------------------------------------------------------------------------- Gorhum here... I awoke from my slumber to find my fellow brethren Dagmar had been slauthered by some pukes that had entered our caves. There was a group of a *Human* and a *Dwarf* that Orcist and I found quite amusing. Watch what happens... P.S. -- This is after some spears have already been propelled through the *dwarf*; due to using Telnet i was unable to get the entire fight, but enjoy anyway. ---Gorhum the Ashen, Uruk-Lhuth! ------------------------------------------------------------------------- A white-spotted warg is standing here. A putrid stench arises from the body of a large, hairy uruk-hai who stands here. A white-spotted warg is standing here. A white-spotted warg is standing here. Orcist the Uruk-Lhuth is standing here. A white-spotted warg is standing here. HP:Hurt S:Depleted>sc You have 75/157 hit, 12/112 stamina, 119/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 76/157 hit, 13/112 stamina, 120/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted> Orcist begins quietly muttering some strange, powerful words. HP:Hurt S:Depleted>sc You have 77/157 hit, 14/112 stamina, 121/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc Orcist utters a strange command, 'cure self' You have 77/157 hit, 14/112 stamina, 121/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. Orcist begins some strange preparations. HP:Hurt S:Depleted>sc You have 77/157 hit, 15/112 stamina, 122/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 77/157 hit, 15/112 stamina, 122/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 77/157 hit, 15/112 stamina, 122/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 78/157 hit, 16/112 stamina, 123/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. sc HP:Hurt S:Depleted>You have 78/157 hit, 16/112 stamina, 123/140 moves, 302 spiri t. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 79/157 hit, 17/112 stamina, 125/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 79/157 hit, 17/112 stamina, 125/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>sc You have 80/157 hit, 18/112 stamina, 126/140 moves, 302 spirit. OB: 38, DB: 36, PB: 52, Speed: 18, Gold: 23, XP Needed: 42K. HP:Hurt S:Depleted>ps You start to prepare your spell. \ You completed your preparations. HP:Hurt S:Depleted>n A Large Tunnel Exits are: N S This tunnel is surprisingly large, enough for many people to walk abreast with ease. The walls have been cut smooth, and the dried blood seems to be less prodominate as well. The passage opens up into the cavern to the north, and to the south, comes to its end. HP:Hurt S:Depleted>n x Cavern Exits are: N E S W The ceiling at this point is marginally lower, and the southern wall of the cavern can be seen. To the south the mouth of a cave opens up. It is quite large and the darkness reigns in its depths. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted> You release your prepared spell. HP:Hurt S:Depleted>n x Cavern Exits are: N E S W This is approximately the center of the cavern. It is quite obvious now how awesome the size must be. Nothing but darkness can be seen, even the ceiling is now out of sight. The massive cavern extends in all directions. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>n x Cavern Exits are: E S W The floor slopes upward into the northern wall, making it somewhat difficult to walk. The ceiling can be seen above you making a strong decent eastwards. To the south, the massive cavern opens into the darkness. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. wHP:Hurt S:Depleted> x Cavern Exits are: E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>w x A Steep Tunnel Exits are: E W Debris fills he dark, dirty tunnel, ripped from the once smooth walls by some massive force. Seemingly, a large battle was once fought here. Dried blood lies splattered on the walls and floor, and an occassion piece of decaying flesh can be seen rotting away. The tunnel decends sharply to the west, but empties into a large cavern to the east. Orcist narrates, 'let me buff' HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>w x A Steep Tunnel Exits are: E W This once smooth, domed tunnel is filled with miscellanious debris, mostly rocks that have been dislodged from the walls, ceiling, and even floor. This dark tunnel slopes upward to the east, and finishes its decent to the west. A cool draft blows through this room. w chat nod HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>A Crude Intersection Exits are: E S Two tunnels collide here in an odd fashion. From the east, a well carved tunnel comes to a dead halt at a massive rockslide, as if the passageway had been caved in, and from the south, a high tunnel drops off into the room. A wide strem of dried blood coming from under the rockslide to the west forms a massive, sticky pool. HP:Hurt S:Depleted>You chat, 'nod' HP:Hurt S:Depleted>w Orcist narrates, 'so we can get a hit off' x HP:Hurt S:Depleted>You cannot go that way. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>s x A Narrow Tunnel Exits are: N S The dark black, smooth walls of this cramped, narrow passage are scarred with marks from astray blades and other weapondry, signs of a massive battle that once took place. The floor and sides are caked with dried blood. The tunnel slopes upward to the north, and decends into the depths of these caverns to the south. HP:Hurt S:Depleted>You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted>exa Orcist narrates, 'come back' sHP:Hurt S:Depleted> You see nothing special. n HP:Hurt S:Depleted>n e A Crude Intersection Exits are: E S Two tunnels collide here in an odd fashion. From the east, a well carved tunnel comes to a dead halt at a massive rockslide, as if the passageway had been caved in, and from the south, a high tunnel drops off into the room. A wide strem of dried blood coming from under the rockslide to the west forms a massive, sticky pool. e e e s s s s s HP:Hurt S:Depleted>You cannot go that way. HP:Hurt S:Depleted>A Steep Tunnel Exits are: E W This once smooth, domed tunnel is filled with miscellanious debris, mostly rocks that have been dislodged from the walls, ceiling, and even floor. This dark tunnel slopes upward to the east, and finishes its decent to the west. A cool draft blows through this room. HP:Hurt S:Depleted>A Steep Tunnel Exits are: E W Debris fills he dark, dirty tunnel, ripped from the once smooth walls by some massive force. Seemingly, a large battle was once fought here. Dried blood lies splattered on the walls and floor, and an occassion piece of decaying flesh can be seen rotting away. The tunnel decends sharply to the west, but empties into a large cavern to the east. HP:Hurt S:Depleted>Cavern Exits are: E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. HP:Hurt S:Depleted>Cavern Exits are: E S W The floor slopes upward into the northern wall, making it somewhat difficult to walk. The ceiling can be seen above you making a strong decent eastwards. To the south, the massive cavern opens into the darkness. HP:Hurt S:Depleted>Cavern Exits are: N E S W This is approximately the center of the cavern. It is quite obvious now how awesome the size must be. Nothing but darkness can be seen, even the ceiling is now out of sight. The massive cavern extends in all directions. HP:Hurt S:Depleted>Cavern Exits are: N E S W The ceiling at this point is marginally lower, and the southern wall of the cavern can be seen. To the south the mouth of a cave opens up. It is quite large and the darkness reigns in its depths. HP:Hurt S:Depleted>A Large Tunnel Exits are: N S This tunnel is surprisingly large, enough for many people to walk abreast with ease. The walls have been cut smooth, and the dried blood seems to be less prodominate as well. The passage opens up into the cavern to the north, and to the south, comes to its end. HP:Hurt S:Depleted>End of the Tunnel Exits are: N (W) The tunnel suddenly becomes much smaller, although it is still fairly large. Symbols written in blood cover a large stone door that lies to the west, and a small pile of fleshy bones lie decaying in the southwestern corner, under a small overhang. The tunnel continues back to the north. The hacked corpse of *an Uruk* is lying here. A white-spotted warg is standing here. A putrid stench arises from the body of a large, hairy uruk-hai who stands here. Orcist the Uruk-Lhuth is standing here. A white-spotted warg is standing here. HP:Hurt S:Depleted>You cannot go that way. HP:Hurt S:Depleted>fol orcist You now follow Orcist. nod HP:Hurt S:Depleted>You nod solemnly. HP:Hurt S:Depleted>x You release your prepared spell. Nobody here by that name. HP:Hurt S:Depleted> Orcist says 'preped?' HP:Hurt S:Depleted>nod You nod solemnly. HP:Hurt S:Depleted> Orcist says 'spam cast' HP:Hurt S:Charged>nod You nod solemnly. xHP:Hurt S:Charged> You release your prepared spell. Nobody here by that name. xHP:Hurt S:Charged> You release your prepared spell. Nobody here by that name. xHP:Hurt S:Charged> x x You release your prepared spell. Nobody here by that name. Orcist leaves north. You follow Orcist. A Large Tunnel Exits are: N S This tunnel is surprisingly large, enough for many people to walk abreast with ease. The walls have been cut smooth, and the dried blood seems to be less prodominate as well. The passage opens up into the cavern to the north, and to the south, comes to its end. Orcist the Uruk-Lhuth is standing here. xHP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged> Orcist leaves north. You follow Orcist. Cavern Exits are: N E S W The ceiling at this point is marginally lower, and the southern wall of the cavern can be seen. To the south the mouth of a cave opens up. It is quite large and the darkness reigns in its depths. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>x You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>x You release your prepared spell. Nobody here by that name. Orcist leaves north. You follow Orcist. Cavern Exits are: N E S W This is approximately the center of the cavern. It is quite obvious now how awesome the size must be. Nothing but darkness can be seen, even the ceiling is now out of sight. The massive cavern extends in all directions. Orcist the Uruk-Lhuth is standing here. x HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>x Orcist leaves north. You follow Orcist. Cavern Exits are: E S W The floor slopes upward into the northern wall, making it somewhat difficult to walk. The ceiling can be seen above you making a strong decent eastwards. To the south, the massive cavern opens into the darkness. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged> x You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>x x You release your prepared spell. Nobody here by that name. Orcist leaves west. You follow Orcist. Cavern Exits are: E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>x Orcist leaves west. You follow Orcist. A Steep Tunnel Exits are: E W Debris fills he dark, dirty tunnel, ripped from the once smooth walls by some massive force. Seemingly, a large battle was once fought here. Dried blood lies splattered on the walls and floor, and an occassion piece of decaying flesh can be seen rotting away. The tunnel decends sharply to the west, but empties into a large cavern to the east. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>x Orcist leaves west. You follow Orcist. A Steep Tunnel Exits are: E W This once smooth, domed tunnel is filled with miscellanious debris, mostly rocks that have been dislodged from the walls, ceiling, and even floor. This dark tunnel slopes upward to the east, and finishes its decent to the west. A cool draft blows through this room. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>xYou release your prepared spell. Nobody here by that name. x HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged> Orcist leaves west. You follow Orcist. A Crude Intersection Exits are: E S Two tunnels collide here in an odd fashion. From the east, a well carved tunnel comes to a dead halt at a massive rockslide, as if the passageway had been caved in, and from the south, a high tunnel drops off into the room. A wide strem of dried blood coming from under the rockslide to the west forms a massive, sticky pool. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>x xYou release your prepared spell. Nobody here by that name. HP:Hurt S:Charged> You release your prepared spell. Nobody here by that name. HP:Hurt S:Charged>You release your prepared spell. Nobody here by that name. xHP:Hurt S:Charged> Orcist leaves south. You follow Orcist. A Narrow Tunnel Exits are: N S The dark black, smooth walls of this cramped, narrow passage are scarred with marks from astray blades and other weapondry, signs of a massive battle that once took place. The floor and sides are caked with dried blood. The tunnel slopes upward to the north, and decends into the depths of these caverns to the south. *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Orcist the Uruk-Lhuth is standing here. HP:Hurt S:Charged>x You release your prepared spell. Ok. Your dark spear hits *a Dwarf*'s body. Orcist utters a strange command, 'spear of darkness' Orcist splits *a Dwarf*'s body in twain with his spear of darkness. *a Dwarf* is dead! R.I.P. Your spirit increases by 156. You receive your share of experience -- 5420 points. Your blood freezes as you hear Aelies's death cry. A nice pony stops following *a Dwarf*. A nice pony stops following *a Dwarf*. HP:Hurt S:Depleted>x Orcist leaves south. You are busy with something else. A spotted warg leaves south. HP:Hurt S:Depleted> You can't summon enough energy to cast the spell. HP:Hurt S:Depleted>You can't summon enough energy to cast the spell. HP:Hurt S:Depleted>chat rip aelies Orcist enters from the south. HP:Hurt S:Depleted>You chat, 'rip aelies' HP:Hurt S:Depleted> Orcist narrates, 'haha' saHP:Hurt S:Depleted>y hell yea You say 'hell yea' HP:Hurt S:Depleted> Orcist narrates, 'fuck yeah' HP:Hurt S:Depleted> Orcist gets an enormous mountain of coins from the horribly darkened corpse of * a Dwarf*. HP:Hurt S:Depleted> Saving Gorhum. HP:Hurt S:Depleted> ----------------------------------------------------------------------- I really don't have too much more to say other than WWWWWWOOOOW HOOOO! --THE END-- -----------------------------------------------------------------------