{Ferlith's first pk.... gratz mate... and good job...!} to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. The silent corpse of a lazy forest troll is lying here. A severed head of Morus is lying here. A metal breatplate has been discarded here. A lazy forest troll is here, fighting YOU! You are here, fighting a lazy forest troll, riding on a horse. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You force your Will against a lazy forest troll's dexterity! R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You deflect a lazy forest troll's attack. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You force your Will against a lazy forest troll's strength! R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You force your Will against a lazy forest troll's learning! R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You deflect a lazy forest troll's attack. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You force your Will against a lazy forest troll's concentration! sc R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited>You have 194/200 hit, 74/112 stamina, 129/129 moves, 2937 spirit. OB: 45, DB: 42, PB: 89, Speed: 19, Gold: 45, XP Needed: 77K. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You deflect a lazy forest troll's attack. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> *an Uruk* is (busy) entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> You couldn't reach his mind. R HP:Scratched S:Powered, a lazy forest troll:strongly dispirited> *an Uruk* attacks YOU! *an Uruk* slashes your left arm hard. R HP:Bruised S:Powered, a lazy forest troll:strongly dispirited>f You flee head over heels. A Gradual Hillside Exits are: N E S W At the top of the incline to the west, a dim light and movements can be made out. Low, rumbling noises can be heard from the same direction. The ground becomes damp and the vegetation more dense to the east. Apart from the rumbing sounds atop the slope, there are no sounds to be heard. A black deer can barely be made out in the darkness here. R HP:Bruised S:Powered>w w A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. The silent corpse of a lazy forest troll is lying here. A severed head of Morus is lying here. A metal breatplate has been discarded here. A lazy forest troll is here, cooking his latest kill. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Scratched S:Powered>Sloping Ground Exits are: N E S W The slope is difficult to navigate, as giant boulders and thick trunks of trees block the way. Loose stones underfoot make travel even more difficult up the steep slope. Some noise and the smell of a fire seem to originate on the top of the hill to the east. A lazy forest troll is here, cooking his latest kill. R HP:Scratched S:Powered>chat uruk w w s You chat, 'uruk' R HP:Scratched S:Powered>Forest of Mirkwood Exits are: N E S The leaves on low shrubs that grow have been eaten right down to the sticks. Hoofprints in the dirt indicate that the black deer that roam the forest are the probable culprits. The ground slopes sharply upwards to the east, and there appears to be a faint light shining on top of the hill. R HP:Scratched S:Powered>You cannot go that way. R HP:Scratched S:Powered>Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. R HP:Scratched S:Powered>w w w The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R HP:Scratched S:Powered>The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. R HP:Scratched S:Powered>Vegeta chats, 'where?' A Bend in the Old Forest Road Exits are: N E S W The great road bends northwards here, on its long journey between the peacefull lands beyond the misty mountains to the farthest reaches of the east. Around you, the tall pines block the sun, but the forest does thin enough to the south to allow you to travel that way. R HP:Scratched S:Powered> Pif chats, 'where' R HP:Scratched S:Powered> Karisa chats, 'at?' R HP:Scratched S:Powered>cha lazie The dark cloudy sky makes it difficult to see far down the road. You chat, 'lazie' R HP:Scratched S:Powered>e The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. R HP:Scratched S:Powered>e The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R HP:Scratched S:Powered>e s *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. e R HP:Scratched S:Surging>Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. R HP:Scratched S:Surging>Noisy Brush Exits are: N E S The bushes that grow here have many small, dry leaves at the end of their branches. When the bushes are disturbed, they make quite a clamor as the tight network of branches sets of a chain reaction of rustling motion among the bushes. Hopefully there are no large predators nearby whose attention will be drawn by all the noise these bushes make. R HP:Scratched S:Surging>Windy Forest Road Exits are: N E S W The road winds to the north and east here, around a gigantic oak to the northeast. The brush the the south looks painfully sharp and dense. The ground is rough and rocky here, probably due to the large rocky cliff to the northeast. The road here is broken with stones and some small shrubs that jut up from cracks in the rock. R HP:Scratched S:Surging>w w Noisy Brush Exits are: N E S The bushes that grow here have many small, dry leaves at the end of their branches. When the bushes are disturbed, they make quite a clamor as the tight network of branches sets of a chain reaction of rustling motion among the bushes. Hopefully there are no large predators nearby whose attention will be drawn by all the noise these bushes make. R HP:Scratched S:Surging>You cannot go that way. R HP:Scratched S:Surging>n w Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. R HP:Scratched S:Surging>The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. w R HP:Scratched S:Surging> *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. R HP:Scratched S:Surging>The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. R HP:Scratched S:Surging>e a The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R HP:Scratched S:Surging>Whom do you want to press? R HP:Scratched S:Surging>e Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Scratched S:Surging>a *an Uruk* attacks YOU! *an Uruk* rushes forward wildly. *an Uruk* slashes your left hand extremely hard. R HP:Bruised S:Surging, *an Uruk*:in top shape> You force your Will against *an Uruk*'s dexterity! R HP:Bruised S:Surging, *an Uruk*:slightly clumsy>ci Your mind is not ready yet. R HP:Bruised S:Surging, *an Uruk*:slightly clumsy>You start to concentrate. \ | / - \ cc Ok. R HP:Bruised S:Surging, *an Uruk*:slightly clumsy> You force your Will against *an Uruk*'s constitution! R HP:Bruised S:Surging, *an Uruk*:slightly clumsy>You start to concentrate. Senna narrates, '1?' - \ | / - \ Ok. R HP:Bruised S:Surging, *an Uruk*:slightly clumsy> Your attempts are blocked by a powerful spell. *an Uruk* sends you sprawling with a powerful bash. R HP:Bruised S:Surging, *an Uruk*:slightly clumsy>cc *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. R HP:Bruised S:Surging>w a cc You have regained your balance! Your victim is not here! R HP:Bruised S:Surging>Pif chats, 'where lazies at east or west of post' The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R HP:Bruised S:Surging>Your victim disappeared! R HP:Bruised S:Surging>Your victim is not here! R HP:Bruised S:Surging>w The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Bruised S:Surging>a *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. R HP:Bruised S:Surging>cc Your victim disappeared! R HP:Bruised S:Surging>Your victim is not here! R HP:Bruised S:Surging>w A Bend in the Old Forest Road Exits are: N E S W The great road bends northwards here, on its long journey between the peacefull lands beyond the misty mountains to the farthest reaches of the east. Around you, the tall pines block the sun, but the forest does thin enough to the south to allow you to travel that way. R HP:Bruised S:Surging> Vegeta chats, 'east' R HP:Bruised S:Surging>cs You start to concentrate. / - \ | / - \ | / - \ | / - \ | / - \ Ok. You feel better. R S:Powered>e The Old Forest Road Exits are: E W The eastern road straightens out a bit here, if one follows it eastwards, and the tall trees on either side prevent passage off the road. The air here is heavy and humid, adding to the already nagging fears about what may lie beyond the edge of the roadway. Just as well, only the foolish or the very brave would venture off the path in any case. e R S:Powered>The Old Forest Road Exits are: E W The Road struggles on through the thick woods. Here the boughs of the ever present trees claw at you as you pass. The occasional rustle of leaves and branches is all that breaks the silence. Off to the west, the ever present trees seem to thin a bit, and become more hospitable. R S:Powered>e Old Forest Road Exits are: N E S W The road appears to be well-travelled, though it has fallen into disrepair over the years. Many places in the path are interrupted by large rocks and the occasional shrub. The road continues to the east and west. R S:Powered>e s e Old Forest Road Bends Exits are: N S W Here the road bends from its straight path. Winding to the west and south to avoid a giant oak to the east, the road narrows and becomes more broken here than before. Black deer frolic across the road from time to time, making a startling noise as they appear from and disappear into the brush beside the road. R S:Powered>Windy Forest Road Exits are: N E S W The road winds to the north and east here, around a gigantic oak to the northeast. The brush the the south looks painfully sharp and dense. The ground is rough and rocky here, probably due to the large rocky cliff to the northeast. The road here is broken with stones and some small shrubs that jut up from cracks in the rock. R S:Powered>Old Forest Road Exits are: E S W The road is smoother and wider here than to the west, as the road winds around a large oak in that direction. The air is becomes colder to the east and a light mist rises from the ground. The forest looms huge and massive on the eastern edge of the road as it takes a sharp turn to the south and west. R S:Powered>e A Small Embankment Exits are: N E S W This narrow strip of rocky ground runs between the forest to the west and a shallow dip in the landscape to the east. The ground becomes very wet in that direction, and there seems to be standing water on the ground that way. The forest seems to thin slightly as it grows to the south. R S:Powered>e s e A Shallow Valley Exits are: N E S W There is about two inches of standing water in this valley, and tall, slender reeds grow in the darkness of the forest. At once time this was probably a small stream that cut through the forest, but the source of the water seems to have dried up long ago, leaving only this tiny marsh. The fog has disappeared here. It is possible to climb the banks of the valley on either side, or to follow its path to the north, where the ground rises out to the forest. A giant bat looms overhead. A giant bat looms overhead. R S:Powered>Road Over an Ancient Streambed Exits are: N E S W Through the dense mist, it is possible to make out a small valley to the north of the road. This part of the road seems to be a natural bridge over what was once a small stream through the forest. To the south of the road, there seems to be a small depression in the forest, and the brush looks to be disturbed as if it has seen some recent, but scarce traffic. R S:Powered>Old Forest Road Exits are: N E S W The road continues on endlessly. Mirkwood Forest looms darkly on each side of the road. Small sounds can be heard on either side as creatures scurry through the underbrush. The well worn road extends off into the distance on either side. R S:Powered>e Old Forest Road Exits are: N E S W The road continues, the same as before. Large drops of water drip down from the huge canopy of trees above. Black deer run swiftly across the road from time to time, barely noticable in the dim light. An odd line of sparse vegetation leads south. ll R S:Powered>You start to concentrate. \ | / - \ | / - \ Ok. a small brown lizard at Forest of Mirkwood to the north. You could not further concentrate. R S:Powered>chat he is afraid of confuse You chat, 'he is afraid of confuse' w R S:Powered>w Old Forest Road Exits are: N E S W The road continues on endlessly. Mirkwood Forest looms darkly on each side of the road. Small sounds can be heard on either side as creatures scurry through the underbrush. The well worn road extends off into the distance on either side. R S:Powered>Road Over an Ancient Streambed Exits are: N E S W Through the dense mist, it is possible to make out a small valley to the north of the road. This part of the road seems to be a natural bridge over what was once a small stream through the forest. To the south of the road, there seems to be a small depression in the forest, and the brush looks to be disturbed as if it has seen some recent, but scarce traffic. R S:Powered>n n n A Shallow Valley Exits are: N E S W There is about two inches of standing water in this valley, and tall, slender reeds grow in the darkness of the forest. At once time this was probably a small stream that cut through the forest, but the source of the water seems to have dried up long ago, leaving only this tiny marsh. The fog has disappeared here. It is possible to climb the banks of the valley on either side, or to follow its path to the north, where the ground rises out to the forest. A giant bat looms overhead. A giant bat looms overhead. R S:Powered>Slope Before a Valley Exits are: N E S W This may have been the mouth of a small creek at one time, but now it has dried out to become the entrance to a small valley to the south. The fertile soil here has encouraged thick and prolific plantlife, making entrance to the valley difficult, but certainly possible. A small brown lizard is standing here. R S:Powered>w Heavy Forest Exits are: N S W A great wall of rock blocks any travel to the east. Large snakes are coiled around the thick branches of the oaks here. Their slow slithering is the only movement to be seen here. The underbrush seems to grow more dense to the south, and to the north the ground rises slightly. A black deer can barely be made out in the darkness here. w R S:Powered>A Gradual Hillside Exits are: N E S W At the top of the incline to the west, a dim light and movements can be made out. Low, rumbling noises can be heard from the same direction. The ground becomes damp and the vegetation more dense to the east. Apart from the rumbing sounds atop the slope, there are no sounds to be heard. Senna chats, 'heh' R S:Powered>A Sudden Clearing Exits are: N E (S) W Many footprints are impressed in the dirt here. Many seem to lead to the southern end of the clearing, where the entrance to a small cave can be seen. This narrow plateau slopes downward on either side, but continues level to the north. The silent corpse of a lazy forest troll is lying here. A severed head of Morus is lying here. A metal breatplate has been discarded here. A lazy forest troll is here, cooking his latest kill. Somebody yells '=)' R S:Powered>w Sloping Ground Exits are: N E S W The slope is difficult to navigate, as giant boulders and thick trunks of trees block the way. Loose stones underfoot make travel even more difficult up the steep slope. Some noise and the smell of a fire seem to originate on the top of the hill to the east. A lazy forest troll is here, cooking his latest kill. *an Uruk* is entering from the south, riding on a black warg. A black warg enters from the south. A black warg enters from the south. R S:Powered>a *an Uruk* attacks YOU! *an Uruk* slashes your right leg extremely hard. ci R HP:Bruised S:Powered, *an Uruk*:slightly clumsy>You force your Will against *an Uruk*'s constitution! Your mind is not ready yet. R HP:Bruised S:Powered, *an Uruk*:somewhat sickly>You start to concentrate. \ | A lazy forest troll attacks YOU! A lazy forest troll hits your left arm hard. You could not concentrate anymore! R HP:Bruised S:Powered, *an Uruk*:somewhat sickly> You force your Will against *an Uruk*'s constitution! f R HP:Bruised S:Powered, *an Uruk*:somewhat sickly>You flee head over heels. Old Forest Road Bends Exits are: N S W Here the road bends from its straight path. Winding to the west and south to avoid a giant oak to the east, the road narrows and becomes more broken here than before. Black deer frolic across the road from time to time, making a startling noise as they appear from and disappear into the brush beside the road. R HP:Bruised S:Powered>n The dark cloudy sky makes it difficult to see far down the road. Saving Ferlith. Sloping Ground Exits are: N E S W The slope is difficult to navigate, as giant boulders and thick trunks of trees block the way. Loose stones underfoot make travel even more difficult up the steep slope. Some noise and the smell of a fire seem to originate on the top of the hill to the east. A lazy forest troll is here, cooking his latest kill. *an Uruk* is (busy) riding on a black warg. A dark warg stands here, its eyes glowing like aa flame. A dark warg stands here, its eyes glowing like a flame. R HP:Bruised S:Surging>cc You force your Will against *an Uruk*'s intelligence! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Bruised S:Surging, *an Uruk*:quite duped> Vegeta chats, 'thats the one i was fighitng.. he runs like a girl' R HP:Bruised S:Surging, *an Uruk*:quite duped> *an Uruk* sends you sprawling with a powerful bash. R HP:Bruised S:Surging, *an Uruk*:quite duped>f *an Uruk* slashes your left arm hard. R HP:Bruised S:Surging, *an Uruk*:quite duped>You have regained your balance! You start to concentrate. - \ | / - \ You deflect *an Uruk*'s attack. Ok. *an Uruk* appears to be confused! You flee head over heels. Forest of Mirkwood Exits are: N E S The leaves on low shrubs that grow have been eaten right down to the sticks. Hoofprints in the dirt indicate that the black deer that roam the forest are the probable culprits. The ground slopes sharply upwards to the east, and there appears to be a faint light shining on top of the hill. R HP:Bruised S:Surging> *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. R HP:Bruised S:Surging> *an Uruk* attacks YOU! R HP:Bruised S:Surging, *an Uruk*:quite duped> You force your Will against *an Uruk*'s strength! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Bruised S:Surging, *an Uruk*:quite duped>cp You force your Will against *an Uruk*'s intelligence! Your spirit increases by 47. You receive your share of experience -- 5389 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Infernal's death cry. A black warg stops following *an Uruk*. A black warg stops following *an Uruk*. You start to concentrate. \ | / - Senna chats, 'not that a girl runs bad of course....' \ | / - Pif chats, 'lev' \ Ok. You breathe out poison. R HP:Bruised S:Surging> Vegeta chats, 'oops' R HP:Bruised S:Surging>chat rip infernal!!!!!!!!!!!! You chat, 'rip infernal!!!!!!!!!!!!' R HP:Bruised S:Surging> Senna chats, 'hahahah'