{Well hey guys been along time....i decided to jump into some} {action today...almost got killed but it was very fun..Check it} {out....:) } he river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. >w A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. The tracks of a nice pony lead west. Their condition is fresh >narr they at gate You narrate, 'they at gate' > Egolas narrates, 'well crap' >alias ll pull lever *an Orc* yells 'jl :)' >You added the alias 'll'. >e w The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. >A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. The tracks of *a Dwarf* lead east. Their condition is fresh The tracks of *a Dwarf* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh > Constance narrates, 'what gate?' > Egolas narrates, 'they gate or gpost?' >narr vinny gate You narrate, 'vinny gate' > Constance narrates, 'coming north?!' >hunt You stop looking for fresh tracks. >narr nope You narrate, 'nope' > You feel the time passing by... Constance narrates, 'whew' >yell 1:! You yell, '1:!' > Eoluch enters from the west. A horse enters from the west. >yell 1:1 You yell, '1:1' > Eoluch leaves up. A horse leaves up. > Kingnothing narrates, 'how many?' > Rickshaw narrates, 'hello everyone' narr 4 orcs 1 uruk >You narrate, '4 orcs 1 uruk' > Eoluch enters from above. A horse enters from above. >e The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. >w A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. Eoluch the Wood Elf is standing here. A horse is here, gazing at you. > Eoluch leaves east. A horse leaves east. >e The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. >ku You attack *an Uruk*! You lightly cleave *an Uruk*'s head. HP:Healthy, *an Uruk*:Hurt> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your right foot extremely hard. HP:Scratched, *an Uruk*:Hurt>bash / - \ | / - sw *an Orc* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. \ *an Orc* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. | / - \ *an Uruk* slashes your right arm very hard. Your bash at *an Uruk* sends him sprawling. You swing at *an Uruk*, reaching his bones! HP:Scratched, *an Uruk*:Hurt>sw You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body hard. HP:Scratched, *an Uruk*:Hurt> *an Orc* attacks YOU! *an Orc* slashes your right leg hard. HP:Bruised, *an Uruk*:Hurt> You cleave *an Uruk*'s right arm. HP:Bruised, *an Uruk*:Hurt> *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You deflect *an Orc*'s attack. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You deflect *an Orc*'s attack. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You deflect *an Orc*'s attack. HP:Bruised, *an Uruk*:Hurt> *an Uruk* has recovered from a bash! HP:Bruised, *an Uruk*:Hurt>sw Constance narrates, 'probably 1 uruk, 1 orc, and 2 followers' HP:Bruised, *an Uruk*:Hurt>*an Uruk* ducks as you attempt to swing at him. You swing at a black warg, reaching his bones! HP:Bruised, *an Uruk*:Hurt> You deflect a black warg's attack. You cleave *an Uruk*'s right hand very hard. HP:Bruised, *an Uruk*:Hurt> *an Orc* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. HP:Bruised, *an Uruk*:Hurt> *an Orc* cleaves your left arm. *an Orc* cleaves your body. HP:Bruised, *an Uruk*:Hurt> *an Orc* cleaves your right arm. HP:Bruised, *an Uruk*:Hurt> *an Orc* slashes your head. HP:Bruised, *an Uruk*:Hurt> You lightly cleave *an Uruk*'s body. HP:Bruised, *an Uruk*:Hurt> Semira narrates, 'hello :)' HP:Bruised, *an Uruk*:Hurt>ll A black warg lightly hits your body. *an Uruk* sends you sprawling with a powerful bash. HP:Bruised, *an Uruk*:Hurt> *an Orc* issues an order. HP:Bruised, *an Uruk*:Hurt> *an Orc* cleaves your right arm. HP:Bruised, *an Uruk*:Hurt> *an Orc* cleaves your body. HP:Bruised, *an Uruk*:Hurt> *an Uruk* deeply wounds your right leg with his slash. HP:Hurt, *an Uruk*:Hurt> *an Orc* cleaves your head. HP:Hurt, *an Uruk*:Hurt>w Eoluch enters from the east. A horse enters from the east. *an Uruk* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. HP:Hurt, *an Uruk*:Hurt> Eoluch utters a strange command, 'fireball' Eoluch smirks as his fireball explodes into the face of *an Orc*. HP:Hurt, *an Uruk*:Hurt> *an Orc* slashes your right arm hard. HP:Hurt, *an Uruk*:Hurt> A black warg barely hits your body. HP:Hurt, *an Uruk*:Hurt>f The sun rises behind the buildings. Not a cloud can be seen in the sky. You feel the time passing by... Eoluch panics, and attempts to flee! Eoluch flees head over heals! Eoluch leaves west. A horse leaves west. *an Orc* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. HP:Hurt, *an Uruk*:Hurt> *an Orc* cleaves your right arm. *an Orc* cleaves your body. f HP:Hurt, *an Uruk*:Hurt>You have regained your balance! You swing at *an Uruk*, reaching his bones! HP:Hurt, *an Uruk*:Wounded> *an Orc* cleaves your left arm. *an Uruk* slashes your body hard. HP:Hurt, *an Uruk*:Wounded>ll You deflect a black warg's attack. f HP:Hurt, *an Uruk*:Wounded> *an Orc* slashes your body hard. You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body hard. HP:Wounded, *an Uruk*:Wounded> *an Orc* cleaves your body extremely hard. *an Orc* cleaves your left leg very hard. HP:Wounded, *an Uruk*:Wounded>f *an Orc* cleaves your body hard. HP:Wounded, *an Uruk*:Wounded> *an Uruk* slashes your left leg extremely hard. You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You cleave *an Uruk*'s left leg very hard. *an Uruk*'s swing gets you in the ribs! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied, *an Uruk*:Wounded> A black warg lightly hits your right arm. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! *an Orc* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. HP:Bloodied, *an Uruk*:Wounded>f *an Orc* slashes your body hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied, *an Uruk*:Wounded>*an Orc* cleaves your body. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! *an Orc* cleaves your right arm. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! You pull at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. HP:Awful, *an Uruk*:Wounded>No way! You're fighting for your life! HP:Awful, *an Uruk*:Wounded>You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s body hard. You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Awful>You flee head over heels. Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Awful>Nothing here by that name. f HP:Awful>You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Awful>You flee head over heels. Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Awful>You flee head over heels. The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Awful>You flee head over heels. The Old Ford Exits are: N E The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Awful>n The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Awful> *an Uruk* (busy) enters from the west. A black warg enters from the west. *an Orc* enters from the west. A black warg enters from the west. *an Orc* enters from the west. A black warg enters from the west. *an Orc* enters from the west. A black warg enters from the west. *an Orc* enters from the west. A black warg enters from the west. *an Orc* attacks YOU! *an Orc* slashes your body. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. HP:Awful>w The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Orc* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Awful>w You cannot go that way. HP:Awful>n Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Awful>w The Western Bank of the Old Ford Exits are: E (W) The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. HP:Awful>w The woodendoors seems to be closed. HP:Awful>ll w You pull at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. HP:Awful>A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. HP:Awful MV:Weary> The woodendoors closes slowly. HP:Awful MV:Weary>w Before the Destroyed Gate of Vinyanost Exits are: N E S W This wide stone road leads directly from the eastern gate of Vinyanost to The once beautifully stoned road that led into Vinyanost from the quay is crumbled and lies utterly in ruin, trampled by the heavy stone boots of the Uruk-Hai warriors. The ruin of Vinyanost is total, as no building was left unmarred by the evil hand of the Shadow. HP:Awful MV:Weary>e A Small Guardpost Exits are: (E) W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. HP:Awful MV:Weary> Eoluch enters from above. A horse enters from above. HP:Awful MV:Weary>nar me at awful Eoluch leaves up. A horse leaves up. HP:Awful MV:Weary>You narrate, 'me at awful' HP:Awful MV:Weary> The woodendoors opens slowly. HP:Awful MV:Weary> Eoluch enters from above. A horse enters from above. HP:Awful MV:Weary> Eoluch leaves east. A horse leaves east. HP:Awful MV:Weary>info You are Resevil Con Obsidian Knight of Gondor!, a good (300) male Dwarf. You have reached level 36. You are level 33 Warrior, 15 Ranger, 6 Mystic, and 0 Mage. You are specialized in wild fighting. You are 78 years old, and have played 20 days and 11 hours. You are 4'0" high, weight 214.0lb and carrying 54.9lb. You have 25/461 hit points, 60/60 mana, 61/161 moves and 395 spirit. You have 26 gold, 7 silver and 3 copper coins. Your OB is 133, dodge is 28, parry 82, and your attack speed is 25. Your armour absorbs about 39% damage. Your spiritual perception is 12%, willpower: 21, Your skill encumbrance is 16, and your movement is encumbered by 6. (1)You move easily indeed. You have scored 1983907 exp, and need 69593 more to advance. Strength: 19/19, Intelligence: 13/13, Will: 15/15, Dexterity: 13/13 Constitution: 19/19, Learning Ability: 13/13. You are standing. You are affected by: anger (medium) evasion (medium) HP:Awful MV:Weary>sc You have 26/461 hit, 60/60 mana, 63/161 moves, 395 spirit. OB: 133, DB: 28, PB: 82, Speed: 25, Gold: 26, XP Needed: 69K. Constance narrates, 'level' HP:Awful MV:Weary> Rickshaw tells you 'where you at?'. HP:Awful>tell rickshaw at vinny gate Eoluch narrates, 'orc bloody, they left' HP:Awful>You tell Rickshaw 'at vinny gate' HP:Awful>narr uruk at wounded orces at bloodied You narrate, 'uruk at wounded orces at bloodied' {well that was a little rush... I enjoyed it ,but need to be} {a little more careful...later mates good journeys}