enters from the west. A mule enters from the west. HP:Bruised>e Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. The slashed corpse of a half-orc is lying here. Quelude enters from the west. A mule enters from the west. HP:Bruised>Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the west. A mule enters from the west. e HP:Bruised> *an Uruk* attacks YOU! *an Uruk* slashes your body extremely hard. HP:Bruised, *an Uruk*:Scratched> You lightly cleave *an Uruk*'s right foot. *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body extremely hard. HP:Bruised, *an Uruk*:Scratched>e No way! You're fighting for your life! HP:Bruised, *an Uruk*:Scratched>No way! You're fighting for your life! f HP:Bruised, *an Uruk*:Scratched> Quelude assists you! Quelude attacks *an Uruk*! Quelude discovers a weakness in *an Uruk*'s defense! Quelude deeply wounds *an Uruk*'s body with his slash. HP:Bruised, *an Uruk*:Bruised>PANIC! You couldn't escape! HP:Bruised, *an Uruk*:Bruised> You rush forward wildly. You cleave *an Uruk*'s right foot. HP:Bruised, *an Uruk*:Bruised>f You flee head over heels. Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. The slashed corpse of a half-orc is lying here. HP:Bruised>w Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. HP:Bruised>w A Curved Hall Exits are: N E S The rock in this hall is black and dusty - very like coal. It looks as though someone has mined here at some time in the past. If so, they quickly became disillusioned and went elsewhere; there is no sign that their mining bore any fruit. HP:Bruised>gt flee You group-say 'flee' HP:Bruised>narr uruks in maze need some help You narrate, 'uruks in maze need some help' HP:Bruised>sc You have 358/468 hit, 60/60 mana, 151/166 moves, 863 spirit. OB: 103, DB: 48, PB: 111, Speed: 25, Gold: 28, XP Needed: 83K. HP:Bruised>m The maze level 2 map: #._ _ _._._. . . . # #| . | ._!_._!_!_. ! # #._!_._._!_. | | . ! # # _ _ _! ._._|_._._ _ _! ! # #._!_._. | ._._|_._. | | ! # #._! | _ _ _!_| | | ! # #| ! ._!_. | ._._| _ _ _!_._._._ _ _. # #| !_._ _ _._._ _ _._!_. ._|_._ _ | # # |_ _. | | ! |_. | | # #. ._|_. ! | | # #!_. | ._V_. . # #!_._|_._._ _ _._ _ _._._._._ _ _._!_._. # #|_. | | | | ._|_._. # #|_. . |_. # #|_. ._._._!_|_. # #| . . | | # # ! _ _ _!_._| # # _ _ _!_._!_._. | | # # ._._!_. ._|_. ._| | | | # # ._._._| | | ._._._._|_. | # HP:Bruised>narr 2 level You narrate, '2 level' HP:Bruised>l A Curved Hall Exits are: N E S The rock in this hall is black and dusty - very like coal. It looks as though someone has mined here at some time in the past. If so, they quickly became disillusioned and went elsewhere; there is no sign that their mining bore any fruit. A friendly little pony is here, looking well-groomed and happy. HP:Bruised>e Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. HP:Bruised>sc You feel the time passing by... Saving Resevil. You have 368/468 hit, 60/60 mana, 151/166 moves, 863 spirit. OB: 103, DB: 48, PB: 111, Speed: 25, Gold: 28, XP Needed: 83K. You are getting hungry. HP:Bruised> Bullroarer chats, 'coll maybe this new isp will work =-}' HP:Bruised>eat raiton You don't seem to have any. HP:Bruised>eat ration eat ration Quelude enters from the east. A mule enters from the east. HP:Bruised>You eat a soldier ration. HP:Bruised>You eat a soldier ration. You are full. HP:Bruised>e *an Uruk* enters from the east. A black warg enters from the east. Quelude leaves east. A mule leaves east. HP:Bruised>e *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. No way! You're fighting for your life! HP:Bruised, *an Uruk*:Hurt> You cleave *an Uruk*'s head. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Bruised, *an Uruk*:Wounded>No way! You're fighting for your life! HP:Bruised, *an Uruk*:Wounded>f Chachi tells you 'how many>'. HP:Bruised, *an Uruk*:Wounded>You flee head over heels. Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. The slashed corpse of a half-orc is lying here. HP:Bruised> Quelude enters from the east. A mule enters from the east. HP:Bruised>e Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. Quelude enters from the west. A mule enters from the west. HP:Bruised>e Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the west. A mule enters from the west. e HP:Bruised> *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your left leg with his slash. HP:Hurt, *an Uruk*:Bruised> You cleave *an Uruk*'s body. HP:Hurt, *an Uruk*:Bruised>e No way! You're fighting for your life! HP:Hurt, *an Uruk*:Bruised>Quelude says 'go' No way! You're fighting for your life! f HP:Hurt, *an Uruk*:Bruised>You flee head over heels. Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. Quelude enters from the west. A mule enters from the west. HP:Hurt>w *an Uruk* enters from the west. A black warg enters from the west. Nain narrates, 'was looking for the red arrow' HP:Hurt>Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the east. A mule enters from the east. HP:Hurt>w Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. Quelude enters from the east. A mule enters from the east. HP:Hurt>w Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. The slashed corpse of a half-orc is lying here. Quelude enters from the east. A mule enters from the east. HP:Hurt> Chachi chats, 'anyway it's an arrow of some sort' HP:Hurt>sc You have 325/468 hit, 60/60 mana, 149/166 moves, 863 spirit. OB: 103, DB: 48, PB: 111, Speed: 25, Gold: 28, XP Needed: 83K. HP:Hurt>say fuckers spamming You say 'fuckers spamming' HP:Hurt> Quelude nods solemnly. HP:Hurt> Chachi tells you 'I in maze on lvl one'. HP:Hurt> Thomas tells you 'i'm a ways out, lose em if you can .. i'll be there soon'. narr i need summon HP:Bruised>You narrate, 'i need summon' HP:Bruised> *an Uruk* enters from the east. *an Uruk* enters from the east. A black warg enters from the east. A black, menacing lizard enters from the east. HP:Bruised> *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. HP:Bruised, *an Uruk*:Scratched>e You cleave *an Uruk*'s body. Quelude group-says 'I am awful, my mana is full, and i am energetic.' HP:Bruised, *an Uruk*:Scratched>No way! You're fighting for your life! f HP:Bruised, *an Uruk*:Scratched> *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your head extremely hard. HP:Hurt, *an Uruk*:Scratched>You flee head over heels. Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. Quelude enters from the west. A mule enters from the west. HP:Hurt>e e Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the west. A mule enters from the west. e HP:Hurt>Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. Quelude enters from the west. A mule enters from the west. HP:Hurt>Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the west. A mule enters from the west. HP:Hurt> *an Uruk* enters from the west. *an Uruk* enters from the west. A black warg enters from the west. A black, menacing lizard enters from the west. HP:Hurt>e *an Uruk* attacks YOU! HP:Hurt, *an Uruk*:Hurt> *an Uruk* deflects your attack. HP:Hurt, *an Uruk*:Hurt>No way! You're fighting for your life! HP:Hurt, *an Uruk*:Hurt>e *an Uruk* slashes your right foot very hard. No way! You're fighting for your life! f HP:Hurt, *an Uruk*:Hurt>PANIC! You couldn't escape! HP:Hurt, *an Uruk*:Hurt> You cleave *an Uruk*'s body. HP:Hurt, *an Uruk*:Wounded>f Quelude panics, and attempts to flee! Quelude flees head over heals! Quelude leaves west. A mule leaves west. HP:Hurt, *an Uruk*:Wounded>*an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body extremely hard. You flee head over heels. Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. HP:Hurt>e e Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. HP:Hurt>e A Tangle of Webs Exits are: N E S W The roof and floor here is covered with thick strands of cobwebs, old and not particularly sticky, but still tough to hack through. The tunnel is damp, making the webs impossible to burn, and a strong smell of death and decay emanates from the north, where the passage slopes slightly uphill. A raw piece of meat is lying here. HP:Hurt>Tunnel Intersection Exits are: S W This intersection looks much like the adjoining passageways. Lined with featureless stone slabs, the walls have been scored with strange markings, possibly marking the way out of this place, or carrying a warning of some hidden danger. A dark bat flutters about, barely visible in the darkness. e HP:Hurt>e You cannot go that way. HP:Hurt>You cannot go that way. HP:Hurt>w w A Tangle of Webs Exits are: N E S W The roof and floor here is covered with thick strands of cobwebs, old and not particularly sticky, but still tough to hack through. The tunnel is damp, making the webs impossible to burn, and a strong smell of death and decay emanates from the north, where the passage slopes slightly uphill. A raw piece of meat is lying here. HP:Hurt>Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. *an Uruk* is standing here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. HP:Hurt> *an Uruk* leaves west. *an Uruk* leaves west. A black warg leaves west. A black, menacing lizard leaves west. HP:Hurt>s You cannot go that way. HP:Hurt> *an Uruk* enters from the west. *an Uruk* enters from the west. A black warg enters from the west. A black, menacing lizard enters from the west. HP:Hurt>e *an Uruk* attacks YOU! *an Uruk* slashes your body very hard. HP:Hurt, *an Uruk*:Scratched>s You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You cleave *an Uruk*'s head extremely hard. *an Uruk* attacks YOU! *an Uruk* slashes your body very hard. HP:Hurt, *an Uruk*:Bruised>No way! You're fighting for your life! HP:Hurt, *an Uruk*:Bruised>No way! You're fighting for your life! HP:Hurt, *an Uruk*:Bruised>f You feel the time passing by... A black, menacing lizard heroically rescues *an Uruk*! You turn to face your next enemy. HP:Hurt, a black, menacing lizard:Healthy>You flee head over heels. Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. HP:Hurt>e s Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. *an Uruk* is standing here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. HP:Hurt>December narrates, 'sorry, i still got couple of levels b4 that' You cannot go that way. HP:Hurt> *an Uruk* attacks YOU! HP:Hurt, *an Uruk*:Hurt> You cleave *an Uruk*'s head. *an Uruk* attacks YOU! HP:Hurt, *an Uruk*:Wounded> A black, menacing lizard attacks YOU! You deflect a black, menacing lizard's attack. HP:Hurt, *an Uruk*:Wounded>f *an Uruk* slashes your body very hard. HP:Wounded, *an Uruk*:Wounded>You flee head over heels. A Tangle of Webs Exits are: N E S W The roof and floor here is covered with thick strands of cobwebs, old and not particularly sticky, but still tough to hack through. The tunnel is damp, making the webs impossible to burn, and a strong smell of death and decay emanates from the north, where the passage slopes slightly uphill. A raw piece of meat is lying here. HP:Wounded>w Eastern Corner of the Limestone Cavern Exits are: E W The stalactites and stalagmites which were forming here have been carefully trained to form an avenue through this hall. However it is centuries since the practitioners of this art were at work here and many smaller stalactites are growing all over the ceiling. Huge limestone flows grow from the walls making this hall seem rather cramped in spite of the high ceiling. *an Uruk* (busy) is standing here. *an Uruk* (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. HP:Wounded>w *an Uruk* sends you sprawling with a powerful bash. HP:Wounded, *an Uruk*:Scratched> *an Uruk* attacks YOU! HP:Wounded, *an Uruk*:Scratched>d *an Uruk* deeply wounds your right hand with his slash. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Wounded, *an Uruk*:Scratched>f A black, menacing lizard attacks YOU! You deflect a black, menacing lizard's attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Wounded, *an Uruk*:Scratched>f *an Uruk* rushes forward wildly. *an Uruk* deeply wounds your body with his slash. You wimp out, and attempt to flee! PANIC! You couldn't escape! You have regained your balance! No way! You're fighting for your life! HP:Bloodied, *an Uruk*:Scratched>You cleave *an Uruk*'s body hard. *an Uruk* slashes your right arm very hard. You wimp out, and attempt to flee! You flee head over heels. Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. You cannot go that way. HP:Bloodied>You flee head over heels. Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. A dark warg stands here, its eyes glowing like a flame. Quelude Ethylnye Black Arbitrator of Gondor! is standing here. A stout little mule with droopy eyes stands here. HP:Bloodied>You flee head over heels. Dusty Tunnel Exits are: E W Lined with large stone slabs from floor to ceiling, this tunnel was clearly built many ages ago. The walls are encrusted with dirt and grime, and the floor is covered in a fine dust marked with many tracks - not all of them human. Here and there long forgotten torches hang darkly from the walls and the sounds of other denizens of this place echo from down the passages. Quelude enters from the east. A mule enters from the east. HP:Bloodied>e s Limestone Cavern Exits are: E W But for the elaborately carved entrance way, this hall looks almost natural. Large multi-coloured stalactites hang from the ceiling, some reaching to the floor forming large columns... possibly large enough for someone to hide behind. The floor is uneven in places, but a clear path leads east/west through the many stalagmites rising from the floor. A dark warg stands here, its eyes glowing like a flame. Quelude enters from the west. A mule enters from the west. HP:Bloodied>You cannot go that way. HP:Bloodied>s Chachi chats, 'ancient slab open' e HP:Bloodied>You cannot go that way. HP:Bloodied>Blackened Limestone Exits are: E W There is destruction everywhere here. Limestone columns lie smashed upon the ground, mingling with ash and rubble. Part of the ceiling has caved in and the southern part of this hall is a chaotic jumble of blackened limestone. Clearly a cataclysmic magical battle took place here in the not too distant past. Perhaps the perpetrators of this destruction are still not too far away. Quelude enters from the west. A mule enters from the west. *HOWL* we got out........ he he he