------------------------------------------------------------------------ Ragnus here... Apon raising out of bed at the raner camp i got word a low level had be slain near DFR on his way to Lake Town by the uruk Tempest. I quickly ready my gear and headed out. Once arriving at Dark Forest Road I engaged the uruk in combat and managed to get him poisoned and confused from there watch what happens... ----------------------------------------------------------------------- Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh R HP:Bruised>You attack *an Uruk*! R HP:Bruised, *an Uruk*:Wounded> *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your head with her slash. R HP:Hurt, *an Uruk*:Wounded>z / - \ | / - \ | / - \ *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. A black warg leaves north. You can not do it this way. R HP:Hurt> *an Uruk* enters from the north. A black warg enters from the north. A black warg enters from the north. R HP:Hurt>na Yes, narrate, fine, narrate we must, but WHAT??? a R HP:Hurt>You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s body extremely hard. R HP:Hurt, *an Uruk*:Wounded> You dodge *an Uruk*'s attack. R HP:Hurt, *an Uruk*:Wounded> Isel tells you 'come fell a sec'. R HP:Hurt, *an Uruk*:Wounded>rem all.cotton rem soft wear all.metal You stop using a black cotton shirt. You stop using a black cotton hood. You stop using a black pair of cotton pants. You stop using a black pair of cotton gloves. You stop using a black pair of cotton sleeves. R HP:Hurt, *an Uruk*:Wounded>You stop using a pair of soft leather boots. R HP:Hurt, *an Uruk*:Wounded>*an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. You wear a blue and gold emblazoned breastplate on your body. You wear an iron mask on your head. You put a heavy pair of metal leg plates on your legs. You wear a pair of heavy, metal boots on your feet. You put a pair of dark runed gauntlets on your hands. You wear a heavy pair of metal arm braces on your arms. R HP:Hurt>a w a They aren't here. R HP:Hurt>Old Forest Road Exits are: E W The Old Forest Road goes almost straightly in both eastern and western directions as far as eye can see. Huge black trees tower on both sides of road and their intertwined branches form an almost solid roof over the road blocking all the light. Black thornbushes won't let anyone to turn off the road. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Uruk* lead east. Their condition is fresh R HP:Hurt> *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. R HP:Hurt>They aren't here. e a R HP:Hurt>w a Old Forest Road Exits are: N E W The Old Forest Road goes almost straightly west as far as eye can see. On the north side of road, Mirkwood has given way to the grove of much lighter brushwood, and the road slowly turns north as it proceeds east along the border of it. The southern side of the road is bordered by usual impenetrable wall of bushes and huge trees arcing over it. The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh R HP:Hurt>They aren't here. w a R HP:Hurt>The dark cloudy sky makes it difficult to see far down the road. Saving Ragnus. Isel tells you 'is an uruk around here'. Old Forest Road Exits are: E W The Old Forest Road goes almost straightly in both eastern and western directions as far as eye can see. Huge black trees tower on both sides of road and their intertwined branches form an almost solid roof over the road blocking all the light. Black thornbushes won't let anyone to turn off the road. The tracks of a nice pony lead east. Their condition is very clear The tracks of *an Uruk* lead east. Their condition is very clear The tracks of a nice pony lead east. Their condition is very clear The tracks of a nice pony lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear R HP:Hurt>They aren't here. R HP:Hurt>The Old Forest Road Exits are: N E S W The trees around this road form a natural archway, giving a sense of travelling through a tunnel. The canopy overhead seems to be thickening, if that is possible. Sunlight has no chance of getting through the thick leaves. The road stretches to the east and west. A dark warg stands here, its eyes glowing like a flame. A huge wolf stares at you intently. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear R HP:Hurt>They aren't here. R HP:Hurt> A huge wolf attacks YOU! A huge wolf barely hits your right leg. You discover a weakness in a huge wolf's defense! You severely wound a huge wolf's left forefoot with your slash! R HP:Hurt, a huge wolf:Hurt>rem all.metal wear all.cotton wear soft You stop using a blue and gold emblazoned breastplate. You stop using an iron mask. You stop using a heavy pair of metal leg plates. You stop using a pair of heavy, metal boots. You stop using a pair of dark runed gauntlets. You stop using a heavy pair of metal arm braces. R HP:Hurt, a huge wolf:Hurt>You wear a black pair of cotton sleeves on your arms. You put a black pair of cotton gloves on your hands. You put a black pair of cotton pants on your legs. You wear a black cotton hood on your head. You wear a black cotton shirt on your body. R HP:Hurt, a huge wolf:Hurt>You wear a pair of soft leather boots on your feet. R HP:Hurt, a huge wolf:Hurt>cf A huge wolf hits your left arm. R HP:Hurt, a huge wolf:Hurt> You discover a weakness in a huge wolf's defense! You deeply wound a huge wolf's right foreleg with your slash. R HP:Hurt, a huge wolf:Bloodied>You start to concentrate. \ | / - \ Ok. A huge wolf looks shocked for a brief moment before the panic sets in. R HP:Hurt, a huge wolf:Bloodied> A huge wolf hits your left leg hard. R HP:Hurt, a huge wolf:Bloodied> A huge wolf panics, and attempts to flee! A huge wolf flees head over heals! A huge wolf leaves west. R HP:Hurt>crr l You start to concentrate. - \ | / - \ Ok. You feel another surge of energy. You renew Ragnus's regeneration. The Old Forest Road Exits are: N E S W The trees around this road form a natural archway, giving a sense of travelling through a tunnel. The canopy overhead seems to be thickening, if that is possible. Sunlight has no chance of getting through the thick leaves. The road stretches to the east and west. A dark warg stands here, its eyes glowing like a flame. You are riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. The tracks of a huge wolf lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear R HP:Hurt>w The Old Forest Road Exits are: N E S W The Old Forest Road continues east and west here as far as the eye can see. The road seems to be getting fainter as it procedes into the heart of Mirkwood. The gradual change is starting to take its toll as the road is getting fainter. A huge wolf stares at you intently. The tracks of *an Uruk* lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a huge wolf lead west. Their condition is fresh R HP:Hurt>a w a A huge wolf panics, and attempts to flee! A huge wolf flees head over heals! A huge wolf leaves west. They aren't here. R HP:Hurt>The Old Forest Road Exits are: N E S W The Old Forest Road continues to the east and west here, and a bend in the road can barely be made out to the west. Thick forest surrounds the road to the north and south. The trees form an arch over the road, still blocking out all of the sunlight. An old milestone stands here, weathered and defaced. A mother wolf lies here, bearing her teeth to protect her cubs. A huge wolf stares at you intently. The tracks of a huge wolf lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear R HP:Hurt> A mother wolf leaves north. R HP:Hurt>They aren't here. R HP:Hurt> A huge wolf panics, and attempts to flee! A huge wolf flees head over heals! A huge wolf leaves west. R HP:Hurt>w a The Old Forest Road Exits are: N E S The road bends here, proceeding to the north and east. The forest is so dense to the west that none can even pass through it. The forest to the south is barely thin enough to let travellers pass through it. The forest surrounding the road makes an arch over it. A huge wolf stares at you intently. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R HP:Hurt>They aren't here. n a R HP:Hurt> A huge wolf panics, and attempts to flee! A huge wolf flees head over heals! A huge wolf leaves east. R HP:Hurt>The Old Forest Road Exits are: N E S W The Old Forest Road bends here to the south. The dense forest of Mirkwood surrounds the road to the north and east. Some small hills can be seen in the distance north while nothing but thick vegetation can be seen east. The sun barely pierces through the canopy overhead. Without it, the road would be barely visible. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R HP:Hurt>n They aren't here. R HP:Hurt>a Dense Forest Exits are: N S W The forest is mildly thick here, but traveling is possible. Rustling in the bushes ahead alerts you to the wildlife that actually lives in this forest. The trees form an arch over a faint path in the forest made by the traveling of many a wanderer. The faint path leads north. The tracks of a black warg lead north. Their condition is fresh R HP:Hurt>n They aren't here. a R HP:Bruised>A Faint Forest Path Exits are: N E S The trees and bushes continue to make an arch over a well-trodden path. The path has many footprints imprinted on it, and many travellers must have used this path. The path continues to the east and gets fainter to the south. A small hill lies to the north. A long, purplish vine lies on the ground. (hiding) R HP:Bruised>n a They aren't here. R HP:Bruised>A Small Hill Exits are: S W This hill lies at the base of a very large hill that lies to the west. Due to the hill on the west side, one can only see the forest that lies to the north, east and south. A faint breeze blows here, but it carries no scent. The uphill journey westward looks possible, yet difficult. A black squirrel can barely be seen on a tree here. The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Bruised>w They aren't here. a R HP:Bruised>A Large, Eroded Hill Exits are: E This hill is badly eroded and one would wonder if it was once a mountain that got worn away by the wind over the years. The wind blows strongly here and one finds it hard to keep one's balance. The wind is blowing too hard to carry any scent. From this vantage point you can see over all of Mirkwood and west to the Anduin. The Mountains of Mirkwood loom to the north. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Bruised>You attack *an Uruk*! You slash *an Uruk*'s left hand hard. R HP:Bruised, *an Uruk*:Bloodied>b *an Uruk* slashes your body extremely hard. R HP:Hurt, *an Uruk*:Bloodied> / - \ | / - \ | / - \ Your bash at *an Uruk* sends her sprawling. R HP:Hurt, *an Uruk*:Bloodied>stb You are now employing berserk tactics. R HP:Hurt, *an Uruk*:Bloodied> You slash *an Uruk*'s head. R HP:Hurt, *an Uruk*:Bloodied> *an Uruk* has recovered from a bash! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. R HP:Hurt> *an Uruk* enters from the east. A black warg enters from the east. A black warg enters from the east. R HP:Hurt>e a *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. R HP:Hurt>A Small Hill Exits are: S W This hill lies at the base of a very large hill that lies to the west. Due to the hill on the west side, one can only see the forest that lies to the north, east and south. A faint breeze blows here, but it carries no scent. The uphill journey westward looks possible, yet difficult. A black squirrel can barely be seen on a tree here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a nice pony lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Hurt>*an Uruk* leaves south. A black warg leaves south. A black warg leaves south. They aren't here. R HP:Bruised>s a A Faint Forest Path Exits are: N E S The trees and bushes continue to make an arch over a well-trodden path. The path has many footprints imprinted on it, and many travellers must have used this path. The path continues to the east and gets fainter to the south. A small hill lies to the north. A long, purplish vine lies on the ground. (hiding) The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R HP:Bruised>They aren't here. s a R HP:Bruised>Dense Forest Exits are: N S W The forest is mildly thick here, but traveling is possible. Rustling in the bushes ahead alerts you to the wildlife that actually lives in this forest. The trees form an arch over a faint path in the forest made by the traveling of many a wanderer. The faint path leads north. The tracks of a black warg lead north. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Bruised>They aren't here. R HP:Bruised>s a The Old Forest Road Exits are: N E S W The Old Forest Road bends here to the south. The dense forest of Mirkwood surrounds the road to the north and east. Some small hills can be seen in the distance north while nothing but thick vegetation can be seen east. The sun barely pierces through the canopy overhead. Without it, the road would be barely visible. The tracks of a black warg lead south. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Bruised>s a They aren't here. R HP:Bruised>The Old Forest Road Exits are: N E S The road bends here, proceeding to the north and east. The forest is so dense to the west that none can even pass through it. The forest to the south is barely thin enough to let travellers pass through it. The forest surrounding the road makes an arch over it. The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh s a R HP:Bruised>They aren't here. R HP:Bruised>Dense Forest Exits are: N S W Dense forest lies in all directions here. The thick vegetation that lines the forest floor makes it impossible to see the forest floor. It is very dark here, due to the canopy of leaves, but an odd pool can be made out to the south-west. A black squirrel can barely be seen on a tree here. The tracks of a black warg lead south. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh R HP:Bruised>s a They aren't here. R HP:Bruised>A Faint Path Exits are: N E S The path is very faint here and seems to be lessening as it moves north. The trees here are very thick and it is almost pitch-black. A soft bubbling sound can be heard to the west, but the thick vegetation makes it impossible to travel that way. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Bruised> The thick trees almost block out the sky, though it appears cloudless. R HP:Bruised>You attack *an Uruk*! You slash *an Uruk*'s left leg hard. R HP:Bruised, *an Uruk*:Bloodied>a *an Uruk* slashes your left arm extremely hard. R HP:Hurt, *an Uruk*:Bloodied>b You do the best you can! R HP:Hurt, *an Uruk*:Bloodied> / - \ | / - \ | / - *an Uruk* slashes your right arm extremely hard. \ Your bash at *an Uruk* sends her sprawling. R HP:Hurt, *an Uruk*:Bloodied> You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Hurt, *an Uruk*:Bloodied> *an Uruk* has recovered from a bash! R HP:Hurt, *an Uruk*:Bloodied> *an Uruk* writhes in pain as the poison takes hold. b R HP:Hurt, *an Uruk*:Bloodied> You slash *an Uruk*'s head hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. A black warg leaves north. R HP:Hurt>I see no here. Bash who? R HP:Hurt>n a Dense Forest Exits are: N S W Dense forest lies in all directions here. The thick vegetation that lines the forest floor makes it impossible to see the forest floor. It is very dark here, due to the canopy of leaves, but an odd pool can be made out to the south-west. A black squirrel can barely be seen on a tree here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a nice pony lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear R HP:Hurt>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. R HP:Hurt>w a Mirkwood Forest Exits are: E S W Remarkably, the forest is thiner here than at most parts. A clear, bubbling spring can be clearly made out to the south, but all that can be made out to the east is thick forest. The sound of bubbling water floats through the air. Sunlight filters through the canopy of leaves overhead in some places. A black deer can barely be made out in the darkness here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black squirrel lead south. Their condition is fresh R HP:Hurt>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. R HP:Hurt>w a Crooked Oak Exits are: N E W A great gnarled oak tree is bent almost in half, but yet still lives and thrives among its neighbors. Many of the forest creatures have used its low height to their advantage and its thick black bark is pockmarked by nests old and new. Small beady eyes peer at you from the darkness that seems to flow from in and around this old tree. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Hurt>You attack *an Uruk*! You slash *an Uruk*'s head hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. A black warg leaves north. A black warg leaves north. R HP:Hurt>n a The Forest of Mirkwood Exits are: N S Surrounded by the ancient trees that fill this forest, the gloom is almost complete. Birds flit among the tree branches overhead, hunting for the large insects that thrive in the dank wood. Leaves crunch underfoot, echoing strangely as the sounds reverberate among the boles. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. R HP:Hurt>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Hurt, *an Uruk*:Awful> *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your body with her slash. R HP:Hurt, *an Uruk*:Awful>b / - \ *an Uruk* discovers a weakness in your defense! *an Uruk* deeply wounds your body with her slash. | / - \ | / - \ Your bash at *an Uruk* sends her sprawling. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Hurt, *an Uruk*:Awful> You deeply wound *an Uruk*'s right foot with your slash. *an Uruk* is dead! R.I.P. Your spirit increases by 63. You receive your share of experience -- 3358 points. Your blood freezes as you hear Tempest's death cry. A black warg stops following *an Uruk*. A black warg stops following *an Uruk*. R HP:Hurt>chat rip Tempest You chat, 'rip Tempest' exa cor R HP:Hurt>You see nothing special.. When you look inside, you see: corpse (here) : a slick, blue metal flask A severed head of a mysterious traveller a heavy, ornate scimitar..It glows blue! a golden bracelet..It glows blue! a golden bracelet..It glows blue! an etched leather girdle..It glows blue! a werewolf fur a heavy pair of metal arm braces a pair of thick metal gauntlets a pair of soft leather boots a heavy pair of metal leg plates an iron mask a blue and gold emblazoned breastplate an ivory ring..It glows blue! an ivory ring..It glows blue! a large heap of coins a backpack a water skin a wooden tower shield a water skin a backpack a backpack a small jewelry box a small jewelry box a wooden tower shield a thick chain mail hauberk R HP:Hurt> Isel tells you 'dont loot him man, please'. R HP:Hurt>get all.golden cor You get a golden bracelet from the slashed corpse of *an Uruk*. You get a golden bracelet from the slashed corpse of *an Uruk*. R HP:Hurt>get fur for You don't have a for. R HP:Hurt>get fur cor You get a werewolf fur from the slashed corpse of *an Uruk*. R HP:Hurt> ----------------------------------------------------------------------- Damn you hit HARD Tempest but you might want to invest some of your time in learning remove poison. BTW try not to run around while poisoned and not riding with all of that metal on. It would gave you a better chance of escaping. --Ragnus the sloth... ------------------------------------------------------------------------