HP:Bruised>You flee head over heels. Grasslands Exits are: N E S W A vast grassy plain stretches all around, filled with various wildflowers, small shrubs, and flighty insects buzzing between blooms. The River Anduin rushes by to the west, its banks muddy and hard to reach from here. The land rolls gently to the south, where a small valley rests beside the the mighty river. Snow lies upon the ground. HP:Bruised>Your victim is not here! HP:Bruised>w Eastern Shallows of the Anduin Exits are: N E W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. w HP:Bruised>The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. w HP:Bruised>Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. HP:Bruised>w The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Bruised>w Western Shallows of the Old Ford Exits are: N E Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the town of Vinyanost, east across the river lies the Old Forest Road. An experienced member of the guard stands with care, watching the land. HP:Bruised>w You cannot go that way. HP:Bruised>w You cannot go that way. n HP:Bruised>Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised> *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. HP:Bruised>w *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bruised> *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. HP:Bruised>The Western Bank of the Old Ford Exits are: E (W) The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>gg w *an Uruk* attacks YOU! *an Uruk* rushes forward wildly. *an Uruk* slashes your right arm extremely hard. HP:Hurt, *an Uruk*:Healthy>You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s left leg hard. You pull at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. HP:Hurt, *an Uruk*:Scratched>No way! You're fighting for your life! *an Uruk*'s swing gets you in the ribs! HP:Hurt, *an Uruk*:Scratched> *an Uruk* slashes your right arm extremely hard. HP:Hurt, *an Uruk*:Scratched>f *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your body with his slash. HP:Hurt, *an Uruk*:Scratched>PANIC! You couldn't escape! HP:Hurt, *an Uruk*:Scratched> You cleave *an Uruk*'s right leg. HP:Hurt, *an Uruk*:Scratched>f *an Uruk* pulls at a small metal lever. You hear low rumbling in the distance. The woodendoors closes slowly. HP:Hurt, *an Uruk*:Scratched>PANIC! You couldn't escape! HP:Hurt, *an Uruk*:Scratched> *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your body with his slash. HP:Wounded, *an Uruk*:Scratched> *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your right arm with his slash. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Wounded, *an Uruk*:Scratched>f You rush forward wildly. You cleave *an Uruk*'s left arm hard. HP:Wounded, *an Uruk*:Scratched>You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Wounded>e e e The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Wounded>Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. HP:Wounded>The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Wounded>e Eastern Shallows of the Anduin Exits are: N E S W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. HP:Wounded> Pok narrates, 'senna you see em?' HP:Wounded> *an Uruk* enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Wounded>narr open the damn gate A black warg stops following *an Uruk*. *an Uruk* mounts a black warg and starts riding him. HP:Wounded> *an Uruk*'s swing gets you in the ribs! You wimp out, and attempt to flee! You flee head over heels. The Old Forest Road Exits are: E S W The road tapers down to a smaller one here, approaching its westernmost end before the great river. To the west, over the Anduin, the road is called the Eastern Road. This part of the road has seen a lot of travel in its time, and one can clearly see this by how worn and comfortable is it. The areas offside the road are generally lowlands, for this part of the road is very close to the Anduin's shores. Snow lies upon the ground. HP:Wounded>You narrate, 'open the damn gate' HP:Wounded>w w w w Eastern Shallows of the Anduin Exits are: N E S W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. *an Uruk* is (busy) riding on a black warg. A dark warg stands here, its eyes glowing like a flame. w HP:Wounded>The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. HP:Wounded>Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. HP:Wounded>gg The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. HP:Wounded>Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Wounded>w Nothing here by that name. HP:Wounded>w The Western Bank of the Old Ford Exits are: E (W) The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* attacks YOU! You deflect *an Uruk*'s attack. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Wounded, *an Uruk*:Wounded> You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s right arm hard. HP:Wounded, *an Uruk*:Wounded>ggg No way! You're fighting for your life! HP:Wounded, *an Uruk*:Wounded>w Unrecognized command. HP:Wounded, *an Uruk*:Wounded>f No way! You're fighting for your life! HP:Wounded, *an Uruk*:Wounded>PANIC! You couldn't escape! HP:Wounded, *an Uruk*:Wounded> You cleave *an Uruk*'s right arm hard. HP:Wounded, *an Uruk*:Wounded>f *an Uruk* (busy) enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Wounded, *an Uruk*:Wounded>You flee head over heels. Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. HP:Wounded>w The Western Bank of the Old Ford Exits are: E (W) The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. gg HP:Wounded>w *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. You pull at a small metal lever. You hear low rumbling in the distance. The woodendoors opens slowly. *an Uruk* attacks YOU! *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body extremely hard. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied, *an Uruk*:Wounded>You discover a weakness in *an Uruk*'s defense! You cleave *an Uruk*'s right arm hard. No way! You're fighting for your life! HP:Bloodied, *an Uruk*:Wounded> *an Uruk* (busy) enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bloodied, *an Uruk*:Wounded>f *an Uruk* attacks YOU! *an Uruk* slashes your head very hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. The disfigured corpse of *a Dwarf* is lying here, its head missing. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. HP:Bloodied>You flee head over heels. Before the Destroyed Gate of Vinyanost Exits are: N E S W This wide stone road leads directly from the eastern gate of Vinyanost to The once beautifully stoned road that led into Vinyanost from the quay is crumbled and lies utterly in ruin, trampled by the heavy stone boots of the Uruk-Hai warriors. The ruin of Vinyanost is total, as no building was left unmarred by the evil hand of the Shadow. HP:Bloodied>e A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. The disfigured corpse of *a Dwarf* is lying here, its head missing. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. HP:Bloodied>Cast curing You start to concentrate. \ | / - You catch a waft of evil stench in the air. You feel the time passing by... \ | / - \ Ok. You feel yourself becoming healthier. HP:Bloodied>l A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. The disfigured corpse of *a Dwarf* is lying here, its head missing. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A friendly little pony is here, looking well-groomed and happy. HP:Bloodied>u The Watchtower Exits are: D Small wooden walls have been raised along side the roof of the Guard Post, which allows this area to be used as a watchtower. To the near east the river Anduin can be seen, and the great forest of Mirkwood can be spied in the distance. To the west, almost the entire city of Vinyanost can be seen. A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. HP:Bloodied> Pok narrates, 'hey biggs' HP:Bloodied>close trapdoor Ok. HP:Bloodied> Biggs narrates, 'hiya' HP:Bloodied>examine east To the east you see: The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bloodied> Somebody yells 'Coming!' Somebody yells 'HELP! I am attacked by Angmar at A Small Guardpost' Somebody yells 'Coming!' HP:Bloodied> Somebody yells 'Oops!' HP:Bloodied> Somebody yells 'HELP! I am attacked by Angmar at A Small Guardpost' HP:Bloodied> Senna narrates, 'angmar!' HP:Bloodied>nar 3 uruks outside of Post thanks guys for opening the gate... You narrate, '3 uruks outside of Post thanks guys for opening the gate...' HP:Bloodied>nar *sigh* You narrate, '*sigh*' HP:Bloodied> You feel the time passing by... HP:Bloodied>l The Watchtower Exits are: (D) Small wooden walls have been raised along side the roof of the Guard Post, which allows this area to be used as a watchtower. To the near east the river Anduin can be seen, and the great forest of Mirkwood can be spied in the distance. To the west, almost the entire city of Vinyanost can be seen. A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. A friendly little pony is here, looking well-groomed and happy. HP:Bloodied>whois angmar Angmar Dread Servent of the Dark Lord is a level 32 Uruk-Hai. HP:Bloodied> Well that sucked!