acks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh Slayer narrates, 'both wounded' HP:Scratched>Dark Forest Next to Some Hills Exits are: N E S W The ground slopes upward to a small mound to the east, away from the deepening shadows of the west. The underbrush clears slightly here, and the hoofprints of deer can be seen in the deep mud. The tracks of a black warg lead north. Their condition is fresh The tracks of *a Human* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>Dark Forest Exits are: N E S W The thorny underbrush slows movement through the forest here. The road lies to the north, and can barely be seen in the dim light. The forest grows darker to the south and the clamor of creatures can be heard far off in that direction. *an Uruk* is (busy) here, fighting Slayer, riding on a black warg. *an Uruk* is here, fighting Slayer, riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. Slayer Ranger of Mirkwood. (busy) is here, fighting *an Uruk*. The tracks of a black warg lead west. Their condition is very clear The tracks of a horse lead east. Their condition is clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear HP:Scratched> *an Uruk* utters a strange command, 'insight' *an Uruk* begins quietly muttering some strange, powerful words. HP:Scratched> Slayer deflects *an Uruk*'s attack. HP:Scratched>You look for somewhere safe to hide. / Slayer has recovered from a bash! Slayer straps a light kite shield around his arm as a shield. - *an Uruk* utters a strange command, 'confuse' Slayer appears to be confused! Slayer panics, and attempts to flee! Slayer flees head over heals! Slayer leaves south. \ Slayer enters from the south. You carefully hide yourself. HP:Scratched>Mysa tells you '*sigh* Gotta go, bye *wave*'. / - \ | an Uruk* is leaving south, riding on a black warg. / - \ | - \ | - *an Uruk* is leaving south, riding on a black warg. A black warg leaves south. A black warg leaves south. \ | / - \ You can not do it this way. HP:Scratched>Dark Forest Next to Some Hills Exits are: N E S W The ground slopes upward to a small mound to the east, away from the deepening shadows of the west. The underbrush clears slightly here, and the hoofprints of deer can be seen in the deep mud. The tracks of a black warg lead north. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Human* lead north. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>They aren't here. HP:Scratched>Dense Forest Near a Clearing Exits are: N E S W The trees to the west are covered with webs made by the giant spiders. The huge, black strands of web make it difficult to travel to the west, but there is a small opening in the network of threads that allows passage. The hisses of the creatures can be heard from behind the wall of web. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh HP:Scratched>A Thick Tangle of Webs Exits are: N The terrible hisses of spiders above is quite loud here, as pale eyes glow in the darkness all around. The only exit seems to be to the north, as the webs to the east and west are designed only to allow things in, not out. A shadowy spider sneaks through the darkness. A malicious spider slides down its web with a look of hunger in its eyes. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>Mirkwood Forest Exits are: N E S W The darkness to the south seems to be complete. Almost no light at all permeates from that direction, and the sounds of creatures seem to be very near. Many small, spiny bushes grow along the ground here. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh HP:Scratched>Barely Visible Road Exits are: N E S W The ground here is littered with small round stones. This was probably a pavement of a road that has now turned into rubble. Rains and plants are probably to be accused. The line of stones continues to the north and south. Snow lies upon the ground. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is riding on a black warg. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is clear HP:Scratched>Wet snow falls through the trees, but cannot cover the ground. You look for somewhere safe to hide. *an Uruk* says 'i got stabbed' / - \ You carefully hide yourself. / - \ | - \ | an Uruk* is leaving east, riding on a black warg. *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. / - \ | - \ Slayer narrates, 'blah, i confused :(' | / - \ You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. You don't have a cor. HP:Scratched>Thick Forest Exits are: N E S The ground slopes downward to the north, as the forest seems to thin. Thick bushes grow here with giant thorns that protrude in all directions. East, the forest grows darker and the distant clamor of animals can be heard. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear HP:Scratched>You attack *an Uruk*! You lightly pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. HP:Scratched>Mirkwood Forest Exits are: N E S The plants here look pristine, as if no foot has tread here for many years. Ferns, small shrubs and vines cover the ground, and huge oaks grow thick and tall here. The road can be seen to the north, and the forest grows thick and dark to the south. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead south. Their condition is very clear The tracks of a black warg lead east. Their condition is clear HP:Scratched>You attack *an Uruk*! You pierce *an Uruk*'s head. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. A black warg leaves south. HP:Scratched>Thick Forest Exits are: N E S The ground slopes downward to the north, as the forest seems to thin. Thick bushes grow here with giant thorns that protrude in all directions. East, the forest grows darker and the distant clamor of animals can be heard. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead east. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. HP:Scratched>Mirkwood Forest Exits are: N E S The plants here look pristine, as if no foot has tread here for many years. Ferns, small shrubs and vines cover the ground, and huge oaks grow thick and tall here. The road can be seen to the north, and the forest grows thick and dark to the south. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is clear The tracks of a black warg lead south. Their condition is very clear HP:Scratched>You attack *an Uruk*! You lightly pierce *an Uruk*'s left arm. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. HP:Scratched>Mirkwood Forest Exits are: N E S W Plants with huge leaves grow here, each shiny and damp. Small teeth marks can be seen in some of the leaves, indicating that the black deer of this forest enjoy eating these plants. A straight line of sparse vegetation leads north and south through the forest. On closer inspection it appears to be an old overgrown road. Snow lies upon the ground. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear HP:Scratched>You attack *an Uruk*! You pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving south, riding on a black warg. A black warg leaves south. HP:Scratched>Barely Visible Road Exits are: N E S W The ground here is littered with small round stones. This was probably a pavement of a road that has now turned into rubble. Rains and plants are probably to be accused. The line of stones continues to the north and south. Snow lies upon the ground. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh HP:Scratched>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. HP:Scratched>Thick Forest Exits are: N E S The ground slopes downward to the north, as the forest seems to thin. Thick bushes grow here with giant thorns that protrude in all directions. East, the forest grows darker and the distant clamor of animals can be heard. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead east. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh HP:Scratched>You attack *an Uruk*! You lightly pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. HP:Scratched>Mirkwood Forest Exits are: N E S The plants here look pristine, as if no foot has tread here for many years. Ferns, small shrubs and vines cover the ground, and huge oaks grow thick and tall here. The road can be seen to the north, and the forest grows thick and dark to the south. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of *a Human* lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is clear HP:Scratched>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. HP:Scratched>Old Forest Road Exits are: N E S W The road continues on endlessly. Mirkwood Forest looms darkly on each side of the road. Small sounds can be heard on either side as creatures scurry through the underbrush. The well worn road extends off into the distance on either side. Snow lies upon the ground. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a nice pony lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear HP:Scratched>You attack *an Uruk*! You lightly pierce *an Uruk*'s body. *an Uruk* is dead! R.I.P. You receive your share of experience -- 5305 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Krakk's death cry. A black warg stops following *an Uruk*. *an Uruk* leaves the group of *an Uruk*. HP:Scratched> Cloudkicker chats, 'seems like Kastlin is out too' HP:Scratched>You get a shadowy blade from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get an etched leather girdle from the pierced corpse of *an Uruk*. You get a golden bear fur from the pierced corpse of *an Uruk*. You get a light kite shield from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton sleeves from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton gloves from the pierced corpse of *an Uruk*. You get a blood-red pair of cotton pants from the pierced corpse of *an Uruk*. You get a blood-red cotton hood from the pierced corpse of *an Uruk*. You get a blood-red cotton shirt from the pierced corpse of *an Uruk*. You get a diamond choker from the pierced corpse of *an Uruk*. You get an ivory ring from the pierced corpse of *an Uruk*. You get an ivory ring from the pierced corpse of *an Uruk*. You get a huge mound of coins from the pierced corpse of *an Uruk*. There were 133 gold, 1 silver and 81 copper coins. You get a heavy, ornate scimitar from the pierced corpse of *an Uruk*. You get a heavy, ornate scimitar from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get a golden bracelet from the pierced corpse of *an Uruk*. You get a water skin from the pierced corpse of *an Uruk*. You get a large sack from the pierced corpse of *an Uruk*. a backpack: You can't carry that much weight. HP:Scratched>You put a large sack in a backpack. You put a water skin in a backpack. You put a golden bracelet in a backpack. You put a golden bracelet in a backpack. You put a heavy, ornate scimitar in a backpack. A heavy, ornate scimitar won't fit in a backpack. An ivory ring won't fit in a backpack. An ivory ring won't fit in a backpack. A diamond choker won't fit in a backpack. A blood-red cotton shirt won't fit in a backpack. A blood-red cotton hood won't fit in a backpack. A blood-red pair of cotton pants won't fit in a backpack. A blood-red pair of cotton gloves won't fit in a backpack. A blood-red pair of cotton sleeves won't fit in a backpack. A light kite shield won't fit in a backpack. A golden bear fur won't fit in a backpack. An etched leather girdle won't fit in a backpack. A golden bracelet won't fit in a backpack. A golden bracelet won't fit in a backpack. A shadowy blade won't fit in a backpack. A shadowy blade won't fit in a backpack. A fine, silver shield won't fit in a backpack. You put some elven waybread in a backpack. A belt pouch won't fit in a backpack. A backpack won't fit in a backpack. A thin, salt-cured venison steak won't fit in a backpack. A fine two-handed battle axe won't fit in a backpack. A heavy pair of metal leg plates won't fit in a backpack. A heavy pair of metal arm braces won't fit in a backpack. A water skin won't fit in a backpack. HP:Scratched>a backpack: You can't carry that much weight. HP:Scratched>Unrecognized command. HP:Scratched>Road Over an Ancient Streambed Exits are: N E S W Through the dense mist, it is possible to make out a small valley to the north of the road. This part of the road seems to be a natural bridge over what was once a small stream through the forest. To the south of the road, there seems to be a small depression in the forest, and the brush looks to be disturbed as if it has seen some recent, but scarce traffic. Snow lies upon the ground. The tracks of a black warg lead east. Their condition is fresh The tracks of a horse lead south. Their condition is clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is very clear HP:Scratched>A Broken Thatchet Exits are: N S W The plants here are broken and trampled in some places, as though a path from the road came this way. There is no sign of a trail, however, and the way to the south is blocked by a dense wall of brush. A closer study of the wall reveals something odd about its continuity. The tracks of a black warg lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is very clear HP:Scratched>Disturbed Brush Exits are: N E W The brush here seems to be out of place, as if some creature who was in quite a hurry scampered through here. Some of the bushes to the east seem to be broken and trampled. The road can be made out just to the north. The tracks of a black warg lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is clear >Forest of Mirkwood Exits are: N E S W The forest continues in neverending darkness and silence. The corpses of prey lay scattered along the edge of a hollow trunk here. The creature that liveinside has had a good month of hunting, it seems. Perhaps it would be unwise to travel too near the trunk, lest you become the next victim. The tracks of a black warg lead east. Their condition is clear The tracks of a nice pony lead east. Their condition is clear The tracks of a black warg lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is very clear >Near a Small Light in the Forest Exits are: N E S W A faint light can be made out through the tall, dense bushes that grow to the south. It appears that beyond the row of bushes, the forest thins and perhaps even some light makes it through the thick canopy above. In every other direction, the inky darkness continues relentlessly. The tracks of a black warg lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is clear > Slayer narrates, 'damnit can't hunt with confuse :(' >Tall Foliage Exits are: N E S Tall, wide ferns grow here, making it impossible to see even two feet in front of you. The ferns grow so densely that moving through even the lightest of plants is difficult. Hopefully this sea of green will end soon. The tracks of a black warg lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is very clear >Light Forest Exits are: N E S The forest becomes quite thin here, and the underbrush gives way to the dirt floor of the forest. Several tall oaks grow proudly here, but travel is much easier here than in the surrounding forest. Snow lies upon the ground. The tracks of *a Human* lead east. Their condition is clear >Noisy Brush Exits are: N E S The bushes that grow here have many small, dry leaves at the end of their branches. When the bushes are disturbed, they make quite a clamor as the tight network of branches sets of a chain reaction of rustling motion among the bushes. Hopefully there are no large predators nearby whose attention will be drawn by all the noise these bushes make.