on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. Resevil Con Obsidian Knight of Gondor! is standing here. A friendly little pony is here, looking well-groomed and happy. > Resevil leaves up. A nice pony leaves up. > Liberty enters from above. >dm You are not riding anything. > Caspian enters from above. A fierce bear enters from above. A nice pony enters from above. >lose pony A nice pony stops following you. u >exa e Saving Kulak. The Watchtower Exits are: D Small wooden walls have been raised along side the roof of the Guard Post, which allows this area to be used as a watchtower. To the near east the river Anduin can be seen, and the great forest of Mirkwood can be spied in the distance. To the west, almost the entire city of Vinyanost can be seen. A hand axe made of rusted steel is lying here. A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. An experienced member of the guard stands with care, watching the land. Alundra the Old Warrior. (linkless) (AFK) is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. Resevil Con Obsidian Knight of Gondor! is standing here. A friendly little pony is here, looking well-groomed and happy. >To the east you see: The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. Liberty Light Foot is standing here. >d A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A friendly little pony is here, looking well-groomed and happy. Caspian the Red Dwarf is standing here. A fierce bear paces around the area with a growl on its lips. A friendly little pony is here, looking well-groomed and happy. Liberty Light Foot is standing here. >e e e The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. >Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. >The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. > Liberty narrates, 'he's west' >e e Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. >The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >w w w w Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. >The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. >Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. >The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. e >e Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. >The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. >e e Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. >The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >w h Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A black, menacing lizard glares at its surroundings. >You look for somewhere safe to hide. / a uruk - \ You carefully hide yourself. > / - \ | uelude chats, 'i was at rc then' / - \ | iberty narrates, 'nm, i dont know' / - \ | - \ | - \ You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. A black, menacing lizard leaves south. A black warg leaves south. A black warg leaves south. >s ku Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A black, menacing lizard glares at its surroundings. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >You attack *an Uruk*! You lightly pierce *an Uruk*'s left leg. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves south. A black, menacing lizard leaves south. A black warg leaves south. A black warg leaves south. >s Resevil tells you 'how did he get out i was spamming like hell..'. ku >Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A black, menacing lizard glares at its surroundings. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >You attack *an Uruk*! You lightly pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black, menacing lizard leaves north. A black warg leaves north. A black warg leaves north. >n ku Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is standing here. A black, menacing lizard glares at its surroundings. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >You attack *an Uruk*! You pierce *an Uruk*'s left arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> You dodge *an Uruk*'s attack. HP:Healthy, *an Uruk*:Bloodied> A black, menacing lizard heroically rescues *an Uruk*! A skilled guard enters from the east. HP:> A black warg stops following *an Uruk*. *an Uruk* mounts a black warg and starts riding him. HP:> You lightly pierce a black, menacing lizard's left foreleg. HP:Healthy, a black, menacing lizard:Scratched> You deflect a black, menacing lizard's attack. Your riposte catches a black, menacing lizard off guard. You pierce a black, menacing lizard's head. HP:Healthy, a black, menacing lizard:Scratched> You pierce a black, menacing lizard's body. f HP:Healthy, a black, menacing lizard:Bruised> A skilled guard attacks *an Uruk*! A skilled guard stabs *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a black, menacing lizard:Bruised> A skilled guard deflects *an Uruk*'s attack. HP:Healthy, a black, menacing lizard:Bruised>You flee head over heels. The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >n The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >s The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. e >Eastern Shallows of the Anduin Exits are: N E W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. >w w The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. *an Uruk* is riding on a black warg. An experienced member of the guard stands with care, watching the land. >h You look for somewhere safe to hide. a uruk / - A black, menacing lizard enters from the north. A skilled guard panics, and attempts to flee! A skilled guard flees head over heals! A skilled guard leaves east. A skilled guard enters from the east. \ You carefully hide yourself. / A skilled guard attacks *an Uruk*! *an Uruk* deflects a skilled guard's attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! A skilled guard deflects *an Uruk*'s attack. - \ | - \ | - A black, menacing lizard panics, and attempts to flee! A black, menacing lizard flees head over heals! A black, menacing lizard leaves west. A skilled guard panics, and attempts to flee! A skilled guard flees head over heals! A skilled guard leaves east. A skilled guard enters from the east. \ | / - *an Uruk* begins quietly muttering some strange, powerful words. \ | / - \ *an Uruk* avoids your attempt to ambush him! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> You dodge *an Uruk*'s attack. *an Uruk* deflects your attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> A skilled guard panics, and attempts to flee! A skilled guard flees head over heals! A skilled guard leaves west. A skilled guard enters from the west. HP:Healthy, *an Uruk*:Bloodied> *an Uruk* deflects your attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> You dodge *an Uruk*'s attack. *an Uruk* dodges your attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> A skilled guard attacks *an Uruk*! *an Uruk* deflects a skilled guard's attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> You barely pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> *an Uruk* deflects your attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Bloodied> You deflect *an Uruk*'s attack. *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy, *an Uruk*:Bloodied> A skilled guard stabs *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy, *an Uruk*:Bloodied> You lightly pierce *an Uruk*'s head. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful> *an Uruk* begins quietly muttering some strange, powerful words. HP:Healthy, *an Uruk*:Awful> You barely pierce *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! Ducktress narrates, 'where uruks?' HP:Healthy, *an Uruk*:Awful> A skilled guard stabs *an Uruk*'s right arm hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful> *an Uruk* deflects your attack. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful> You dodge *an Uruk*'s attack. HP:Healthy, *an Uruk*:Awful>chat he awful *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful> You pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful>You chat, 'he awful' HP:Healthy, *an Uruk*:Awful> *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, *an Uruk*:Awful> A skilled guard stabs *an Uruk*'s left arm very hard. *an Uruk* is stunned, but will probably regain consciousness again. You pierce *an Uruk*'s body. *an Uruk* is dead! R.I.P. Your spirit increases by 43. You receive your share of experience -- 5447 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Mimic's death cry. >gac You get a silk sash from the pierced corpse of *an Uruk*. You get a golden sceptre from the pierced corpse of *an Uruk*. You get a shadowy blade from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get an etched leather girdle from the pierced corpse of *an Uruk*. You get an old green cloak from the pierced corpse of *an Uruk*. You get a fine, silver shield from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton sleeves from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton gloves from the pierced corpse of *an Uruk*. You get a pair of soft leather boots from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton pants from the pierced corpse of *an Uruk*. You get a silver circlet from the pierced corpse of *an Uruk*. You get a blood-red cotton shirt from the pierced corpse of *an Uruk*. You get a ruby necklace from the pierced corpse of *an Uruk*. You get a ruby necklace from the pierced corpse of *an Uruk*. You get a stone ring from the pierced corpse of *an Uruk*. You get a stone ring from the pierced corpse of *an Uruk*. You get a huge mound of coins from the pierced corpse of *an Uruk*. There were 150 gold, 8 silver and 6 copper coins. You get an ivory ring from the pierced corpse of *an Uruk*. You get an ivory ring from the pierced corpse of *an Uruk*. You get a golden bear fur from the pierced corpse of *an Uruk*. You get a heavy, ornate scimitar from the pierced corpse of *an Uruk*. You get a leather flask from the pierced corpse of *an Uruk*. You get a water skin from the pierced corpse of *an Uruk*. You get a wooden key from the pierced corpse of *an Uruk*. You get a leather bag from the pierced corpse of *an Uruk*. a backpack: You can't carry that many items. a large sack: You can't carry that many items. > Above the water a cloudless sky can be seen. >gac Your hands are already full! >put all pack A black warg enters from the south. You put a leather bag in a backpack. You put a wooden key in a backpack. You put a water skin in a backpack. You put a leather flask in a backpack. You put a heavy, ornate scimitar in a backpack. You put a golden bear fur in a backpack. You put an ivory ring in a backpack. You put an ivory ring in a backpack. You put a stone ring in a backpack. You put a stone ring in a backpack. You put a ruby necklace in a backpack. You put a ruby necklace in a backpack. You put a blood-red cotton shirt in a backpack. You put a silver circlet in a backpack. You put a blood-red pair of cotton pants in a backpack. A pair of soft leather boots won't fit in a backpack. You put a blood-red pair of cotton gloves in a backpack. You put a blood-red pair of cotton sleeves in a backpack. A fine, silver shield won't fit in a backpack. An old green cloak won't fit in a backpack. An etched leather girdle won't fit in a backpack. You put a golden bracelet in a backpack. You put a golden bracelet in a backpack. A shadowy blade won't fit in a backpack. A golden sceptre won't fit in a backpack. You put a silk sash in a backpack. A water skin won't fit in a backpack. A shadowy blade won't fit in a backpack. A light kite shield won't fit in a backpack. A fine two-handed battle axe won't fit in a backpack. A backpack won't fit in a backpack. A belt pouch won't fit in a backpack. >gac Liberty narrates, 'i think he went back east' >You get a backpack from the pierced corpse of *an Uruk*. You get a large sack from the pierced corpse of *an Uruk*. >w w w The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. >Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. >You cannot go that way. >w w You cannot go that way. >n You cannot go that way. >w w Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. >The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. >Caspian enters from the west. A fierce bear enters from the west. A nice pony enters from the west. A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A friendly little pony is here, looking well-groomed and happy. > Caspian enters from the east. A fierce bear enters from the east. A nice pony enters from the east. >u howl Caspian leaves east. A fierce bear leaves east. A nice pony leaves east. >The Watchtower Exits are: D Small wooden walls have been raised along side the roof of the Guard Post, which allows this area to be used as a watchtower. To the near east the river Anduin can be seen, and the great forest of Mirkwood can be spied in the distance. To the west, almost the entire city of Vinyanost can be seen. A hand axe made of rusted steel is lying here. A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. An experienced member of the guard stands with care, watching the land. Alundra the Old Warrior. (linkless) (AFK) is sleeping here. A horse is here, gazing at you. A horse is here, gazing at you. Resevil Con Obsidian Knight of Gondor! is standing here. A friendly little pony is here, looking well-groomed and happy. Liberty Light Foot is standing here. >You howl triumphantly. > Caspian enters from below. A fierce bear enters from below. A nice pony enters from below. > Caspian snaps his fingers. > Resevil says 'HELL YEA!' > Resevil goes away from keyboard. > Caspian begins quietly muttering some strange, powerful words. > Caspian utters a strange command, 'evasion' > Liberty says 'damn, we almost had him, i failed to get the trapdoor shut in time, i was spammin, i stopped to try to attack' chat rip mimic >You chat, 'rip mimic ' >chat *howl* Liberty narrates, 'yeah!!' You chat, '*howl*' > Caspian leaves down. A fierce bear leaves down. A nice pony leaves down. > Liberty narrates, 'where' > Caspian enters from below. A fierce bear enters from below. A nice pony enters from below. > Nain chats, 'hehe' > Quelude chats, 'excellence' >chat post Caspian says 'where' >Liberty narrates, 'he has a lot of my shit1' You chat, 'post' > Caspian leaves down. A fierce bear leaves down. A nice pony leaves down.