//me and Curb were xping around ivy fixing to go do whatever we could think of and...here it starts You discover a weakness in a Mirkwolf's defense! You deeply wound a Mirkwolf's left hindleg with your slash. A Mirkwolf is dead! R.I.P. Your spirit increases by 4. You receive your share of experience -- 296 points. R HP:Hurt>You have 246/354 hit, 54/54 stamina, 129/146 moves, 771 spirit. OB: 141, DB: -5, PB: 36, Speed: 15, Gold: 1055, XP Needed: 14K. R HP:Hurt>You can't find any coins in the slashed corpse of a Mirkwolf. R HP:Hurt>chain1 You stop using a chain mail jerkin. You stop using a thick chain coif. You stop using a pair of chain mail leggings. You stop using a pair of chain mail boots. You stop using a pair of chain mail gloves. You stop using a pair of chain mail sleeves. R HP:Bruised>sigh You wear a black pair of cotton sleeves on your arms. You put a black pair of cotton gloves on your hands. You put a black pair of cotton pants on your legs. You wear a black cotton shirt on your body. You're already wearing something about your body. R HP:Bruised>You don't seem to have a hat. R HP:Bruised>You wear a silver circlet on your head. R HP:Bruised>You wear a pair of soft leather boots on your feet. Curb prays to the sky. R HP:Bruised>You don't seem to have a supples. R HP:Bruised>agg You sigh. Curb tries to butcher the slashed corpse of a Mirkwolf but only spoils it. R HP:Bruised>You are now employing aggressive tactics. w R HP:Bruised>w Old Camp in the Forest Exits are: E W A black warg enters from the east. R HP:Bruised>Trees Lean Over the Path Exits are: N E S A black warg enters from the east. R HP:Bruised>n n Path Ends Before a Cliff Face Exits are: S Path Ends Before a Cliff Face Exits are: S A rusty metal lever is here, poking through the thick ivy on the rock. A black warg enters from the south. n R HP:Bruised>You cannot go that way. R HP:Bruised>You cannot go that way. R HP:Bruised>dism You stop riding a black warg. A black warg starts following you. HP:Bruised> Curb stops riding a black warg. A black warg now follows Curb. HP:Bruised>pull lever You pull at a rusty metal lever. You hear low rumbling in the distance. HP:Bruised>l Path Ends Before a Cliff Face Exits are: S A rusty metal lever is here, poking through the thick ivy on the rock. A dark warg stands here, its eyes glowing like a flame. Curb The Crazy Bolter of Crazytown! is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised> Clouds can be seen above in the sky. HP:Bruised>ope blackstone n w w w Ok. HP:Bruised>Inside a Dark Tunnel Exits are: S W Curb enters from the south. A black warg enters from the south. A black warg enters from the south. HP:Bruised>Crude Paintings in the Dark Tunnel Exits are: E W Curb enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bruised>Along the Dark Tunnel Exits are: E W Curb enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bruised>In a Dark, Wet Tunnel Exits are: N E Curb enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bruised>ri A black warg stops following you. You mount a black warg and start riding him. R HP:Bruised> A black warg stops following Curb. Curb mounts a black warg and starts riding him. n R HP:Bruised>n Small Clearing Before a Rocky Outcrop Exits are: N S W Some poisonous ivy grows here, its greenish-red fronds snaking towards you. A black warg enters from the south. R HP:Bruised>Bend in the Path Exits are: E S W A black warg enters from the south. R HP:Bruised>e e A Tangle of Dead and Dying Vegetation Exits are: E W A black warg enters from the west. n R HP:Bruised>Through the Damp Forest Exits are: E W A writhing mass of swamp bugs is buzzing through the air here. A forest troll is grunting here. A black warg enters from the west. R HP:Bruised>You cannot go that way. R HP:Bruised>e n Forest Before Marshy Ground Exits are: N E W A black warg enters from the west. R HP:Bruised>s w chain A Dense, Wet Forest Exits are: N E S A mordwight hovers here, transluscent and grey (shadow) A black warg enters from the south. R HP:Bruised>Forest Before Marshy Ground Exits are: N E W A black warg enters from the north. R HP:Bruised>Through the Damp Forest Exits are: E W A writhing mass of swamp bugs is buzzing through the air here. A forest troll is grunting here. A black warg enters from the east. R HP:Bruised>You stop using a black cotton shirt. You stop using a black pair of cotton pants. You stop using a black pair of cotton gloves. You stop using a black pair of cotton sleeves. R HP:Bruised>b troll You don't seem to be using a hat. R HP:Bruised>You stop using a silver circlet. R HP:Bruised>You stop using a pair of soft leather boots. R HP:Bruised>You wear a pair of chain mail sleeves on your arms. You put a pair of chain mail gloves on your hands. You wear a pair of chain mail boots on your feet. You put a pair of chain mail leggings on your legs. You wear a thick chain coif on your head. You wear a chain mail jerkin on your body. R HP:Bruised>ber Curb says 'troll' c Your bash at a forest troll sends him sprawling. You are now employing berserk tactics. R HP:Bruised, a forest troll:Scratched>You slash a forest troll's left hand extremely hard. You start to concentrate. Curb assists you! Curb attacks a forest troll! Curb slashes a forest troll's head very hard. Ok. A forest troll appears to be confused! R HP:Bruised, a forest troll:Bruised> Curb begins quietly muttering some strange, powerful words. R HP:Bruised, a forest troll:Bruised> A forest troll has recovered from a bash! R HP:Bruised, a forest troll:Bruised> A forest troll hits your head extremely hard. R HP:Bruised, a forest troll:Bruised>'insight him You slash a forest troll's right arm extremely hard. R HP:Bruised, a forest troll:Hurt>Curb utters a strange command, 'insight' You say 'insight him' Curb begins quietly muttering some strange, powerful words. R HP:Bruised, a forest troll:Hurt>b *a Dwarf* is entering from the east, riding on a nice pony. A nice pony enters from the east. A nice pony enters from the east. R HP:Bruised, a forest troll:Hurt>*a Dwarf* is leaving west, riding on a nice pony. A nice pony leaves west. A nice pony leaves west. A forest troll hits your body. #variable targ dwarf # $targ is now set to {dwarf}. Curb utters a strange command, 'confuse' Curb begins quietly muttering some strange, powerful words. A forest troll hits your body. Your bash at a forest troll sends him sprawling. R HP:Hurt, a forest troll:Hurt> Curb utters a strange command, 'cone of cold' Curb nails a forest troll with a cone of cold! R HP:Hurt, a forest troll:Wounded> Curb smiles happily. R HP:Hurt, a forest troll:Wounded> Curb slashes a forest troll's body extremely hard. R HP:Hurt, a forest troll:Wounded> You slash a forest troll's left arm extremely hard. R HP:Hurt, a forest troll:Bloodied>gig A forest troll has recovered from a bash! R HP:Bruised, a forest troll:Bloodied>You giggle. R HP:Bruised, a forest troll:Bloodied> Curb slashes a forest troll's left leg extremely hard. You slash a forest troll's body extremely hard. hunt R HP:Bruised, a forest troll:Awful> Curb stops using a heavy, ornate scimitar. R HP:Bruised, a forest troll:Awful> A forest troll hits your head hard. R HP:Hurt, a forest troll:Awful>l Ok, you'll try to notice fresh tracks. Curb wields a shadowy blade. R HP:Hurt, a forest troll:Awful> Curb straps a wooden tower shield around his arm as a shield. R HP:Hurt, a forest troll:Awful> Curb slashes a forest troll's head. A forest troll is dead! R.I.P. Your spirit increases by 7. You receive your share of experience -- 654 points. R HP:Hurt>Through the Damp Forest Exits are: E W The slashed corpse of a forest troll is lying here. A writhing mass of swamp bugs is buzzing through the air here. You are riding on a black warg. Curb is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead east. Their condition is fresh R HP:Hurt>You get a pile of coins from the slashed corpse of a forest troll. There were 3 silver and 57 copper coins. R HP:Hurt>e Forest Before Marshy Ground Exits are: N E W The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh A black warg enters from the west. Curb says 'we gong to kill him' R HP:Hurt>w Curb says 'u got track?' R HP:Bruised>Through the Damp Forest Exits are: E W The slashed corpse of a forest troll is lying here. A writhing mass of swamp bugs is buzzing through the air here. A black warg enters from the east. The tracks of a black warg lead east. Their condition is fresh A black warg enters from the east. R HP:Bruised>w Bend in the Path Exits are: E S W *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The tracks of a black warg lead east. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of *a Dwarf* lead west. Their condition is fresh A black warg enters from the east. 'some R HP:Bruised> *a Dwarf* leaves west. A nice pony leaves west. A nice pony leaves west. A nice pony leaves west. R HP:Bruised>j You say 'some' R HP:Bruised>Nobody here by that name. R HP:Bruised>w j Can not go there mounted. R HP:Bruised>Nobody here by that name. R HP:Bruised>dism w You stop riding a black warg. A black warg starts following you. HP:Bruised>Path Beneath an Overhanging Bough Exits are: N E The tracks of a nice pony lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh ACK! Curb could not follow, you lost him! HP:Bruised>gt come Clouds can be seen above in the sky. Saving Scion. But you are not the member of a group! HP:Bruised> Curb enters from the east. A black warg enters from the east. A black warg enters from the east. e HP:Bruised>w Bend in the Path Exits are: E S W The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh Curb enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Bruised>Path Beneath an Overhanging Bough Exits are: N E The tracks of *a Dwarf* lead north. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh ACK! Curb could not follow, you lost him! HP:Bruised>gt come Clouds can be seen above in the sky. Saving Scion. But you are not the member of a group! HP:Bruised> Curb enters from the east. A black warg enters from the east. A black warg enters from the east. e HP:Bruised>w Bend in the Path Exits are: E S W The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh Curb enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Bruised>Path Beneath an Overhanging Bough Exits are: N E The tracks of *a Dwarf* lead north. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh ACK! Curb could not follow, you lost him! HP:Bruised>gt come Clouds can be seen above in the sky. Saving Scion. But you are not the member of a group! HP:Bruised> Curb enters from the east. A black warg enters from the east. A black warg enters from the east. e HP:Bruised>w Bend in the Path Exits are: E S W The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh Curb enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Bruised>Path Beneath an Overhanging Bough Exits are: N E The tracks of *a Dwarf* lead north. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh Curb enters from the east. A black warg enters from the east. A black warg enters from the east. n HP:Bruised> Curb begins some strange preparations. HP:Bruised>Path Through the Dense Forest Exits are: N S W The tracks of a nice pony lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear HP:Bruised>n Mirkwood Exits are: N E S W HP:Bruised>s s Path Through the Dense Forest Exits are: N S W The tracks of a nice pony lead south. Their condition is very clear The tracks of *an Uruk* lead north. Their condition is fresh HP:Bruised>*** POSSIBLE AN AMBUSH *** Path Beneath an Overhanging Bough Exits are: N E Curb The Crazy Bolter of Crazytown! (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead east. Their condition is fresh The tracks of *an Uruk* lead east. Their condition is fresh The tracks of a nice pony lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of *an Uruk* lead north. Their condition is fresh HP:Bruised> Curb tells you 'come back'. HP:Bruised>'am l HP:Bruised>Path Beneath an Overhanging Bough Exits are: N E Curb The Crazy Bolter of Crazytown! is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a nice pony lead north. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh HP:Bruised>n Path Through the Dense Forest Exits are: N S W The tracks of a nice pony lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh Curb enters from the south. A black warg enters from the south. A black warg enters from the south. HP:Bruised> Curb says 'groupme' HP:Bruised>ri A black warg stops following you. You mount a black warg and start riding him. group curb n R HP:Bruised>Curb joins your group. Mirkwood Exits are: N E S W The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is very clear Curb enters from the south. A black warg enters from the south. A black warg enters from the south. R HP:Bruised>vit You are now employing berserk tactics. R HP:Bruised>You start to concentrate. A black warg stops following Curb. Curb mounts a black warg and starts riding him. Ok. You feel yourself becoming much lighter. n R HP:Bruised>The Old Forest Road Exits are: E S W The tracks of *a Dwarf* lead west. Their condition is very clear A black warg enters from the south. R HP:Bruised>w A Bend in the Old Forest Road Exits are: N E S W The tracks of *a Dwarf* lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is very clear A black warg enters from the east. R HP:Bruised>w Forest Off the Road Exits are: N E S he tracks of a nice pony lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh A black warg enters from the east. n R HP:Bruised>The Old Forest Road Exits are: N E S The tracks of a nice pony lead east. Their condition is very clear A black warg enters from the south. R HP:Bruised> Curb says 'vit me' R HP:Bruised>e Bend in the Old Road Exits are: N S W The tracks of a nice pony lead north. Their condition is very clear A black warg enters from the west. R HP:Bruised>vit curb You start to concentrate. Ok. R HP:Bruised>n A Path Leading Off the Road Exits are: N E S The tracks of a nice pony lead east. Their condition is very clear A black warg enters from the south. R HP:Bruised>e Mirkwood Forest Exits are: E S W The tracks of a nice pony lead east. Their condition is very clear A black warg enters from the west. R HP:Bruised> Curb says 'ok' R HP:Bruised>e Mirkwood Forest Exits are: N E W A bloody corpse of a human lies sprawed accross the ground. A black warg enters from the west. R HP:Bruised>e Curb says 'get him' R HP:Bruised>A Bend Exits are: E S W The tracks of a nice pony lead east. Their condition is very clear The tracks of a nice pony lead east. Their condition is very clear A black warg enters from the west. R HP:Bruised>e A Straight Stretch of the Road Exits are: N E S W The tracks of a nice pony lead east. Their condition is very clear A black warg enters from the west. e R HP:Bruised>A Straight Stretch of the Road Exits are: N E S W The tracks of a nice pony lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear A black warg enters from the west. R HP:Bruised> *a Dwarf* is entering from the west, riding on a nice pony. A nice pony enters from the west. A nice pony enters from the west. s R HP:Bruised>Wet Forest Exits are: N S W A flickering ball of pale flame dances through the air. (shadow) The tracks of a nice pony lead south. Their condition is very clear A black warg enters from the north. R HP:Bruised>n j A Straight Stretch of the Road Exits are: N E S W *a Dwarf* is riding on a nice pony. A friendly little pony is here, looking well-groomed and happy. A friendly little pony is here, looking well-groomed and happy. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is very clear A black warg enters from the south. R HP:Bruised> *a Dwarf* utters a strange command, 'fireball' // No offense but. *yawn* *a Dwarf* smirks as his fireball explodes in your face! *a Dwarf* stops riding a nice pony. R HP:Bruised, *a Dwarf*:Healthy>*a Dwarf* begins quietly muttering some strange, powerful words. Curb utters a strange command, 'cone of cold' Curb nails *a Dwarf* with a cone of cold! *a Dwarf* begins quietly muttering some strange, powerful words. Curb begins quietly muttering some strange, powerful words. Your bash at *a Dwarf* sends her sprawling. R HP:Bruised, *a Dwarf*:Hurt> You slash *a Dwarf*'s body very hard. R HP:Bruised, *a Dwarf*:Hurt>c You start to concentrate. Curb utters a strange command, 'cone of cold' Curb nails *a Dwarf* with a cone of cold! *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! Curb begins quietly muttering some strange, powerful words. Ok. *a Dwarf* appears to be confused! R HP:Bruised, *a Dwarf*:Awful> A nice pony hits *a Dwarf*'s left hand hard. *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! R HP:Bruised, *a Dwarf*:Awful> Curb utters a strange command, 'cone of cold' Curb freezes *a Dwarf* to death with a cone of cold! *a Dwarf* is dead! R.I.P. Your spirit increases by 5. You receive your share of experience -- 2491 points. Saving Scion. Your blood freezes as you hear Andarial's death cry. A nice pony stops following *a Dwarf*. A nice pony stops following *a Dwarf*.