----------------------------------------------------------------------- 03-29-01 Gorhum & Orcist ----------------------------------------------------------------------- S:Depleted>e Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. S:Depleted> Orcist yells 'what speed?' S:Depleted> *a Dwarf* yells '15' S:Depleted>n z f s s A Circular Chamber Exits are: N S Crudely cut into a large circle, this room is quite large, and is utterly caked in dried blood and rotting flesh. The smell of decay is strong, the blood splattered walls seem to ooze out the petrid stench. A bloody stone stairway exits the room to the north, and to the south a strange, black wall rises high. S:Depleted>You release your prepared spell. Nobody here by that name. S:Depleted>You release your prepared spell. You flee head over heels. Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. S:Depleted>Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. S:Depleted>A Pool in the Cavern Exits are: N E The cavern comes to an end in this direction, the south and western walls rounding together along with the ceiling and floor to form a rough niche in the stone itself. From this niche water trickles out and rolls to the ground forming a large pond. The water is reddened with blood. A pair of extremely thick arm braces have been dropped here. A pair of thick, metal gauntlets lies in a heap on the ground. A short uruk stands here, barely able to stay awake. Orcist the Uruk-Lhuth (busy) is standing here. A white-spotted warg is standing here. A white-spotted warg is standing here. S:Depleted>n Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. S:Depleted>exa n Orcist yells 'hmm' S:Depleted>You see nothing special. S:Depleted>n *a Dwarf* yells 'I need a speed that will hit twice in bash' S:Depleted>Cavern Exits are: N E S W exa n The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. S:Depleted>You see nothing special. The bleakwall is open. S:Depleted>aff You are affected by: anger (medium) shield (short) mind block (medium) detect magic (long) You have prepared the 'black arrow' spell. S:Depleted> Saving Gorhum. S:Depleted>n z f s s A Circular Chamber Exits are: N S Crudely cut into a large circle, this room is quite large, and is utterly caked in dried blood and rotting flesh. The smell of decay is strong, the blood splattered walls seem to ooze out the petrid stench. A bloody stone stairway exits the room to the north, and to the south a strange, black wall rises high. S:Depleted>You release your prepared spell. Nobody here by that name. S:Depleted>You flee head over heels. Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. S:Depleted>Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. S:Depleted>A Pool in the Cavern Exits are: N E The cavern comes to an end in this direction, the south and western walls rounding together along with the ceiling and floor to form a rough niche in the stone itself. From this niche water trickles out and rolls to the ground forming a large pond. The water is reddened with blood. A pair of extremely thick arm braces have been dropped here. A pair of thick, metal gauntlets lies in a heap on the ground. A short uruk stands here, barely able to stay awake. Orcist the Uruk-Lhuth is standing here. A white-spotted warg is standing here. A white-spotted warg is standing here. Orcist leaves north. A spotted warg leaves north. A spotted warg leaves north. S:Depleted>n Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. S:Charged>exa n You see nothing special. S:Charged>n Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. S:Charged> Orcist enters from the north. A spotted warg enters from the north. A spotted warg enters from the north. exa n S:Charged> Orcist leaves south. A spotted warg leaves south. A spotted warg leaves south. S:Charged>You see nothing special. The bleakwall is open. Orcist enters from the south. A spotted warg enters from the south. A spotted warg enters from the south. S:Charged> Orcist leaves north. A spotted warg leaves north. A spotted warg leaves north. S:Charged> Orcist enters from the north. A spotted warg enters from the north. A spotted warg enters from the north. S:Charged> Orcist leaves south. A spotted warg leaves south. A spotted warg leaves south. S:Charged>chat where is he? You chat, 'where is he?' S:Charged> Your magical shield disolves. Orcist narrates, 'follow me' S:Charged> Orcist narrates, 'he is wounded' fol orcist S:Charged>I see no person by that name here! S:Charged>l Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. A white-spotted warg is standing here. S:Charged> Orcist narrates, 'we both spear him' S:Charged>ps You start to prepare your spell. \|/-\|/-\|/-\|/-\|/-\|/-\|/-\ You completed your preparations. S:Charged> Orcist narrates, 'i will buff' S:Charged>chat where are you? You chat, 'where are you?' S:Charged>sc You have 178/178 hit, 44/121 stamina, 133/139 moves, 201 spirit. OB: 50, DB: 39, PB: 59, Speed: 23, Gold: 67, XP Needed: 61K. You are getting hungry. S:Charged>get way pack eat way There doesn't seem to be a way in a backpack. S:Charged>You don't seem to have any. S:Charged> Orcist narrates, 'inn' S:Charged>get way 2.pack eat way s You get some elven waybread from a backpack. S:Charged>You eat some elven waybread. You are full. S:Charged>Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. S:Charged>s A Pool in the Cavern Exits are: N E The cavern comes to an end in this direction, the south and western walls rounding together along with the ceiling and floor to form a rough niche in the stone itself. From this niche water trickles out and rolls to the ground forming a large pond. The water is reddened with blood. A pair of extremely thick arm braces have been dropped here. A pair of thick, metal gauntlets lies in a heap on the ground. A short uruk stands here, barely able to stay awake. Orcist the Uruk-Lhuth is standing here. A white-spotted warg is standing here. A white-spotted warg is standing here. S:Charged>fol orcist You now follow Orcist. S:Charged>aff You are affected by: anger (short) mind block (medium) detect magic (long) You have prepared the 'spear of darkness' spell. S:Charged> Orcist says 'prep?' S:Charged>nod You nod solemnly. S:Charged> Orcist leaves north. You follow Orcist. Cavern Exits are: N E S The floor and ceiling here curve towards each other, forming the western wall of the cavern. Rocks litter the ground, having fallen from the odd shaped wall, creating a small collection of debris at the base of the wall. To the south water can be heard falling. Orcist the Uruk-Lhuth is standing here. S:Charged> Orcist leaves north. You follow Orcist. Cavern Exits are: N E S W The ceiling here is extremely high, and the entire cavern is quite spacious. Blood pools together in a small hole in the otherwise smooth floor. To the north, a section of the cavern wall seems quite strange, like a massive rectangular block of sheer darkness. To the west a dark tunnel slopes downward, and the cavern stretches to the south-east. Orcist the Uruk-Lhuth is standing here. S:Charged> Orcist leaves north. You follow Orcist. A Circular Chamber Exits are: N S Crudely cut into a large circle, this room is quite large, and is utterly caked in dried blood and rotting flesh. The smell of decay is strong, the blood splattered walls seem to ooze out the petrid stench. A bloody stone stairway exits the room to the north, and to the south a strange, black wall rises high. Orcist the Uruk-Lhuth is standing here. S:Charged> Orcist leaves north. You follow Orcist. Bottom of the Stone Stairway Exits are: S U The rough stairway halts here at the northern enterence of a large chamber. The rocky, uneven stairs are covered in dried blood, and the occassional bit of old flesh can be seen rotting away. The stone stairs continue upwards and to the south, and a dark, bloody chamber lies to the south. *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Orcist the Uruk-Lhuth is standing here. S:Charged> Orcist utters a strange command, 'spear of darkness' Orcist cackles insanely as his spear of darkness pierces *a Dwarf*'s body. S:Charged> *a Dwarf* discovers a weakness in Orcist's defense! *a Dwarf* deeply wounds Orcist's left leg with his slash. S:Charged>x You release your prepared spell. Ok. Your dark spear hits *a Dwarf*'s body. *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heals! *a Dwarf* leaves up. A nice pony leaves up. A nice pony leaves up. A nice pony leaves up. S:Charged>x Orcist leaves up. You follow Orcist. A Stone Stairway Exits are: N D The underground rock has been cut to form a rough, even stairway leading down and to the south. The walls are very rough and jagged, and are caked with dried blood. The very low ceiling also has numerous blood splatters covering it. To the north a dark, earthen hole has been dug. *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. Orcist the Uruk-Lhuth is standing here. S:Charged>You start to concentrate. *a Dwarf* leaves north. A nice pony leaves north. A nice pony leaves north. A nice pony leaves north. Orcist leaves north. You are busy with something else. A spotted warg leaves north. A spotted warg leaves north. -x \|/-\|/-\|/-\Your victim has fled. Nobody here by that name. S:Charged>n x A Dark Hole Exits are: S U This cylindrical hole is quite small, and about 9 feet deep. The top half of the walls is made of earth, and as they decend the earth slowly turns into solid rock. There are many notches in the earthen part of the walls where people have climbed out. To the south a large opening has been carved into the rock, and stone stairs decend into the darkness. S:Charged>Nobody here by that name. S:Charged>u x A Bloodied Clearing Exits are: S D A large circular clearing lies darkly amid the towering trees of the forest. Large rocks lie stained with blood, and rotting carcassing lie exposed before a huge stone slab. The slab lies on its side, howls and shrieks echoing from beneath it. Evilness of the most foul type fills the air. An old, rotting corpse lies on the ground, covered in maggots. Orcist the Uruk-Lhuth (busy) is standing here. A white-spotted warg is standing here. A white-spotted warg is standing here. S:Charged>Nobody here by that name. S:Charged>x Orcist utters a strange command, 'cure self' Nobody here by that name. *a Dwarf* enters from the south. A nice pony enters from the south. A nice pony enters from the south. A nice pony enters from the south. A spotted warg stops following Orcist. Orcist mounts a spotted warg and starts riding him. S:Charged> *a Dwarf* attacks Orcist! *a Dwarf* slashes Orcist's head very hard. S:Charged>x Orcist narrates, 'he bloodied' S:Charged> Orcist issues an order. S:Charged>You start to concentrate. -\|/-\| Orcist begins quietly muttering some strange, powerful words. /-\|/-\ Ok. Your dark spear hits *a Dwarf*'s body. *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! HP:Healthy S:Depleted, Orcist:Bruised, *a Dwarf*:Awful> *a Dwarf* deflects your attack. *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! Orcist utters a strange command, 'dark bolt' A dark bolt sent by Orcist hits *a Dwarf*'s body. *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! Orcist begins quietly muttering some strange, powerful words. HP:Healthy S:Depleted, Orcist:Bruised, *a Dwarf*:Awful>x *a Dwarf* sends Orcist sprawling with a powerful bash. *a Dwarf* says 'bah' HP:Healthy S:Depleted, Orcist:Bruised, *a Dwarf*:Awful>You start to concentrate. *a Dwarf* panics, and attempts to flee! x - *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! \ *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! | *a Dwarf* says 'two' / *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! - *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! \ *a Dwarf* slashes Orcist's body extremely hard. *a Dwarf* panics, and attempts to flee! | *a Dwarf* spits over his left shoulder. / *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! - *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! \ *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! | *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! / *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! - *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! \ *a Dwarf* snickers softly. Ok. Your spear of darkness splits *a Dwarf* in twain. *a Dwarf* is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 3819 points. You feel more adept in magic! Your blood freezes as you hear Bunkar's death cry. A nice pony stops following *a Dwarf*. A nice pony stops following *a Dwarf*. A nice pony stops following *a Dwarf*. You can't summon enough energy to cast the spell. S:Drained> Orcist has recovered from a bash! ----------------------------------------------------------------------- THE END... -----------------------------------------------------------------------