[Resevil here....how are you doing mates..? Watch as krakk tempts death] Dublin the Wood Elf is standing here. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. Wart The Warrior of The White Magnolia is standing here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. Wart leaves west. A mule leaves west. A nice pony leaves west. >You have 473/473 hit, 60/60 mana, 164/169 moves, 702 spirit. OB: 123, DB: 46, PB: 100, Speed: 25, Gold: 57, XP Needed: 107K. > The woodendoors closes slowly. > Nain chats, 'ahh bruce springsteen...hes still the best :-P' Wart enters from the west. A mule enters from the west. A nice pony enters from the west. > Wart leaves west. A mule leaves west. A nice pony leaves west. > You feel the time passing by... Dublin's torch went out. Saving Resevil. Wart enters from the west. A mule enters from the west. A nice pony enters from the west. > *an Uruk* yells 'ahb dczfa jfw :B' > Wart says 'zqzs rxxm' > Senna stops resting, and clambers on her feet. > Wart yells 'vec' > Dublin giggles. > A nice pony leaves up. Kahrmahk narrates, 'word' > The woodendoors opens slowly. > A nice pony enters from above. Dublin says 'i ambush' >It's already open! > A nice pony leaves east. >The Watchtower Exits are: D Small wooden walls have been raised along side the roof of the Guard Post, which allows this area to be used as a watchtower. To the near east the river Anduin can be seen, and the great forest of Mirkwood can be spied in the distance. To the west, almost the entire city of Vinyanost can be seen. A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. Pitt Bull Dwarven Tank of the White Magnolia (linkless) (AFK) is resting here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. >To the east you see: The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. A skilled guard is here, fighting *an Uruk*. *an Uruk* is here, fighting a skilled guard. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A friendly little pony is here, looking well-groomed and happy. > Wart yells 'c ecal ib l tpeto qbsjz jpbxt' > Slayer narrates, '*cough*' >Tachi chats, 'That was one hell of a freeze.' A Small Guardpost Exits are: E W U This small wooden structure is Vinyanost's first line of defense versus any on coming attacks from Mirkwood. The structure is small and cramped, and serves as the home of those who man it. A large set of wooden doors close the structure off to the east, but it remains open to the west. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. Dublin the Wood Elf (busy) is standing here. A horse is here, gazing at you. Wart The Warrior of The White Magnolia is standing here. A stout little mule with droopy eyes stands here. A friendly little pony is here, looking well-groomed and happy. >The Western Bank of the Old Ford Exits are: E W The raging Anduin slows, forming a small ford. To the east, on the other side of the river lies the Old Forest Road, a highway that cuts through the treacherous Mirkwood. To the west lies a small wooden fort. A small lever made of some flimsy metal juts out of a wooden post. A skilled guard is here, fighting *an Uruk*. *an Uruk* is here, fighting a skilled guard. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A friendly little pony is here, looking well-groomed and happy. > *an Uruk* slashes a skilled guard's left arm very hard. *an Uruk* deflects a skilled guard's attack. >You attack *an Uruk*! You cleave *an Uruk*'s left arm hard. HP:Healthy, a skilled guard:Wounded, *an Uruk*:Bruised> / - \ | A skilled guard stabs *an Uruk*'s left arm very hard. - \ | *an Uruk* rushes forward wildly. *an Uruk* deeply wounds a skilled guard's body with his slash. - \ Your bash at *an Uruk* sends him sprawling. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Bruised> A skilled guard stabs *an Uruk*'s left leg hard. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt>You cleave *an Uruk*'s body hard. Senna attacks *an Uruk*! Senna pierces *an Uruk*'s body. *an Uruk* ducks as you attempt to swing at him. You swing at a black warg, reaching his bones! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> You dodge a black warg's attack. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> Radon narrates, 'where uruks' HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> Senna lightly pierces *an Uruk*'s left arm. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> You cleave *an Uruk*'s body hard. A skilled guard stabs *an Uruk*'s body extremely hard. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> *an Uruk* has recovered from a bash! *an Uruk* yells 'vhx fxh okn cp...pblr' HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> You deflect a black warg's attack. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> Senna lightly pierces *an Uruk*'s head. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Hurt> / - \ A skilled guard stabs *an Uruk*'s head extremely hard. | / - \ | ou deflect a black warg's attack. / - \ *an Uruk* avoids being bashed by Senna who loses her balance and falls! Your bash at *an Uruk* sends him sprawling. You swing at *an Uruk*, reaching his bones! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Wounded> You cleave *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Wounded> Senna pierces *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! A skilled guard deeply wounds *an Uruk*'s body with his stab. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Wounded> Senna lightly pierces *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Wounded> You deflect a black warg's attack. HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Wounded> You cleave *an Uruk*'s left arm. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Bloodied> A skilled guard stabs *an Uruk*'s body extremely hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Bloodied> Senna pierces *an Uruk*'s right leg hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Bloodied> You cleave *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! HP:Healthy, a skilled guard:Bloodied, *an Uruk*:Awful> Senna pierces *an Uruk*'s left leg. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* has recovered from a bash! *an Uruk* turns to fight Senna. HP:Healthy, Senna:Healthy, *an Uruk*:Awful> *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heals! *an Uruk* leaves west. A black warg leaves west. A black warg leaves west. HP:Healthy, a black warg:Hurt> You dodge a black warg's attack. *an Uruk* enters from the west. A black warg enters from the west. A black warg enters from the west. Wart yells 'fywg' HP:Healthy, a black warg:Hurt> *an Uruk* leaves east. A black warg leaves east. A black warg leaves east. HP:Healthy, a black warg:Hurt> / - \ | - \ | ou dodge a black warg's attack. / - \ A nice pony leaves east. Your bash at a black warg sends him sprawling. Somebody yells 'BUC' You swing at a black warg, reaching his bones! HP:Healthy, a black warg:Wounded> You cleave a black warg hard. HP:Healthy, a black warg:Wounded> Somebody yells 'dlfvw' HP:Healthy, a black warg:Wounded> You discover a weakness in a black warg's defense! You cleave a black warg hard. HP:Healthy, a black warg:Bloodied> You cleave a black warg hard. HP:Healthy, a black warg:Awful> Senna narrates, 'ROar' HP:Healthy, a black warg:Awful> A black warg has recovered from a bash! HP:Healthy, a black warg:Awful>They aren't here. HP:Healthy, a black warg:Awful>You smash a black warg's head with your swing, snapping his spine at the neck. A black warg is dead! R.I.P. You receive your share of experience -- 2 points. >Western Shallows of the Old Ford Exits are: N E S W Here the water is but a few inches deep, and although flowing quite quickly, it proposes no problem. To the west lies a small fort, and then the ruins of Vinyanost, east across the river lies the Old Forest Road. >The Old Ford Exits are: N E S W The water is several inches deep, and flowing very fast. The river makes it quite tiring to move, and impossible to ride through. To the west the river shallows as it approaches the banks, and to the east, the water gets even deeper. >Middle of the Ford Exits are: N E S W The water is over a foot deep here, and flowing an at extreme pace, making it extremely difficult to move, and impossible to ride. To the east lies the Old Forest Road, and to the west is the settlement of Vinyanost. > Radon narrates, 'uruk near limb ' >The Old Ford Exits are: N E S W The river is several inches deep, and running rapidly. The current makes moving very difficult, and riding impossible. To the east lies the Old Forest Road, and to the west lies the town known as Vinyanost. >Eastern Shallows of the Anduin Exits are: N E S W The great river Anduin blocks passages to the west, but however it seems that here it is shallow enough to ford. To the east lies the Old Forest Road, an ancient path that cuts through the width of Mirkwood Forest. On the other side of the river lies the city of Vinyanost. >The Old Forest Road Exits are: E S W The road tapers down to a smaller one here, approaching its westernmost end before the great river. To the west, over the Anduin, the road is called the Eastern Road. This part of the road has seen a lot of travel in its time, and one can clearly see this by how worn and comfortable is it. The areas offside the road are generally lowlands, for this part of the road is very close to the Anduin's shores. Snow lies upon the ground. >The road slowly starts to disappear under a carpet of snow. You feel the time passing by... The Old Forest Road Exits are: E S W The road starts out on its eastward trek here. To the north is a thick wall of thorns and brambles; passage that way would certainly be impossible. The road here is dry here, but the lowlands to the south suggest that the area will get damper as one travels south. Snow lies upon the ground. An old, bleached skull is lying here. A black wolf looks at you and begins to growl. >The Old Forest Road Exits are: S W The road bends to the west and south here, continuing its stretch towards the forest of Mirkwood in the east and the Anduin in the west. The wall of thorns strike out and now blocks passage to the north and the east, so the road bends around the barrier. Snow lies upon the ground. >You cannot go that way. >You cannot go that way. >The Old Forest Road Bends Exits are: N E S W Curving east now, the road is stable but not very well planned. To the west is the river Anduin, and then the town of Vinyanost, while the road continues curving through the land to the east. Snow lies upon the ground. >A nice pony stops following you. You mount a nice pony and start riding him. R>The Old Forest Road Bends Exits are: N E W Continuing its curving way throughout the land towards Mirkwood, the road again bends north. Following the road to the west brings ones to the pier, in which they may board the ferry and be taken to Vinyanost. Snow lies upon the ground. R>Grasslands Exits are: N E W A wide field of tall grasses, wildflowers, and small shrubs spreads out to the here and to the north. A thin forest of elms and alders stands to the east, just before a ridge that runs southward. Some of the grass appears to have been trampled by the recent passing of some creature. Snow lies upon the ground. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. R>Light forest Exits are: N S W A light forest springs up here at the north side of a small grassy ridge that runs to the south. Small birds sing joyfully in the treetops, their songs light and friendly. A moist, earthy aroma drifts up from the soft soil, littered by the seasons' supply of dead leaves. Snow lies upon the ground. R>Grasslands Exits are: N S W Lying beside the Old Forest Road is a vast field of prarie grass, wildflowers, and small shrubs. To the south grows a small stand of elms, while the grassland continues to the west and southwest. The wind blows freely through here at times, causing a long rippling to occur through the field of golden grass. Snow lies upon the ground. R>Grasslands Exits are: N E S W Tall grasses wave with the tiniest breeze that blows across this field, sending a shower of pollen and dust into the air when this happens. Bright yellow wildflowers bring color to these golden plains and small shrubs grow here and there. A road can barely be seen cutting through the grass to the north and west. Snow lies upon the ground. R>They aren't here. R>The Old Forest Road Exits are: N E S W The road is covered with leaves and other wreckless debris from years of abuse and travel. The debris is scattered about and kicked out of the way as people pass through, leaving thier own garbage behind. The road continues to run east-west. Snow lies upon the ground. R>Dublin chats, 'what did uruk say' Lowlands Exits are: N E S W The head of a shallow valley sits here, a grass-lined ridge rising to the east and south. To the west, the lowlands wind their way towards the River Anduin, which rushes through its channel southward past the city of Vinyanost. A thin forest can be seen to the northwest. Snow lies upon the ground. Senna is (busy) riding on a nice pony. R>The Old Forest Road Exits are: N E S W This road seems to improve its condition as the big holes and bumps disappear. This road continues to the east and the south and is packed hard against the earth, as many a traveller has walked this way. Snow lies upon the ground. R>Old Forest Road Exits are: N E W Long and ancient, this road leads through the depths of Mirkwood, a once peaceful place, now deadlier than a spiders venom. However, here in these vast grassy plains, the world looks quite safe, aside from the wolves that roam the land. Snow lies upon the ground. R>Old Forest Road Exits are: E W This rocky, uncomfortable road stretchs far into the distance. As the road slopes upwards slightly, the tops of the tallest trees in Mirkwood come into view, although many miles lie between this place and that evil forest. The surrounding grasslands offer a feeling of comfort, knowing that there are many places in the world of considerably more danger. Snow lies upon the ground. Radon is riding on a horse. Radon is leaving west, riding on a horse. R>Old Forest Road Exits are: E W The road smooths a little here, becoming easier to travel. It is quite amazing how this ancient highway has existed for so long, yet is still in decent shape, unlike so many other roads, which wither in less than a few years. The surrounding grasslands Snow lies upon the ground. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>They aren't here. R>You chat, 'one awful near grave' R>Old Forest Road Exits are: E W The road smooths a little here, becoming easier to travel. It is quite amazing how this ancient highway has existed for so long, yet is still in decent shape, unlike so many other roads, which wither in less than a few years. The surrounding grasslands Snow lies upon the ground. You are riding on a nice pony. R>Old Forest Road Exits are: E S W The road curves slightly, avoiding a large ditch in the surrounding grasslands. It comes appearent that this road has changed much over the centuries, curving, changing to accomidate nature, such as avoiding this large ditch, that couldn't possibly have existed before this road was created. A small, dirt trail leads through the plains to the south. Snow lies upon the ground. R>Old Forest Road Exits are: E W The road cuts neatly through the surrounding grass, which stands as high as three feet in some area. To the south, a large farmhouse can be seen, and a ways to the east, a small, abandoned home. The soil in the general area seems to be quite rich, quite suitable for farms, if irrigated properly. Snow lies upon the ground. R>The Old Forest Road Exits are: N E S W This road seems to improve its condition as the big holes and bumps disappear. This road continues to the east and the west and is packed hard against the earth, as many a traveller has walked this way. Snow lies upon the ground. R>The Old Forest Road Exits are: N E S W This narrow road is made from dirt. Many a traveller has walked these roads before as the dirt is hard and packed down into the earth. Wagon tracks are also visible on the road. Snow lies upon the ground. R>Bend in the Old Forest Road Exits are: N E S W The road bends here but little else is different about it. An abandoned farmhouse is to the east as if somebody actually tried to live here. A large shack is seen to the south-east. Snow lies upon the ground. R>Hilly Plains Exits are: N S W A small path leads off from the Old Forest Road as many a traveller has camped here for the night. Small and gentle rolling hills cover the area. Small rabbits eat the green grass that grows. Snow lies upon the ground. R>You cannot go that way. R>A Large Hill Exits are: N E S W This hill is exhausting to climb as the grade is steep. All the rain that falls slides down the hill onto the lands below creating small ponds. Several goats and animals that like high places can be seen wandering around here. Snow lies upon the ground. R>Plains Exits are: E W A large hill stands out to the west. A semi-small pond is here because all the water slides down the hill onto here. Small animals can be seen drinking out of the pond, relieving their thirst. To the south a strange wooden wall is seen blocking that direction off. Snow lies upon the ground. A rabbit is hurrying across the way trying to escape your notice. R>Plains Exits are: N E W Finding your way through these plains is hard. Everywhere you look plains surround you. Trusting in your mind to be able to find the way back you continue. Snow lies upon the ground. R>Gate to the Encampment Exits are: N E (S) W A large thick gate lies to the south, protecting something you can not see. You wonder who would build a powerful gate in such a deserted area. The gate is made out of some of the strongest metal you have ever seen and it looks brand new. Snow lies upon the ground. R>Tachi chats, 'Hee hee hee! Kill him dead!' Plains Exits are: E W Small bushes dot the landscape and small animals creep through them. The animals chirp with fright and flee from the sight of you. To the south lies a huge wooden wall, which you can not climb over. Snow lies upon the ground. A thin, gray wolf stalks around in search of prey. R>You cannot go that way. R>Plains Exits are: N E W Nothing is alive here. All the vegetation is brown and small animal's corpses lay on the ground. To the south a strange looking wooden wall prevents you from going in that direction. Snow lies upon the ground. A spirit of an Outpost Ranger glides around here, in search of vengeance. R>Plains Exits are: N E S W Wide open land lays around. Nobody ever seems to disturb this peacefulness and the small animals that live here only look for food and drink. To the north the Old Forest Road bends. Snow lies upon the ground. A thin, gray wolf stalks around in search of prey. A thin, gray wolf stalks around in search of prey. R>Plains Exits are: N E S W Occasionally small plants grow but not a lot. The soil is getting richer the more east you get but still not allowing more than small shrubs to grow. Farther to the east trees are seen. To the north the Old Forest Road lies. Snow lies upon the ground. A thin, gray wolf stalks around in search of prey. R>Prairie Exits are: N E S W Small trees try to grow here but the soil will not let them. Mostly small bushes and scrub plants grow here. Small animals can be seen eating the leaves of them. To the north the Old Forest Road lies. Snow lies upon the ground. R>Muddy Corner Exits are: N E S W Stone fragments of stone jut out of the mud here. Along with them many pieces of wood also lay about. what once was the water storage place is now completely destroyed leaving the barrels and supply boxes shattered and strewn about the place. Many foot prints are visible all over the surface of the mud. Snow lies upon the ground. R>North Gate of the Ranger Outpost Exits are: N E S W The once glorious northern gates lay now in many many pieces strewn about the scorched earth. The Old Forest Road is clearly visible to the north stretching off to the west and east beyond the torn and broken walls of the rangers last line of defense. Whatever the force was that came through this place, it must have had a personal vendetta to settle to have caused such havoc. Snow lies upon the ground. A wraith of a gatekeeper floats here, sadly looking on the ruins. A spirit of an Outpost Ranger glides around here, in search of vengeance. A black wolf wanders about, growling and frothing at the mouth. R>Shattered Remains of a Stable Exits are: N E S W Nothin but rubble lays about here. In some areas piled stones scattered randomly and in others sharp fragments of wood splinter the ground. This section of the mighty outpost must have been the easiest to fall due to the combustable wood and hay that once was stored in piles. Now however very little evidence of such a storage place remains. Snow lies upon the ground. R>Mirkwood Forest Exits are: N E S W A large tree has fallen here, a ray of sunlight beaming in through the now open canopy. Underneath the fallen tree, fungi has already started to colonize. Pale oranges and greys peek out from cracks in the bark. Snow lies upon the ground. A flickering ball of pale flame dances through the air. A wolf approaches you, obviously abandoned by its pack, hungry and angry. R>Mirkwood Forest Exits are: N S W Large trees grow on every side, and the floor is littered with their product. Pine cones, branches, the occasional walnut or acorn. All mingles on the forest floor with a blanket of brown needles draped over it all. The occasional chatter of a squirrel or call of a bird can be heard from the trees, but otherwise it is deathly silent. Snow lies upon the ground. A flickering ball of pale flame dances through the air. R>Wet snow falls through the trees, but cannot cover the ground. You feel the time passing by... Marshy Ground Exits are: N S W The ground here is a soft muddy mess, the water from the stream soaking into the ground. A dark green algae floats on the top of the occasional pond, and many small bugs buzz around, biting the traveller unmercifully. To the south the stream begins to deepen. Snow lies upon the ground. A large moose is grazing here. R>A Small Stream Exits are: N S W The water begins to clear up here as it moves faster through the forest. Rocks are being washed clean underneath its force and it begins to look much more like your normal stream bed. Tall trees stand on either side of the stream, and to the south a medium sized tree has been uprooted by the stream and has fallen across the water, forcing the stream to make a detour to the south. Snow lies upon the ground. A large moose is grazing here. R>