*************** Kulak .vs. Rago ********************** m the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *an Uruk* lead west. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is clear The tracks of *a Hobbit* lead west. Their condition is very clear >w h On a Wooden Platform Exits are: E (W) This wooden platform hangs suspended over a huge hole which plunges to unseen depths below. Rising out of the hole come the sounds and smells of a large and varied population. A staircase winds its way around the sides of the hole starting in the east - this looks to be the only way in and out of the caves. A wooden door has been built to the west to add to their protection. The cleanly slain corpse of an orc doorguard is lying here. An orc bodyguard watches to the safety of those around him. An orc bodyguard watches to the safety of those around him. *an Uruk* is standing here. The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is very clear >You look for somewhere safe to hide. / - *an Uruk* leaves east. a uruk \ You carefully hide yourself. >Ambush who? >e h Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. The tracks of *a Hobbit* lead down. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is very clear >You look for somewhere safe to hide. / *an Uruk* forces his Will against your intelligence! a uruk You can not hide from your opponent! HP:Healthy Mind:slightly duped, *an Uruk*:Healthy> You lightly pierce *an Uruk*'s right arm. HP:Healthy Mind:slightly duped, *an Uruk*:Scratched>No way! You're fighting for your life! Soya narrates, 'cause i not level 30 ranger :P' HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> *an Uruk* forces his Will against your learning! HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> You lightly pierce *an Uruk*'s body. HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> You pierce *an Uruk*'s body. HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> *an Uruk* forces his Will against your dexterity! HP:Healthy Mind:slightly duped, *an Uruk*:Scratched>con uruk Now where did that chicken go? HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> You lightly pierce *an Uruk*'s right arm. HP:Healthy Mind:slightly duped, *an Uruk*:Scratched> *an Uruk* deflects your attack. HP:Healthy Mind:slightly duped, *an Uruk*:Scratched>sta *an Uruk* sends you sprawling with a powerful bash. HP:Scratched Mind:slightly duped, *an Uruk*:Scratched> *an Uruk* forces his Will against your learning! HP:Healthy Mind:somewhat retarded, *an Uruk*:Scratched>chat haha *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:somewhat retarded, *an Uruk*:Scratched>cr *an Uruk* utters a strange command, 'poison' *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy Mind:somewhat retarded, *an Uruk*:Scratched>You have regained your balance! You are now employing aggressive tactics. HP:Healthy Mind:somewhat retarded, *an Uruk*:Scratched>You chat, 'haha' HP:Healthy Mind:somewhat retarded, *an Uruk*:Scratched>You start to concentrate. \ | / *an Uruk* utters a strange command, 'confuse' - \ | / - \ cr Ok. *an Uruk* shudders as your chill ray strikes him. HP:Healthy S:Surging Mind:somewhat retarded, *an Uruk*:Bruised> An orcish recruit attacks YOU! You deflect an orcish recruit's attack. *an Uruk* deflects your attack. *an Uruk* forces his Will against your learning! HP:Healthy S:Surging Mind:somewhat retarded, *an Uruk*:Bruised>You start to concentrate. \ | / - \ | / - \ Ok. *an Uruk* shudders as your chill ray strikes him. HP:Healthy S:Surging Mind:somewhat retarded, *an Uruk*:Bruised>cr *an Uruk* forces his Will against your concentration! HP:Healthy S:Surging Mind:somewhat retarded, *an Uruk*:Bruised> You deflect an orcish recruit's attack. Your riposte catches an orcish recruit off guard. You pierce an orcish recruit's head. You lightly pierce *an Uruk*'s left leg. HP:Healthy S:Surging Mind:somewhat retarded, *an Uruk*:Bruised>You start to concentrate. \ | / - \ | / - \ Ok. *an Uruk* shudders as your chill ray strikes him. HP:Healthy S:Powered Mind:somewhat retarded, *an Uruk*:Bruised>cr *an Uruk* sends you sprawling with a powerful bash. HP:Scratched S:Powered Mind:somewhat retarded, *an Uruk*:Bruised> You dodge an orcish recruit's attack. HP:Scratched S:Powered Mind:somewhat retarded, *an Uruk*:Bruised>y You deflect an orcish recruit's attack. *an Uruk* forces his Will against your dexterity! *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy S:Powered Mind:somewhat retarded, *an Uruk*:Bruised>You have regained your balance! You start to concentrate. f \ | / - \ | / *an Uruk* utters a strange command, 'poison' *an Uruk* forces his Will against your learning! You could not concentrate anymore! You start to use a light kite shield as a shield. HP:Healthy S:Powered Mind:seriously retarded, *an Uruk*:Bruised>You flee head over heels. On a Wooden Platform Exits are: E (W) This wooden platform hangs suspended over a huge hole which plunges to unseen depths below. Rising out of the hole come the sounds and smells of a large and varied population. A staircase winds its way around the sides of the hole starting in the east - this looks to be the only way in and out of the caves. A wooden door has been built to the west to add to their protection. The cleanly slain corpse of an orc doorguard is lying here. An orc bodyguard watches to the safety of those around him. An orc bodyguard watches to the safety of those around him. S:Powered>e n Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. S:Powered>Walled-up Exit Exits are: S Movement to the north is blocked by a wall constructed out of large rocks. Probably designed for protection, it looks as though some mechanism has been added to make it possible to escape in an emergency. This looks to be a good place to escape the hurried life below. S:Powered>h You look for somewhere safe to hide. / - \ Soya tells you 'u can solo mage tower cant ya?'. You carefully hide yourself. S:Powered>cp You start to concentrate. | / - \ | / - \ You lost your concentration! S:Powered>repl nod You tell Soya 'nod' S:Powered>cp You start to concentrate. | / - \ | / *an Uruk* enters from the south. - \ You lost your concentration! S:Powered> *an Uruk* leaves south. S:Powered>s h Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. S:Powered>*an Uruk* leaves north. You look for somewhere safe to hide. / An orcish recruit attacks YOU! You deflect an orcish recruit's attack. A burly orcish soldier attacks YOU! You dodge a burly orcish soldier's attack. a uruk - \ You can not hide from your opponent! HP:Healthy S:Powered, an orcish recruit:Bruised> You pierce an orcish recruit's body. HP:Healthy S:Powered, an orcish recruit:Bruised>No way! You're fighting for your life! HP:Healthy S:Powered, an orcish recruit:Bruised>f You flee head over heels. Walled-up Exit Exits are: S Movement to the north is blocked by a wall constructed out of large rocks. Probably designed for protection, it looks as though some mechanism has been added to make it possible to escape in an emergency. This looks to be a good place to escape the hurried life below. *an Uruk* is standing here. S:Powered> *an Uruk* leaves south. Soya tells you 'i did it earlier'. S:Powered>s h Soya tells you 'last night'. S:Powered>Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. S:Powered>You look for somewhere safe to hide. / - a uruk \ You carefully hide yourself. S:Powered> / - \ | / - \ | *an Uruk* leaves north. / - \ | / - \ | / - \ *an Uruk* enters from the north. You leap from your cover towards *an Uruk*, and hit him hard! HP:Healthy S:Surging Mind:quite retarded, *an Uruk*:Wounded> *an Uruk* forces his Will against your concentration! You pierce *an Uruk*'s left arm. HP:Healthy S:Surging Mind:quite retarded, *an Uruk*:Wounded>cr You pierce *an Uruk*'s right arm hard. HP:Healthy S:Surging Mind:quite retarded, *an Uruk*:Wounded> *an Uruk* forces his Will against your will! HP:Healthy S:Surging Mind:quite retarded, *an Uruk*:Wounded>You start to concentrate. \ | / - \ | / - \ Ok. *an Uruk* shudders as your chill ray strikes him. HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied>cr You pierce *an Uruk*'s right arm hard. You avoid a bash from *an Uruk*, who loses his balance and falls! HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied>You start to concentrate. \ | / - \ *an Uruk* forces his Will against your constitution! You could not concentrate anymore! HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied> *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied> You pierce *an Uruk*'s body. f HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied> *an Uruk* forces his Will against your intelligence! HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Bloodied>You flee head over heels. Walled-up Exit Exits are: S Movement to the north is blocked by a wall constructed out of large rocks. Probably designed for protection, it looks as though some mechanism has been added to make it possible to escape in an emergency. This looks to be a good place to escape the hurried life below. S:Powered>s h Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. S:Powered> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. S:Powered>a uruk A burly orcish soldier attacks YOU! You deflect a burly orcish soldier's attack. You pierce a burly orcish soldier's body. You can not hide from your opponent! HP:Healthy S:Powered, a burly orcish soldier:Scratched>No way! You're fighting for your life! HP:Healthy S:Powered, a burly orcish soldier:Scratched>f You pierce a burly orcish soldier's body. HP:Healthy S:Powered, a burly orcish soldier:Bruised>You flee head over heels. On the Stairway Exits are: U D The rough stairs in these caves continue up and down here. There are signs that some of this cave is natural, though it is only by sweat and hard work that it is possible to stand and move around. The stairs continue up and down. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. S:Powered>u w h Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. S:Powered>On a Wooden Platform Exits are: E (W) This wooden platform hangs suspended over a huge hole which plunges to unseen depths below. Rising out of the hole come the sounds and smells of a large and varied population. A staircase winds its way around the sides of the hole starting in the east - this looks to be the only way in and out of the caves. A wooden door has been built to the west to add to their protection. The cleanly slain corpse of an orc doorguard is lying here. An orc bodyguard watches to the safety of those around him. An orc bodyguard watches to the safety of those around him. *an Uruk* (busy) is standing here. S:Powered>You look for somewhere safe to hide. / - *an Uruk* utters a strange command, 'regeneration' a uruk \ You carefully hide yourself. S:Powered> / - \ | / - \ *an Uruk* begins quietly muttering some strange, powerful words. | / - \ | / - *an Uruk* utters a strange command, 'regeneration' \ | / - \ You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* panics, and attempts to flee! HP:Healthy S:Powered Mind:quite retarded, *an Uruk*:Awful> *an Uruk* forces his Will against your dexterity! You pierce *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. S:Powered>e j Above the Pit, at the Top of the Stairs Exits are: N E W D The stairway ends here, joining wooden platforms to the east and west. Echoing up from the depths below come the guttural sounds of orc conversation, metal upon rock, and a peculiar humming which provides a background to the other noises. A burly orcish soldier calmly surveys the surroundings. A young recruit to the orcish armies stands here. *an Uruk* is standing here. S:Powered>You attack *an Uruk*! You pierce *an Uruk*'s head. *an Uruk* is dead! R.I.P. Your spirit increases by 38. You receive your share of experience -- 3343 points. Your blood freezes as you hear Rago's death cry.