south, a make-shift barrier of limbs and vines has been raised in an effort to keep the forest's denizens at bay. R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a nice pony lead north. Their condition is very clear The tracks of a mule lead north. Their condition is very clear The tracks of a mule lead north. Their condition is very clear R>w Above the fields, not a cloud can be seen in the sky. Bend in the Road Exits are: N E S W The Old Forest Road begins turning to the northeast here, although it seems as if it would have been just as easy to have continued it east. It is as if whoever made the road wished to travel around something to the southeast. Strange noises emanate from the ever-present forest. A large wild dog watches you carefully. R>n Old Forest Road Exits are: N E S W Within the dark forest surrounding the road, pairs of glowing eyes can be seen briefly before vanishing. Black squirrels jump from branch to branch and scurry up the trunks of these massive trees. The Road continues to the east and south. s R>Bend in the Road Exits are: N E S W The Old Forest Road begins turning to the northeast here, although it seems as if it would have been just as easy to have continued it east. It is as if whoever made the road wished to travel around something to the southeast. Strange noises emanate from the ever-present forest. A large wild dog watches you carefully. track R>You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a mule lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a mule lead east. Their condition is clear The tracks of a mule lead east. Their condition is clear R>w Old Forest Road Exits are: N E S W The road continues to the east and west from here. The dark trees seem to press against travellers and the air is still and stuffy. Large stones and wild, scraggly weeds dot the path here and there. It appears as if few travel this road anymore. The tracks of a mule lead east. Their condition is clear R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a mule lead east. Their condition is clear The tracks of a horse lead north. Their condition is clear The tracks of a black warg lead west. Their condition is distinctive The tracks of a mule lead east. Their condition is clear R>w Overgrown Forest Road Exits are: N E S W The shrubbery and grass on this part of the road is less dense, and the road easier to follow. It runs east-west again, winding like a narrow pass through the tall trees. The forest seems dense and tangled in the north side of the road, where a following pair of gleaming eyes can sometimes be seen in the shadows. A musty smell hangs in the air. A huge, black moth flutters loudly here. R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a black warg lead south. Their condition is distinctive The tracks of a nice pony lead south. Their condition is quite clear The tracks of a mule lead south. Their condition is quite clear R>w Overgrown Forest Road Exits are: N E S Here the road narrows, and becomes more difficult to follow, but it seems to run south and east here. Some weeds and bushes grow on the road, as well as lush grass and underbrush. In the northwest side of the road some tangled thickets can be seen deeper in the forest, but in the southeast the forest seems lighter. track R>You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a horse lead north. Their condition is distinctive R>s track Bend in the Old Forest Road Exits are: N E S W The road bends here, running west and north. The soil is a bit soft, and some moss grows on the road. The trees loom dark and still, and deeper in the forest strange tangles of vines and branches can be seen. To the east there appears to be a small clearing close to the road. The tracks of a black warg lead east. Their condition is clear The tracks of a nice pony lead east. Their condition is clear R>You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a mule lead east. Their condition is clear The tracks of a mule lead west. Their condition is quite clear The tracks of a mule lead east. Their condition is clear The tracks of a noble white wolf lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear The tracks of a mule lead west. Their condition is quite clear R>e A Forested Clear-cutting Exits are: N E S W A round area of these woods has been cut off to form a small clearing. What for and by whom has this clearing been made can not be guessed. Some stumps, covered in moss, can be seen here and there, and many bushes and smaller trees grow on this area already. It looks like the forest will take this area back eventually. R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a mule lead west. Their condition is quite clear The tracks of a mule lead east. Their condition is clear The tracks of a mule lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is weathered The tracks of a noble white wolf lead east. Their condition is weathering Lute chats, 'anyone at all have pick?' R>e Dense Forest Exits are: N S W Amid a carpet of fallen leaves stand enormous dark trees as far as one can see. To the east, a giant pine blocks travel in that direction. Black-furred squirrels watch visitors to the Mirkwood from within the protection of the branches. The tracks of a black warg lead north. Their condition is clear The tracks of a mule lead north. Their condition is clear R>n Old Forest Road Exits are: N E S W The road continues to the east and west from here. The dark trees seem to press against travellers and the air is still and stuffy. Large stones and wild, scraggly weeds dot the path here and there. It appears as if few travel this road anymore. The tracks of a mule lead west. Their condition is fresh The tracks of a horse lead north. Their condition is clear The tracks of a mule lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh R> Carlis chats, 'nope, sorry' R>n Thick Forest Exits are: N E S W The forest becomes quite thick and dark here. The heavy foliage overhead prevents any light that may be above the trees from striking the floor. No wind blows through this area, not even the faintest breeze. A thick layer of leaves carpets the ground. A huge wolf stares at you intently. The tracks of a black warg lead north. Their condition is clear R>n Mirkwood Forest Exits are: N E S W Huge, ancient trees block the view in all directions. Dry twigs snap and pop underfoot as one moves through this area. All is dark and still, though something can occasionally be seen darting into the shadows. A long, mournful howl can be heard in the distance. R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a noble white wolf lead north. Their condition is weathering The tracks of a noble white wolf lead north. Their condition is clear The tracks of a horse lead north. Their condition is weathering R>n Mirkwood Forest Exits are: N S W A pair of yellow glowing eyes flicker to life briefly before fading away into the gloom of the Mirkwood, accompanied shortly thereafter by a distant howl. The snap of a dry branch nearby gives away the presence of an unseen traveller through these woods. The tracks of a black warg lead north. Their condition is clear The tracks of a black warg lead north. Their condition is clear R>n Mirkwood Forest Exits are: E S W The forest grows denser as one travels further eastward. The thick foliage chokes back any light that might otherwise reach the floor of the forest. Black squirrels can seen scampering within the branches and racing up the trunks of the massive trees. R>e Black Barked Tree Exits are: E S W A tall oak stands here by itself. The other trees grow some distance away from it, as if they fear it. Its rough hide is the darkest shade of grey and its many branches spread leafless into the air. Judging by its enormous girth, one would guess it to be quite old. A dark craban sits perched in a tree here. A dark craban sits perched in a tree here. A dark craban sits perched in a tree here. The tracks of a noble white wolf lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear R>e Sharp Thorns Exits are: E W To the south, a wall of brambles with thorns as long as a human thumb stand ready to prevent anyone from passing through the forest in that direction. A sound cries out in the distance, similar to that of a crow. All is quiet throughout the Mirkwood afterwards. R>e The thick trees almost block out the sky, though it appears cloudless. R>Off the Road Exits are: E S W Through the thin underbrush to the east and south, one can just barely make out what appears to be a road travelling through the forest. In the other directions, the dark forest continues to stand silent and still. The deep silence is broken momentarily as an inky shadow crashes through the brush and disappears. The tracks of a noble white wolf lead west. Their condition is very clear The tracks of a horse lead south. Their condition is very clear R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a noble white wolf lead south. Their condition is very clear The tracks of a noble white wolf lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is clear The tracks of a horse lead south. Their condition is very clear The tracks of a horse lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is quite clear R>e Rising Road Exits are: E S W The Road rises slightly before leveling off as it turns to the east. The dense, dark trees still hover close to the path and seem to press down on any who travel through here. Lichen covers the trunks of the massive trees and vines hang from their branches. The tracks of a noble white wolf lead west. Their condition is very clear The tracks of a noble white wolf lead west. Their condition is very clear The tracks of a horse lead east. Their condition is very clear R>e Old Forest Road Exits are: S W Here, the road bends west and south, the darkness obscuring anything that might lie in wait for the unready adventurer. Small creatures scuffle through the dense forest, vanishing without a trace into the eerie blackness. The tracks of a horse lead south. Their condition is very clear R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a black warg lead south. Their condition is very clear The tracks of a noble white wolf lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead west. Their condition is clear The tracks of a horse lead south. Their condition is very clear The tracks of a noble white wolf lead south. Their condition is very clear The tracks of a horse lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear R>s Old Forest Road Exits are: N E The road continues on its course through the forest. No light penetrates the trees here; an inky darkness surrounds everything. Growls come from the side of the road, menacing and terrible in an otherwise silent void. The bones of a previous adventurer lying by the side of the road remind you that danger lurks nearby. The tracks of a noble white wolf lead east. Their condition is very clear The tracks of a horse lead north. Their condition is very clear R>e Old Forest Road Exits are: S W Trudging on through the forest like a weary adventurer, the road bends to the north and east from here. Everything around the road is dark, barely showing the outlines of the dark trees hanging overneath, grasping at any who dare show themselves. *an Uruk* is riding on a black warg. The tracks of a horse lead south. Their condition is fresh R>ku Elu chats, 'linkdead uruk on ofr bit west of dfr. dont kill it' R>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You cleave *an Uruk*'s right arm very hard. R HP:Healthy, *an Uruk*:Bloodied>sw You deflect *an Uruk*'s attack. R HP:Healthy, *an Uruk*:Bloodied>You swing at *an Uruk*, reaching his bones! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R>sta s ku You are now employing aggressive tactics. R>The Narrowing Road Exits are: N S Nothing can be seen on either side of the road as it streches north to south here, except for the faint glow of insect eyes flittering in the dense forest. The trees hang over the narrowing road, blocking out all light. *an Uruk* is riding on a black warg. The tracks of a black warg lead south. Their condition is very clear R>ku You attack *an Uruk*! You lightly cleave *an Uruk*'s left foot. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. R>They aren't here. R>s The Road Bends Exits are: N E W Here, the road bends to the east, leading on into the dark, dismal forest. A small dirt path can be seen heading into the forest, to the west; faint growls come from that direction. *an Uruk* is riding on a black warg. The tracks of a horse lead north. Their condition is very clear ku R>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. R>n ku The Narrowing Road Exits are: N S Nothing can be seen on either side of the road as it streches north to south here, except for the faint glow of insect eyes flittering in the dense forest. The trees hang over the narrowing road, blocking out all light. *an Uruk* is riding on a black warg. The tracks of a mule lead south. Their condition is fresh R>sw *an Uruk* is leaving south, riding on a black warg. R>They aren't here. R>Your victim is not here! R>s ku The Road Bends Exits are: N E W Here, the road bends to the east, leading on into the dark, dismal forest. A small dirt path can be seen heading into the forest, to the west; faint growls come from that direction. *an Uruk* is riding on a black warg. The tracks of a mule lead north. Their condition is fresh R>sw You attack *an Uruk*! You rush forward wildly. You cleave *an Uruk*'s right arm hard. *an Uruk* is dead! R.I.P. Your spirit increases by 13. You receive your share of experience -- 1165 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Holo's death cry. R>Your victim is not here! R> Lute chats, 'ok' R>whois holo Holo the Uruk-Hai is a level 18 Uruk-Hai. R>chat rip Holo You chat, 'rip Holo' R>examin cor You see nothing special.. When you look inside, you see: corpse (here) : A severed head of Sinn a sharp, crystal dagger an etched leather girdle a wool cloak a wooden tower shield a pair of white cotton sleeves a pair of white cotton gloves a pair of soft leather boots a pair of white cotton pants a green cotton hood a white cotton shirt a large heap of coins a water skin the tooth of a mirkwolf a leather flask a backpack a leather flask R> Elu chats, 'course i probably just called attention to it' R> Rion chats, 'haha' R> Elu chats, 'you bonehead' R> Hew chats, 'grats' R> Hexi chats, '*cheer*' R> Elu chats, 'what did i just say' R> Not a cloud can be seen in the sky. R>get coins cor You get a large heap of coins from the hacked corpse of *an Uruk*. There were 12 gold, 7 silver and 53 copper coins. R>stc You are now employing careful tactics. R>behead You behead the hacked corpse of *an Uruk*. R>l The Road Bends Exits are: N E W Here, the road bends to the east, leading on into the dark, dismal forest. A small dirt path can be seen heading into the forest, to the west; faint growls come from that direction. The hacked corpse of *an Uruk* is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. You are riding on a mule. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. R>examin cor You see nothing special.. When you look inside, you see: corpse (here) : A severed head of Sinn a sharp, crystal dagger an etched leather girdle a wool cloak a wooden tower shield a pair of white cotton sleeves a pair of white cotton gloves a pair of soft leather boots a pair of white cotton pants a green cotton hood a white cotton shirt a water skin the tooth of a mirkwolf a leather flask a backpack a leather flask R> Wart narrates, 'what that the uruk?' R> R>get cor the hacked corpse of *an Uruk*: You can't carry that much weight. R>l The Road Bends Exits are: N E W Here, the road bends to the east, leading on into the dark, dismal forest. A small dirt path can be seen heading into the forest, to the west; faint growls come from that direction. The hacked corpse of *an Uruk* is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. You are riding on a mule. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. The tracks of a mule lead north. Their condition is very clear R>k warg You attack a black warg! You cleave a black warg hard. R HP:Healthy, a black warg:Scratched> You deflect a black warg's attack. R HP:Healthy, a black warg:Scratched>sw You swing at a black warg, reaching his bones! R HP:Healthy, a black warg:Hurt> You discover a weakness in a black warg's defense! You cleave a black warg very hard. R HP:Healthy, a black warg:Hurt> You deflect a black warg's attack. R HP:Healthy, a black warg:Hurt>sw You discover a weakness in a black warg's defense! You cleave a black warg very hard. R HP:Healthy, a black warg:Wounded>A black warg ducks as you attempt to swing at him. You swing at a black warg, reaching his bones! R HP:Healthy, a black warg:Bloodied> You deflect a black warg's attack. R HP:Healthy, a black warg:Bloodied> You discover a weakness in a black warg's defense! You cleave a black warg hard. R HP:Healthy, a black warg:Awful>sw You rush forward wildly. You cleave a black warg hard. A black warg is dead! R.I.P. You receive your share of experience -- 2 points. R>Your victim is not here! R>track You start searching the ground for tracks. / - \ | / - \ You find some tracks of what went past here. The tracks of a black warg lead north. Their condition is very clear The tracks of a noble white wolf lead west. Their condition is weathering The tracks of a nice pony lead west. Their condition is weathered The tracks of a mule lead north. Their condition is very clear The tracks of a noble white wolf lead east. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear R> R>l Not a cloud can be seen in the sky. The Road Bends Exits are: N E W Here, the road bends to the east, leading on into the dark, dismal forest. A small dirt path can be seen heading into the forest, to the west; faint growls come from that direction. The hacked corpse of a black warg is lying here. The hacked corpse of *an Uruk* is lying here, its head missing. You are riding on a mule. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. The tracks of a black warg lead north. Their condition is clear